The Ball 2 - Mauznemo
6 New Editor Objects:
  • A Pickup Car with three wheels
  • Two Road Barrier stones that can have different colors
  • One normal Road Barrier
  • A Pizza and a Pizza Box
Components can be added to all objects
Heroes of Book & Paper - LeMachinga
This update brings a number of small improvements and fixes a few minor bugs.

Changelog v1.16:

IMPROVEMENTS
- The experience point allocation page at the beginning of the campaign has been modified a bit to be similar to the level up page.
- Investing experience points on the first campaign page now also reflects an increase in the character's level value at the start of the campaign.
- The colour of the circle with the level value has been darkened a bit to slightly differentiate the character's attributes value from the level value itself.
- The quiver, being an item with its own mechanics, has had the description of its use added when hovering over it in the inventory.
- Added riding sound when using the horse to travel to the Wizard's Tower in the 'Song of Kinks & Wars' storyline.
- Revised introductory texts for each adventure in the campaign mode.
- Improved display of campaign points.
- Small improvements in a few texts.

CHANGES
- The text of the entrance to the Dark Rock has been changed to match the lore found in the books in the various libraries. (Page 273. 'The Dark Rock' story)
- Modified the campaign loading text to be more similar to the rest of the texts.
- Reduced the size of the 'Campaign' banner on the page showing the adventure to be performed next.
- Modified the image of the group of attacking gnomes.

BUGFIXES
- Fixed a bug that did not redirect to the correct page when opening the inventory in the labyrinth trap corridor. ('The Labyrinth' story)
- Corrected the position of the effect when hitting the gnome at the entrance of the labyrinth. ('The Labyrinth' story)
- Fixed a bug where if you killed the gnome at the entrance of the labyrinth, and replayed the story, if it reappeared, the text would indicate that it was dead when it was not. ('The Labyrinth' story)
- There was a missing sound of 'picking up an object' when you found a bejewelled ring on page 266.
- Corrected a spelling mistake on page 266 when the player found a shield.
- Corrected a spelling mistake on page 29.
- Minor corrections in a few texts.



- Thank you for reading -
KartRider: Drift - Aletai


Attention Racers,

We have released an optional update for KartRider: Drift on Mobile devices, to resolve the Twitter login issue. This update is not required at this time, but we recommend updating your mobile clients when possible.

About Mobile Updating:
  • Update Date: Thursday, July 27th after 02:30 AM UTC.
  • To update, simply go to the KartRider: Drift app on the iOS App Store or Google Play Store and press the "Update" button.
  • If the "Update" button does not appear, please close the store app on your device and relaunch it.
  • We recommend updating the client through WiFi, for increased speed and to minimize data usage.
 
JDM: Japanese Drift Master - livia
Ossu!

Welcome back, everyone! If you follow Japanese Drift Master’s social media channels, you may have seen Tuesday's post teasing today's devlog! We want to showcase the achievements and hobbies of one of our developers who recently took part in a drifting competition! Our team puts a lot of effort into making sure our game replicates drifting mechanics as closely as possible, so taking part in this event was an excellent opportunity to observe and learn.


What is Next Level Drift?
Next Level was born out of a passion for the most exciting and spectacular art of motoring - drifting. The Polish group aims to bring back the original roots of drifting, i.e., aggressive driving combined with unique car styling.


Event
Last weekend, i.e. 22-23.07, an international drifting event took place at Autodrom Jastrząb - the most modern automotive training facility in Poland. The style was at the forefront, so you could meet many beautiful, lowered, and aesthetically pleasing cars in a truly Japanese atmosphere!


Japanese Drift Master
The event featured one of our devs, BananaBoy, who has been around the drift community for a good couple of years. His car won the award for best drift car! It is worth mentioning that he built his car, especially for this event over a period of three weeks, staying up all night to combine his hobby with work. We are very proud of his achievement! There was also an element of our production, as you can find stickers from Japanese Drift Master and Gaming Factory on BananaBoy's car!


As you may already know, we are constantly working on the demo version of our game, which will be released very soon. We are working hard to bring you the best entertainment and real Japanese style drifting right from the start! We encourage you to join our Discord where you can share suggestions, your own cars and achievements with other drift fans! Add JDM to your wishlist on Steam and see you in the next devlog!



https://store.steampowered.com/app/1153410/Japanese_Drift_Master/


LetsDrift
GamingFactory



Jul 27, 2023
Warframe - bloates
Jump back into the mind-bending open world of Duviri for an ancillary update featuring new QOL changes plus an iconic boss battle deep within the subterranean confines of the Undercroft!

THE JACKAL RETURNS
No longer limited by the industrial walls of a Corpus laboratory, the Jackal can now be found roaming the eerie sub-realm beneath Duviri: the Undercroft. Take on this famous Warframe boss in a new Assassination game mode!


Please note: this version of the Jackal fight has been modified from its original form on Venus. You’ll need to battle the Jackal through three phases (instead of four), and will have to deal with reinforcements between each phase.

NEW UNDERCROFT TILESETS
Two new tiles have been added to the Undercroft: the large, open spaces of the Fractal Pastures as well as the calming Amphitheatre. All five existing game modes can be experienced through both of these exciting new areas with the Jackal appearing exclusively on Fractal Pastures to wreak havoc on the crops.

THE ETHEREAL WARFRAME, PRIMED
Now entering Prime Access: the interdimensional enchantress, Wisp Prime.



Instantly acquire the latest Prime Warframe along with her signature Prime Weapons, Fulmin Prime and Gunsen Prime, plus new Prime Accessories, Resource and Affinity Boosters and more.

NEW DRIFTER MELEE: ARGO & VEL
Argo & Vel bolster the warrior who stands fast. Gain instant access to this powerful Melee weaponry (for use with both Drifter and Warframe) with Platinum, available from either Teshin’s Cave or the in-game Market. Alternatively, you can unlock each weapon with Pathos Clamps for Drifter use and then gain its Blueprint to craft in your Foundry for use with your preferred Warframe.


DOMESTIK DAIS DRONE
Available through the Void Trader, Baro Ki'Teer, this diligent drone is sure to keep your home and/or Orbiter spotless — whether you’re a commoner or a king!


NEW INCARNON GENESES
You can now earn new Incarnon Geneses via the Circuit Steel Path! Once acquired, these can be installed into their applicable weapons by visiting Cavalero aboard the Zariman.

Boar (base and Prime) Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form. Gammacor (base and Synoid) Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form. Angstrum (base and Prisma) Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form. Gorgon (base, Wraith, and Prisma) Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form. Anku Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.
NEW DECREES
New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!

Stable Stance Gains 25% resistance to knockdown for each enemy within 20m. Swooping Miasma Gain +3 jumps. Jumping slide kicks cause 300 Viral Damage and status in an area around hit enemies. Kexat’s Pounce Jump higher. Gain +180% damage while airborne. Effect wears off 2s after landing. Baneful Harmony Inflicting Cold or Toxin status effects also inflicts Viral status. Consuming Rage (Spiteful) Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.
NEW WARFRAME AUGMENT MODS
Acquire new Warframe Augment Mods through Syndicate Offerings:

Temporal Erosion (Protea - Temporal Anchor) While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies. Shadow Haze (Sevagoth - Reap) Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows. Ulfrun’s Endurance (Voruna - Ulfrun’s Descent) During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges. Intrepid Stand (Styanax - Final Stand) Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.
QOL CHANGES
First announced in the recent Dev Workshop, changes have been made to the following systems:

  • Enhanced Damage Numbers
  • Overguard for Warframes
  • Cold, Impact, and Puncture Status
Check out the video below for a quick explanation of the changes to Damage Numbers, courtesy of Lead Designer Pablo Alonso:


As always, be sure to check out our patch notes for full details on the changes and additions listed above.

Good luck on your latest foray into Duviri, Tenno!
Starmancer - OminuxGames
Added jetpacks. Colonists and a few lifeforms can fly around the map now. Added actual diseases when Slimes, Zombies, and Cuddlers infect colonists. Crops now require light. Added starting Bioshroom crop (doesn't require light). You can now set "loadouts" for colonists. They'll automatically store whatever items you set during their free-time.




Changes
  • Added "Zombie Disease". Colonists infected are bald (so that you never trust bald people). Zombies will not instigate fights against any colonist with a zombie infection (they'll still defend themselves if attacked. ZLM).
  • Added "Slime Disease". Colonists infected become gingers and poop out goo. The "Upset Stomach" perk no longer goes away automatically. Purple Slimes won't instigate fights against colonists with a slime infection.
  • Added "Cuddler Disease". Colonists infected become Albino. Cuddlers won't instigate fights againts colonists with a cuddler infection.
  • Nerfed Dream Catcher. Reduced base value from 75 to 20. Reduced value increase per skill from .5 to .1. Increased duration from 10 seconds to 20 seconds. (this might be too much of a nerf, but it was way OP, and I'll buff if necessary)
  • Added a cheat to unlock all core eyes and bodies.
  • Added "Bioshroom", a starting crop that creates biomass (yummy).
  • Crops now require lights (any lights) to grow (bioshroom doesn't require lights).
  • Crops now have better statuses when they lack atmosphere, seeds, etc.
  • Added a "Crop Checklist" UI on crops. It shows the required items and atmosphere.
  • Added "Loadout" UI to colonists. Assign items to them and they'll automatically find and store them during free-time. Assign relics, food, medkits, etc.
  • Added jetpacks. Colonists, Electro Jelly, and all bots can fly. Death to walkways.
  • Added Goolerium Tank.
  • Purple Mushroom infection now causes vomitting. Anytime a colonist vomits while infected, they'll spawn a new Purple Mushroom in their vomit (fun).
  • Purple Mushrooms can now be marked for harvest (colonist assigned the farmer task will harvest them).
  • Dead bodies can now be marked for harvest (colonist assigned the doctor task will harvest them).

Fixes
  • New storage zones will no longer default to storing items stored in any "exclusive" storage zones.
  • Floors with unliveable atmosphere now show 0 comfort in the overlay.
  • Farmers will now take Biomass directly from Waste Recyclers.
  • Production Success chance now displays 0% if the colonist is underleveled.
  • Space Madness and Space Phobia now add a colonist hover status
  • Items can now be taken directly out of sinks when colonists craft, farm, etc. (only piped items, such as Water, Biomass, and Fuel)
  • Wall lights now rotate correctly when repositioned
  • Main Menu music no longer plays during the intro cutscene.
  • Fixed a bug where colonists would try to take items out of toilets
  • Fixed some issues with colonist animations and lighting.
  • Fixed a bug where mang0's would swarm the player's base, murdering and bullying everything
  • Fixed misc crashes.



What's Next
  • Random Starting Stations
  • Harpoonable Space Whales
  • Traders
  • Bedrooms
  • Gear and Colonist Customization (long term)
JUNKPUNK - Rich
Our new drone A.I, plants, farms and systems are making great progress!

Hey everyone Rich here hope you're well. Today i'm releasing a nearly 30 minute video showing all the progress we've made on the next stage of the game.



I will do a quick summary here for all of you that want a run down without watching;


We have now finished farm, hive and water implementation. This includes manufacturing drones that grow and harvest plants and trees in the world.

Plants and trees now grow in our world. When you create a hive and a farm you can start to grow a verity of plants on the planets surface.

We have had a lot of discussions about how the game plays and we've got a long list of improvements to bring with M3. We are going to introduce the ability to teleport items so you can chain bases together and not lose production.

We are improving all machine UI's so they are consistent and easy to understand going forward.

We are aiming to deliver Monolith 3 by the end of August 2023! No date yet but hopefully we can put one in soon.

Theres some more to come but i'll let you check out the video if you want the super details.

Take care!

Rich and SCT.

Shishi : Timeless Prelude - Shishi Studios


Shishi : Timeless Prelude is now available on Steam!

Start your training to become an Oracle!

Shishi : Timeless Prelude is a cute and colorful roguelike for kids. As Elia, a young mage, you will explore the depths of a sacred sanctuary to complete your training to become an Oracle.

Chosen by the Goddess, the young Elia is about to start a great adventure to protect the kingdom. However, she must first complete her training. As she explores the Timeless Sanctuary, Elia becomes stronger and learns spells that will be essential to succeed the trial.


Follow us to not miss anything!

Facebook
Twitter
Instagram

Join the adventure on Discord : https://discord.gg/SAJ5kUx
Jul 27, 2023
Touhou: Lost Branch of Legend - Alice
7/28 v1.3.10 New Requests Update

Requests

This Request revamp is aimed primarly towards experienced players who don't find the base game challenging enough. If you're just getting started with Lost Branch of Legend, there's no need to concern yourself with these.
Apart from "Eviction Order", the original 7 Requests were merged, leaving 4 older Requests.

New Requests:
5:、Old Battery. The maximum Spell Card capacity is reduced by 1.
6:、Training At A Price. Upgrading non-Basic cards at Gaps costs 25 gold.
7: Night Fatigue.、At the start of combat, add a "Long Night" card to the hand.

These "Long Night" cards increase the cost of cards in the hand, similar to "Mana Freeze"。
Every new act brings a stronger "Long Night" card to deal with.

This update needed a version change as the run IDs for the Requests had to be updated. The previous run data had to be discarded as result.


Happy resolving!


Miscellaneous:

Added a new three colored neutral card:"Yukari, Boundary of Fantasy"。
Boundary of Life and Death now does 2 hits, overall damage increased:15/20→8x2/12x2。
Added effects to Lovesick Girl to better indicate her damage reduction

Jul 27, 2023
Isles of Yore - MaverickMatryoshka
0.9.1 is out!

Couple small bugfixes for this one.

Bugfixes:
* Fixed server crash
* Fixed sarcosuchus' immobility during sit/sleep not being quite as immobile as intended
...