Earn a Solo Victory with Ravebow to unlock the Only Up Challenge
Enemies Spawn From Above
An Elite Fire Circle Moves Up
Enemy Speed Multiplier 2
Enemy Hull Multiplier 2
Gold Per Pickup -0.5
New Loyalty icon will replace Solo after earning an Only Up Victory
To play, select Ravebow as the Captain then select Only Up from the Select A Challenge screen
Added Unlock Missions & Steam Achievement
More Loyalty Challenges may be added in future updates
Loyal Crew Ravebow
Get an Only Up Challenge Victory with Ravebow to unlock
Loyal Crew Ravebow can immediately join the crew at the start of a run
Ravebow must not be Banished to join your crew
Select Captain Screen
Captain Icons display if Captain Is Banished or Available As Crew
Regular Icon = Available As Crew or Waiting to Unlock Crew
Red Icon = Banished Crew
Grey Icon with a Lock = Captain Locked, complete mission to unlock
Crew can now be Banished or Unbanished from the Select Captain Screen
Pressing Tab, RMB or the Y button will toggle Banish Crew / Unbanish Crew
The Banish Crew / Unbanish Crew tooltip is displayed in the Captain Info panel
Space Cube Upgrades
Available As Crew is now Banish Crew
X in Banish Crew row = Banished Crew and will have red icons
Empty Box in Banish Crew row = Available As Crew and will have regular icons
Lock in Banish Crew row = Captain Locked, complete mission to unlock
Upgrades can be bought and sold anytime, even if a captain is banished
Pressing Space, LMB or the A button will toggle Banish Crew and Unbanish Crew
Loyal Crew can now be turned on/off from the Space Cube Upgrades Screen
When in the Banish Crew row, press Tab, RMB or the Y button to toggle Loyal Crew
Purple Loyalty Icon = Loyal Crew On and Captain can immediately join crew at start of a run
Grey Loyalty Icon = Loyal Crew Off, crew must be selected through in-game upgrades
When starting a run Loyal Crew is selected from left to right of the Captain list (ie if all Loyal Crew turned on it will select Corrosia, Raven and Ravebow, possibly Kat depending on the selected Captain)
Laser Strike
Pink lasers fire after the Blue lasers instead of at the same time to spread out the DPS coverage
Mine Enemies
If destroyed by the player weapons it will have a blue explosion damaging nearby enemies
If destroyed by the player colliding with it there will be a red explosion and it will cause damage to the player
We are working like bees creating this DLC for Wall World. And we want to show some things we’ve already done.
Wall World: Deep Threat will bring you new epic tiers and biomes, dangerous bosses, powerful weapons, helpful relics and upgrades, and even more secrets buried in the Wall. Prepare to drill really deep!
Here is just a small piece of everything that awaits you in the Deep Threat DLC:
Tiers
Enemies
Among the new ones – a zyrex with ranged attacks, moving only by jumping:
Weapons
One of them is the Chemical Weapon, which fires gas bombs in a ballistic trajectory. The bombs explode on impact with enemies and leave clouds of gas at the site of the explosions, causing minor damage to enemies:
Meta Upgrades
Take a look at Jump in Place. With this upgrade, the player gains the ability for the spider to jump off the wall and fall to the same place, damaging nearby enemies:
Biomes
Bosses
Regarding the bosses, all we can say is that you should be brave and well-armored, because their rage and power increase after each fight.
One of the bosses you'll encounter is named Zeus. Despite both of you being pretty similar, don't underestimate their might:
We prefer to keep the rest of the content a secret until the DLC release. Let us know what you think about this stuff 💥
And, of course, don’t forget to add Wall World: Deep Threat to your wishlist to stay tuned and not miss its release:
- Gradient is now animatable. - Palette animation of different lengths now won't create extra black color. - Add project-wide setting - Default surface dimension - Default palette
Interface
- Add an exit button to close the tab. - Each project now opens in its own graph panel.
- [Animation panel] Dopesheet label width is now adjustable. - [Animation panel] Add active area indicator for nodes with active properties. - [Animation panel] Add an option to unlock easing in the y-axis. - [Preview panel] Onion skin for animation. - [Preview panel] Minified tool rack. - [Inspector panel] Expression textbox now has autocomplete. - [Inspector panel] Color picker won't activate on the alt key if a textbox is active. - [Graph panel] Add the ability to set a node in a group as a tool node, making tools on that node visible when inspecting a group. - [Graph panel] Improve connection line drawing performance. - [Add node] Add a "related" section to recommend common nodes use after each junction value. - [Color, Gradient selector dialog] Add an option to display only the selected palette. - [Color Button] Add a quick select button to select colors from the project palette quickly.
Nodes
- New rate remap node: Remap animation to a lower framerate. - New armature sample node. - New random shape node. - New region fill node. - New palette shift node. - "New" color replaces node. - Expression now support array creation and manipulation. - Expression now support function calling. - Trigonometry (sin, cos, tan) - lerp - wiggle - random, irandom - Expression now allow array member reassignment. - Looping/ping-pong mode can now be set to affect only N-last keyframes instead of the entire track. - Expression now terminates if a recursive call is detected.
- [Armature create/pose] Previewing nodes now frame the bone properly. - [Armature create] Add button to remove bone in the inspector. - [Armature create] Add move and scale tools. - [Armature bind] Add bone translate and scale properties. - [Armature bind] Add flashing color on an unbound surface. - [Export] Add frame range property. - [Camera] Oversample settings can now be set per surface. - [Camera] Add depth of field property. - [Lens blur] Now works with alpha channel. - [3D extrude] Add smooth extrude. - [Canvas] Brush preview is now hidden when using the color picker. - [Canvas] Improve previewing system, now only have 1 output. - [Canvas] Add selection tool. - [Cache array] Frame range now use the same indexing as the animation panel. - [Replace color] When using "set others to black" with mask, the masked-out area is also set to black. - [Scatter] Add an option to rotate the object along the path. - [Sprite stack] Add highlight property. - [Particle, VFX] Add collision ground property.
Bug
- [Armature pose] Fix moving bone not apply rotation properly. - [Gradient Out] Fix node not loading. - [Camera] Fix parallax error. - [Camera] Fix camera aspect ratio error. - [Replace image] Fix detection error. - [Render Sprite Sheet] Fix spacing not applied on the second image. - [Cache, Cache array] Fix cache result not persist between saves. - [Particle] Fix Rotate by direction property wiggle at the first two frames. - [De-stray] Fix the node removes too many pixels. - Fix expression error with a constant, single value. - Fix expression error caused by space between variables. - Fix the text area cursor not moving between lines properly. - Fix the texture interpolation setting missing. - Fix new empty project does not show save dialog on exit. - Fix crash when closing the project with multiple projects opening. - Fix save bug caused by duplicated UUID. - Fix the rendering bug when creating a gradient with more keys than the maximum limit (128). - Improve performance on idle.
Currently there is an issue with unlocking certain achievements and how they are triggered. I appologize for this error. This is my first Steam game/official game release so I will work on troubleshooting the problem and get a fix for that as soon as possible. This is new to me so this may take some time, but I hope it does not ruin your impression of the game. Please enjoy it if you can and I will work on a fix for the achievement issue in the meantime.
Stellar Watch is rocketing its way into this year's PAX West! We're over the moon to announce that we've been selected as one of just twelve indie games awarded a free booth at the convention, as part of the PAX Rising showcase. We're packing our bags and bringing a significantly updated demo to the show floor, featuring new natural hazards, intriguing enemies, and powerful upgrades.
But what if you can't join us at PAX West this year? Not a problem at all! The revamped demo will be launched on Steam at the start of the convention, so all of you can join the action as soon as it kicks off, right from the comfort of your own homes.
And here's the cherry on top: we've been hard at work designing a collection of exclusive pins representing each of our drones! These will be available for the first time alongside the release of the new demo.
We're extremely excited to see the Stellar Watch community grow, and we can't wait to share all the new experiences we've crafted for you. Your unwavering support fuels our determination to deliver an unforgettable gaming experience.
(Be the first to join playtests of our latest version!)
New Releases since Monday, 24th of July 2023 Pathfinder RPG - Campaign Setting: Chronicle of the Righteous Publisher: Paizo Inc. System: Pathfinder RPG and D&D 3.5/ OGL Type: Setting https://store.steampowered.com/app/1457200
Shadow of the Demon Lord Expert Paths of Shadow Bundle Publisher: Indie Publishers System: Shadow of the Demon Lord Type: Accessory https://store.steampowered.com/app/2523560
Shadow of the Demon Lord Maze of the Goblin King Publisher: Indie Publishers System: Shadow of the Demon Lord Type: Accessory https://store.steampowered.com/app/2523790
We have unleashed a set of pre-release updates in anticipation of a public update. These are not exactly what will be released to the public when we push the next full version. Your input will help shape these updates to come! If you'd like to sign up for these beta builds, please follow these steps:
1. Right click the game in your Steam library 2. Press "Properties" 3. Open the "Betas" tab 4. Enter the code: prereleasetest
You should now be able to choose prerelease as the branch.