Action Agents - TJZetsu
Agents! πŸŒ†

Mega City Police will be released really soon, and we want to overview the whole music that you can find and listen to in the game.

We're so excited to have such extraordinary artists like Droid Bishop, Timecop1983, sublunar, Nightcrawler, Occams Laser, Midsummer Ex, and Pixelrebel.

🎡 Get ready to groove to the captivating tunes of our fantastic artists 🎡




  • To Love a Synthwaver
  • Galaxy Unknown (Redux)
  • Into the Darkness - Light Years
  • Near Dark - The Algorithm
  • Days of the Running Man
  • When Androids Dream
  • Breakdown
  • Coming Alive





  • After Glow
  • Cruise
  • Escaping the Void
  • Journeys
  • L.A. Nights
  • Moments in Time
  • Nightfall
  • On the Run
  • Secrets





  • Awake
  • Home
  • Voyage
  • Waves





  • Crisis
  • Multitasker
  • Nemesis
  • Partners in Pain





  • Deficient Justice
  • Illumination
  • Left Behind
  • Quarantine
  • Temperance
  • Terrace of the Envious
  • The Late Repentant
  • Warriors of the Faith





  • Dystopia
  • Electric City
  • Future Perfect
  • Lockjaw

Album out Now πŸ˜‰






  • Always 1985
  • Missing You


About Mega City Police

Retrowave Skill-Based Action Roguelike about tough cops fighting crime and keeping peace the old-fashioned way. Choose your cop and dive into hardcore action against enemies and bosses using a huge arsenal and special abilities that will define your play style.
The law will make crime bleed.

https://store.steampowered.com/app/2259210/Mega_City_Police/

Stay in touch and join our fearless force here!

β–Ί Twitter
β–Ί Discord
β–Ί TikTok
β–Ί Instagram
Jul 26, 2023
A Walk With Yiayia - Trent
Fixed a game-breaking bug that caused progress to be stuck and prevented the player from finishing the story.

Thanks to Sam Sempere for playtesting to help me fix this!
Yao-Guai Hunter - 雀之ζ³ͺ
The workshop has been launched!

Note: You have to add BepInEx and Next Frame before you can play other mods, you can find them on the first page of the Creative Workshop screen



fix bugs
Changed Azi's card Charm , now each Charm counts armor value separately.
Fixed the issue where the time did not show the number of hours in the 降妖什 mode.
Jul 26, 2023
Pact of the Ancients - 3D Bara Survivors - bebelamviana
Hello everyone.

Today we've come to talk a bit more about Pact of the Ancients' gameplay mechanics, which you'll get a closer look during the livestream we'll be hosting here on Steam on August 1st. Especially for those who haven't had any contact with the game yet, we invite you to play the demo available on game's page!

We can start by saying that each character has an initial active skill that sets them apart in terms of gameplay, especially during the first few minutes of the game. This mechanic creates diversity and introduces distinct playstyles, as each initial skill offers unique advantages and limitations. You'll be able to play with all the characters as you unlock them and experience different ways of playing.







There will be more than 10 different options of active abilities that can be upgraded, in addition to the initial active skill. Each ability can be upgraded up to level 10 as you collect XP gems. Choose wisely, as you can equip up to 4 of them per playthrough!
Additionally, there will be general attributes that can be individually upgraded later on, such as intelligence, lethality, speed, strength, and much more.



As you advance in the game, the monster hordes grow denser and more resilient, leading to progressively intense challenges.



The player itself has no maximum level. In other words, survive as long as you can, and you'll become increasingly stronger!

Moreover, you'll be able to collect achievements as you progress through your runs.



One more glimpse of the game's visuals.



We hope this summary has sparked your interest to see it all up close in our livestream on August 1st! Add Pact to your steam wishlist and join us on our Discord channel to stay tuned on everything.

https://store.steampowered.com/app/1820480/Pact_of_the_Ancients__3D_Bara_Survivors/


Isles of Yore - MaverickMatryoshka
0.9.0 is now out, bringing you sarcosuchus, new biomes, and temperature gameplay!

Sarcosuchus
Sarcosuchus has been added as a playable, the game's first venture into semi-aquatics! Movement is work in progress, feedback welcome. One point of concern is still the IK which screws up a bit at certain angles.

Temperature gameplay
The game now has temperatures in the world that are important to keep in mind. Some pointers:

* The status menu shows body temperature and environmental temperature.
* Simulation ticks ambient air and water temperatures independently, with the water retaining and losing heat more slowly.
* Weather and time of day influence the temperature as well.
* Find hotspots to warm up! The swamp is heated, as well as the lagoon around the volcano. VFX to properly show the water is hot isn't in yet, but on the todo list.
* Shade provides cooler spots.
* Getting close to other animals adds some heat (simple addition of 2 degrees per neighbour currently).
* Dense foliage also provides cover during cold weather.
* Endotherms are able to stay warm by burning food, whereas ectotherms like Sarcosuchus need to shift around their environment more. Endotherms generally don't need to worry about their body heat during most circumstances, except when the temperature drops hard (such as during a snowstorm, or a winter night).
* Your movement speed will decrease if you're hypothermic.

The system is designed to be forgiving enough not to be bothersome, but still something to keep in mind as you play in order to add some extra depth to the gameplay. Feedback welcome.

One thing to watch out for is that we haven't added enough helpful hints on the UI so you know what actually influences the temperature easily, we still want to add this.

Full changelog:

Features:
* Temperature gameplay has been added! See above for details.
* New ambient ai, snapping turtles have arrived.

Map:
* New biome! A salt marsh has been added to the beach, and the rainforest beach area has been reworked. The salt marsh has fish as feeding opportunities.
* Iterated on volcano with hot lagoon, hotspring, and extra areas of land with a geyser (non-drinkable, will be made toxic in a future patch). This latter area is still very much so a work in progress.

Seasons:
* Each season now lasts 3 days (listed on the F7 debug screen at the moment), cycling through the year faster than before. This allows us to make seasons more impactful, but also shorter and more manageable.
* Snow now remains on the map after the weather clears up, if temperature is low.

Bugfixes:
* Fixed server crash.
* Resolved an issue preventing pack invites.
* Fixed Dilo not having any oxygen timer.
* Fixed Dilo floating too high above water while swimming.
* Fixed Dilo not triggering swimming in rivers.
* Fixed various rendering bugs underwater, we want to improve the rendering further still, especially the movement of the surface water and the underwater surface, which isn't fully proper yet.
* Fixed a couple places where nest placing was erroneously prohibited.
* Fixed aim lock ("L") for Dilo.
* Further stabilisation of the new movement system, reduced rubberbanding.
* Resolved various issues with ocean surface rendering during some weather types
* Fixed water interaction

Tweaks:
* Adjusted lighting on water particles to be less bright
* Going to and from the spawn selection is now a fade-to-black transition instead of the camera blending to the spawn location. Previous implementation was too choppy, simplified for the time being.
* Small animals like trilobites and fish are now immediately picked up when killed.
* Improved hit detection of combat with ambientai.
Jul 26, 2023
Freddy's Archives: Remains Of The Past Playtest - InkRobert
Freddy's Archives: Remains Of The Past - V. 0.1,0
After 2, 3, uhm, 4 months the game has finally reached version 0.1.0! It is now a full demo version and will be available on Steam early next month! The update will be available later today, but for now:
All major changes:
- Added a new level in the FazbearBox building
- Added notes
- Complete rework of the models in the Night One level
- Reworked artificial intelligence in the NightOne level
- Redesigned menu
- Addition of multiple save slots
- Addition of customizations
- Core rendering improvements
- Adding authorization via Steam/GameJolt
- Adding achievements
- Improving Performance
- Adding Discord SDK
Small changes:
- New level loading system
- Ability to change window extension
- Added initial Modding system
- Improved character animation
- Redesigned drawing grids
- Improved lighting
- Multiple language support
- Data encryption
- NightOne level pointers
- Added subtitles
Bug fixes:
- Animatronics would walk through doors if the door was locked
- Switches could stop working during a power reset
- Character could keep walking if three keys were pressed at the same time
- A character's eyes moved out of sync with his head.
- If you turned around while closing a door, the camera position would break
- A spider could leave the light from its eyes in a vent.
- A flashlight could be left in the character's hands after the light was turned on
- During a screemer in the office, two screemers were playing at the same time
- Screamer sounds no longer overlapped with each other
- All sound effects got their own tracks
- Enemies no longer go beyond the boundaries of the game world
- More than one screecher can no longer be played at a time
- Sounds are no longer played after skipping a scene
- The game no longer crashes during scene switching
- The load on the graphics card has been reduced
- It is no longer possible to run multiple scenes at the same time
- Phantom saves are no longer created
- Full screen position will now be correctly positioned on the screen
- Lights in the NightOne level now display light correctly
- The camera interface will no longer overlap the screemer
- Lights in levels are now not as bright
- Theytolv grid is now positioned correctly
- Character can no longer move during dialogs
- Window size now works on all levels
- The game no longer tries to access player data
- The game no longer captures the player while playing
And less interesting bugs...
Primordian - Stonepunk

Previously many story elements had not been presented in the world in the form of cinematics, NPC's and so on. A large amount of additions are now being made to add to your adventure through the world, in the form of new levels and NPC characters added in existing levels.
Victim - Error_Esc
-Improved the four Fast Travel Port transfers, including:
-Added Cutscenes
-Added backgrounds to accompany the Cutscenes
-Changed the backtrack area transfer from automatic to a manual button press
-Added arrow prompt yo indicate button press

-Changed layer position for the Blink Portal

-Made some minor aesthetic changes to the final room of each of the five block puzzle temples
Holy Catch The Star Night Story - BluePlanetGames
Exciting and important news about Holy Catch!
After months of not giving an update, we have decided to give the game a different twist.

The game will get a stronger storyline and gameplay will also be completely changed. 2D like the images and the video would be completely overturned to 3D Platform.

As mentioned earlier, the game would be released at the end of this year. We will do everything we can to make this happen.

We will give you more information and the first gameplay footage in the coming weeks. So keep an eye on this shop page!

Greetings BluePlanetGames

A Hero's Rest: An RPG Town Simulator - Chaya
Hey everyone!

It's time for our next big Update!

This time we're introducing a whole new System to flesh out the regular visitors coming to your Town, new Upgrades, new Furniture, and more!

Get ready to decorate and have fun!



Patch Notes version v0.560.27:

New Features:

Town Ledger

With this Patch, we are introducing a new Menu, the Town Ledger. You can access your Town's Ledger by pressing [6] or clicking the Icon next to your retired Heroes.

Within this Menu, there are multiple things you will be able to accomplish.

Visitors' Orders:
  • Visitors will now request special orders from time to time when they visit the Inn.
  • Fulfilling Visitors' Orders will increase the Visitors' satisfaction. Higher satisfaction will lead to your visitors leaving Tips when buying Items in your Town.
  • You can view all available Visitors' Orders and their current satisfaction in the Town Ledger or while crafting at the Innkeeper and the Apothecary.
  • Orders are optional and will periodically appear in your ledger. They can be a great way to boost the gold income from visitors' purchases.

Expected Visitors:
  • The Expected Visitors tab will allow you to add your own custom Heroes to appear organically in your town.
  • You can use the tabs in the menu to assign specific names to your Visitors / Heroes and have your friends and characters from your favourite games join the town as fresh adventuring Heroes.
  • Names can be removed and switched at any time.

Photo Gallery:
  • Selecting the Photo Gallery will allow you to re-visit your favourite moments in your town.
  • Whenever you take a picture with the Photo Mode H (default), it will be added to the Photo Gallery.
  • Pictures in your Photo Gallery will appear in the loading screens and when placing down Framed Paintings in your Town's Shops.
  • You can expand any picture in the Photo Gallery by clicking on them or permanently delete them by pressing the small X in the top right corner of every thumbnail.

Compendium:
  • A New Compendium Page has been dedicated to the Town Ledger.


New Furniture:

A range of new items have been added to the game:
  • You can find over a dozen new Furniture Items in all building categories including sofas, counters & shop signs.
  • A total of 6 new Shops for your visitors in the upgrades tab provide new services for your visitors.
  • A new grass patch can be used to place grass around your shops.
  • A new Category has been added to the build menu "Decorations" to improve the menu's navigation.


New Station Upgrades:

Each workstation can now be upgraded with a new set of Shops for Visitors.
  • The Innkeeper can now be upgraded with a Cartographer.
    You can restock it with Tier 2 Wood to sell Maps to your Visitors and make sure they (hopefully) never lose their way.
  • The Apothecary can now be upgraded with a Dried Herb Rack.
    You can restock it with Tier 2 Herbs to sell some dried spices for your Visitors' home cooking.
  • The Blacksmith can now be upgraded with a Potshop.
    You can restock it with Tier 2 Metal to supply your visitors' kitchens with knives, pots, pans, and more!
  • The Woodworker can now be upgraded with a Furniture Stand.
    You can restock it with Tier 2 Wood to provide your Visitors' with some basic furniture to take home.
  • The Tanner can now be upgraded with a Leather Goods Shop.
    You can restock it with Tier 2 Leather to make sure your Visitors return home with a new pair of boots and dry feet.
  • The Tailor can now be upgraded with a Clothing Shop.
    You can restock it with Tier 2 Cloth and fulfill your visitors' wishes for some new fashionable clothes to take home.


Changes:
  • The Music Button has been moved to the top left Corner Menu, and its functionality has been left unchanged.
  • A New button has been added to the Recipe Crafting Menu to open the Ledger's Visitors' Orders.
  • All Original Shop Stands had their Class Requirements reduced to 1 down from 2 to match those of the Beehive.
  • Blacksmith's Tools Shop is now an exterior shop stand.



Fixes & Improvements:
  • Fixed a Bug that happened when moving objects and the control's tooltip wouldn't show.
  • Fixed an issue causing Daily Quests limit to sometimes become minus.
  • Improved the Visuals of Effects in Various Items.
  • Cecil will now introduce the new Order System.
  • Added an Option to Disable the Lightning Flashes during Thunderstorms in the Graphic Options.



Known Issues:
  • Fruit Juice crafted before this patch, will count for Visitors' Orders requesting apples. This will not occur with Fruit juice crafted after this patch.
  • Existing versions of the game might need the Town's Ledger Hotkey to be manually assigned in the setting menu.
...