PHOBOS: PSYCHODEATH 狂死 - ❀Terra❀
Hello SPIRITS IN THE SCREEN [霊],
After meditating upon a mountaintop for many moons, my eyes shot open, and I reached a grand realization: this game has so much more potential, so much more to give.
And not only that, but you, the players and fans, the ones who bother to read this and/or give feedback, deserve to have your voices heard, and not just heard, but acted upon.
I am working on an update, one of many, that will make the game a more full, pleasant experience.
  • In this coming update, there will be more levels, available to all, that will make the gameplay much longer.
  • In this coming update, there will be new mechanics, that will allow for more ways to fight and win.
  • In this coming update, there will be many under-the-hood optimizations that will make gameplay smoother on more devices.
Stay tuned,
STS
Jul 28, 2023
BlasterBeat - Gink69
Introducing a new map: Blaster Temple





New track by Ijenta & Julia Marks - Toys VIP



The new track that is Variation In Production for our beloved track "Toys" with different beatmap and visual effects!

Here's our update with a new content while we took a little pause in active development. See you in the future updates:)
Expedition Agartha - The Wizard


Hello Expeditioners! We are very excited to share with you some brand new equipment and information about the new Insight system launching August 1st with the Skill Tree Update/Wipe!

Jewelry
When equipped, Jewelry will boost your stats and make it so you have even more wearable upgrade slots.

Here are also some important things to note:
Rings are tier 2 items.
Belts are tier 3 items.
Amulets are more game changing and are considered tier 4 items.

Every accessory has meaning beyond just the stat. Those who are familiar with the occult powers of crystals will understand the meaning behind it. Can you figure how the meaning of each crystal relates to the type of buff it grants?
  • Obsidian Ring - 5% increased base damage dealt
  • Carnelian Ring - 5% increased block damage dealt
  • Quartz Ring - 10% increased looting speed
  • Cinnabar Ring - 5% increased parry effectiveness
  • Hematite Ring - 5% increased bleed magnitude
  • Calcite Ring - 5% increased broken bones magnitude
  • Apatite Amulet - 10% additional max fullness
  • Azurite Amulet - 10% additional max Toxicity
  • Bloodstone Amulet - gain 150 life and 150 stamina on kill
  • Citrine Amulet - loot 20% additional quantity of gold
  • Alabaster Amulet - loot 20% additional quantity of resources
  • Pyrite Amulet - has double amount of sockets, but take 5% increased damage
  • Leather Belt - 200 maximum heath
  • Silk Sash - 200 maximum stamina
  • Iron Girdle - 7% base damage resistance. -3% movement speed reduction
Insight System and Class Progression
We are introducing a new experience system called Insight. The first two classes you play as will cost 0 Insight- but every class after that will cost a certain amount of Insight to unlock. The hardest class to master, Ascendant, will cost 1500 insight to unlock. You can gain insight by completing Daily, Weekly, and Monthly Quests. Additionally, the supporter pack will grant you 1500 insight instantly! When you purchase the supporter pack, you directly impact development in a positive manner. Show your support for the skill tree update by grabbing the DLC this wipe!

1000x EXP Multiplier
1000x EXP Multiplier to be applied this weekend! In honor of our soon to be closing PTR Server we will be boosting EXP exponentially this weekend, so get into the fun and mayhem before the wipe and try out all our brand new abilities before you have to grind for them for real.

As a reminder, the PTR Server will still be live until August 1st, so if you have any further feedback or suggestions, please fill out our feedback form here: https://forms.gle/9T6QNkcFnrXw8ZDE7

You can access the PTR server by opening Expedition Agartha in your Steam library, right clicking the title, selecting properties, opening betas, and entering the password: patalaxibalba

With the Skill Tree Update/Wipe fast approaching we’re gearing up for one incredibly busy week! We look forward to seeing you in game as we make these major changes and can’t wait to hear your feedback. In the meantime, check out our Wandering Wizard Socials for updates, memes, and more. As always, safe expeditions!

Socials:
Twitter https://twitter.com/OfficialWWGames
Instagram https://www.instagram.com/wanderingwizardgames/
YouTube https://www.youtube.com/channel/UC8llMHUkdLBjb9TfzPReXmQ
Tik Tok https://www.tiktok.com/@wanderingwizardgames?



Garden of Seif: Chronicles of an Assassin - foxdriftstudios
Hi Everyone!

It's been awhile since we posted to the Steam page announcements, so if you haven't been following us on our socials, you may be wondering where we are at with development. Ever since the Kickstarter was funded last year, we have steadily made progress to Garden of Seif. This leads to the reason we've decided to update the demo, one last time, so that the demo matches the look and gameplay of the main game, giving players a better inside look of the game before purchasing.

The length and content of the demo remains the same in many ways, there is still a lot that's changed:

  • Choose your assassin alias
  • New & polished UI that's more user friendly
  • A function gallery
  • A journal with locked content that will be found in the full game
  • Iris's hit list, which will update as the player progresses through the main game
  • Trust or betrayal stat boosting
  • Grammar/punctual errors
  • Slight story/lore changes that players won't likely notice
  • A brand new Start screen by QuantumVelvet

Kickstarter backers will be the first to receive the full copy of the game. Right now, we are in the QA testing phase of development for the full game, and if all goes well we will be aiming for a Q3 2023 release!

Please share this game and wishlist it, as it helps us tremendously. :)
Jul 28, 2023
Re.poly - Zeitfresser
Hey there girls and guys.

In this update I implemented own created models for the first biome monsters.
Not much for this time, I know but I am preparing the game for the next big step, the map expand.
This means the next update will take some time to create the new biomes, caves, monsters and equipment.

If you find a bug please feel free to post it on the discord server. I hope we see us there :)


Update Notes Version 0.2.7d


Additions:

+ Replaced: Goblin male model (Modular and random parts in the future)
+ Replaced: Goblin Female model
+ Replaced: Goblin Archer Model
+ Replaced: Ork Modell
+ Replaced: Goblin shaman model
+ Replaced: Troll model
+ Added workstation: Birdhouse (Put in seeds to get feathers over time)




Changes:

- Changed: All the crafting blueprints for the character will be displayed in the workbench too.
- Changed: Moved Beehive research blueprint to the animal stuff tab
- Changed: Aiming or Bow strawing will be canceled when opening the reload window by holding the reload button
- Changed: Stone arrow deals 25 damage instead of 35
- Changed: Copper arrow deals 40 damage instead of 50
- Changed: Iron arrow deals 75 damage instead of 85
- Changed: Tweaked the HP of breeding animals. They are less tanky and it feels more natural. (Since the monsters do not attack your animals it would not be a big deal I guess)
- Changed: Bushes will no longer give wood. Instead they give more fiber
- Changed: Trees will drop less apples
- Changed: Trees will no longer drop sticks (To prevent a overflow of sticks. Harvest bushes instead)
- Changed: Punching is a bit slower (Balance nerv to not make the club or sharp stone useless)
- Changed: Reduced the characters base damage from 10 to 8 (Not significant but neccessary)



Fixes:

- Fixed: Arrows to not hit the target
- Fixed: Bolts do not hit the target
- Fixed: Big fireball will not harm birds
- Fixed: Pressing the back button in the settings menu will reset all settings
- Fixed: Arrow,bolt and magic ammo duplicating exploid
- Fixed: Mounts will not follow the character when they set to follow mode (They will follow even when you in water now)
- Fixed: The quest "How to survive Part 9" does not count the meat from breeding animals
- Fixed: Reloading a range weapon via the reload menu can cause the weapon to not work anymore
- Fixed: Crafting a bow will give you a bow with full charges
- Fixed: Crafting a crossbow will give you a crossbow with full charges

Jul 28, 2023
Microcivilization - Ondrej Homola
Hi,

a few tweaks to the demo have been released along with bugfixes:

  • Babel tower now summons a unique crisis with each level - passive level risks lowered.
  • Vagabonds now eat your food
  • Vagabonds are now the first to be killed when receiving damage from Crisis.
  • Tweaked how indicator values appear when vagabonds are added/removed
  • Can now purchase a 20s stun of crisis for gold
  • Marketplace charge gold reward increased
  • Recipe sell values lowered

Bug fixes:
  • Fixed a crashing issue when Fire risk was combined in a specific way
  • Fixed a crashing issue when Hero button was dragged and dropped on Collect button at the same time as the button was clicked
  • Fixed a crashing issue that rarely could occur when Crisis was destroyed at specific period of time within the game loop.
  • Fixed a crashing issue that rarely could occur when Quest was started.
  • Fixed visual bug on merge button when pressing enter

Have a nice weekend,

Ondrej
Jul 28, 2023
Emperial Knights Playtest - Shad
new bgm
WooLoop - ToastieLabs_Lee
Urban Gallery DLC

This Urban-themed gallery unlocks 21 additional levels for WooLoop! Each image is of various urban lifestyle times, builders and iconography!



Explore what the big city has to offer!

Available for the price of $0.99, £0.89, (or your regional equivalent).
https://store.steampowered.com/app/2213376/

WooLoop Patch Notes V1.4.49
New Features
  • Added support for the Urban Gallery with 21 new images!
Jul 28, 2023
Let's! Revolution! - Mischawake
Following our release week sale, we're bringing back the game's free demo for anyone interested in giving it a spin before buying. The demo features two of the six playable classes, the Trooper and Shadow, which you can try on Easy and Normal difficulty.

Come try out the game that Rock Paper Shotgun called...

"Superbly presented with oceans of strategic depth, Let's! Revolution! is a spirited fantasy roguelite that gives Minesweeper a vibrant new lease of life."

Read the full Rock, Paper, Shotgun review.

The demo will be available through Steam Strategy Fest (August 28th to September 4th).
Mistwinter Bay - Swordlake Entertainment
Hello, everyone! It’s been a very long time, but we’re back with more information about the progress on the full game! Since it’s been so long, we have had time to add multiple characters, buildings and features, as well as implement a bunch of quality-of-life-improvements.

First off, we’ll take a look at a long list summarizing the work that has been done since Full Game Progress Update 1 in March. Since we've added a lot of things, we can only go into detail on a few of them. If you have any questions, don’t hesitate to leave a comment and we’ll answer it as soon as we can.

Since the last post, we’ve done the following in the full version of the game:

• Expanded the character creator
◦ 2 new body types
◦ 1 new head shape
◦ 1 new face (eyes + mouth)
◦ Lip color options
◦ Eyeshadow color options
◦ Added the ability to randomize names and appearance
• Added new characters
◦ Finished Dough and Kieran
◦ Added and finished Lynx, Oscar, Lilith, Euphemia, Jerome and Ulvar
• Added new buildings
◦ Hunters’ Camp, Wheat Farm, Stone Quarry, Brothel, Stables (includes a new trade route with Meblia, Yscor and Ethal), Marketplace (includes generally better rates when trading)
• Your spouse gains your family name upon marriage, if they aren’t a foreign leader, Ethalian or Yscorian
• Building a Keep now comes with a set number of jail cells. Building a Castle increases the number of cells.
◦ Both the Keep and the Castle shows a list of prisoners (both townsfolk and non-essential NPCs) and empty cells in a new tab-menu in the town overview
◦ If all of the jail cells are full, it’s no longer possible to take prisoners
• Added visual effects
◦ Screenshake (dialogue)
◦ Blood spatter (dialogue)
◦ Different particles when hovering over built and unbuilt lots (town)
• Added an item collection
• Added a laws-mechanic
• Added a taxes-mechanic
• Added the ability to change guard presence in town
• Various UI fixes
◦ It’s now possible to see how much the population will increase when building something
◦ It’s now possible to right click with the mouse to close or back out of all menus
◦ Characters’ reputation is now visible in the gift-menu
◦ An on-screen pause button and log button has been added during dialogue
◦ The text log now displays the 25 most recent lines of dialogue
◦ Buttons to instantly change text speed and auto added to pause menu
◦ Information about foreign leaders is now available alongside the townsfolk roster
◦ Information in roster if a character is uninterested in you
▪ That is, they’re unavailable for marriage and hangouts and you can’t give gifts to them. That is separate from a character detesting you, which means you can’t change their reputation in any way. Information about a character detesting you has been visible for a while
◦ New information to existing menus in the throne room at the start of a month
▪ Shows if there are new hangouts, personal quests or a visitor at the inn
▪ Shows which specific hangouts and personal quests are new
▪ All personal quests now have names that are displayed on the button for each quest. These names will also likely be used for the achievement of completing said personal quest
◦ “Round buttons” are now bigger
◦ Added sound effects to buttons and other UI
• Overhauled the settings menu
◦ Added sections based on categories (text, graphics, sound, etc)
◦ A message above the apply-button indicates unsaved changes
◦ Music and sound values are now displayed as percentages
◦ Added more options related to audio, visual effects and auto text

New characters and buildings


Last time, we mentioned that we were working on implementing the Guard Tower Captain, Dough Moriarty, and the Ship Captain, Kieran Teriani. Both of them have been fully completed for a while now. In addition to those characters, we have also fully implemented the characters in the picture above. Those characters are: the Hunter, Lynx Lioness; the Wheat Farmer, Oscar Sweet; the Stone Quarry Miner, Lilith Bale; the Brothel Manager, Euphemia Kudarth; the Stable Master, Jerome Gotts; and the Marketplace Supervisor, Ulvar Freid.



As with all the other townsfolk, these new ones join the town when you build a specific building. You need the Hunters’ Camp for Lynx, the Wheat Farm for Oscar, the Stone Quarry for Lilith, the Brothel for Euphemia, the Stables for Jerome and the Marketplace for Ulvar. The Hunter’s camp shares a lot with Hector’s Lumber Camp. The Wheat Farm and Quarry share a lot, as does the Brothel and the Stables. The Marketplace is sharing a lot with the Black Market, which will be added soon.

Building the Stables opens up trade routes with Meblia, Yscor and Ethal, which means you can buy wood for cheaper and sell stone for more profit. The Marketplace also opens up a new option in the trade menu, providing generally better trade deals over all.

Improved character creator
One of the biggest changes we’ve made in the past few months is to overhaul the character creator. Now, there are a total of four body types to choose from and the option to choose between two head shapes!



Since the eyelids and mouths looked a bit odd on some skin tones before, we’ve completely changed how the eyes work. This means that the eyelids and eyes are separated, which gives you the option to choose the color of the eyeshadow, as well as the shape and color of the eyes. It’s also possible to change the color of the lips.

In addition to those changes, we have also added the ability to randomize every feature of the player character’s visual elements, as well as the first name and surname. However, it’s not possible to randomize the entire character at once. We don’t plan to add that feature, either, since we assume that most players don't have use for it.

We will keep adding outfits, hairstyles, accessories and so on until the game is released. It’s possible that we will add some more faces and maybe another head shape as well. However, we won’t add any more body types.

Collection, taxes, guard presence and laws
Even though most of the game’s features have been planned since the start, we have recently added four unplanned features. I’ll try to break all of them down into bite sized chunks here.



The first new feature is the collection. It is basically an item inventory consisting of objects that you have gained throughout the game. From the start, you only have one item – the ceremonial crown. You can gain new items in various types of events. Some items give permanent effects, while some are purely sentimental. Right now, there are a total of 11 items, but only a few are obtainable, since most of them are related to the foreign leaders. Two of the objects relate to monthly events that are available in the demo ("Jacques’ backstory" and "the traveling painter" monthly events), where you “gained” an item, but didn’t actually receive anything. In the full game, you do receive those items. The collection is viewable in the throne room at the start of a month.



The second feature is taxes. Via the new taxes-menu, you have the ability to raise taxes for the townsfolk. You can raise taxes for each of the three social classes independently. The tax raise means that you will gain a certain amount of coins per month and the social class in question will lose reputation each month. The amount of coins you gain depends on the social class and the number of townsfolk you have in that class. The tax raise is locked for a set amount of months before you can lower them manually. You can’t lower taxes if it means your coins per month will go below 0. A message is shown in the throne room at the start of a month if you can lower the taxes

In the same menu as the taxes, you can also change how many guards there are in town. The guard presence is split into low, medium and high. At the start of the game, it is set to low. It cannot be raised until you have built either the barracks or guard tower. Each of those buildings has the ability to raise the guard presence one level. Raising the guard presence reduces your amount of gold per month. Lowering the guard presence increases your gold per month, but reduces the reputation of every townsperson as a one-time effect (which means that you won’t lose reputation monthly. However, if you lower the guard presence again, reputation will be lost). The guard presence also affects the likelihood of crime-related events taking place as monthly events. However, it doesn’t affect character story-related events (like hangouts, personal quests, negative reputation events, etc).



The final feature is the ability to create new laws or change existing ones. By this, I mean that it’s possible to impact Mistwinter Bay’s laws in different types of events. You can’t actively change laws – instead, laws act as a reaction to things you do in the regular gameplay. A new button in the throne room at the start of a month gives you the ability to view laws that you have instated. These laws are (so far mostly) decorative and are made as a direct response to something you have promised or done in an event. These laws cannot be changed once they have been made.

Continued work
We’ve done a lot in the past few months, but there’s still a long way to go. We don’t know how long development will take, but we hope to release the full game sometime in 2024.

Just as during most of this year, our focus moving forward will be on implementing the rest of the marriage candidates. We have 14 townsfolk and 6 foreign leaders left. After that, we will get into monthly events, which will likely be a lot faster to implement. In other words, once all the marriage candidates are done, things should be moving at a pretty nice pace!

We might try to give a short update when we’ve implemented a few more townsfolk, but I won’t make any promises. But I can at least assume that it won’t take as long between update 2 and 3 as it did between update 1 and 2...

I’d like to sign this long post off with a HUGE THANK YOU to everyone who has played and enjoyed Mistwinter Bay.

And a special, MASSIVE THANK YOU to our Patrons on Patreon – Emelie and Cinder – for supporting us!

With that, I thank you for your support and wish you a happy rest of the summer!
//LevUNknown, lead developer
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