The configuration menu can now be accessed while your VR headset is on. Use your VR laser to select the configuration menu and pull the trigger to select.
Firstly, thank you, everyone that submitted feedback. It has been really helpful to hear what you all think. I've compiled it all together and have addressed a vast majority of bugs and feature requests.
Here is what I've addressed so far:
Fixed Building Upgrade Multiselect is giving wrong costs - Bug Added new Music - Content Production increase random events - Feature Moved dialog sprites to be in line with textbox - Improvement Dumb events now waste more time - Improvement Gem Goblin random event - Feature Content Fixed middle and right click clicking resource tiles - Bug Fixed issue where doubling prestige was free - Bug Added close game button - Improvement Stopped auto switching to improve tab - Improvement Removed shine effect from epic tab - Improvement Reduced the money given by letters in most cases - Improvement Changed movement to middle click and WASD - Improvement Full-screen dialog text advance - Improvement Slowed down messages - Improvement Added description to road build button - Improvement Fixed camera going out of bounds - Bug Fixed Improve tab not scrolling to end of content - Bug Fixed blurry dragon death sprite - Bug Fixed issue when you delete everything and have 0 wheat, makes the game unplayable - Bug Windowed mode - Feature Premium Upgrade to increase the number of letters - Feature Dragons now stop at barracks - Feature
Rocket Cave is back! I know it's been a while, about a year (or two) or so since the last update... Life stuff happened as well as going back to other projects like my first Steam game, Definitely Sneaky But Not Sneaky, to finally put it in a place I'm happy with leaving it (for now). So I'm trying to get back into Rocket Cave, and with that comes unfinished work from years ago. What I am doing is this: Pushing out all the changes I made years ago as well as some new changes from recent. This is so I can have a fresh slate to work on, as it's hard to pick up after all this time. Fret not for there are a lot of changes still! Expect more!
Features:
New meta shop progression: Instead of sending gold back between levels, there is a new currency called 'Mana' that you collect separately. It's dropped by bosses, and chests, and has a <1% chance to drop from everything
Added object: Mana => Pick this up for +1 mana sent back to The Pit. Catch it before it floats away!
XP is now an object that is dropped by enemies and floats automatically to you. It is (mostly) visual. (There are some weird interactions such as with bombs and mines to iron out...)
Added the ability to load a level with a level seed (levels will be mostly identical, enemy and object placements may be slightly off, this is WIP)
Added daily seed option
Add player skill: [Tractor Beam] => This is a major skill added! Buy this at the meta shop and enter every run with it. Pick up, manipulate, and shoot objects. Throw or catch rocks! Throw mines! Crush your enemies
Add active skill: [Gold Bag] => Like the XP potion, but for gold!
Add active skill: [Fire Extinguisher] => Temporarily disable gravity
Added hazard: Ball and chain => A spiked ball that swings in a circle. Hide in the rope o and destroy the joint to break it. Find these in the hollows and beyond!
Added hazard: Rotating blades => Ball and chain's bigger brother. I'd recommend steering clear altogether! Find these in the final area!
Added object: Fireball => Dropped by some objects, disappears in a few seconds. Does damage on contact!
Added entity: Fire elemental => Similar to the ice elemental in the Ice area, but drops fireballs periodically
Added entity: Fire slime => Similar to the slime in the hollows, but drops fireballs... periodically
Added entity: Lizard => Find this enemy on walls and ceiling. Avoid its tongue or take some damage! Spawns in the ice area. (Needs a model...)
Added entity: Worm => Small animal that lives in the caves
Added entity: Firefly => Small animal that flies around the hollows
Added object: Giant gold ore => Like gold ore, but giant! You can hit it 3 times
Added object: Stump => It's a small tree stump. In the hollows
Added meta purchase: Shops have +1 item for sale
Bugs fixed:
Giant spider boss was not damaged by explosions sometimes
Giant spider boss could not be targetted by [Auto Turret] sometimes
Camera would break if exiting the game at a boss fight
No music if restarting the run from the shop
[Stabilizer] skill would persist between floors
'Exit to Desktop' did not work (lol)
[Heavy spiked mace] (2x reflect damage) did not reflect 2 damage
Balance changes:
Wooden objects that are destroyed by fire will drop a fireball. This allows fire to spread!
Spider boss: after spawning a certain amount of spiders, "brown" spiders will spawn instead of the normal "red" ones. The brown ones do not drop XP. This is so you can't farm the spider boss infinitely!
Skull boss: Damage reflecting skills now hurt the boss if you get hurt by one of his outer skulls
Slime boss: Now has weak points to shoot. Missing the weak points will bounce back your attacks!
Added some air vents into the first boss room to begin to balance other vehicles (helicopter......)
Lanterns no longer do direct damage but drop fireballs when broken
Broken robots now explode on death after a countdown. This is good right? Wait...
Falling rocks now wiggle slightly when they are still on the ceiling to be slightly more obvious
Gold drop from lantern slightly increased
The skill tree is slightly bigger
Small additions/changes:
Current version displays in main menu and pause screen
Unlocked active skills controls' can now be remapped in the skill tree
Active skills now show their current button mapping in the skill tree
Made the tutorial SLIGHTLY less annoying
Added blood particle system to applicable monsters
Added smoke particles to lanterns
Tutorial popup reworded slightly
Dice makes a different noise when being collected
Sound now mutes if the game is not focused
Loadout menu looks (slightly) nicer
The shopkeepers now have a model! (Too small to see currently :))
Shop skills are generally more expensive
Shop skills are more expensive if they are rare
Added some new hints to the game about the level areas
Like always, please visit the Community Hub to give any feedback or give ideas/changes! There's also a bunch of social links I'll drop, most notably the Discord if you are truly interested in connecting with me! Finally, I try to play and upload a run of the game with webcam and commentary once or twice a week; check those out too!
Come join our friendly Reddit community! It's the perfect place to:
🗣️ Share your thoughts and ideas with fellow gamers. 🎁 Enjoy exclusive sneak peeks and behind-the-scenes content. 🎮 Get gameplay tips and tricks for mastering the game. 📅 Take part in fun events and giveaways!
🔗 How to Join:
Head to Reddit Link. Click "Join" to become part of the adventure. Let's make "Where I Belong" an unforgettable experience together!
Thank you for your incredible support and enthusiasm. We can't wait to see you there!