-Fixed issue where rite rewards would not unlock properly. -Fixed issue where summoned minions could lose their dominated status and attack you. -Reduced brightness of enemy "damage flash" -Fixed issue where bullet damage could be less and 0, (new minimum is 1) -Fixed issue where boss hp bars would remain after the encounter.
-Fixed Transmutation achievement, cap changed to 24.
We came back to the Devlog again. We are working hard to update, so please be patient!
Nightmare: The Lunatic has been selected as Connect Pick for Busan Indie Connect Festival 2023! You can meet us at BEXCO Exhibition Hall 1 in Busan from August 25th to August 27th for three days! For more information about the BIC Festival 2023, you can check it out on the homepage. https://bicfest.org
Here's a progress update.
*In progress
Stage 5
Overall Enemy Balancing - (New)
Additional Weapons+ - (New)
*Complete
Stage 4
Additional totems
Achievement applied - (In progress -> Complete)
Stage 3, 4 sound effects - (In progress -> Complete)
Stage 4 BGM - (In Progress -> Complete)
Traces of Nightmare Renewal - (In Progress -> Complete)
Additional weapons - (In progress -> Complete)
Overload Renewal - (Scheduled -> Complete)
Grant Erosion - (Scheduled -> Complete)
Continue - (Scheduled -> Complete)
Pad Vibration - (Scheduled -> Complete)
*Scheduled
Additional Totems+ - (New)
Unique and special Corruption - (New)
Corruption Enhancement System - (New)
Player Room (Encyclopedia/Statistics) - (New)
Nightmare Difficulty - (New)
Translate additional elements - (New)
Lunatic Difficulty - (New)
Additional Elite Bosses - (New)
Story elements - (New)
After completing the above list, it is officially released. As long as the end is in sight, we will run hard. We ask for your interest and support.
Here are some new updates!
1. Stage 5
The stage 5 is the City of Water and Gladiators! Currently all of normal enemies are completed and we are working on boss resources and implementation. When everything is finished, it will be updated after sound is added.
2. Additional Trace of Nightmare (Bless, Curse)
Blesses and Curses, which were only 7 each, are added! 20 blesses and 17 curses have been added. Powerful blessings and irritating curses await updates!
Next time, we will work harder so that we can meet you with update news instead of a Devlog.
Greetings players! The newest patch (0.15.3) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
For those that missed the full log of the new experimental update, you can find it here.
Before we go to regular bugs and fixes, we added something to spice up the current medieval space... You know, a bit of immersion here and there. :)
Birds
This is 100% a visual thing and has nothing to do with gameplay. NOTE: Environmental effects need to be turned on in the graphical options for birds to be visible
Birds sometimes fly over the map - depending on the time of year and time of day, also their type and direction change with time of year.
Birds sometimes fly out of trees and bushes when settlers start chopping them down. Random, just happens sometimes (also depends on the time of day and year).
Birds should not appear at night. This can sometimes happen if they appear 1s before sundown and fly over while the night is started.
Crows will sometimes fly around carcasses of humans and larger animals after a while.
Only for piles that are not in the home area (this is about 10x grid spaces around a player's building) and that are not under the roof.
Crows will sometimes spawn as eating the carcasses (has no gameplay effect).
Will fly off when settler is nearby or when animals haul the carcass away.
If a flock of crows appear while the settler is in the proximity of the pile the crows will not fly away until the settler a) picks up the pile, b) exits the proximity and enters again.
Bugs and Fixes
Fixed the issue where some settlers wouldn't produce books if UNTIL was used for counting.
Fixed the issue that prevented snow from melting on grated floors even though temperatures are above 0C.
Fixed the issue where the brazier would emit heat but would not show the fire visual effect.
Fixed the issue where settlers would tend to ignore the beds' players assign them and go back to their previous beds.
Fixed the issue where a settler would appear stuck on the ladder when training animals.
Fixed several text issues.
Quality of life improvements
Healing Pouch has a proper graphic now.
Job overrides tooltip added (rest, tend and patient jobs have some additional info in tooltips).
Tend goal is now a higher priority than the patient job (in any/leisure/sleep hour types).
Fixed issue with Archers not engaging in ranged combat in some situations
Fixed issue with late-game saves becoming sometimes bloated and crashing the autosave function
Known issues:
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
If your settlers are experiencing weird animations with some actions, be sure to cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
DISCLAIMERS: ⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur. ⚠️ Also, at the moment, the experimental and the main branch are very different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. Thank you!
Get Legendary Tier rewards via Grace's Unique Treasure Box!
Event Period:
2023/07/26 00:00 ~ 2023/08/08 23:59 (PDT)
- Normal and Rare Keys can be purchased or obtained as a reward by completing Unique Missions - Rare Key can only be used if you have a Rare Box available - Rare Box can be obtained by using Normal Box Keys or completing Unique Missions - Unique Missions resets every day (00:00 Server Time) - If you open a certain box, you'll earn Mileage points. (Normal Box: 1 Mileage / Rare Box: 2 Mileage) - Earned Mileage can be exchanged for your desired item at the Exchange Shop
Frontier Hunter: Erza’s Wheel of Fortune - liuhaili
Patch Update V0.7.4
1. Fixed the issue where dialogue text would cut off words when wrapping, for example, English words being split. 2. Removed fixed mouse key support and replaced it with configurable key bindings. 3. Modified Nia's combat preparation stance. 4. Adjusted the length of Nia's arms without affecting move detection. 5. Fixed some map display issues. 6. Optimized the conditions for using teleportation stones. 7. Improved crouching attacks, ↘ and ↙ + attack keys now perform correctly. 8. Fixed certain red seal doors not playing the shattering effect of the central seal stone. 9. Optimized character behavior when running and jumping at the edge of a platform, preventing unintended double jumps. 10. Optimized certain temporary save data to prevent potential errors.
Tons of stranges senator witches are appearing from the purgatory forest. They might look cute and harmless, but their spells are sucking the magic out of the land, causing the surrounding to rot. Normally this would be common in the vast underworld, but the forest demions doesn't like it and form a big orange-shirt protest. So Lord judge is asking the demons to go find out the culprit behind them!
ps. Btw, if you can't tell. this event is actually a sarcastic event. We don't condone any act of political witch hunting in human world for it diminish the freedon of speech. But Heck!, this is the underworld, so feel free to go nuts on them!
Patch Note v8.22
- Change OPW to the Witch Hunt Event.
- Added new monsters: Witchling, Witch Senator and Witch Elder.
- Added new event campaign to Camapign Window: Witch Hunting.
- Updated Event Shop list and added a new event item: crystal orb.
- Added new consumable item to Event Shop: Choco Mint (instantly refill 100 ko.)
- Added new accessory item to Event Shop: Witch Hat (+6Tal, reduce recieving magical debuff by 3s.)
- Added new accessory item to Event Shop: Witch Broom (+6Tal, extend magical debuff by 3s.)
- Added new accessory item to Event Shop: Witch Pot (+13Tal, extend curses by 6s.)
- Added new event animas to Event Shop: Witching I-IV (Adds 25-55 Tal but reduces other stats.)
- Added new item to Event Shop: C.Orb Filler (Fill one campaign orb.)
- Added new GUI for using C.Orb Filler in Campaign Window.
- Added new event jobs to Job Window: Witch Hunt I-III
- Added 9 new calamity raid jobs to Job Window (for player rank 40+ only):
Added (Dual) Little Mercy: The retaliate and pursuit damge from enemy become zero, but the carrier's battle damage can’t be fatal.
Removed (Dual) Dynamic Balance
Improved the buff acquisition time for (Dual) Heavenly Rewards to prevent the issue of missing a layer due to the previous round's end.
Dual) Reverse Enhancement:Reduced the critical hit rate percentage decrease from 1% to 0.5% and added a display of the reduced critical hit rate and increased critical hit multiplier at the beginning of each round.
Bug Fixes/Mechanic Adjustments:
Adjusted the bloodline effect "Power of Twig" for the final chapter boss, Ligna Prima. The new effect triggers upon receiving "Pursue" or "Champion Duelist" and deals 3 poison/3 vulnerable.
Fixed the bug where Ligna Prima did not enter the second stage after being defeated.
Fixed the issue where the third chapter boss would freeze if there were no empty spaces on the map when entering the second stage.
Optimized the Shadow Walker talent "Shadow Escape" to allow for skill retraction.