Jul 26, 2023
The Moonflower (Alpha) - Nocc
We sent out a quick update to fix some issues, here's the list:

BugFix
  • Fixed Mooneys not being saved at the end of the game
  • Some ghosts were not spawning.
Jul 26, 2023
Super Raft Boat Together - Banana Cloud
v1.0.0.4

Bugs
  • Unkillable enemies fixed
  • Stuck in chest bug fixed
  • Chauncy when shocked no longer has stunned frame if submerged or doing chomp
  • Kraken death should no longer have multiple explosion effects when playing with multiple players
  • Status effects should clear when dying
  • Bullet optimization
  • Other small improvements/fixes
Balance
  • Enemy loop speed buff decreased slightly
  • Added lifesteal cooldown for Plastic Fangs
  • YV Blessing shoot rate reduction increased
  • Max player movement speed added
Lachesis or Atropos - Quilliano
Hello everyone! It's been a week since we released Lachesis or Atropos, a horror mystery visual novel.

Thanks to your support, we've reached over 5k+ copies redeemed on Steam!

From the developer 4noki, here's a special artwork for the occasion. Feel free to use it as a wallpaper!



AngelStrike - HomeLight Games
Hey everyone!

We've gone ahead and tried to make things a bit more clear.
-Checkpoints are now labeled as a "CHECKPOINT"
-Work prisoners have been labeled "REBEL."

We've also added arrows for "Pickup and Return" missions to help direct the player to where they need to go.

Lastly, in the upgrade menus, we've added a glow to the down arrow to show that there are more upgrades/badges to explore.

We hope this helps make the game a bit more clear and more enjoyable to play!

We also fixed a bug that was caused by the previous update, which would not let the player continue on transport missions.

Have a great day everyone!
Jul 26, 2023
VR Drums Ultimate Streamer - platform
The configuration menu can now be accessed while your VR headset is on. Use your VR laser to select the configuration menu and pull the trigger to select.
Jul 26, 2023
The Land of Shadows : Asylum - IGaming Studio
We are preparing the first test build.
During this period, the team is at work for a first optimization.

Pass this phase, a beta will be set up.
And a playtest....😊
Community Announcements - 阿阮
各位仙家弟子:  

《古剑奇谭网络版 海外版》将于2023年7月27日5:30进行例行停机维护。

“长携手”大区全服预计10:00开启。

在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次例行维护,更新内容如下:



☆任务调整

修复跳过剑主奇谭第十章【幻身渡劫】任务时角色状态异常的问题。



☆秘境更新

秘境【忘忧谷之战·角蛇村】

秘境【忘忧谷之战·角蛇村】的【豪侠】难度,将于2023年7月30日中午12时开启。



秘境首领-【寄身相·曲青戈】

相柳之祸平息后,神一道天与天玄教就如何处置寄身相、和天玄总坛中的上古遗物七曜古镜屡有争执。直至五
年前,两教终于在忘忧谷爆发大战,彻底决裂。你在各方知情人的引导下,逐渐了解那惊心动魄的一战……

请各位仙家弟子互相转告,合理安排游戏时间,提前做好下线准备,维护期间给您带来的不便,敬请谅解。

祝大家游戏愉快!



《古剑奇谭网络版 海外版》项目组

2023年7月26日
Kingdom Incremental - royalgoosestudios
Firstly, thank you, everyone that submitted feedback. It has been really helpful to hear what you all think. I've compiled it all together and have addressed a vast majority of bugs and feature requests.

Here is what I've addressed so far:

Fixed Building Upgrade Multiselect is giving wrong costs - Bug
Added new Music - Content
Production increase random events - Feature
Moved dialog sprites to be in line with textbox - Improvement
Dumb events now waste more time - Improvement
Gem Goblin random event - Feature Content
Fixed middle and right click clicking resource tiles - Bug
Fixed issue where doubling prestige was free - Bug
Added close game button - Improvement
Stopped auto switching to improve tab - Improvement
Removed shine effect from epic tab - Improvement
Reduced the money given by letters in most cases - Improvement
Changed movement to middle click and WASD - Improvement
Full-screen dialog text advance - Improvement
Slowed down messages - Improvement
Added description to road build button - Improvement
Fixed camera going out of bounds - Bug
Fixed Improve tab not scrolling to end of content - Bug
Fixed blurry dragon death sprite - Bug
Fixed issue when you delete everything and have 0 wheat, makes the game unplayable - Bug
Windowed mode - Feature
Premium Upgrade to increase the number of letters - Feature
Dragons now stop at barracks - Feature

Rocket Cave Adventure - Riposte
Hey everyone,

Rocket Cave is back! I know it's been a while, about a year (or two) or so since the last update... Life stuff happened as well as going back to other projects like my first Steam game, Definitely Sneaky But Not Sneaky, to finally put it in a place I'm happy with leaving it (for now). So I'm trying to get back into Rocket Cave, and with that comes unfinished work from years ago. What I am doing is this: Pushing out all the changes I made years ago as well as some new changes from recent. This is so I can have a fresh slate to work on, as it's hard to pick up after all this time. Fret not for there are a lot of changes still! Expect more!

Features:
  • New meta shop progression: Instead of sending gold back between levels, there is a new currency called 'Mana' that you collect separately. It's dropped by bosses, and chests, and has a <1% chance to drop from everything
  • Added object: Mana => Pick this up for +1 mana sent back to The Pit. Catch it before it floats away!
  • XP is now an object that is dropped by enemies and floats automatically to you. It is (mostly) visual. (There are some weird interactions such as with bombs and mines to iron out...)
  • Added the ability to load a level with a level seed (levels will be mostly identical, enemy and object placements may be slightly off, this is WIP)
  • Added daily seed option
  • Add player skill: [Tractor Beam] => This is a major skill added! Buy this at the meta shop and enter every run with it. Pick up, manipulate, and shoot objects. Throw or catch rocks! Throw mines! Crush your enemies
  • Add active skill: [Gold Bag] => Like the XP potion, but for gold!
  • Add active skill: [Fire Extinguisher] => Temporarily disable gravity
  • Added hazard: Ball and chain => A spiked ball that swings in a circle. Hide in the rope o and destroy the joint to break it. Find these in the hollows and beyond!
  • Added hazard: Rotating blades => Ball and chain's bigger brother. I'd recommend steering clear altogether! Find these in the final area!
  • Added object: Fireball => Dropped by some objects, disappears in a few seconds. Does damage on contact!
  • Added entity: Fire elemental => Similar to the ice elemental in the Ice area, but drops fireballs periodically
  • Added entity: Fire slime => Similar to the slime in the hollows, but drops fireballs... periodically
  • Added entity: Lizard => Find this enemy on walls and ceiling. Avoid its tongue or take some damage! Spawns in the ice area. (Needs a model...)
  • Added entity: Worm => Small animal that lives in the caves
  • Added entity: Firefly => Small animal that flies around the hollows
  • Added object: Giant gold ore => Like gold ore, but giant! You can hit it 3 times
  • Added object: Stump => It's a small tree stump. In the hollows
  • Added meta purchase: Shops have +1 item for sale
Bugs fixed:
  • Giant spider boss was not damaged by explosions sometimes
  • Giant spider boss could not be targetted by [Auto Turret] sometimes
  • Camera would break if exiting the game at a boss fight
  • No music if restarting the run from the shop
  • [Stabilizer] skill would persist between floors
  • 'Exit to Desktop' did not work (lol)
  • [Heavy spiked mace] (2x reflect damage) did not reflect 2 damage
Balance changes:
  • Wooden objects that are destroyed by fire will drop a fireball. This allows fire to spread!
  • Spider boss: after spawning a certain amount of spiders, "brown" spiders will spawn instead of the normal "red" ones. The brown ones do not drop XP. This is so you can't farm the spider boss infinitely!
  • Skull boss: Damage reflecting skills now hurt the boss if you get hurt by one of his outer skulls
  • Slime boss: Now has weak points to shoot. Missing the weak points will bounce back your attacks!
  • Added some air vents into the first boss room to begin to balance other vehicles (helicopter......)
  • Lanterns no longer do direct damage but drop fireballs when broken
  • Broken robots now explode on death after a countdown. This is good right? Wait...
  • Falling rocks now wiggle slightly when they are still on the ceiling to be slightly more obvious
  • Gold drop from lantern slightly increased
  • The skill tree is slightly bigger
Small additions/changes:
  • Current version displays in main menu and pause screen
  • Unlocked active skills controls' can now be remapped in the skill tree
  • Active skills now show their current button mapping in the skill tree
  • Made the tutorial SLIGHTLY less annoying
  • Added blood particle system to applicable monsters
  • Added smoke particles to lanterns
  • Tutorial popup reworded slightly
  • Dice makes a different noise when being collected
  • Sound now mutes if the game is not focused
  • Loadout menu looks (slightly) nicer
  • The shopkeepers now have a model! (Too small to see currently :))
  • Shop skills are generally more expensive
  • Shop skills are more expensive if they are rare
  • Added some new hints to the game about the level areas

Like always, please visit the Community Hub to give any feedback or give ideas/changes! There's also a bunch of social links I'll drop, most notably the Discord if you are truly interested in connecting with me! Finally, I try to play and upload a run of the game with webcam and commentary once or twice a week; check those out too!

Reddit: https://www.reddit.com/r/boxedworksGames
Discord: https://discord.gg/7bCH7a5SYT

Latest Let's Dev: https://www.youtube.com/watch?v=cOJKV8tO_Tc
Until next time!

Thomas
boxedworks
Where I Belong - Hurrycat Studios

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Thank you for your incredible support and enthusiasm. We can't wait to see you there!

Cheers,
Nooarth - Alperen Torun
Hurrycat Studios
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