Thank you for playing Ratchet & Clank: Rift Apart on PC! We are thrilled to welcome so many new players to this iconic franchise and appreciate all the feedback that you've been sharing with us.
Today we are releasing a hotfix to address a number of issues reported by players. The teams at Nixxes Software and Insomniac Games are closely monitoring game stability and player feedback and actively working on a future patch with more bugfixes.
Patch Notes
Resolved visual issues with characters occurring on certain GPUs, including AMD Vega based models.
Improved the visual quality of vegetation in ray-traced shadows and ray-traced reflections.
Implemented a fix to make the Texture Filtering option work as intended.
Another regular update with a couple of new features and some fixes.
I hope you'll enjoy it ! :-)
New Features :
- Strike : new acceleration style Momentum, that requires hitting strikes other than the acceleration to raise a bonus on the acceleration - Audio : outdoor stadiums now have ambiance tracks (you can add your own by Modding the game ; check the "4) Ambiance Tracks" here https://www.managames.com/Forum/topic60-33725.php )
Changes :
- Online : changed the Backhand Skills remapping for the Fair Mode to 20-70% instead of 15-65% - Input : the ignored controllers are now hidden from the controller list (in Settings -> Controls)
Bug Fixes :
- World Tour : way too many players were becoming potential #1 in the fictional years - AI : the CPU in doubles was hitting a few balls (especially the ones landing near his feet) - Animation : fixed a couple of dynamic animation glitches
Added Teal, Ruby and Sapphire Unt Faranji Wingship X skins.
Added Royal Purple Crab and Seaweed Crab skin for Empyrean ships.
Earthforce layer is now called Earthforce Space.
Fixed Recon Frigate's texture.
Added support to Transwarp Menu to sort the Layer column alphabetically.
Updated map colors for better clarity:
Warp 0 to be slightly lighter blue.
Warp 3 is now a light purple.
Warp 4 is now a dark purple.
[Item Changes]
Scoop Adjustments:
Increased the scoop range of Dharv'atiguru from 50 to 200 scoop range.
Increased the scoop range of Gargantuan Holding Scoop from 50 to 175 range.
Reduced the Vacuum Range of Twisted Wormhole Scoop from 850 to 750.
Changed the following for Twisted Gravitational Scoop: Increased scoop range from 75 to 100, decreased the Vacuum Range from 1450 to 900, decreased the Vacuum Mass from 14500 to 8000.
Reduced the Levasseur's Scoop range from 200 to 175.
Reduced the Drake's Scoop's Vacuum Mass from 10000 to 5000.
Adjusted various IC factory input values:
Overclocked Machine Learning Institute now requires 1 Plasma Crystals instead of 5.
Self-Censored Machine Learning Institute now requires 1 Ablution Crystals instead of 2.
Space Algae Distillery now requires 2 Alien Bacteria instead of 5.
Doctor L's Distillery now requires 2 Bacta instead of 10.
Junkyard Kits can no longer be upgraded.
Twisted panels now give percent Damage instead of flat DPS.
Fixed spelling issue with the Ruined Ordnance Augmenter.
Fixed issue with Ion Appletini superitem not correctly marked as Energy Regen Tweak.
PVP Item (Anatolia Crests) debris should now drop to 0 speed instead of 25 speed while slowly braking and should no longer drift to forever.
Set Sentient Machine Learning Institute and Prescient Machine Learning Institute to 100 workers to match all other IC factories.
Update particles on various weapons to reduce lag inducing potential. Note: will continue to iterate and review.
Made Vervaardiger 'Kamikaze' PS-Y's particles visible.
Adjusted GOALDPS of various fighters that have multiple weapons.
Adjusted Kalthi Burn Super item on Kalthi Wrathful Commander to prevent super long cooldown bug.
Added Sup. and Ult. augmenter tags to their respective augmenters.
Updated the Condenser Blueprint Packs' descriptions to clarify the Augmenters they build.
Reduced the weight of most (but not all) Kalthi Depths blueprints from 1,000,000 to 100,000.
Reduced cost on Lunarium Blueprint and Selenium Blueprint from 400 Sub-Shield Reactors to 200.
Hotrod, Gonzales, and Hermes stations are no longer unattached only.
Splendid Troves now have a chance to give 5 Shards of Empowerment instead of one and no longer have a chance for Kalthi skill commodities.
Adjusted most Empyreal Module Blueprints to 50 uses.
Removed Spice Pirate tag from corrupted pulse gun.
Made Ablution Crystals no longer decay.
Made Solarian Blueprints infinite use.
Reduced Venusian requirements from 5 to 1 on Solarian Blueprints.
Created Venusian Fighter Bay and Solarian Fighter Bay Blueprint.
Renamed Heavy Kidd Drone Crate Blueprint and Captain Bling Drone Crate Blueprint to non-crate versions. They now each produce 3 drones each and reduced Prawn Piece costs from 8 to 5.
[Universe Changes]
Reduced the difficulty of Olympus, Subspace and Empyrean mobs and bosses.
Olympus Loot changes:
Removed uncommon blueprints and made uncommon gear drop directly.
Increased the drop rate and number of rolls of higher quality tier blueprints and gear.
Removed non-Olympus gear from dropping.
Rebalanced Ruined Sanctuary as a two person Rift (instance) and added additional loot.
Adjusted and generally increased the drops and rolls for the following zones/bosses: Ruined Sanctuary, Empyrean, Dragon's Lair, Subspace Ubers, Emperor Sharahn Rhak'kai IV, and Bonnet.
Removed the Banu Qo Akk'oj from the Jujuso'banu mobs and added it to the Suqq' Bana boss drop list in Mira.
Decreased weight of Captain Albatross's Magcannons (320 mil to 3.2mil) so he can turn better.
Added inertial dampening to Forgone variants to prevent them from knocking themselves out 10k+ in DGs.
Mobs no longer drop Aspect Augmenters within Serengeti.
Serengeti bosses have a high chance to drop their respective Aspect augmenter and an additional chance to drop any aspect augmenter.
Significantly reduced the resists of multiring Nephils in DGs.
Reduced High Vizir Rakhnis Grahad'rhi's Shield Max debuff from lasting 100 seconds to 10 seconds per pulse.
Moved more various mob's spawned with augmenters to spawner augmods instead.
Moved Emphatic Biology and Biologique out of Perilous Space and removed custom termites and now use Wild Space termite system.
Anatolian Expanse changes:
Final blow now gives 20% of influence pool instead of 50%.
Added 3 additional galaxies in Anatolian Expanse
Removed warp blockers and turrets.
Added more connections between the new gals and each of the 3 arms.
The repeating hoplite spawns on all three bosses now have despawn after a period of time.
Removed the mechanic that required killing the shield generator add from the three bosses
Nexus changes:
Removed desyncing curved asteroid field in Contracosta and fixed the illumination of Sun so you can see other asteroid field.
Reduced Kendalite Harvesting mission requirements from 25 to 12 Kendalite.
Drastically reduced the shields of Cadet Target Dummies and Space Rats.
Added random DGs to Kalthi Depths with new loot, mobs and bosses.
Updated East Vindia and Anomalous Passageway's suns to work with panels at a reasonable distance.
Moved a bunch of Halloween missions over to Trade Bay exchanges.
Made most rotating/moving wormholes in various boss instances no longer move.
Made Stellation Roamers no longer hostile to other AI.
Increased the number of Stellation DG bosses in Earthforce and Perilous space and reduced lockout time from 2 hours to 1 hour.
Fixed issue with "bird" type dg boss weighting.
Adjusted the following for Timotheus the Red and roaming UrQa'qa Vazuk Vo'kii:
Increased damage, shields and shield regeneration.
Increased the drop rate.
Reset when all player ships (excluding bots, fighters and drones) die.
Reduced Rate of Fire and Damage of Shadow Turtles in Random DGs.
Increased the number of Green Battleships spawning in Earthfroce DF 300.
Increased the drop rate of Gargantuan Goblets from roaming Green Battleships.
Updated various wormholes to correctly state "Rift to" instead of "Gate to" for Rifts.
Changed Team of Merchant Navy Seal Commander from Merchant Navy to Merchant Navy Seals to prevent creating hostility in Strontium.
Added player direction holoprojector to the junkyard trade bay.
Made the shouts of roaming bosses in KD and Perilous Space float above them.
Moved Judgement (Absolution) to an instance and increased the drop rate of the boss.
Reduced and updated most trade bay exchange costs within Celestial Encampment.
Moved the mini boss fleet Rifts back one galaxy within Empyrean.
Adjusted layouts of Empyreal Fleets and Empyreal fleet bosses now have 2 bosses that both drop loot, instead of just 1.
Increased roamer/DG Stellations to drop gear at an increased rate and lower the rate of blueprints dropping.
[Mission Changes]
Adjusted (mostly reduced) various Augmenter Tweaking turn in costs.
Olympus Research missions (Various Fragments to Honorary Diploma) have moved to being a trade bay exchange.
Converted the Olympus fighter turn-in missions into trade bay exchanges.
Created a new Tractoring 23 mission in Celestial Encampment to obtain Tractoring 23 additionally to the existing method.
Added new Platinum Strontium Mission for KD DG mobs/bosses.
[Server]
Scooping now uses the size of the ship as the minimum size to scoop.
Can no longer unequip or equip capacitors while undocked.
Added an exception for Temporary Drones to be tractored in No PvP areas if in squad with non-teammates.
Ownership Booster Drones no longer count towards galaxy drone limits and no longer get bonuses from Drone Controllers or Drone Ops.
Can now tractor asteroids in galaxies you do not own in Wild Space.
Clarified for Augmenter Drop events they only affect equipped Augmenters drop rate.
Planet Scanners and Prospecting Scanners now item link in event chat.
Drones now have titles more akin to bots. Listing TD (Temporary Drone) and PD (Permanent Drone). AI Drones without owners will still list the drone type as the name.
Officer+ can now manage Team Recruitment Management via "Recruit Team Members" under control on Team tab.
Improved AI recentering code.
[Bug Fixes]
Fixed a bug that allowed tracking augmods, auratweaks and weapons mods affecting supers.
Fixed a bug with Mission Indicator not working.
Fixed a bug with players without Steam linked accounts with making Steam DLC purchases. Once the connection to steam API is confirmed - the redeem offer will appear instead of requiring to login again.
Fixed an issue that prevented forced aug resets to docked ships you never enter.
Fixed where Critical Hit Strength on Sniper Analysis was not scaling with speed like damage.
Fixed a bug for XP/Influence distribution to factor the whole fight and not reset if a boss is phasing and goes to full shields.
Fixed universe generation issue with sun interference in wild space.
Fixed broken mission chain within Prism Empires.
Fixed an issue with Matriarchal Blessing super item not working due to missing graphic.