Tons of stranges senator witches are appearing from the purgatory forest. They might look cute and harmless, but their spells are sucking the magic out of the land, causing the surrounding to rot. Normally this would be common in the vast underworld, but the forest demions doesn't like it and form a big orange-shirt protest. So Lord judge is asking the demons to go find out the culprit behind them!
ps. Btw, if you can't tell. this event is actually a sarcastic event. We don't condone any act of political witch hunting in human world for it diminish the freedon of speech. But Heck!, this is the underworld, so feel free to go nuts on them!
Patch Note v8.22
- Change OPW to the Witch Hunt Event.
- Added new monsters: Witchling, Witch Senator and Witch Elder.
- Added new event campaign to Camapign Window: Witch Hunting.
- Updated Event Shop list and added a new event item: crystal orb.
- Added new consumable item to Event Shop: Choco Mint (instantly refill 100 ko.)
- Added new accessory item to Event Shop: Witch Hat (+6Tal, reduce recieving magical debuff by 3s.)
- Added new accessory item to Event Shop: Witch Broom (+6Tal, extend magical debuff by 3s.)
- Added new accessory item to Event Shop: Witch Pot (+13Tal, extend curses by 6s.)
- Added new event animas to Event Shop: Witching I-IV (Adds 25-55 Tal but reduces other stats.)
- Added new item to Event Shop: C.Orb Filler (Fill one campaign orb.)
- Added new GUI for using C.Orb Filler in Campaign Window.
- Added new event jobs to Job Window: Witch Hunt I-III
- Added 9 new calamity raid jobs to Job Window (for player rank 40+ only):
Added (Dual) Little Mercy: The retaliate and pursuit damge from enemy become zero, but the carrier's battle damage can’t be fatal.
Removed (Dual) Dynamic Balance
Improved the buff acquisition time for (Dual) Heavenly Rewards to prevent the issue of missing a layer due to the previous round's end.
Dual) Reverse Enhancement:Reduced the critical hit rate percentage decrease from 1% to 0.5% and added a display of the reduced critical hit rate and increased critical hit multiplier at the beginning of each round.
Bug Fixes/Mechanic Adjustments:
Adjusted the bloodline effect "Power of Twig" for the final chapter boss, Ligna Prima. The new effect triggers upon receiving "Pursue" or "Champion Duelist" and deals 3 poison/3 vulnerable.
Fixed the bug where Ligna Prima did not enter the second stage after being defeated.
Fixed the issue where the third chapter boss would freeze if there were no empty spaces on the map when entering the second stage.
Optimized the Shadow Walker talent "Shadow Escape" to allow for skill retraction.
Hi Everyone, as promised, I’m checking in with another update on the state of the game and some recent changes we’ve made.
As I discussed in the last update, now that we’re further along in development we’re taking some time to re-assess whether the mechanics and systems we’ve developed are fit for purpose and reinforcing the core gameplay loop of exploration, storytelling, and meaningful dialogue choices.
Today I’ll be talking about our changes to the tarot card and trait systems.
Initially we were treating major tarot cards more as an augment to the card draw mechanic, changing how the minor arcana (used in place of dice) were drawn based on which major tarot cards the player unlocked and equipped to their decks. This was an interesting approach; but ultimately it was never as fun as we wanted, and a lot of players were confused by how this system interacted with the chance of success for a given draw.
Going back to our core gameplay loop, we asked ourselves how we could better design this system to provide more meaningful character customization and dialogue choices. As a result, we’ve simplified the card draw system. We’ve retained the minor arcana decks and associating them with the players attributes; but instead of having major tarot influence the card game, major tarot are now used to give your character traits.
This simplifies the card draw quite a bit, drawing one card at a time per attribute and minor arcana deck. The result is an easier to understand mechanic that feels more fair to the player and that allows them to focus more on core gameplay rather micro managing their major tarot equips.
For traits, we’d always been inspired by etiquettes in Shadowrun, specializations that players could select during character creation or earn during gameplay that would unlock special dialogue options and paths through the game. We’d iterated on this quite a bit earlier in development, but it never quite felt right.
Now that we’re using the major arcana cards to unlock traits, we’re able to make character creation and dialogue choices more meaningful and reactive to the player’s choices. With certain dialogue choices gated behind certain traits we’re able to offer more interesting choices in gameplay and provide more replay value as well. I’m really excited about how this change has made the game better and easier to understand.
That’s it for today, in future updates I’ll be discussing changes to the dialogue and UI panels and in-game options, so stay tuned for those!
As always, if you’d like to follow our development more closely you can subscribe to our newsletter and join our discord.
We have quite a few updates to bring to the first Alpha devlog!
Firstly, after much deliberation we've decided to go ahead and re-brand our game. We felt "The Manor" didn't quite fit with the direction we wanted to take the game therefore we bring you...
ARCANUM
We felt the new name gives the game a much more authentic, original feel and fits much better with the future updates have planned for you all...
Changelog
- Interaction system implemented Players can now collect and interact with specific items and collectables.
- Huge map updates The main map is almost complete with huge updates happening we're very excited to begin testing!
- Custom AI rework Our custom AI has been completely reworked and will now use what we like to call "seek and destroy" ...
- Updated all artwork All artwork has been updated for Arcanum, we hope you enjoy some of the teasers!
Fix's
- Fixed a bug that caused AI to act strangely when pursuing players. - Fixed clipping issues
That's all for Alpha release devlog #1 We hope you're excited for the release of Arcanum and the residents can't wait to meet you either...
Welcome to the Season 2 of Space Wave Race, commander!
We're thrilled to announce the release of Season 2 of Space Wave Race, featuring exciting new features and enhancements to take your intergalactic racing experience to the next level.
Some of the key features and improvements included in the new update are:
GDPR Menu: At the beginning of the experience, a message will pop up asking players if they consent to collect usage data for improving the experience.
Boss Fight Mechanic: At any point during the race, players may encounter a big enemy, and they will have to fight with a variety of weapons and tactics to defeat them.
Frenzy Taps with Big Asteroids: A new mechanic where players will have to tap quickly to destroy a giant asteroid that occupies all three lanes.
New levels for all leagues: All the races have updated layouts. You can play again to achieve new record times.
New Music: Updated soundtrack for the main menu and all levels, creating an even more immersive experience.
UX Enhancement: Audio ducking when an audio cue sounds, enhancing the overall gaming experience.
Updated tutorial to make it more accessible and introduce new mechanics.
1. The prompt setting has been added to the system settings, and you can choose to switch on and off the prompt information (such as turning off the prompt for skill replacement)
2. The mouse lock switch has been added to the system settings
3. Fixed the issue of displaying errors when the skill upgrade data in the skill map is 0
4. Fixed the issue of heterogeneous giant beasts being unable to hit due to their abnormal height
5. Death in the random monster skill of special challenges restores the health of surrounding units, reduced from 20% to 10%
6. Fixed issue with MOD submitting updates to create new ones
7. Now after the initial clearance, an additional 300 terminal energy will be obtained to facilitate the preservation of the authorities' advanced weapons
Supplement: Fixed the issue of incorrect display in the settings interface (urgently updated in the previous version)
Dear Fireflies, Lost Light update maintenance begins on July 27, 2023, 10:00 (UTC+8), and is estimated to take 2 hours.During this period, you will not be able to connect to the game. Please wait until the maintenance is completed. We apologize for any inconvenience caused. After the maintenance, please restart the game to experience the latest content. Compensation rewards will be sent via in-game mail after the maintenance.
[Events] 1. Top-up for Rewards! Limited-time only! *Event Period: July 27, 2023, 11:00 - Aug 9, 2023, 23:59:59 (UTC+8) *Top up and get rewards! Meet Top-up Goals to get Tomahawk Injector Case, Advanced Equipment, and more! 2. Spray Can Giveaway: Limited-time only! *Event Period: July 27, 2023, 11:00 - Aug 9, 2023, 23:59:59 (UTC+8) *Log in and complete tasks to redeem rewards like Spray Can Case, Limited Spray Can, and Advanced Equipment!
[Combat Adjustments] 1. New Weapon Features: DR-10 - Automatically eliminates enemies upon knockdown. RP-16 - When firing continuously, its rate of fire will gradually increase. SG-12 - Gain significant accuracy boosts respectively when in crouch or prone positions. 2. Adjusted the mechanics of the Self-revive Syringe: - The Self-revive Syringe will be consumed instantly upon use; - During the revival process, HP will be gradually restored at a specific rate. Your movement will still be restricted and you will take damage if others attack you during the process. 3. To avoid sight impairment, the overheating smoke animation will only be played when Hip Firing. 4. Adjusted the footstep sound effects on different textures. 5. Added Quick Throw feature: Now, Fireflies can enable the Quick Throw function in Settings. When enabled, pressing the button will trigger the grenade-throwing action right away while holding a weapon. 6. Optimized the following weapons' reloading sound effects, making them sound more realistic: Vector, Mosin-Nagant, MIK 2-15, KC416, L85A1, Bell153, SVDS, and M870. 7. Optimized the following weapons' reloading sound effects, making them match the reloading actions: Vector, Mosin-Nagant, MIK 2-15, KC416, L85A1, Bell153, SVDS, and M870. 8. Optimized the Weapon inertia animation when turning the camera in FPP Mode. 9. Optimized the reloading sound effects for all weapons.
[Map and Level Design] 1. Reduced the drop rate of Medicines in the ARK Company. 2. Now there is a low chance that you may find high-value items in the Computer Cases and Lockboxes when exploring the ARK Company. 3. The detailed high-value loot location indications on the map have been replaced by general high-value loot zones. 4. Adjusted the map of ARK Company: - Section 1, 2, and 3 are more strictly separated. Fireflies can now only use the Underground Express to travel between them. - Adjusted the structure of certain grounds, walls, and covers. - Added more sniper points to the rooftop of the ARK Company's main building.
[General & Rules] 1. Fireflies can now list the same Part in batches in the Black Market. 2. In the selling interface of the Black Market, the default price of items will be set as the Last Sold price. 3. Fireflies now have more time to select their preferred respawn method on the Respawn screen. 4. Added a search bar to Storage. Now Fireflies can quickly search for items. 5. Added a search bar to the Weapon Selection interface. Now Fireflies can quickly search for desired weapons. 6. Added a special effect when giving teammates a Like on the result screen.
[Task & Item Changes] Added new Crafting Formulas for AKS-74N Non-Vented Barrel, Mosin-Nagant Side Mount, Miguel Intruder Handguard, and SKS Polo Rail Mount.
[Bug Fixes] 1. Fixed the sound glitch that incurs when too many sound effects are being played at the same t ime. 2. Fixed the issue where items dropped by the enemies eliminated by you could not be picked up. 3. Fixed the issue where the player's character model loading fails. 4. Fixed the issue where the character's body temperature did not increase while sprinting.