Million Monster Militia - Dejobaan
Hello Generals!

We're delighted to announce that Million Monster Militia will be entering Early Access on August 17!



Command 150 unique units and items and take back America from 50 giant bosses!

For those of you who have played our demo on Itch, our Early Access launch will arrive with a new Ascension Feature for replayability as well as different unlockable starting squads!

We’re looking forward to hearing your feedback and if you want a head start, you can join our official Discord and chat with the community!



We're so excited to continue working to make Million Monster Militia the best game it can be, and we appreciate your continued support and feedback. Stay tuned for more updates, and as always, fight the demons with everything you’ve got!

Yours,
The Million Monster Militia Team
Slender: The Arrival - Laura
It’s been ten… long… years…

We are thrilled to announce that Slender: The Arrival, the spine-chilling horror game that has captivated millions of players, is about to become even more terrifyingly immersive. Brace yourselves for a huge update coming this October as we introduce a complete visual overhaul utilizing the latest and greatest technologies and Unreal Engine 5.2.



Every shadow, every material, every model and every hair-raising encounter with the mysterious Slender Man will be rendered in stunning detail. This new update not only enhances the graphics but also elevates the overall gameplay experience.

Mark your calendars because this October, Slender Man is back.



Take a look at some before and after screenshots here

Oh, and one more thing…

Announcing S: The Lost Chapters - our next horror experience.



Prepare for a brand-new type of horror. Delve deeper into the depths of infamous stories once told and unearth the terrible secrets left behind. Brace yourself for an immersive journey that is equal parts horrifying and breathtaking. An experience that is both familiar, yet different…

Forever hunting…
Forever stalking…
Forever watching…
They are here…




You can now wishlist S: The Lost Chapters on Steam
Click the link above to visit the Steam page.
World of Warships - YabbaCoe_WG

IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics won’t necessarily be relevant after the update is released.
Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.

How do I access the Public test?


[url]
Click here to join the Public Test!
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Lüshun in the Dockyard
The construction of  X Lüshun is commencing at the Tan Yun Dockyard.

The process comprises 35 shipbuilding phases, 30 of which can be progressed through by completing Dockyard combat mission groups. You can also progress through shipbuilding phases by spending 1,950 Doubloons per phase and purchasing Starter Packs: 10 shipbuilding phases in exchange for 11,000 Doubloons and 5 shipbuilding phases in exchange for 7,000 Doubloons.

The Dockyard combat missions can be completed during a period that spans Update 12.7; Update 12.8; and the first 3 weeks of Update 12.9. The Dockyard will remain in your Port until the release of Update 12.10.

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Concealed Maneuvers
Update 12.7 features the second stage of the Concealed Maneuvers temporary battle type. We're continuing to test new mechanics for aircraft carriers—specifically, the Air-Dropped Minefield and Smoke Curtain Generator consumables. Battles will utilize a 9 vs. 9 format with Tier IX–X ships.

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For the new iteration, we're adding aircraft carriers  X Essex and  X Taihō. Essex's bombers will be able to call in a special airstrike to deploy an Air-Dropped Minefield, while Taihō's attack aircraft will be able to deploy smoke screens. We've discussed these mechanics in greater detail here.

Unlike the first iteration of Concealed Maneuvers, this iteration allows you to take submarines into battle. They can interact with minefields. Each mine will have a mooring cable attached to it. If a submarine contacts the cable, the mine will detonate and damage the submarine. The closer the mine is to the submarine, the more damage it will inflict and the higher the chances of dealing critical damage will be.

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Visual and Audio Enhancements
We've made significant changes to the audio and visual components of the game.

Visuals
In Update 12.7, high-detail textures are being added to the New York Port, as well as the New Dawn, Polar, and Islands maps. The islands on these maps will receive updated collision models. The models fully match the contours of the islands in the game, and ships will be less likely to get stuck near the islands.

New York
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New Dawn
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Polar
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Islands
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Maps with high-detail textures will feature more birds and fish; players can even come across sharks there. We've also introduced dolphins that will occasionally follow ships when there's no active combat.

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We've updated the visual effects of water splashing on ship bows; we've added animations of sea foam sweeping across ships and drops falling from the hull and floating away in the wind; we've made sun rays look more realistic underwater and added animations for air bubbles.

We've improved the effects for shells, bombs, and rockets hitting ships and islands, as well as the effects of overpenetration, ricochets, and citadel hits.

We've animated the unfolding of antennas and funnels on a number of aircraft carriers, as well as the rotation of funnels on a few French battleships. These changes will apply only to ships that have these features incorporated into their designs. For the list of ships, please refer to our Development Blog. We've also animated the rotation of secondary gun mounts that players will be able to see during calm moments on the battlefield.

The game visuals will look better at low graphics quality settings. They will be practically the same as the visuals at high graphics quality settings as of 2021. We've also slightly improved the game performance at the lowest quality graphics settings.

Audio
We've updated sound effects of guns firing, shells hitting ships and water, overpenetration, ricochets, and waves dashing against ship bows. The sounds of battles occurring far from players will become clearly distinguishable and accurately simulate sounds traveling over long distances.

The quality of all sound effects and their interactions will be improved. The sound picture will adapt to the battle conditions, prioritizing sounds of greater significance and bringing them to the foreground.

Other Changes and Improvements
Distinctive Insignia Changes
A Distinctive Insignia tab will be added. This is where you can create your personal insignia by combining different available elements—the symbol, shape, border color, background color, and texture. You'll also be able to generate a random patch from the available elements; moreover, the rendering technology will be improved—patches, including existing ones, will look more realistic.

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Trade-In
During the first 2 weeks of Update 12.7, a special tab will be added to the Armory. There, players can decommission certain Tier V–X Premium and special ships, including rare ones. By doing so, they will receive significant discounts on a number of other ships obtainable for Doubloons. Rare ships that are hard or impossible to obtain can be traded for greater discounts.

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We'll share all details about this trade-in opportunity in the future. Right now, you can try out this feature on the Public Test server!

Other Changes
We're implementing an upgrade recommendation system that will cover all ships. Just like Commander skills, the recommended upgrades will now be marked with a special icon. Players will be able to buy all the recommended upgrades and mount them in vacant slots at once with the help of a special button.

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We've reworked the battle type selection screen. The upper section of the screen will display the permanently available battle types, and the lower section will display the temporary and seasonal types. We've updated the existing descriptions of battle types and added some new descriptions. You can open them by pressing the "i" button. We've added tooltips that pop up on hovering over the battle type icon. They contain information about ship restrictions and the time remaining until the end of particular battle types, Sprints, or Prime Times.

We've implemented a new approach to how Premium and special ship features are displayed in the Equipment tab.

We've also fixed the animation of torpedoes exiting torpedo launchers; this change won't affect the gameplay.
Arcadian Atlas - Tupelo Honey
Arcadian Atlas is now live and available to download! And to celebrate we've got a brand new launch trailer to show off!


Soundtrack Preorder - If you haven't heard some of the tracks from Moritz's fantastic OST, find those over at Bandcamp where you can also preorder the digital album!

See a Bug, Report a Bug - it happens, sometimes a bug crawls out of the woodworks and hits you by surprise! Help us track them down and squash them alongside our post-launch support by filling out the linked bug report!

But otherwise, WHAT ARE YOU STILL DOING HERE?! Go play! Or pretend like you're working so you can go play!

~Arcadian Atlas Team
Jul 27, 2023
Bosorka - bosorka
Hello everyone! We are excited to present to you a new major update! We have added a local co-op mode with split-screen, so now you can enjoy playing together with your friends on the couch! The game supports up to 4 players simultaneously. Additionally, with the help of Steam Remote, you can even play online! We are continuously working on further enhancing this mode and would greatly appreciate any feedback and suggestions from you!



In this update, we have made changes to the Motanka rune, now the more of these runes you accumulate, the more defensive bubbles you'll get.



We have also added a new rune that allows you to heal companions.



And we added lore for creatures in the bestiary and for some locations! We hope you like it.

Furthermore, we have fixed numerous major and minor bugs that you reported, while possibly adding a few new ones ;)
Thank you for your support and we hope you enjoy the new features and improvements. Happy gaming!
The Karters 2: Turbo Charged - SBoczek
We are excited to announce the Prologue is Live and you can play it NOW to get a taste of what's coming in the upcoming Full Release later this year 🏁

What's in the Prologue?
🚗 3 Race Tracks (one NEW!) & 1 Arena
🚗 20 Challenges to beat
🚗 4 Characters and 16 skins
🚗 Split-Screen & Async Duels
🚗 Leaderboards


https://store.steampowered.com/app/2506950/The_Karters_2_Turbo_Charged__Prologue/

We wish you tons of fun! ❤️

The Karters 2: Turbo Charged - Prologue - SBoczek
We are excited to announce the Prologue is Live and you can play it NOW to get a taste of what's coming in the upcoming Full Release later this year 🏁

The game is still in active development :) There might be some bugs or issues, but feel free to report them via Discord or Steam Discussions!

If you like the game, don't hesitate to leave a review and Wishlist Full Game :)

What's in the Prologue?
🚗 3 Race Tracks (one NEW!) & 1 Arena
🚗 20 Challenges to beat
🚗 4 Characters and 16 skins
🚗 Split-Screen & Async Duels
🚗 Leaderboards

We wish you tons of fun! ❤️


Wishlist Full Version here :
https://store.steampowered.com/app/2269950/The_Karters_2_Turbo_Charged/

Prologue will be available until the full release later this year
Jul 27, 2023
BOOK OF HOURS - Arabella Dusk
"The Hours are not all-knowing. Perhaps in truth we should not call them gods..."

What secrets lurk in old grimoires? What histories lie beneath Hush House? What's true about the invisible world, and what legacy will you forge with your hard-won numina? It's finally time to share BOOK OF HOURS' launch trailer, the first step across the threshold for all Librarians. Hopefully this gives everyone an appealing taste of the game, from hardcore Cultist Simulator fans (here's looking at you, Apostle Entheates) to people who've never heard of the Secret Histories. Watch below, share it around and let us know what you think! 🤫


So shiny! Much heart-feels! Wow!

Now, onto development. Our beta period is now officially over, so a serious thank you to everyone who participated in any of them over the last few months. Your feedback has been incredibly helpful, and AK's full-time job at the moment is tweaking the game based on what we're hearing from players. He only implements a few suggestions - as with all Kennedy games, BOOK OF HOURS is highly distinctive and therefore divisive - but he really does read and think about every email we receive. AK + Feedback in the 'Consider' verb = Better Game + Need of Gin...?



As a result of everyone's hard work, I've finally been able to take some shiny new screenshots (check 'em out on the Steam page if you haven't seen them yet), and have been feverishly finishing off all remaining Aspects, Elements and Things, with some help from veteran element artists Clockwork Cuckoo.



Most importantly, we now have proper states for all pets. Like the Wild, Tame and HONGRY cat below:



AK, meanwhile, has been working flat out on polishing the game post-beta. This mostly means bringing the last 20% of Hush House to life (that's right: the caves under the House remain unexplored until launch), zillions of technical bugs like 'this runs at 3FPS on my potato', 'this runs at 10FPS on my laptop' and 'are you trolling us with the phonograph, where the hell is it'. Having finally had the time to play the game myself, oh my Hours am I sorry I didn't put in more wall art / comfort / thing slots for you all to put things down! I love the idea in theory of picking up a snake and then never, ever being able to put it down, but in reality it's less fun. So... I'm working on that! But let me hand over to AK for one moment...

★★★

In Sheri S. Tepper's Sideshow, there's a recurring children's story that has always stayed with me. I re-read it today, and it sounds oddly relevant in some expected and unexpected ways.

"And so, sustained by this ambition, he went higher and higher yet, gray stone and gray cliff and gray rain falling, year after year, until he came at last to the place the swallows danced in the air above the bottomless void..."

Back in 2021, Lottie and I described BOOK OF HOURS as a game of 'peace, melancholy, satisfaction and curiosity'. If you've followed our work, you'll know that we're theme-first; you might also know that I have a thing about there always being an core, understated theme that the others orbit like an invisible sun. In BOOK OF HOURS, this understated theme is loneliness.

"When they saw him, they stopped dancing to perch beside him on the stone, and when he saw them there, silver and black, beautiful as a night lit with stars, he was possessed once again by a great longing, and he told them of his desire for wings. “‘Perhaps you may have wings, but you must give up your shell,’ they cried..."

One of the things they tell you in children's books is that if you're a loner, but gifted, or virtuous, or interesting, you will have a happy ending. This much is often true. But many children's books end with the loner getting a medal, or a big parade, or a special hat, while everyone cheers. This is not, in my experience, how it generally works.

"And even as they told him he might have wings, he seemed to hear in their voices some of the carelessness he had heard in the voice of the owl and the bat and the bullfrog, who had told him where to go without telling him the dangers of the way. He heard them rightly, for the winged gods have a divine indifference toward those who seek flight. They will not entice and they will not promise and they will not make the way easy, for those who wish to soar must do so out of their heart’s desire and their mind’s consent and not for any other reason..."

The Librarian of Hush House has left the world behind. Visitors will pass like seasons into their life and out of it, and the Librarian may never see them again, let alone know the end of their stories. The Librarian will live, die, and leave something for whoever might come after. This is of course what all of us do, all our lives. Much is taken, but much abides.

"And the turtle struggled with himself, wanting wings but not wanting wings, for if he had wings, they told him, he would no longer be interested in going back to the pond to tell the creatures there of his journey—that comfortable telling, the anticipation of which had been, perhaps, more important to him than the wings themselves. So, he struggled, wanting and not wanting …"

I don't think anyone will enjoy BOOK OF HOURS if they have never been lonely. I hope that people who've never been lonely will still like the game. But, honestly, I don't know if there's anyone in the world like that.

★★★

.........I always come across as a bit of a cheesepuff (light; dusted; non-profound) after I let AK write anything, so I shall epilogue succinctly. We've a bunch of stuff coming between now and actual release, including streamer access, social countdowns, a launch-day AMA on r/Games and a gameplay-focused final video. It should all be terribly exciting and I will be appealing to YOU good souls to help us, if you like, make BOOK OF HOURS' release as big as a game about being left alone to read quietly in a library can possibly be. Thank you for sticking with us so far - you must now enjoy launch on our behalf while we run around with our hair on fire saying terribly British things like 'ah, I am a-pother' and 'halp'. Stay tuned.

And for our final 'dog on a skateboard' story, I leave you with news that everybody's favourite Weary Detective from Cultist Simulator has been working hard, working out and has duly received a much-deserved promotion. Good job, Douglas! That means you get a cooler hat. ♥

"Detective-Illuminate of the Suppression Bureau. A stoic, but weary, fellow. His dearest wish is to move to Chingford and grow roses. But the buggers won't let him retire."

MergeCrafter - Havi
Hey everyone!

Your Settler's Camp has to be minimum of Level 4 in order to participate in the Events



Merge-A-Thon
How does Merge-A-Thon work?

Perform any kind of Merge to earn Merge Medals. The higher the merge, the more medals you earn.
  • 3 Merge: 3 Medals
  • 5 Merge: 5 Medals
  • 10 Merge: 10 Medals
  • ...


Event Rewards
What rewards can I earn by playing this event?

This Event contains a bunch of rewards that you can earn. From Trinkets, Event Land Blocks, and much more! Upon earning Event Blocks, you can consume them to unlock even more rewards on the Event Land!


Event Tracks
There are two tracks available for this event. The Free track and the Boosted track. The Boosted track can be unlocked by using Runic.



Merge-A-Thon Trinket
After completing all 10 tiers, you will unlock a very unique Seasonal Trinket. Those can be equipped on your tools to increase power and transform your tool into unique appearances.




Community
Thank you for playing MergeCrafter!

We take our feedback and suggestions from our community very seriously and we, Fiveamp, want to make MergeCrafter the best game possible 😊

Please join our welcoming Discord Community server and share all of your feedback and suggestions!

Discord: https://discord.gg/RUtXetU
Twitter: https://twitter.com/MergeCrafter
Instagram: https://www.instagram.com/mergecrafter
Facebook: https://www.facebook.com/mergecrafter
JellyCar Worlds - walaber
New in this version:

Classic levels (restored level from JellyCar 1) added.

Level Editor improvements:
  • Falling custom objects are now possible.
  • Conveyor belts added.
  • Laser detectors added.
  • Checkpoints added.
...