Jul 26, 2023
Crimson Tactics: The Rise of The White Banner - V0RT3X
Game Version: v0.7.2b

General Bugs
- Fixed an issue where 'Spectral Phasing' was showing incorrect value in damage preview.
- Fixed an issue where phantom sometime was not disabling their VFX upon suspended.
- Fixed an issue where suspended indicator was giving off missing reference error.
- Fixed an issue where player was able to invoke pause menu on conflict arises screen in the Random battles.
- Fixed an issue where Canyon cliff edge victory condition was not triggering.
- Fixed an issue where Move tiles failed to show up after coming back from attack selection.
- Fixed an issue where AI would get stuck if the game was paused after an AI attack.
- Fixed an issue where Arlys player data was getting overridden in woods level 9 mid-battle cutscene.
- Fixed an issue where player was unable to attack in some areas of Bloombear Woods Level 8 of Necromancy Arc.
- Fixed an issue where the camera was shaking when going to locations on the edge of the map.
- Fixed an issue where Exposition cutscene was not working in Windows 7.
- Fixed an issue where units were generating with level 0.


General Updates
- Updated recipes and cost for Accessories.
- Updated crafting costs for Head, Leg Gear and consumables.
- Save error will be more detailed if an IO Exception is thrown.
《蜀山:初章》买断版 - Inmotiongame
《蜀山:初章》买断版维护延长公告
各位道友。本次更新仍有一部分内容我们需要仔细验收,避免更新后出现问题。因此,本次维护时间需要延长2小时,预计在7月26日22:00结束维护。望各位道友周知,给各位道友带来的不便望各位道友谅解!

【维护延长补偿如下】
(绑定)铜币*168W

重楼工作室
2023年7月26日

【联系官方解决BUG】
1)进入游戏后,在游戏内点击“联系官方”按钮,输入手机号进行绑定,然后下载fanbook应用即可加入官方fanbook社群在里面直接联系我们
2)进入游戏后,点击客服系统,直接通过此聊天系统联系我们解决问题
【与道友交流修仙心得】
进入官方Q群733747412

重楼工作室
2023年7月26日
War Robots: Frontiers - Kaeden
Hey, I’m Zukata, the Creative Director of War Robots: Frontiers. I’m here to share an important update about War Robots: Frontiers Early Access and Open Beta. 

It’s been a pleasure to welcome you all to the Wild Ten and experience the exciting new universe we’ve been building together. Thanks for taking the time to play and share your feedback!

We want to deliver a great game that new and existing War Robots fans will love, but it’s clear that we first need to set our sights on making War Robots: Frontiers a more polished and complete package in the long term.

This means that War Robots: Frontiers will enter a more heavily-focused phase of development. We will not launch any major content updates in the meantime, but will instead focus on a revitalized, large-scale update for the game that will launch alongside Open Beta. We now plan to launch Open Beta on PC in 2024, with more information about the console version to follow at a later date. The game will remain fully online and playable throughout Early Access. 

You will also notice that communication will be less frequent over the coming months as we focus our efforts on developing the best possible version of War Robots: Frontiers. If you want to hear the latest news, share feedback, or if you need help, you can reach us via the official Discord or MY.GAMES Support

This additional development time will be committed to optimization, polishing, completing planned features, and improving our network infrastructure. Our focus will be on some of the following key points:
  • The Hangar: War Robots: Frontiers aims to offer the best mech builder in a multiplayer game. This will be a game where our Pilots feel at home in their Hangar as they tinker away and build their ultimate Robot. Improvements to the interface are necessary, but other changes are planned too. The goal is to make this feature exciting, intuitive, and ultimately rewarding. 
  • New Player Experience: Feedback shows us that players are not currently utilizing all systems in a match to their fullest potential, which makes for less satisfying gameplay. While we strive to create deep game systems that reward savvy Pilots, we want to ensure that new players feel comfortable as they start their journeys on the Wild Ten. For that reason, we will improve the new player experience by better introducing core mechanics through a vastly improved tutorial. 
  • Technical Polish: At the moment, various technical issues are detrimental to the War Robots: Frontiers gameplay experience. We are working to address issues that affect both visuals and audio, as well as crashes. Further optimization of all aspects of the game is naturally part of our ongoing development efforts. 
Thank you for all your fierce support, passion, and patience. We are developing War Robots: Frontiers with our incredible fanbase in mind, and we promise to deliver a worthy new installment in the War Robots series in 2024!

See you on the Wild Ten!
  • Zukata, Creative Director of War Robots: Frontiers
FAQ

When will War Robots: Frontiers launch in Open Beta on PC?

The PC version of War Robots: Frontiers will launch in Open Beta in 2024. We will announce exact dates and an updated roadmap on the website, Steam, social media, and the official newsletter when the Open Beta is closer to release. If you want to be among the first to know, join the official War Robots: Frontiers Discord!

Will War Robots: Frontiers be free-to-play in Open Beta?

Yes, War Robots: Frontiers is designed as a free-to-play experience. All players can play for free starting with Open Beta, with optional microtransactions (including Battle Passes) also available.

Is the console version of War Robots: Frontiers still planned for release?

Yes, we plan to release War Robots: Frontiers on PlayStation 4, PlayStation 5, Xbox Series X|S, and Xbox One. We will announce more details about the console version of the game at a later date.

Will servers remain open during Early Access?

War Robots: Frontiers will remain active and playable via Steam and MGLauncher for existing players and anyone who buys a Pioneer Pack. However, communications on social media channels, the official website, and Steam will be limited, and any updates and hotfixes that may be released during this time will be smaller in scale.

Can I still buy a Pioneer Pack and play in Early Access?

Yes! There will be fewer updates and communications as we work towards Open Beta. However, Pioneer Packs will remain available for purchase, the servers will remain live, and the game will remain playable.

When will the next Early Access update be released?

Minor updates and hotfixes will be released periodically, while large-scale content updates (such as Meet the Corpos and Pilots) will only be released starting with the Open Beta launch. For details about new updates and hotfixes, keep an eye on Discord.

What kind of communications can players expect in the meantime, and how can we stay informed about the development progress?

Communications on the website, Steam, and social media channels will be a little quieter before Open Beta. You can join the official War Robots: Frontiers Discord, where the Community team will be available to answer questions, provide updates, and host regular community events throughout Early Access.

Will any progress wipes be carried out during Early Access and before Open Beta starts?

Yes, at least one progress wipe is planned before the release of Open Beta so new players can enter the fray on a level playing field with veteran Robot Pilots. Any progress wipes will be announced in advance on Discord, the official website, and Steam. 

If you transfer items to War Robots: Frontiers from your web Inventory and the game undergoes a progress wipe, don’t worry: your items are safely tracked and will be available to transfer again from your Inventory.

Can I request a refund?

If you would prefer to receive a refund for your Pioneer Pack, contact Steam Support for any purchases made on Steam or MY.GAMES Support for any purchases made on the official website.
Jul 26, 2023
Madshot - SamtheMan
-Fixed issue where rite rewards would not unlock properly.
-Fixed issue where summoned minions could lose their dominated status and attack you.
-Reduced brightness of enemy "damage flash"
-Fixed issue where bullet damage could be less and 0, (new minimum is 1)
-Fixed issue where boss hp bars would remain after the encounter.

-Fixed Transmutation achievement, cap changed to 24.
Jul 26, 2023
ExoCross - max
Changes from version 0.4.1.0

  • Fixed a freeze when exiting the game
  • Improved the error messaging for matchmaking
  • Updated the time server to fix the Special Event menu
  • Add replayable Special Events with new leaderboards
Nightmare: The Lunatic - Maetdol Games
Hello! This is Maetdol Games.

We came back to the Devlog again.
We are working hard to update, so please be patient!

Nightmare: The Lunatic has been selected as Connect Pick for Busan Indie Connect Festival 2023!
You can meet us at BEXCO Exhibition Hall 1 in Busan from August 25th to August 27th for three days!

For more information about the BIC Festival 2023, you can check it out on the homepage.
https://bicfest.org


Here's a progress update.

*In progress
  • Stage 5
  • Overall Enemy Balancing - (New)
  • Additional Weapons+ - (New)
*Complete
  • Stage 4
  • Additional totems
  • Achievement applied - (In progress -> Complete)
  • Stage 3, 4 sound effects - (In progress -> Complete)
  • Stage 4 BGM - (In Progress -> Complete)
  • Traces of Nightmare Renewal - (In Progress -> Complete)
  • Additional weapons - (In progress -> Complete)
  • Overload Renewal - (Scheduled -> Complete)
  • Grant Erosion - (Scheduled -> Complete)
  • Continue - (Scheduled -> Complete)
  • Pad Vibration - (Scheduled -> Complete)
*Scheduled
  • Additional Totems+ - (New)
  • Unique and special Corruption - (New)
  • Corruption Enhancement System - (New)
  • Player Room (Encyclopedia/Statistics) - (New)
  • Nightmare Difficulty - (New)
  • Translate additional elements - (New)
  • Lunatic Difficulty - (New)
  • Additional Elite Bosses - (New)
  • Story elements - (New)
After completing the above list, it is officially released.
As long as the end is in sight, we will run hard.
We ask for your interest and support.


Here are some new updates!

1. Stage 5

The stage 5 is the City of Water and Gladiators! Currently all of normal enemies are completed and we are working on boss resources and implementation. When everything is finished, it will be updated after sound is added.

2. Additional Trace of Nightmare (Bless, Curse)

Blesses and Curses, which were only 7 each, are added! 20 blesses and 17 curses have been added. Powerful blessings and irritating curses await updates!


Next time, we will work harder so that we can meet you with update news instead of a Devlog.

Thank you!

Nightmare: The Lunatic Discord
https://discord.gg/6hw6TTyvBg
Going Medieval - SeVerin
Greetings players! The newest patch (0.15.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

For those that missed the full log of the new experimental update, you can find it here.

Before we go to regular bugs and fixes, we added something to spice up the current medieval space... You know, a bit of immersion here and there. :)

Birds
This is 100% a visual thing and has nothing to do with gameplay.
NOTE: Environmental effects need to be turned on in the graphical options for birds to be visible
  • Birds sometimes fly over the map - depending on the time of year and time of day, also their type and direction change with time of year.
  • Birds sometimes fly out of trees and bushes when settlers start chopping them down. Random, just happens sometimes (also depends on the time of day and year).
  • Birds should not appear at night. This can sometimes happen if they appear 1s before sundown and fly over while the night is started.
  • Crows will sometimes fly around carcasses of humans and larger animals after a while.
  • Only for piles that are not in the home area (this is about 10x grid spaces around a player's building) and that are not under the roof.
  • Crows will sometimes spawn as eating the carcasses (has no gameplay effect).
  • Will fly off when settler is nearby or when animals haul the carcass away.
  • If a flock of crows appear while the settler is in the proximity of the pile the crows will not fly away until the settler a) picks up the pile, b) exits the proximity and enters again.

Bugs and Fixes
  • Fixed the issue where some settlers wouldn't produce books if UNTIL was used for counting.
  • Fixed the issue that prevented snow from melting on grated floors even though temperatures are above 0C.
  • Fixed the issue where the brazier would emit heat but would not show the fire visual effect.
  • Fixed the issue where settlers would tend to ignore the beds' players assign them and go back to their previous beds.
  • Fixed the issue where a settler would appear stuck on the ladder when training animals.
  • Fixed several text issues.
Quality of life improvements
  • Healing Pouch has a proper graphic now.
  • Job overrides tooltip added (rest, tend and patient jobs have some additional info in tooltips).
  • Tend goal is now a higher priority than the patient job (in any/leisure/sleep hour types).
  • Fixed issue with Archers not engaging in ranged combat in some situations
  • Fixed issue with late-game saves becoming sometimes bloated and crashing the autosave function
Known issues:
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!

Foxy Voxel
Freestyle 2: Street Basketball - [GM] Ludwig


Get Legendary Tier rewards via Grace's Unique Treasure Box!

Event Period:

2023/07/26 00:00 ~ 2023/08/08 23:59 (PDT)



- Normal and Rare Keys can be purchased or obtained as a reward by completing
Unique Missions
- Rare Key can only be used if you have a Rare Box available
- Rare Box can be obtained by using Normal Box Keys or completing
Unique Missions
- Unique Missions resets every day (00:00 Server Time)
- If you open a certain box, you'll earn Mileage points.
(Normal Box: 1 Mileage / Rare Box: 2 Mileage)
- Earned Mileage can be exchanged for your desired item at the Exchange Shop



Normal and Rare Key Prices:



Rewards List:



Unique Missions:



Exchange Shop:




- FreeStyle2 Team
Jul 26, 2023
Warhammer Age of Sigmar: Soul Arena - danielpaulse
NEW Daily Quest Feature Complete Overhaul
  • 200+ new Daily Quests
  • Minor Bug Fixes
  • Minor Graphical Enhancments
Jul 26, 2023
Frontier Hunter: Erza’s Wheel of Fortune - liuhaili
Patch Update V0.7.4

1. Fixed the issue where dialogue text would cut off words when wrapping, for example, English words being split.
2. Removed fixed mouse key support and replaced it with configurable key bindings.
3. Modified Nia's combat preparation stance.
4. Adjusted the length of Nia's arms without affecting move detection.
5. Fixed some map display issues.
6. Optimized the conditions for using teleportation stones.
7. Improved crouching attacks, ↘ and ↙ + attack keys now perform correctly.
8. Fixed certain red seal doors not playing the shattering effect of the central seal stone.
9. Optimized character behavior when running and jumping at the edge of a platform, preventing unintended double jumps.
10. Optimized certain temporary save data to prevent potential errors.

Kind regards,
Icesitruuna
...