Jul 28, 2023
Eternal Return - GM Mint
Hello Lumia Island survivors,

It's been a week since we launched Eternal Return 1.0.

Thankfully, many players have come to Lumia Island exceeding our expectations. This doesn't mean the game is ready to go, but it does mean that a lot of people have been waiting for the Official Launch.

We sincerely apologize to our players for their patience, and for the many ways in which we've disappointed them, including the UI and other ways in which we've fallen short of their expectations.

And we deeply appreciate all our players for putting up with the discomfort and continuing with Eternal Return.

To share our progress on responding to your valuable feedback, we're pleased to announce that we've reopened the Roadmap website, which has been closed in preparation for Official Launch.


[Eternal Return 1.0 Roadmap]

While we're happy to share relatively long-term plans for things like Character and Skin production, our development plans for the most urgent improvements that still need to be addressed after 4 Hotfixes since the 1.0 launch are primarily prioritized by items that have a concrete timeline for release within a month. We'll be adding items that aren't yet on the Roadmap as we go along.

Of the feedback we have received from you over the past week, the items that will be included in next week's 1.1 update are as follows.



1.1 Aug 3rd Updates

We're making the first round of improvements to the Crafting Guide, which has been the most frequently requested. Clicking on the target will show you the materials you need, and left-clicking on the materials will show you where they appear. Right-click to instantly call in a Remote Drone. When crafting is complete, a function to change the target to the recommended equipment is provided by clicking on it.

You will be able to select a Telephoto Camera from the VPad's shortcuts when you have a Telephoto Camera. You can now easily create multiple cameras, drones, and traps with shortcuts.

In response to feedback that the UI is too small to see, we're increasing the size of the most-used inventory and quickcraft UIs. However, we'll be increasing the size of the equipped gear UI a bit later, as it requires a complete reworking of the layout.



Changes to the camera viewpoint will first be temporarily applied so that you can see the pre-1.0 view when you zoom in with the mouse. We did the quickest thing we could to play with the existing viewpoint, which is usually more favorable to play with a wider one. If we get a lot of feedback after the Patch that people want to play with the old one, we'll be adding 2 options to choose from.

When searching for Saved Plans, the Search by Saved Plan ID feature is now the first priority, making it easier to find if you know the ID. Past Saved Plans becoming invisible from the list as more are added will also be fixed.

And due to many feedback that there is not enough time for the game preparation phase, the time limit for the Character Selection phase will be increased by 10 seconds, and the Background Music will be rearranged accordingly.

We're also adding measures to improve the quality of matchmaking in Normal Matches over the long term. Scores tended to rise gradually as the number of games increased, but we want to improve this to near-zero-sum, more strongly reflect winning and losing streaks, and more accurately measure skills when the number of games increases.

As areas were subdivided, the final temporary safe zones were sometimes too close together. We mitigated this by changing the location of the safe zones in 9 areas.

In the case of the newly added Forging station, many players were frustrated when they couldn't get the skins they wanted due to the lack of a "ceiling" or "recombination" in the Data Box, making "crafting" a difficult process. We can't fix the product structure all at once, but we'll start by breaking up duplicate products, increasing the amount of Vacance Tokens you get, and urgently adding Unclaimed Skin Vouchers that can be purchased with Vacance Tokens. Unclaimed Skin Vouchers consist only of skins that are not available in Store, and will give you one you do not own yet.
Everyone who has previously used Disassemble will receive slightly more Vacance Tokens than the changed amount. We will continue to make improvements to Forging to ensure that everyone who has used it is not disappointed.

Some of the bugs that received a lot of feedback were hotfixed first, but many more will be fixed in 1.1, including the following:

  • Using certain Tactical and Character Skills at the same time will no longer cause skills to be activated while moving.

  • Martina’s Fast Forward (Q) and Pause (W) will now apply the mark consumption correctly when hitting simultaneously.

  • Debi & Marlene’s Crescent Dance (Marlene W) will be available for use in any situation.

  • Adaptability will now be affected by % amplification.

  • Battle Zone Shuttle’s frozen buff will now work properly.

  • Team invites will now be possible during matching.

  • You will now be able to see skill effects and projectiles correctly.

  • Reviving once on your location in Cobalt Protocol will be fixed.

  • Most of the bugs related to tooltips will be fixed together.

Meanwhile, in-game Voice Chat is now available for random matches instead of pre-formed teams. The default is set to "Disable Voice Chat", so if you want to communicate with random team members, please check your settings!



1.2 Aug 17th Updates & Follow-up Updates

Some bugs will take a bit longer to fix.

  • A number of issues with matching will be fixed across 1.1 and 1.2.

  • Skill damage effects being visible even when in invisible mode will be fixed in update 1.2, as the internal logic related to eye handling needs to be adjusted.

  • The Battle Zone wall between Dock and Warehouse (update 1.2) and improvements to the Farming paths on the Chapel side (update 1.3) will also be fixed as soon as the post-processing work is complete.

  • Work is also underway to reduce the space for tactical skills on the VPad and organize the information in a more useful way, as well as the ability to view the tactical skills of teammates during the character selection phase, but this has not yet been scheduled.

  • A menu where you can check character stats and weapon masteries in the lobby will be added in the 1.3 update.



The Roadmap does not include everything; there are many other improvements and new features in the works for the game outside of it. Also, the timeline shown on the Roadmap is often subject to change as development progresses, and information about new seasons is often shared on other channels before it is published on the Roadmap.

The purpose of the roadmap is to give players a little more insight into our development progress, especially now that we're back up and running and responding to a lot of the feedback we received during the preseason.


We will have more and more information as we move forward. And we'll do our best to make sure improvements are implemented quickly.

We'd love to hear your feedback so we can make Eternal Return even better.


As always thank you for sticking with us!
Kaiju Princess - k6631738

📣Honorary release by tong li publishing,
A new story rumored novel-《Kaiju Princess after story ~Onsen×Eros×Sisters~》(Tentative)
Now i s release for sale at Taipei International Comics & Animation Festival、 ABYSS ACG and major bookstores. Hot selling now!🔥🔥🔥
※This product is currently only available in Taiwan.



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Players who like Xao, don't miss it again!

AMIAMI (global)

AMIAMI (JP)

※ The types, prices, and delivery times of products sold may vary slightly due to different sales regions.
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If you like our products ,
Please join our Patreon and Discord to communicate with us!
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《Kaiju Princess 2》facebook fan page :
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Caliber - mr.somick


July 29 marks the anniversary of the Alpha Unit!

As part of the celebration, players will be able to purchase bundles with the operators from the collection, Legendary Outfits, and XP boosters.

The offer will be available to players of account level 15 and above. There are 4 bundles in total, and each of them will be available for purchase as long as you do not already have the operator and the outfit on your account.

  1. Assault Perun, Group A Legendary Outfit, 3 days of Premium and 2 XP Boosters.
  2. Support Svarog, Group A Legendary Outfit, 3 days of Premium and 2 XP Boosters.
  3. Medic Travnik, Group A Legendary Outfit, 3 days of Premium and 2 XP Boosters.
  4. Marksman Sokol, Group A Legendary Outfit, 3 days of Premium and 2 XP Boosters.

The price of each bundle with a 40% discount: 5,500 Coins.

The bundles will be available for purchase under the Special Offers section in the game client between 7:00 UTC on July 29 and 7:00 UTC on July 31.
Community Announcements - Fatshark_Calavera
Notable changes:
  • The lua_preprocessor_defines.config file is now optional, in order to improve compatibility with older mods that might not include it.
  • An example mod with custom units has been added added to the SDK directory under mod_examples/. You're allowed to use these assets in your own mods under the terms described by the mod EULA.
  • Other minor bugfixes & improvements.

About modding: https://www.vermintide.com/mods-guide/

Vermintide Modders Discord: https://discord.gg/XwST7fN
Hannah & Henry - dancingmangogames
The following changes were made as of the most recent update:

  • Fixed/expanded the crouch action rebinding in the settings menu.
  • Removed the unexpected scene that sometimes played during loading after pressing “continue” in the main menu.
  • Goober now remarks when you unfocus the game window during the performance of a spell, if the game is not paused.
  • The warning about unsaved data now appears when the “Exit to Main Menu” button is highlighted via keyboard and gamepad controller.
  • Fixed issue where Goober is sometimes partially submerged in the sidewalk.

Thanks for playing!

Dancing Mango Games
Naval Action - Ink
Captains,

Two loot events will run from daily maintenance on July 28th until daily maintenance on July 31st:

Where is my shipment?
  • All traders carry increased numbers of crafting resources and rare woods.
St. Kitts Event
  • St. Kitts 5 modules are available in the Admiralty, they can be exchanged for Broad Pennants that occasionally drop from 5th rates and higher
  • Broad pennant will drop from military NPC ships
*Spotlight image from Captain Mimolette from the July 2021 screenshot competition.
Jul 28, 2023
Vibrant Venture - Pattrigue
A new minor patch is available for Vibrant Venture which fixes one specific and pretty serious bug. It also introduces a slight change to wind.

See the changelog below for details.

  • Pistachio's Vine Stab and Banana's Slam now negates wind slightly
  • Fixed a door in the World 3 Map not working
Toram Online - Toram Team

3x appearance rates of "Treasure Boxes" in Guild Maze during the following period!
Now's your chance to get rare items that can be obtained only in Guild Maze!

But be careful, the appearance rates of traps are also boosted.

Event Period
From:July 28th at 6:30 PM (JST/GMT+9)
Until:July 31st at 12:00 PM (JST/GMT+9)

What is a Guild Maze?

Guild Maze is a special dungeon that you can enter from the "Guild Bar" that is unlocked when your guild reaches Lv10.
The Guild Maze has 1000 stories with monsters and traps that are blocking the adventurers' way. Powerful bosses will also appear on certain floors.


For your information, there are also many items that can only be obtained from the maze.
Here, you can enjoy a thrilling adventure that goes hand in hand with danger.

Challenge and try to conquer it with your guild mates!

The progress is reset on the first of every month at 12:00 AM (JST/GMT+9) and you can explore the maze again from the first floor.

Let's Use Guild Recruitment Board to Join a Guild and Recruit Guild Members!
Guild Recruitment Board is a feature in the game to recruit guild members or find and join a guild that is looking for members.

You need to be at least Lv40 and you must have completed Story Mission Chapter 1 to search for guilds that are looking for members.

You can use the Guild Recruitment Board feature from the Guild Staff to recruit guild members.

Note
*The contents of the Treasure Boxes will not change.
*You can get the event buffs if you enter the Guild Maze after the event time starts.
*Please note that as the progress needs to be reset, you will be unable to enter the Guild Maze for about 1 hour from 12:00 AM (JST/GMT+9) on the first of every month.
*Guild Staff is available when your guild reaches Lv15.
*Only the Guild Master and the Vice Master can edit the Guild Recruitment Board.
*Please note that the available period may be shortened or changed.
*Limited-time events or promotions may be held again in the future on different conditions after they have ended.
Jul 28, 2023
Hack and Slime - Odín
Hello everyone!

We are very happy to be able to make this announcement officially on Steam.

The Hack and Slime Port to Unity is a reality and will soon be available on Steam... Totally free for fans of our early access!

On September 1 we will upload the first functional version, with limited content but many improvements, such as:

Real-time lighting and improved parallax system.


New mechanics to interact with objects in the dungeon


Improvements and extensions of the mechanics already included


New attributes, stats and builds


New pieces of equipment and "Unique" category.


We have many surprises prepared for future versions of Hack and Slime, we know that its update has been long delayed compared to our roadmap but we guarantee that the wait will be worth it.

Thank you all so much and remember to follow us on Twitter and Discord to stay up to date with updates.

DISCORD!
TWITTER
Spirit Interlude Playtest - Eiff
Probably the last little update for this playtest:

- New advanced help informations. Because the game can be complex to get into. There is now an advanced combat guide available at any time during battle. With all the explanations needed to understand how the battles work and how to win.
- Tutorial has been once again improved a little bit here and there.
- The new Scores Counter UI can now show the corresponding Unit on the battlefield when you hover its score.
- Rework of the Kodama "Morph". Before it was morphing into a random ennemy Kodama. Now it's morphing into the closest allied Kodama. This change brings a lot more synergies and tactical choices.

Thanks to everyone who tried the Playtest!
...