Hello mates! After a long time struggling with some frustrating tech issues, the Warpfrog team finally have gotten U12.3 ready for release. ːpraisesunː
Besides general U12 bugfixes, the most notable fix is Pico players will now have access to the mod manager. Sorry for this delay to those effected - the issue was to do with authentication on Pico working different from other headsets and the long story short is it was a pain in the butt to get working but it should be all good now. If you are a Pico player, do take note however that even though the we uploaded the update, it can take a while for it to actually appear to the players as available - this is because Pico do their own approval process for each update which is something Steam/Meta don't.
Another notable fix is for mod manager in general; we made a surprising discovery of an insidious bug in mod manager that surfaced when some folk from the community pointed out that a certain mod (Adammantium’s Multiplayer Mod) was not showing up in a mod manager search despite it being uploaded on modio and also showing up on the website. This was curious so it led us down a rabbit hole to discover why, only to make the shocking revelation that there were a bunch of mods were not showing up in mod manager search…. The bug was that only the most recently uploaded 100 mods were showing up with each search! That means mods older than the latest 100 were getting omitted in search results.
This issue wasn't detectable in the beginning because when U12 went live that was only the beginning of modders uploading mods, so most mods were under that 100 limit and thus showing in a search. Then slowly over time the oldest of mods were quietly getting buried (like multiplayer mod) but no one really noticed because the impact was minimal. However now that there are hundreds of mods on modio it is more obvious that some are being buried, so it is lucky we addressed this bug now before too much time passed as it would have been the case that going forward 100s of mods in the future would have been unsearchable in mod manager.
Anyway, this should be fixed now! The cool news about this is that the next time you go into mod manager after 12.3 you will likely see some new (technically old) mods showing up in your searches.
Related to mods, there were some nice optimizations made that should dramatically reduce loading times for mods. On average the game loading speed is now saving about 1 second per mod, so that means the loading time increase for mods is approx 40%, which will surely be enjoyed by all!
Also on the topic of optimization, there was some good work done to reduce build size on PCVR and Nomad. Nomad players will probably feel the benefits of this the most, where their hardware overhead is more precarious than PCVR; in particular 3 star dungeons should not crash anymore due to reducing Nomad’s memory usage and fixing some memory leaks.
Last but not least, a little bonus is we finally add that stinger volume slider, so now you can control the volume of the stinger (or disable it) independent from the music.
So that's just about it for now guys, have a look at the full changelog below. If there is a U12.4 it will be prob just some minor bugfixes, and other than that we are full steam ahead on 1.0 and Crystal Hunt.... the final major update!
On the topic of Crystal Hunt, the good news to share is that the majority of the team has been working on this even while a few devs were working on 12.3, so there was no lost dev time on the 1.0 update. However, the amount of work left in 1.0 is colossal. This will be the final Early Access update and it will be our biggest by far; just about everything in the game is being touched on, enhanced or has new content. It's going to be an insanity update for us.
So with that, I know a lot of you guys are chomping at the bit to know more about Crystal Hunt and see some previews, but mostly that is going to be kept until the "Road to 1.0" news, which are the big milestone news that give some early preview of an update. We don't like to give too much away too early because first of all it is too early to give any good previews (there are no screenshots or gifs to share yet, etc), but also we usually like to make sure we know what features are / are not going into an update so as not to disappoint; better to underpromise and overdeliver so people are pleasantly surprised. And then of course, we also like secrets and surprising the players with stuff. ːtmntdonː
So stay tuned for that, guys. If you enjoy reading every morsel of information available on the development, you could also check out this long and informal reddit post. Otherwise, enjoy 12.3! ːsteamdanceː Viveport players - the update will now finally come to Viveport very soon.
Cheers!
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Full Changelog
Features:
- Added support for the Mod Manager on Nomad on Pico - Added a music stinger volume slider in the audio options
Enhancements / Changes:
- Updated BHaptics plugin - Added GameModeData catalog data - Added GameModeModules which act like level modules, except for game modes - Polish UI/UX (Improve visual feedback, and add haptics and audio feedback to all the UI buttons when interacting with the pointer) - Reduced build size by 100MB for Nomad and 1GB for pcvr - Added option to enable spell wheel names on the spell wheel - Added report bug functionality to submit logs. An ID is shown to the user they can provide it for investigation - Added tooltips to slider options - Added a new mod manager window to inform the authentication code will be sent to the user email - Reduced mod addressables loading time
Fixes:
- Fixed low-mass objects floating when picked up with one hand and touched with another. - Fixed Ocean SFX from stopping if many objects are destroyed at once in Home. - Fixed ID for MusicArena it had trailing whitespace. - Fixed slash and blunt decal heightmaps not being applied to creatures - Fixed a memory leak causing a crash in Nomad 3 stars dungeon - Fixed some disabled buttons just updating the visually disabled state once the pointer hovers them - Fixed items' and categories' buttons on the item book not being highlighted the first time the pointer hovers them - Improved item and wave book interaction performance - Reduced mesh and audioclip memory usage - Improved effect spawning logic to help with breakables performance - Fixed modded levels not being loaded when using -level argument - Fixed the spinning bug when holding an NPC by telekinesis - Fixed Pico 4 movement not updating properly - Fixed debug logging with Bhaptics plugin - Fixed mod manager timeout error window overlapping other windows in some cases - Fixed players still being able to make some new requests to the server after the request rate limit was exceeded - Canceling a spell by pressing grip no longer lets you cast merge spells with your fists
Modding:
- Added a list of mesh to hide from FPV in creature component (to hide the head of the avatar with non-manikin characters) - Added activateHandle reference on handles, allowing to activate the handle only when the linked handle is grabbed - Added useRelativePosition on playerTeleporter - Added fast grab consumable for inventory, if an item handled has a linked consumableID, pressing grab on the torso will automatically grab the corresponding consumable - Added PiercedSpawner which can be used to spawn items pierced into static colliders, or spawn items with other items pierced onto damagers - Added CreatureTool and ItemTool for selecting creatures and items, as well as GameTool to replace functionality modders used from the DebugTool and GameManager scripts (which are no longer in the SDK). CreatureTool and ItemTool can be used to copy event linkers onto targeted items - Added force options to the Zone component which can be used to apply forces to items, NPCs, and the player - Added new velocity reference mode to Item Spawner to inherit the velocity of a parent physics body - ModOption will now work in structs - Added generic sliders to the mod options - Exposed fields and methods in HingeDrive, WaveSpawner, SpellTelekinesis, Handle - Fixed an issue with HolderEventLinker, ImbueEventLinker, HandPoseSwapper - Cleaned up and ensured the Creature Resurrect function is working as expected so the creature regains the correct amount of health and has their brain start back up
Hotfix 0.12.3.371:
- Fixed a bug where the mod options page would not show anything when loading the game normally - Added more information to ingame bug report so it properly reports pico and oculus user ids - Fixed a bug with the ingame bug report so it doesnt inadvertently send multiple requests - Fixed a bug with the ingame debug console including timestamps which prevented log messages being collapseable - Fixed a bug when there is no collider group or collision handler when force piercing - Added overload method to Ragdoll.GetPart to improve mod compatability - Updated ItemTool to include: EquipEventTargetToPlayerRightHand EquipEventTargetToPlayerLeftHand EquipOneSelectedToPlayerRightHand EquipOneSelectedToPlayerLeftHand - Fixed issue with the mercenary shoulders armor being rotated incorrectly
[h] Hotfix 0.12.3.382:[/h2]
- Fixed a bug with -level command line option hanging the game unless mods were installed - Fixed a visual bug with Mod Option sliders not showing the correct value on loading into the game - Fixed issue with the mercenary shoulders armor being rotated incorrectly on nomad - Fixed Arena survival wave music not playing
In light of the feedback we received since the release of 2.3.4, we wanted to provide you with an update from our side. Our team is hard at work on version 2.3.5, which will address some of the issues that have been brought to our attention.🙏
✅We would like to take a moment to thank those members of our community who helped us find a workaround for the occasional display issue in the custom-match lobby. If you've noticed that your friends appear as busy on your list, despite not being in a game, please have them start a single-player match and quit right away. This should resolve the display issue. ✅
🏗️Version 2.3.5 will introduce a lot of technical changes to Custommatch lobbies, making them use fewer resources. We are therefore positive that this issue will be gone in the near future. 🏗️
🏗️We understand that the Elo display at the end of the game isn't always working properly. Our developers as well as the server and backend provider have all taken another look at the issue, and we are working to change the way your Elo gets compared to the leaderboards (on the technical side). This should help decrease the time until your client receives a response from the servers. Currently, it can take too long, and you might not see the correct values displayed. 🏗️
We apologize for any inconvenience this may have caused.
💡We are aware that some users have experienced crashes with version 2.3.4 on STEAM. We are actively investigating what might be causing these crashes. Unfortunately, we haven't been able to reproduce them on any of our test PCs and Macs. We would greatly appreciate any further feedback you can provide us, particularly when the crash occurs and what hardware and software your device is using. A thread for that will be set up on our Discord server in the Feedback channel: https://discord.gg/catanuniverse
✅In addition to what we have seen with version 2.3.4, we have noticed for a while that sometimes the A.I. doesn't wait for the user's response to trade requests in Singleplayer games. We are happy to let you know that this will be addressed in the upcoming 2.3.5 update.✅
Once version 2.3.5 is ready for release, we will let you know
Thank you for your patience and support. We appreciate your feedback and look forward to continuing to improve your experience with our game.
Head to the top of our Hall of Fame leaderboard by smashing your way through our Challenge mode. New Forest and Temple puzzle are there for you to show the world your TopplePOPping prowess.
Party Mode
Exclusive for this month is the Rumble In The Grumble Party Mix, with unique tournament-friendly puzzle layouts
Team Battle Livestream with Puzzle Kingdom!
Our awesome friends at Puzzle Kingdom will be livestreaming during the tournament and showcasing all the new features - be sure to check out their TopplePOP videos - they're lots of fun!
Jump into sharing your game
What just happened?!? A sure defeat became a win!? SHARE WITH US! If you have a great battle, perform a brilliant speedrun or witness something awesome or weird - share with us and we'll include you in the highlights at the end of the event!
Save and share your replay with us in our #replays channel on Discord.
While on Discord, if you have questions, ideas or want to let us know what works or doesn’t work, please do so. We want to make each monthly playtest bigger and better than before.
Are you a content creator?
Over our playtest weekends we love to tune into streamers and creators playing TopplePOP and will share your streams with our audience too. Those who bounce together, grow together! Join us on Discord and tell us your channel and when you’ll be streaming!
Finally, all you need to do to be involved with our playtest is head to TopplePOP.com and enter your email to receive your Steam key.
Head to the top of our Hall of Fame leaderboard by smashing your way through our Challenge mode. New Forest and Temple puzzle are there for you to show the world your TopplePOPping prowess.
Party Mode
Exclusive for this month is the Rumble In The Grumble Party Mix, with unique tournament-friendly puzzle layouts
Team Battle Livestream with Puzzle Kingdom!
Our awesome friends at Puzzle Kingdom will be livestreaming during the tournament and showcasing all the new features - be sure to check out their TopplePOP videos - they're lots of fun!
Jump into sharing your game
What just happened?!? A sure defeat became a win!? SHARE WITH US! If you have a great battle, perform a brilliant speedrun or witness something awesome or weird - share with us and we'll include you in the highlights at the end of the event!
Save and share your replay with us in our #replays channel on Discord.
While on Discord, if you have questions, ideas or want to let us know what works or doesn’t work, please do so. We want to make each monthly playtest bigger and better than before.
Are you a content creator?
Over our playtest weekends we love to tune into streamers and creators playing TopplePOP and will share your streams with our audience too. Those who bounce together, grow together! Join us on Discord and tell us your channel and when you’ll be streaming!
Finally, all you need to do to be involved with our playtest is head to TopplePOP.com and enter your email to receive your Steam key.
To make sure the stability of the game operation and to improve the service quality and experience, Blood of Steel will update from 1:00 on July 27,2023 to 5:00 on July 27, 2023, UTC. The game world will be closed at that time.
We will close the game match and the login entrance at around 00:45. The account database will be under additional maintenance and backup to ensure the stable and smooth operation of the servers! It does not rule out the possibility of opening ahead of schedule or delayed due to specific conditions. Please arrange your time reasonably.
Patch Notes:
I. Efficiency Optimization 1. Optimize the UI operation efficiency in the battlefield and improve the fluency of the battlefield
II. Competitive Mode Update 1. start a new season year, new season year skins and season year avatar frames are on the shelves
2. Ranked Match, Territory War, and elite competition seasons are settled and new seasons start 3. The new season of the battle pass is online;and increase the battle pass gift function
4. Monthly card store redemption skin rotation replacement;and increase the monthly card gift function 5. Optimize the display mechanism of art resources to reduce the probability of some users loading incomplete models 6. Optimize the storage method of client art resources to reduce the client's occupation of local storage 7. Optimize map navigation for siege 1) Added route instructions on the M map 2) Add road signs to the scene 8. Optimize siege novice experience 1) The first siege battle is a custom battlefield 2) Optimize the matching rules for beginners 3) Adjust the opening level of subsequent siege maps 9. Optimize the UI display of the voice system in the battlefield, and enhance the display of relevant information when uttering the voice (including the name of the player who is uttering the voice) 10. Reworked generals library UI 1) All generals will be displayed on one screen, no need to drag the slider 2) On the basis of the original classification of arms, increase the classification of operation difficulty (set as default) 3) On the basis of the original classic sorting, add a fixed sorting method (the fixed position of the generals remains unchanged, so that players can quickly find the approximate location of the familiar generals with fuzzy memory) 11. Optimized the sorting rules of the skin treasure chests in the general interface, the skin treasure chests that the player has obtained all the props will be arranged at the back 12. Optimize the generals trial function 1) The computer in the trial mode will be divided into two levels of difficulty: easy and normal 2) The default is simple computer (the value has been reduced) 3) The settings UI has been optimized 13. Optimize the map random gallery and computer AI behavior in the novice stage of Legion Battle 14. Optimize the UI display of the battle pass interface 15. general adjustment 1) Robin Hood a. Dice of Destiny: Added conditions for use, the general must be within a certain distance of the "legion target point" before it can be used; b. [Legion target point]: The following state is the general himself, and the moving and attacking state is the flag point; c. Reduced blood regeneration from Dice of Destiny from 200 to 120 d. Revise the original skill description, Robin Hood will also return blood if he successfully recruits Little John e. Fix the bug that Robin Hood will reduce the CD of Q skill by 3 seconds when killing the target 2) Huang Yueying:Optimized [Bodkin Bolt]: during the reloading process, if it enters the state of not consuming bullets, the reloading process will now be interrupted 3) Zhen Ji:Optimized [Mechanism]: during the reloading process, if it enters the state of not consuming bullets, the reloading process will now be interrupted 4) Inahime:[High Spirits]: After it is turned on, 24/12 blood points (generals/soldiers) will be deducted every 4 seconds; and a layer of [High Spirits] will be superimposed 5) Qin Liangyu a. The number of arrows in the basic quiver has been reduced from 33 to 18; b. [Pointed Cone Formation]: Remove the effect of the Pointed Cone Formation to increase the attack; c. The defensive effect is changed to: reduce the damage received by soldiers by 20%, and slightly reduce the movement speed; 6) Amunet: [Poisoned Arrows]: CD changed to 60 seconds; 7) Boudica: [Sharp Trap]: The strategy consumed is changed from 25% to 30% 8) Godfrey: Increase combo [light attack + E] 9) Germanicus a. Increase combo [light attack + E]; b. [Horizontally Form Up]: remove the effect of increasing attack c. Defense effect: changed to reduce the damage received by soldiers by 20%, and slightly reduce the movement speed; 10) Caesar: Added the feature of recovering HP when out of battle; 11) Yu Ji: Added the feature of recovering HP when out of battle; 12) Guan Yu: Primary weapon increases the heavy attack · Three Cuts 13) Qin Qiong: a. Remove the original heavy attack and change it to Three Cuts b. [Warbreaker] Adjusted to Qin Qiong and the legion attacking horses will cause additional damage, no longer limited to the Big Knife; 14) Huo Qubing: a. Primary weapon increases the heavy attack · Three Cuts b. Champion's Might: the cost of strategic points is reduced from 85% to 75%; 15) Fan Lihua: Primary weapon increases the heavy attack · Three Cuts 16) Tomoe Gozen: a. Primary weapon increases the heavy attack · Three Cuts b. Figting Back: Every time Tomoe Gozen kills an enemy, the cooldown of Legion's Figting Back will be reduced by 6 seconds 17) Lyu Bu: Primary weapon increases the heavy attack · Three Cuts 18) Dianwei: a. [Blood Feast]: The strategy consumption is changed from 40% to 50%; b. Secondary weapon increases the heavy attack · Three Cuts c. Reserve the heavy attack of the primary weapon; 19) Xiang Yu: Primary weapon increases the heavy attack · Three Cuts 20) Bai Qi: a. Primary weapon increases the heavy attack · Three Cuts b. Strategy automatic recovery changed from 0.5% per second to 1% per second; 21) Harald: a. Primary weapon increases the heavy attack · Three Cuts b. Reserve the heavy attack of the secondary weapon 22) Isabella: a. The main weapon removes the original heavy attack and changes it to heavy attack ·Three Cuts b. The whole army has added the function of recovering blood after leaving the battle; 23) Baldwin I: a. [Unleash Fury]: After using this skill, the cooldown of the Q skill "Heavy Cut" will be reset; in this state, use a non-"Heavy Cut" attack to defeat the target, and reduce the cooldown of "Heavy Cut" by 2|4|6 seconds time; b. Q skill [Heavy Cut]: only the second stage will knock back the enemy; 24) Kaihime: [Soul Bond]: CD changed from 120 seconds to 90 seconds: 25) Lagertha: [Toggle Shield-Wall]: The defensive effect is changed from reducing the damage received by soldiers by 20% to reducing the damage received by soldiers by 25% 26) Hattori Hanzo: [Sprint]: CD changed from 120 seconds to 90 seconds; 27) Napoleon: a. [Deploy Cannon]: CD changed from 30 seconds to 20 seconds b. [Hollow Square]: Changed to reduce the damage received by soldiers by 25%; 28) Aguda: [Iron Chain]: CD changed from 120 seconds to 90 seconds; duration increased from 10 seconds to 20 seconds; 29) Yuan Chonghuan: [Conqueror's Blade]: Use the Three-Eyes Gun blunderbuss to hit/kill in melee combat, reducing the CD of [Scatter Shot] from 2/4 seconds to 3/6 seconds; 30) Xiao Qiao: a. The cooling time of Q skill ignition is reduced from 60s to 15s, and the duration of [Burn] is extended from 9s to 18s; b. [Fire Arrows] spread increased 16. Corrected the description error of Hattori Hanzo's [Blade storm] skill, all four-way attacks enjoy an attack speed bonus; 17. Corrected the error in the description of the feedback information after Zhen Ji defeated the enemy (should be strategy value) 18. Fixed the bug that after Lyu Bu used the skill " Dragon Roar ", killing enemies with bows and arrows could also reset [Sweeping Strikes] 19. Fix the bug where Lu Bu's extra damage was not effective against soldiers with less than 20% HP. 20. Fix the BUG that Han Xin hits the enemy without adding strategy value 21. Fix the bug that when Zhuge Liang is in the " Daoist Magic " state, Zhuge Liang will not add strategy value when hitting the enemy 22. Fix the BUG that Octavia the Younger hits the enemy without adding strategy value 23. Fix the BUG that Stephanie hits the enemy without adding strategy value 24. Fix the bug that Zhou Yu's attack with bow and arrow will also reduce the cooldown of [Blaze] 25. Fix the bug that Ekaterina will get double material value if she hits/kills an enemy with flintlock pistols 26. Fix the BUG that Ling Tong's use of shield to kill people will cause the CD of [Charge] and [Steady] to be reduced by twice 27. Fix the bug that Ling Tong's heavy attack and axe throw cannot trigger the passive skill [Turn the Tide] normally 28. Increase batch approval of friend applications and batch delete friend functions 29. Rule adjustment: Voucher for Battlepass are changed to be recyclable 30. Rule adjustment: [Out-of-combat Recovery] adjusted to restore 0.8% of the blood per second after leaving the battle; 31. Rule adjustment: [Resilience Point (Blue Armor)] is adjusted to continuously recover the Resilience Point (Blue Armor) throughout the whole process (including in battle), and the average tenacity value of soldiers (Blue Armor) is 2 points per second (the average Resilience Point value of heroes (Blue Armor) is 2 points per second. 5 points per second); mount tenacity (blue armor), soldier mounts average 4 points per second (hero mounts average 10 points per second) 32. The battle pass purchase interface has been reset, and the purchase rewards for Premium Battle Pass have been added. For details, see in-game
III. Open World Mode Update 1. S3 season start 2. new season pass starts(the permanent server will start the ticket pass at the same time) 3. Ranked Match is settled and new seasons start. At the same time, the segment hud bubble display will be added 4. New generals in the S3 season: Zhao Yun, Zhang Fei, Huang Yueying (new generals will be available on the permanent server) 5. Adjustment of the entrance of the open world mode: the entrance of the open world mode is changed to the lobby of the competitive mode, and the player will directly enter the competitive mode after logging in 6. General adjustment: 1) Cecilia: DOT talent (final talent: Laceration) has been changed to strategy talent (final talent is: Wise), and Cecilia's talent points will be reset after the update 2) Godfrey: Fanatical Worship: Changed to increase the duration, the generals kill the enemy to extend the duration; 7. Instrument adjustment: 1) Equipment manufacturing After reaching level 13, use equipment synthesis. If the manufacturing is successful, the obtained items will be random among all level 4 and level 5 equipment (newly added). Leveling up will only increase the success rate 2) Level 1, 2, and 3 Scattered Crossbow are adjusted to 3 bullets; level 4 and 5 Scattered Crossbow are adjusted to 5 bullets 8. Alliance Adjustment: Alliance Coins consumption for Vitality Potion in the Alliance Store is reduced to 5,000 Alliance Coins per unit, and the points consumed for individual purchases remain unchanged; 9. Vermilion Bird Drill Ground and Black Tortoise Drill Ground have added positions for giant beasts to play 10. Added giant beast: Fox From Moutain 11. behemoth adjustment a. Fire Bull King 1) Fire's Shot: Adjusted to continuously cause fire damage to surrounding enemies, the damage value is spell power * 5%, and lasts for 20 seconds; it no longer consumes strategy; 2) Tough as Steel: Adjusted to increase the upper limit of the monster's HP by 10%; 3) Beast's Roar: Adjusted to increase the physical crit of the Behemoth by 10% 4) Speed up the release speed of Flame's Cut b. Wood Bull King 1) Houtu's Blessing: Adjusted to beast obtains a shield which can absorbs (2,100 + 10*level + wood magic power * 300% )damages for 60 seconds 2) Sturdy as Mountain: Adjusted to reduce physical attacks received by 10%; 3) Sutrdy as Rock: Adjusted to recover 5*(10+level)+earth magic power*0.1 HP every 2 seconds; 4) Speed up the release speed of Earth's Shouting; c. Ice Kirin 1) Magic Wave: Adjusted to reduce damage by 25% within 20 seconds; when attacked, the target will enter the [Frost] state; 2) Spike Strike: increase the number of targets to 20; d. Nine-tailed Fox 1) Lovely Dance Partner: adjusted to consume 50% of the strategy; 2) Expand the range of influence of the skills of Lotus Everywhere and Team With Spirits; 3) Irrigate Everything: adjusted to increase the healing efficiency of giant beasts by 10%; 12. The "props mall" in the mall will be opened for permanent servers 13. Corrected the BUG that the exclusive skin information of Arthur [Cloak of Sacred Silver], which was rewarded by the battle ticket, was incorrectly described 14. Fix the bug in the [Raindrop Stronghold] map where there is no obstacle for cavalry near the final flag point on the high platform. 15. Fix the bug where locked equipment in the backpack can be handed in for a quest without unlocking. 16. Fix the bug where the excellent quality equipment lights up when the quest requires epic quality equipment. 17. Item Exchanger: Item Exchange Price Adjustment 1) Food is exchanged for gold coins, and the price is changed to 20,000 for 5,000 2) Wood is exchanged for gold coins, and the price is changed to 20,000 for 5,000 3) Stone is exchanged for gold coins, and the price is changed to 15,000 for 5,000
If you have any questions about the game, please contact us in discord or Steam community.