What's Coming? With the multiplayer feature, you'll be able to connect with your friends from all around the world and take on the various challenges of Freedom’s Twilight together. The multiplayer version of the game will also include some new gameplay features such as third person camera view and enhanced camera and movement customizations that players have requested. At this time, anyone who has purchased the single player version will have access to the multiplayer closed beta when we open that up – join our discord to stay tuned for that release date and updates. In addition to the multiplayer version I will keep updating the single player version with new content as well as feature requests and bug fixes.
Launch Date: We know you're eager to jump into multiplayer action, and we're as excited as you are! The release date for the multiplayer closed beta feature has been set for 10/1/2023, but if you would like access to test some stuff out before then please contact me directly through Discord. We will be having a private stress test on 8/5/2023 to test some of the basics of the game.
Feedback and Suggestions: As with the single player versions we value your feedback immensely! We want this multiplayer experience to be amazing for each one of you. So, don't hesitate to share your thoughts, suggestions, and ideas with us. Your input will play a significant role in shaping the future of our game.
Thank you to everyone who has purchased the game and provided feedback! As a solo developer its sometimes a challenge to predict what everyone wants or expects so a special Thank you to those who have worked with me on current and new features!
As we get closer to release, we wanted to highlight the exciting features that will be a big part of your Hometopia experience, starting with the Dynamic Job System.
Complete jobs. Earn money. Build your dream home. At the heart of our Dynamic Job System are client work orders. As you set off on your career as a professional home builder and designer, you'll choose from a variety of tasks, from fixing up a quaint little room to designing an entire mansion. Clients have diverse traits and tastes, and some might be more quirky, or demanding, than others. Based on the client request, the size, difficulty, and payout of each job vary, keeping your renovation journey interesting and engaging, and helping you level up your homebuilding skills.
Types of Client Jobs As your experience level in Hometopia grows, you'll unlock a variety of jobs across different neighborhoods. Here are some types of client jobs to look forward to:
Renovation: Redecorate an empty or dirty room.
Backyard Construction: Build a beautiful backyard with items like sheds or fire pits.
Additions: Add a new room to an existing property.
Landscaping: Refresh the client's yard, creating everything from playgrounds to Zen gardens.
Guest Houses: Construct a detached guest house in the property's yard.
Full Build Construction: Build a client's dream home from the ground up, deciding the number of bedrooms and bathrooms and creating additional special rooms along the way.
Each of these job types will be represented by unique icons on your map. Before you accept a job, here's a quick rundown of what you'll see:
Client's name
Job budget
General objective
Potential payment
Time remaining
Client preferences
Skills used: Each job will require you to flex different skills. Hone these skills, and you might just unlock some pretty cool vanity rewards.
Jobs are always changing, so you'll see a fresh batch of client needs and objectives coming in regularly.
Once you complete a job, you’ll receive payment and experience based on how much the client liked your work. You’ll then have the ability to add the job to your portfolio, where you can revisit it in the future and even show it off!
Playtest Opportunity Interested in getting a sneak peek into the Dynamic Job System? We’ve got you covered. We’re beginning to roll out playtests to our Ambassador community, which you can apply to here.
The playtest gives you a glimpse into the full gameplay flow - tutorial, jobs, player homes, and more.
Remember, this is just the beginning. Hometopia is a world that will continue to evolve, and we're thrilled to have you with us on this journey. As we head towards the free game release, stay tuned for more updates on the Dynamic Job System and other features!
We are excited to announce that we plan to open the gates of the Beta for our new game soon!
What is this new game you're talking about?
Puropu Rogue Invasion is a action-strategy looter shooter where you assemble your pets, explore, equip dozens of gameplay-altering items, and fight hordes of enemies! All of this in an unique, exotic universe.
How do you get in the Beta?
Easy! Fill in this form and you get a chance to participate in the beta! You will be automatically notified if you have been selected.
Why a Beta?
We highly value players' feedback and ideas and we want the game to be shaped by our community right from the start.
Hall of (beta) fame!
Share your best scores on our Discord and earn your spot in the credits if you get in the top 5!
Stay tuned!
Wishlist and follow to stay notified of the latest news. We plan on organizing special events and contests, it would be a shame to miss a chance to win something, right?
I am absolutely thrilled to share some eggceptional news with all of you! Egg Game has been officially approved for release, and we are all set to launch the game on August 3rd!
This incredible journey would not have been possible without your unwavering support and valuable feedback during the Early Access phase. Your passion and enthusiasm have fueled my determination to make Egg Game the best it can be.
I want to express my heartfelt gratitude to each and every one of you for being part of this incredible adventure. Together, we have crafted a game that celebrates fun, competition, and creativity in a vibrant world of eggs and neon lights.
As we approach the release date, I am working tirelessly to introduce new maps and unlockables, making sure that the game is packed with exciting content for all of you to enjoy. The dedication and love from the community have inspired me to go the extra mile to deliver a memorable gaming experience.
The countdown has begun, and I am bursting with excitement to finally get Egg Game out to the world. Your continued support and passion motivate me every day, and I can't wait for you to explore the expanded universe of Egg Game.
Mark your calendars for August 3rd, and get ready to crack open the ultimate party game! Join us in this thrilling adventure as we venture into new maps, embrace endless customizations, and embark on eggciting multiplayer battles.
Thank you all for being part of this incredible journey. I am truly grateful and eggstatic for what the future holds for Egg Game. See you on the release day!
With eggcellent regards, DrElliot Developer of Egg Game
The 1.2.1 hot fix focuses on fixing high-rate crashes and problematic gameplay issues. Our team is currently investigating a performance issue that has been reported by players and we hope to be able to share some news on this topic soon. We are closely monitoring several gameplay issues which you can find on our updated PC Known Issues list.
Fixed an issue with smoke abilities on vehicles.
Fixed top 3 high-rate crashes.
Player Profile web leaderboard links now link to the populated leaderboards.
Adjusted Player Profile resolution size so it fits in the screen for all game resolutions.
Cosmetics for the Deutsches Afrikakorps Panzerpioneer Squad will now be equipped on all unit models.
Moved build number from the main menu to the settings menu.
Removed the Pachino Stalemate Test map from custom matches.
Added missing localization for Benghazi and Monte Cavo maps.
Added localization for certain tabs in the end game screen.
Universes made with CONSORTIUM Remastered Playtest can now seamlessly load into CONSORTIUM VR…and vice versa…
FIXES: -Fixed timers when entering the brig with Kiril not being terminated and possibly re-activated depending on how quick you make it into the brig before him (possibly causing mayhem and player death…) -Fixed timers when entering mission ops after gassing Kiril not being terminated and possibly re-activated depending on how quick you make it to mission ops after the gassing -Fixed not being able to select walls and floors in VT editor... Regression caused by changing the meshes to world static from world dynamic -Fixed shields still negating damage even when disabled -Fixed the computer core material being busted from the shield FX updates -Fixed K15 animation issue where she would "jerk" into position at the end of her first line when you get the CMC from her. -Fixed Kiril bouncing back and forth like he was confused about who to look at during mission ops holo convo. -Fixed instances where K15 was putting her arm into her chair -Fixed frag grenades doing no damage -Fixed the weapon in your hand being destroyed when entering the VT
TWEAKS:
-Kiril now actually looks at player when he says "let the men talk..."
IMPROVEMENTS:
- Added sprint to VR mode - Added fall damage to VR mode - Added super jump to VR mode - 2D / VR Unified Save / Restore: Universes saved in VR can now be seamlessly brought into 2D mode, and vice versa. Saves made with CONSORTIUM Remastered Playtest will now load with CONSORTIUM VR! - Time dilation no longer occurs in the radial or bishop menu when weapon safety is active. This will reduce the times when voice lines can do a little erroneous repeating at the end plus dilation isn't needed when the Bishop isn't in danger. A proper solution to the voice repeating is in the works. - The zenlil map is back at the stations located at forward deck 2, the lounge, the barracks, and the med bay. You can now click locations on the Zenlil map to show floor indicators to that room - Added a new “cast member” selection screen for selecting traitor. -Per player feedback, players now have many different lines to end conversations with Rook 25, Rook 9, Pawn 19 and Pawn 32. Various edits and improvements to choreography. -Final choreography polishing of “Holo Kiril” Mission Ops conversation. R25 and K15 now present in many scenes they were not before. (80% done). - AIs will now enable and disable their shields depending on arousal state (if any enemy detection state is happening…) and shows an effect of them going up or down -VR Secondary Arm HUD Alignment Button "pulse" animation added, fires whenever there are new unseen alignment changes in the iDGi Alignment screen. -Content added for a super-late-to-the-party "immortalize yourself" 2013 KS backer reward. (Pawn7's bunk now has a family photo…) -J.W. choreo edits / improvements / additions - Kiril will now climb out of the hole to enter the battle - controller mode menu buttons now use a unified interface, an addition to the new HUD push/pop system and modalness
-C3800 DEFENSE MINIGAME: Now adding to an array of all F35 missiles in play and checking that at the end of play, the game will no longer end until all active missiles are out of play.
New Ending: -Started expansion of Dream Tunnel 3, aka Quantum Limbo…some new items can be discovered.