Tactical Assault VR - Default_Cube
Tactical Assault VR Update 0.6.7

Additions:
• New Mission - Sever Snake. Hunt down and identify the High-Value Target.
• Added Spear-LT Rifle
• Added Spear Short Rifle
• Added Audio Reverb Zones
• Added Seated Mode with Crouch button (Press Right Thumbstick Click to Crouch). Prone is not available in Seated mode.
• Added Standing Calibration height. Settings > PlayerPrefs > Stand straight and select Standing Calibrate. Note: Standing Calibration scales the world around you to your headset's height setting.
• Added Player to Player stabbing with knife. Get in knife fights with other players.
• Added Trail to laser dot (experimental)
• Added Hidden Forest C4 position icon in Satellite view. Useful if you can't find where the bomb dropped.
• Added Grip attachments(Vertical Grip, Angled Grip and VGMod3 Grip). Not all weapons are compatible with grip attachments.
• Added OKP-7 style Reflex Sight
• Added bolt slap to SCAR-H
• Added Incoming Storm to PvP
• Added Sever Snake to PvP
• Added PvP Round timer and round limit per map. 15 minutes per round. 3 rounds max until players are loaded back into the PvP lobby.
• Added Experimental Camera Shake when shooting. Experimental. This setting may induce nausea. Turn On/Off in settings menu.
• Added Hostages to Room Randomizer. (Bomb Defusal coming soon)
• Added Shattered door pieces

• (PCVR) Added Spectator Camera Auto Cycle. Press F2 to start AutoCycle and F3 to stop. Cameras switch every 10 seconds.
• (PCVR) Added documentary camera. These can be used by stand-alone Quest users too. But the camera must be rendered through PCVR monitors.
• (PCVR) Added LIV Mixed Reality Integration. Greenscreen yourself into the game.

Changes:
• Removed Virtual Stock option
• Changed - Increased Enemy view distance for longer range engagements
• New Suppressed SoundFX for M4 rifles
• Updated M4A1 Sound
• Updated Ak47 Sound
• Updated SCAR-H Sound
• Matched pistol hand alignment with Primary weapon hand alignment for better weapon alignment consistency
• Increased size of Wire colliders for Void bomb defusal. You can now cut wires anywhere, not just the middle as it was previously.
• Enemy shooting pattern randomized
• Enemy view radius reduced by 1/3rd in night maps. Easier to sneak up on enemies at night.
• (PCVR) Improved Spectator Camera switching when spectating.
• Updated various fx particles
• Enemies no longer make a sudden stop when killed. Enemy Velocity now transferred over to enemy ragdoll resulting in more natural death, especially if the enemy is running.
• Updated Recoil stats for primary weapons
• Enemies now alerted if you hit a door open with the buttstock
• Dual Night Vision Goggles changed to Quad NVGs
• Updated Enemy Hit animation
• Updated Enemy flashed animation
• Added Join Room Button 2-second time-out after the button is pressed
• Updated Bullet Models
• Updated MP5 and UMP5
• Cleaner Left-Hand Menu UI
• Updated Player death ragdoll over the network. Ragdoll is no longer spawned. Avatar transitions into ragdoll.
• Improved Enemy player detection for clients over network
• (PCVR) more enemies if room Player count is greater than 4

Fixes:
• Fixed Player listing not removing from list after player leaves room
• Fixed Weapon Calibration resetting and not loading. DO NOT RELEASE YOUR WEAPON WHEN CALIBRATING!!! Very important! Settings now save and load properly without requiring a reset. Saving kills player.
• Fixed smoke grenades smoke following emitter. Smoke is now emitted into the world and does not follow the local position of the emitter.
• Fixed stabilized recoil when gripping magwell
• Fixed Green Night Vision showing other colors.
• Fixed PvP private rooms unable to join if players are in a match. Players can now join Private PvP rooms mid-match.
• Fixed broken geometry in Incoming Storm. Building with long stairs
• Fixed random username for new players not setting correctly
• Fixed enemies constantly shooting after down or dead over network. Enemy reverts to patrol state if no other players are in their view.
• Fixed Enemies doing a little twirl or running away when they see clients over network
• Various small fixes
• Fixed several seconds delay when downed/killed. No more delay.
MapleStory - Ezrabell
[Updated July 27 at 5:48 PM PDT] While we investigate the issues, we will be temporarily deactivating the usage of Nodestones for Jett characters. We appreciate your patience and understanding.

Hi Maplers,

We are currently investigating the issues relating to the Jett Job Advancement to Explorer event that occurred after the minor patch on July 27, 2023. Any updates will be added to the top of this post. Thank you for your patience, and we apologize for any inconvenience this issue may have caused.


- The MapleStory Team

 
Jul 27, 2023
Whisker Squadron: Survivor - anmiwo
Game Over? Not Even Close.
Squadron, you’ve been busy wishlisting, playing the demo, watching the trailer, and giving us feedback… and we’ve been JUST as busy.

Monitor and obsess over your runs with our new Game Over screen that now includes even more information about your run:


With all of these mechanical bugs in the world, electricity in the Whisker Squadron Universe can be finnicky, and the lights in the hangar now flicker on to reflect that:


That's just the beginning. Check out all of the changes below:
  • Added progress indicators to loadout to show you how many items you've purchased
  • New Game Over screen with lots more useful info
  • Updated "Item unlocked" screen
  • Updated all the music with final mix
  • Added Gigi to patch notes screen
  • Multiple Block Regurgitators won't spawn simultaneously now
  • Some new character dialogs for Olivia
  • Some performance optimizations to reduce hitches
  • Bug fix: UI screens work in 16:10 aspect ratios
  • Bug fix: Discord will now show proper game name

And, as a special treat for reading all of the patch notes, pilot, here’s a sneak peek at the progress we’ve been making on the third mission (coming soon):
Jul 27, 2023
Solitaire Expeditions - _Q_
Tournament: Added a background visualization to make it easier to differentiate A to K stacks from K to A stacks
Furquest - bitter
At the end of the game it would crash
Jul 27, 2023
20 Doors - admin
The following has been updated after further testing:

Minor bug fixes and asset duplication
Latte Stand Tycoon - sjgreys
Great things are coming!

With the launch of Latte Stand Tycoon + on Steam, I've finally buckled down and have nearly finished the overhaul update - Version 3.0.

This update will bring in a complete re-write of the base systems drastically improving performance, balancing, and usability of the game.

The opening cinematic is getting a visual re-design and improved dialogue to better reflect the more developed storyline of the new LST+ - it will not be entirely identical (neither is gameplay for those curious).

There will be plenty of various visual and audio improvements that will polish up the overall experience.

Thanks for hanging in there, with me!

I know it has been a really long time since the original game's release, I just really want to bring the game into a state that it deserves to be in, and that you all deserve to play.

I will be releasing news with a definitive date for version 3.0 in the near future.

Thank you all!
Probo Rush - silkworm
Patch notes v.1.0.1
- Gamepad remapping added. You can now change gamepad controls in the options menu.
Jul 27, 2023
The Cyclist: Tactics - Killrob
Quick fix for little bugs that snuck into the big patch we just released:

V1.4.10 Hotfix
  • Fixed peloton not properly losing resources
  • Fixed issue with prestige display of AI teams in new UI
  • Fixed sponsor bar showing up for AI teams in new UI
  • Tweaked slipstream penalties for steep downhill tech sectors

Enjoy! :)
Only One Way Up - Mightyy
-fixed an issue of collision of candy canes
...