KARDS - The WW2 Card Game - Elin


Hello, KARDS players!

We are excited to bring you the seventh episode of the official 1939 Games podcast: The Frontline - A KARDS Podcast!

Every month on the KARDS podcast, we dive into new topics, bringing you all the latest news and deep dives into the thrilling things ongoing and upcoming in KARDS. You’ll get to know the team behind KARDS as we explore developers’ varied work and contributions to the constant development of the game. The podcast is available on Spotify, Apple and Google Podcasts, as well as on the KARDS YouTube channel and Bilibili.

The Frontline Episode 7: Brothers in Arms
In this seventh podcast episode, KARDS Community Manager Elín and host Christo welcome Chief Creative Officer Gummi to discuss the art of KARDS! Join us as we go through the history of KARDS artwork, learn more about where the art comes from and get a glimpse at some of the potential challenges and opportunities in selecting and implementing the art of KARDS.

Tune in Now!
Tune in to The Frontline podcast on the following platforms:

YouTube
Anchor
Spotify
Google Podcasts
Apple Podcasts

Join us on Discord, let us know what you think of this seventh podcast episode and if there are any particular questions or topics you’d like us to cover in the future!
Jul 28, 2023
Explore The Backrooms - rosenova1729
Easier to find the exit.
Shardpunk - bryqu
Hello everyone!

Now that the dread mechanics are in place, I am focusing on adding one extra major feature to the game: character bonds.

After characters fight a few missions together, they will form a bond. A bond is a connection between two characters that provides some nice bonuses. Every time a bond is created (or upgraded, which happens automatically every few missions), the player can choose a bonus.



A character can be bound to only one other character. If the bondmate dies/leaves the party, the bond is, well, broken (at least in most cases, but you will see it for yourself).

As for the bond bonuses, I do not want to spoil them, so let's focus on the ones from the gif above.

The overwatch bonus allows you to make even better use of overwatch reaction attacks. Combine it with the support bot's aura to stop worrying about overheating weapons for maximum efficiency.



The damage bonus pumps-up your damage output when bondmates are close together - so you're getting a free weapon damage upgrade, as long as you don't split.



If all goes well, the bonds feature will be added to the game during the next update that I am planning to release on August the 10th. I will be taking some time off next week, hence the longer wait period.

Thanks for reading, and have a great day!
Going Medieval - SeVerin
Greetings players! The newest patch (0.15.4) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

For those that missed the complete log of the new experimental update, you can find it here.

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where the game would constantly recalculate resources and display the wrong number in the process.
  • Fixed the issue where the bird flying would only be rendered properly on the map's edges.
  • Fixed the issue where Convalescing didn't work as intended in some cases.
  • Fixed the issue where a stone fence would receive visual corruption.
  • Fixed several text issues.
Known issues:
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel
Jul 28, 2023
Sphere 3 - Evanesca


Make the most of your time in the Sphere this coming weekend!

In the coming days, the good magic of multipliers will help you.

On Saturday:
🌸x2 gold
🌸x2 drop

On Sunday:
🌸x2 craft
🌸x2 experience

Good hunting!
Fabledom - Terry_Dear Villagers (Com Dev)


Dear Princesses and Princes,

Oh no! The flying pigs have escaped the kingdom and are coming to the real world!

We need your help to catch them!

The pre-order campaign is now open and will run for 3 weeks until the 18th of August. Head over to our Coming Soon page NOW and bring them home!

👉 https://www.makeship.com/products/fabledoms-flying-pig-plush


And... another exciting news! Fabledom will have a Daily Deal starting next Monday (31th of July) with a 20% discount for 7 days!

We can't wait to see you all share your photo with the flying pigs. Thank you for your support.

With love,

Terry

https://store.steampowered.com/app/1651560/Fabledom/
Sengoku Dynasty - SwordsOfTheSouth


Youkoso!

Welcome back to Q&A Part 4. We love your questions, and we're excited to dig into some more. This time around, we're chatting about bandits, creating your own characters and the position of villages. So, let's jump right in and explore more of what Sengoku Dynasty has to offer!

27. Is Sengoku Dynasty compatible with Steam Deck?

While it won't be compatible at the initial launch, we're optimistic that optimization work during Early Access will lead us there.

28. Is it easy to transition from Medieval Dynasty to Sengoku Dynasty, or is it like learning a whole new game?

While there are some shared basics between Sengoku Dynasty and Medieval Dynasty, there will be new elements to learn. But don't fret - we've dedicated resources to ensure new players have clear onboarding and tutorials. Veterans of MD or any survival or village/city builder game should find the transition smooth.

29. Does our village's location impact town building or gameplay? Can we build our first village anywhere?

Definitely. Once you have your first bell, you're free to plant roots almost anywhere. The location impacts available resources and can influence your strategy in building multiple villages. Be warned - some locations are resource-rich but challenging to build in, while others are great plains perfect for large town construction.
30. Can we play as the evil bandits?

The narrative of Sengoku-era Japan is complex, and what we might call 'bandits' were actually a diverse group of outcasts with unique stories. You won't play as a bandit, but you'll have opportunities to interact with them in ways beyond combat, like trading and dialogue. Down the line, we're considering giving players a chance to exert influence over these groups.

31. Can we transplant environmental items like trees and flowers?
We're considering this feature for a future update, but it won't be available at Early Access launch.

32. Can we recruit friendly NPCs to help us fight enemy groups?
While we haven't planned for friendly AI assistance yet, you can certainly invite friends or online acquaintances to hop in and help with challenges in your game.

33. Are natural disasters part of the gameplay? Can we influence their probability through shrines or other means?
Yes, we've planned for natural disasters and other seasonal modifiers, but they won't be available at launch. We're looking to introduce seasonal events that significantly impact gameplay – both positively and negatively, and can be mitigated or taken use of with some effort.

34. Does the game have character creation or in-depth customization?
We're currently experimenting with this feature and may add it later during Early Access. We also plan to add starting classes for more role-playing possibilities and new perks for character progression.

35. Will the game focus as much on combat as village building and survival?
Combat won't be the primary focus at launch, but we're aiming to offer players more combat-related options later. Keep in mind, combat will always be optional, and you can focus solely on building and surviving if you prefer.

36. What are the key differences between Sengoku Dynasty and Medieval Dynasty, apart from the era?

The main differences include:
  • Seasonal Production: In SD, each season is like a turn, with updates to production, villager happiness, and effectiveness happening seasonally.
  • Narrative: SD's story focuses more on a group of people trying to rebuild in Nata Valley, with closer ties to Japanese history.
  • Special Projects: You'll be tasked with significant infrastructure projects to restore Nata Valley.
  • Spiritualism: SD respectfully incorporates the religious and spiritual aspects of medieval Japanese life.
  • Nature: Expect to see a variety of unique Japanese plants and multiple tree types for different building materials.





Broforce - ehjaredj

Fellow Bros!
On this glorious new day, we can't be consumed by our petty differences any longer. We will fight side by side. We will be united for a common goal.

On August 8, Broforce Forever will land. And it's the final update.

Perhaps it’s fate that today is the announcement of Broforce Forever’s release date and you will once again be fighting for freedom not from tyranny, oppression, or persecution but from annihilation.

When we set out to make the most patriotic game almost a decade ago, we knew we needed to fill it to the bucket-brim with Kentucky-fried action. Did you make memories fighting alongside your bros? Did you have a literal blast along the way?

We've put the game back on sale at a whopping 80% OFF to celebrate, so get more copies for all your bros!

We hope we've done all of you freedom-fighters proud. Even though this may be the final update, we will be Bros in arms, forever.

Join us for Broforce Forever on August 8
Freaked Fleapit - Harry Fink
Hey kiddo,

Looks like you made it through Limbo. That’s good, it means you’ve got some fight in you! But since this is hell, that's the last bit of good news that we’ve got for you today. If you want to escape the Netherworld so badly & get back to your boring maidenless life, we still have a looong road ahead of us.

So without further delay, today we’re storming the next Circle of Hell.

Welcome to the Circle of:

LUST

The final stop for all you pervs and deviants out there, no need to hold back your desires darling, let that freak flag fly! This probably seems a bit at odds with what Hell is supposed to look like after the whole ‘eternity of nothingness’ thing we had going there for a while there. As the sighs of boredom and annoyance in Limbo give way to moans and whimpers, one can’t help but think:

But isn’t hell supposed to be all ”pain and suffering” this, and “eternal torment” that? So far this new circle sounds like a place any self-respecting (or disrespecting, we don’t kink shame here) sinner would actively want to end up in, right?


You got a new Concept Art: Entrance to the Circle of Lust

But as you wander through the sticky, sweaty halls you might start to notice something weird. Try as hard as you might, but you can’t interact with anything, like…at all!

It's a feast for the eyes - and the eyes only - the lewdest level of Hell leaves you wanting in every sense of the word with no release in sight. After all, demons and succubi don’t feast on your bodily fluids, it’s your misery they desire.

So here’s your dramatic irony, kiddo. Deviants and pervs get locked up at Blue Balls Incorporated™ for an eternity and then some. But you’re built different, aren’t you? And given how you beat Chunky, you might even stand a chance of getting through another Overlord…


SALLY
🐙The Queen of Tentacles herself🐙

Sally has rightfully earned her place as the most lascivious demon in Hell and the undisputed leader of the Circle of Lust. She’s got eyes everywhere in her domain, and that’s not a figure of speech. Her private room is actually an exquisitely voyeuristic lair full of monitors that keeps an eye on every dark corner of not just her domain, but all of Netherworld!
👁👁👁

So, of course it was only a matter of time before an anomaly such as Newbie caught her attention. And the more she watched, the more her curiosity evolved into a total obsession. So when the time to face her finally arrives, don’t expect any mercy because Sally loves, ahem, hard😘

You have two options if you choose to go up against her: Either surrender willingly and spend the rest of eternity with her…or, she’ll make you stay.

Okay so that’s technically one choice, but if you’re as good as I expected, kiddo, maybe you have half a chance!


If you bark for her, she’ll make the pain go away!

We’ve gotta save some sexy secrets for later though, so our little tour through the Circle of Lust comes to an end here. Next time, let's meet at the entrance of the Circle of Gluttony! Get your best dress on, kid, it’s going to be the feast of a lifetime!

Until then, don’t forget to follow us on Twitter and join the Discord server to stay up to date on all the latest news and other degenerate antics!

Thanks for sticking around, everyone!





https://store.steampowered.com/app/1840880/Freaked_Fleapit
DCS World Steam Edition - OBWKB
Open Beta
Development Progress



The latest DCS Open Beta version contains fixes for our F/A-18C and F-16C. It also contains mixed hellfire loadouts for DCS: AH-64D. If you have not already, please check out Matt Wagner’s DCS: AH-64D | Radar-Guided Hellfire Missiles and to brush up, make sure to check out the DCS: AH-64D | Laser Spot Tracking.

Please read the full changelog.


F-100D
Development Report



Utilizing advanced 3D scanning technologies and photogrammetry we have obtained precise measurements, shapes, and textures of the exterior and cockpit. All data was then processed and refined before being sent to our 3D art team to be used as accurate reference for modeling & texturing. The following areas were addressed to enhance the F-100D Super Sabre module:

Exterior Model:
Detailed photography serves as the foundation for creating an accurate exterior model of the F-100D. This included refining the aircraft's overall shape, panel lines, surface details, and textures. The goal was to recreate the iconic appearance of the Super Sabre with the utmost fidelity, allowing users to appreciate its unique design features.

Cockpit Model:
The 3D scans provide invaluable references for recreating the F-100D's cockpit. Every switch, knob, gauge, and control panel can be meticulously replicated to reflect the real-world counterpart. The integration of accurate cockpit lighting and functional elements further adds to the immersive experience of operating the aircraft.

Sound Design:
To complement the visual and flight model improvements, the development team additionally recorded a multitude of sounds from the cockpit enhancing the audio experience associated with the F-100D Super Sabre.

Current Progress:
The current development progress of the F-100D module is steadily moving forward, with the module currently in a flyable state. We have made significant progress in various areas, including the flight model, engine, fuel and hydraulic systems, which are currently undergoing alpha testing. Additionally, we are actively testing and refining the core systems of the aircraft, such as electrical, radio, radio navigation, TACAN, oxygen, lighting, IFF, seek silence, and base weapon systems. These systems are being fine tuned to ensure their functionality and authenticity in the aircraft. Comprehensive testing allows us to identify and address any issues or improvements necessary to deliver an immersive F-100D experience to the community.

Future Development:
The integration of 3D scans has significantly improved the accuracy and fidelity of the F-100D Super Sabre module in DCS World. However, our commitment to ongoing development means that there are still further improvements to be made. Our future plans include:
Continuously refining and optimizing the exterior and cockpit models based on feedback from the community and subject matter experts.
Fine-tuning the flight model to ensure a more realistic and enjoyable flight experience.
Weapon system implementation and integration.
Expanding the available liveries and customization options to provide a wider range of visual variations.
Collaborating with real F-100D pilots and experts to incorporate their insights and knowledge into the module's development.

To stay up to date with our progress, we invite you to follow the latest developments at www.grinnellidesigns.com/progress.


UH-1H Last Show
Campaign by SorelRo



Packed with 15 detailed story-driven missions, over 2000 voiceovers and late 1970’s units, this campaign provides an unparalleled glimpse into the life of a war helicopter pilot. Experience the high-octane action, tough decisions, and poignant moments as you fly the legendary DCS: UH-1H helicopter. Don't miss this extraordinary opportunity to relive history and embark on an unforgettable adventure.

https://store.steampowered.com/app/2431910/DCS_UH1H_The_Huey_Last_Show_Campaign_by_SorelRo/

Thank you again for your passion and support,

Yours sincerely,

Eagle Dynamics
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