Jul 28, 2023
Iragon 18+ - Lamorak
New Build!

Click here to check out our new Monthly Update Video!


Swordbreak Raid Scene
Welcome back to another Iragon changelog. This week we have prepared a WIP scene with Darick, Jenna, and Brianna. After the encounter with the Harbinger, our heroes try to flee the harem but are met only with chaos and destruction. And at that moment a very terrifying and sad thing happens to Darick. Please have a look and tell us what you think. This scene is testable in both Regular Mode and VR in the Experimental Hall through the "Exit Harem Scene" portal.

Camp Scene Audio
We’ve also been working on the audio of the camp cutscenes that are found after the boss fight following the New Solis level.


Subtle vs. Over-acted face animations.
In anime games do you expect to see very subtle facial animations or do you expect them to be move over the top line in anime shows?


Jul 28, 2023
Iragon: Prologue 18+ - Lamorak
New Build!

Click here to check out our new Monthly Update Video!


Swordbreak Raid Scene
Welcome back to another Iragon changelog. This week we have prepared a WIP scene with Darick, Jenna, and Brianna. After the encounter with the Harbinger, our heroes try to flee the harem but are met only with chaos and destruction. And at that moment a very terrifying and sad thing happens to Darick. Please have a look and tell us what you think. This scene is testable in both Regular Mode and VR in the Experimental Hall through the "Exit Harem Scene" portal.

Camp Scene Audio
We’ve also been working on the audio of the camp cutscenes that are found after the boss fight following the New Solis level.


Subtle vs. Over-acted face animations.
In anime games do you expect to see very subtle facial animations or do you expect them to be move over the top line in anime shows?


Jul 28, 2023
Stunt Legends - tuningmaniafb2
Two new legendary drift cars added to the game!
And a lot of improvements!
Jul 28, 2023
Life After Death - mstudio.mo
Fix to sniper and to tamed animal.
Jul 28, 2023
Folcroft Monastery - blackknifegames
Fixed some minor cosmetic issues.
Jul 28, 2023
Tabletop Playground - Plasticity Studios
This is a smaller update which brings a couple of interface and convenience improvements:

• The package list in the new game screen now shows images in addition to package names
• Packages in the new game screen can now be sorted by last played or by name
• Add a new option for object templates, available in the generic pane in the editor: "Ground Access". None by default, you can configure ground objects to allow zooming and the context menu from the regular cursor.
• Players can now quickly measure in any cursor mode by holding the ping key (tab by default)
• A new "Camera Acceleration" option in the advanced interface settings allows you to make the camera movement more smooth (but less precise)
• The coordinates window now uses the measure unit configured in the session (inches by default) for position and size. Previously it always used cm.
• Fix: Saving a template in the editor while not authenticated (or not connected to the internet) caused a crash
• Fix: Using `ImageButton.setSourceCard` could cause crashes

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These new updates we've added are just some of the many features on our early access development roadmap for Tabletop Playground, which you can check out on our Trello HERE.

Don't forget to join our community Discord to chat with the dev team and give us your suggestions for new features for the game!
Business Heroes: Street Grub - Thor
Hello heroes, 🤗

New Implementations 🎁

User Interface
  1. Repositioned the layout of the User Interface.
  2. Implemented Research View 🔬 and Forecast View.
  3. Added expand and collapse tab functionality for buttons.
  4. Tab buttons now expand and collapse by turns or maximum expanded tabs.
  5. Grouped stand shortcut by locality and made to appear on locality hover.

UX Redesign Brainstorming 🧠
  1. Visualising tabs for main buttons
  2. Primary and secondary colour selection 🟢🟣

General fixes and modifications 🛠️
  1. Increased the size of stand shortcuts.
  2. Reduced duration ⏱️ to expand stand shortcuts on locality button hover.
  3. Modified highlight positions for buttons 🔲
  4. Hid secondary buttons in the research view and tab contents in Forecast and Marketing tabs.

Looking for a unique blend of intricate strategy and classic tycoon gaming? 🎮Join our community and dive into a world where every burger flipped is a step towards your tycoon dream. 🍔👑
Jul 28, 2023
CONCLUSE 2 - The Drifting Prefecture - T Allen Studios
We've made it to the finish line! After all of these years we are very proud of what the game has evolved into and we're so excited to finally get it into your hands. With our primary play tester clocking in his last playthrough at 20 hours, there is a lot of content to enjoy!

We appreciate all the fans that have stood by us over the years and are excited for all the new players that will be joining us. We will be on stand by to do any needed hotfixes and patches in the coming days and will plan to do a minor content update in the near future with a couple small features that will boost re-playability further. In approximately a couple weeks we will also have the games soundtracks available on Steam for purchase.

Beyond that we'll be discussing what's next and sharing that at some point in the near future as well!

Thank you all and we hope you enjoy the game!
~ Tyler and Jon
Bulwark Evolution: Falconeer Chronicles - Steve
Join Tomas Sala the solo dev behind Bulwark: Falconeer Chronicles evolving demo as he does a deep dive into the game in our latest trailer.



Forgoing the ‘beta route’, Tomas Sala has launched the first ‘evolving demo’ that will see players help shape Bulwark: Falconeer Chronicles in a way never before seen. With live demo updates based on real-time player feedback, Tomas is lifting the lid on his development and utilising his passionate community of gamers to help him craft his vision, with the game on show and playable much earlier than traditional campaigns.

The Bulwark: Falconeer Chronicles evolving demo is not going to be on Steam forever, so wish list and play it now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Find out more here:
Bulwark: Falconeer Chronicles

and join in the conversation on Discord.
Bulwark Official Discord
Jul 28, 2023
Wild Omission - xLarch
This weeks devblog is unfortunately a little bit lacking when it comes to things to talk about. This was because I have spent some time planning rather than developing, I also upgraded the power supply in my computer. Hopefully next week I'll have more to talk about. With that said, these are the changes made to Wild Omission this week.


Animals
I have finally added animals to Wild Omission. Currently I have only made Pigs, Cows, and Sheep, but in the future I plan on adding more. They spawn around areas where players are, and will despawn when you go far away. They will wander around and make noises, but cannot currently be killed, and they aren't currently saved in the save file, so reloading the game will make them dissapear, however I might change this in the future.

https://www.youtube.com/watch?v=oISNgsSHqBs




Fixed Name Tag Bug
Fixed bug that caused nametags to not show up when hovering over items in an opened container.

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