DVD/Blu-Ray Disc and Digital are available in the U.S.!
*Please check the website in your country for further details. *The movie is/will be available at theaters in some countries.
<Introduction> In San Francisco, Jill Valentine is dealing with a zombie outbreak and a new T-Virus, Leon Kennedy is on the trail of a kidnapped DARPA scientist, and Claire Redfield is investigating a monstrous fish that is killing whales in the bay. Joined by Chris Redfield and Rebecca Chambers, they discover the trail of clues from their separate cases all converge on the same location, Alcatraz Island, where a new evil has taken residence and awaits their arrival. https://www.sonypictures.com/movies/residentevildeathisland
Resident Evil Franchise sale now! Let's check out the movie and special offer.
DVD/Blu-Ray Disc and Digital are available in the U.S.!
*Please check the website in your country for further details. *The movie is/will be available at theaters in some countries.
<Introduction> In San Francisco, Jill Valentine is dealing with a zombie outbreak and a new T-Virus, Leon Kennedy is on the trail of a kidnapped DARPA scientist, and Claire Redfield is investigating a monstrous fish that is killing whales in the bay. Joined by Chris Redfield and Rebecca Chambers, they discover the trail of clues from their separate cases all converge on the same location, Alcatraz Island, where a new evil has taken residence and awaits their arrival. https://www.sonypictures.com/movies/residentevildeathisland
Resident Evil Franchise sale now! Let's check out the movie and special offer.
We’ve prepared yet another series of special missions with unique rewards to spice up gameplay during Early Access.
Wait for the upcoming massive update ‘Assemble’ on 8/2 (Wed) and meet the special event!
| Assemble Skin Event (Available for a Limited Period)
These skins are unlocked only for a week, so don’t miss out on this chance!
■ Event Period - 7/26(Wed) after maintenance ~ 8/9(Wed) before maintenance PDT
■ Skins for a limited period - Grizzly Bear(Dmitry), Fury(Nicki), Lone Wolf(Jack), In-fighter(Luna), Citadel(Kyle), Prism(Young-sik), Spy(Lily Rose), Heather(Simon), Fancy(Soy), Beat Rider(Lita) - Black Mamba, Bike Racer, Field Agent, Combat Agent (for all agents)
■ Event Notes - Any skins you did not previously own will be retrieved at the end of the assemble skin event. - Agent skins can be equipped through the “AGENT” menu → “Customization” button → “Skin” tab.
| Daily Challenge Event
Enjoy playing VEILED EXPERTS even more and Take the chance to get the Gosu skin, Name changer and unique banner!
■ Event Period - 7/26(Wed) after maintenance ~ 8/2(Wed) before maintenance PDT
■ How to participate - 100 people every day! Rewards are provided through a lottery among agents who satisfy the conditions below (a total of 700 people) * A total of 700 winners (100 winners each day) will be selected after the event ends.
■ Event Notes - Announcement of winners and rewards will be made after the maintenance on 8/9 (Wed), and sent to your Message Box.
We hope you have a great time in the Early Access! Thank you.
1. Server stabilization: in order to provide stable services, gear maintenance will be carried out.
2. Maintenance rewards A. Maintenance rewards on July 26th: 200%EXP/GP. B. Function Metals X100 C. Nightmare Respawn Tokens X15 (can only be used on the day of maintenance) Note: Maintenance rewards can only be claimed during the maintenance day.
3. Released new items (Sale Period: July 26, 2023 ~ August 30, 2023) A. Zeus Gear Myst-Box B. Zeus Gear Myst-Box x5. C. Zeus Gear Myst-Box x10.
Note 1: Guaranteed 1 permanent item (+0~+4) when purchasing X10 sets D. Zeus Gear package (Sale Period: July 26th, 2023 ~ August 30th, 2023) e. Zeus Olympian Robe f. Zeus Storm Beard g. Zeus Olympian Lightning Bolt Note 2: Weapon metal can be obtained by wearing new gears in (2023. 7.26~ 2023.8.30)
4. Combat season event in August A. Duration: August 1, 2023 ~ August 31, 2023 B. "Luine_Moonlight" gear can be obtained for the Battle season in August. C. You can get rewards if you gain EXP during the season. D. If you buy and use combat pro pass during this season, you can use pro pass special rewards. E. The effect of combat pro pass used will be valid in this season. If the season changes, the effect will end F. You can easily get season EXP by purchasing and using Combat season EXP items.
5. Combat Week Ends A. Removal of BSS GC 2 times mileage B. Removal of Fireteam rewards C. Removal of EXP/GP 300% buff at the end of Combat Week.
6. Nightmare Boss change A. Nightmare Boss will be changed to Subject X(Lv.100). B. With the defeat of the boss of Nightmare, the level of the boss will be improved, and the rewards will also be changed. But if you beat a boss with a lower level than your boss, the level of the boss will not be improved. C. Nightmare requires special respawn coins. D. When the boss HP drops below 50%, the endurance bar of the boss will be displayed. If you consume the endurance bar of boss, boss will become slow for a period of time and cannot summon the enemy. E. Boss effective weapon can consume the boss stamina gauge faster. F. Starting from level 91, new rewards will be added. G. You can get the weapon of Subject X with the new rewards box.
7. August content update 8. Add August attendance event 9. Add August Hottime event 10. August Bingo update
11. Bubba's Stash Revamp update! A. Some rewards have been updated. B. You will have a chance to obtain the exclusive item from Bubba's storage room. -Super Star Irina (Cosmetic) C. You will have a chance to get permanent legendary items and gear. D. You will have a chance to get reinforced materials
12. New season of guild wars will start. A. Issue guild war rewards and start the new season of guild war. (Activity time: July 26th, 2023 ~ August 30th, 2023)
13. Add EXP/GP in August.
14. Today Off satrts (8.14~8.21)
15. -S&D mode: adds new function of dropping bombs.
Hi folks and welcome back to the Diets and Deities Steam News Update!
Whether you've never heard about Diets and Deities before or you're familiar with our project, thanks for dropping by! 💞
Diets and Deities is an upcoming PC rhythm cooking game developed in Darwin, NT! Discover the music and recipes from diverse cultures as you dodge to the beat and uncover the flavours of the universe!
I'm Skye 👋 the concept artist and community manager for Dieits and Deities! We've got a lot to cover this month so let's go!
First, let me introduce you to one of our main characters...
Meet Our Characters👋
Barong: King of the Spirits 🦁🎶
Inspired by the Balinese mythological creature of the same name, Barong is one of the characters you'll meet in Diets and Deities! Initially a foe, he becomes one of your greatest allies. As we develop the game, you'll see more of him! 🦁❤️
You can see Barong and his levels in our TikTok and Youtube videos!
And speaking of levels...
Each level in the game is also inspired by Balinese temples, shrines, and natural landscapes. ✨🌺 When designing and concepting these levels I consulted our musician, Liam who was able to let me know what worked or not!
Check out the inspiration for this level: the Pura Lempuyang temple in Bali!
We're also making content! You can check out our socials here: 🍦Youtube 🧇 TikTok
News 📰
Geekfest 2023 - 8 July
Two weeks ago we had a stall at Geekfest 2023! 🎮🙌 We’ve been experimenting with a new gameplay style and it was so amazing to get such great feedback!
We were also there alongside Salty Games' Pasture, the Geekfest Game Jam entires, and so many other amazing people! If you missed out this time, don't worry we’ll be showcasing Diets and Deities at some really cool events soon!
Upcoming Events 🎉
National Science Week - 19 August
As part of National Science Week and CDU's Open Day in August, Diets and Deities will be part of the event to represent game development in the NT.
Check us out at the CDU Campus in Darwin on 19 August from 9am to 1pm!
FAQs🥞
When Will Diets and Deities Be Released? Late 2023! Keep an eye out for updates on our various socials!
Is Diets and Deities Coming Out On Consoles? Nothing is planned for now!
Can I Become a Beta Tester? If you're interested, join our Discord Server and connect with the team! 💫
Where Can I View Content and Updates? Check out our video content on TikTok and Youtube! Discord and Steam will have our updates and announcements!
That's it for this month! But before you go... We'll leave you here with this amazing Balinese recipe! 🧑🍳
Enjoy A Balinese Recipe 🍽️
Ayam Kuning
Ingredients:
1.5 kilos of chicken wings
6 chillies
5 shallots
5 cloves garlic
2cm Galangal
2cm Ginger
2cm Turmeric
10 Candlenuts (can be replaced with 1/2 cup coconut milk)
Salt to taste
Pepper to taste
1/2 teaspoon of MSG
1/2 teaspoon of shrimp paste
2 thick pieces of lemon grass
2 Bay leaves
3tbsp of Coconut oil
Method:
Wash the chicken.
Heat coconut oil in large pan and fry chicken until golden brown.
Set chicken aside on rack or paper towel to dry and turn the heat off.
Combine the chillies, garlic, shallots, galangal, ginger, turmeric, candlenuts, 1 piece of lemon grass, salt, pepper and msg in a mortar and pestle and grind into a paste. Alternatively, you can use a food processor.
Add the paste to the same pan used for the chicken and fry on low heat for 3 minutes.
Add your chicken back into the pan with the bay leaves, lemon grass stalk and 2 cups of water.
Bring to boil then Reduce the heat and place on the lid to simmer for 30 minutes.
Plate and serve with rice.
Thanks to amazing music producer, Liam, for recommending this recipe from BBC Good Foods! We're currently working with the team to get personal and authentic recipes from our chef team and our grandmas!
In Our August Update…
Interested in knowing how we created our levels? Stay tuned to see my process of how I developed concepts for each level in the game! 💫
Here's a peek before next month!
Diets and Deities is an upcoming PC rhythm cooking game developed by NT indie studio Larrikin Interactive. Discover the music and recipes from diverse cultures as you dodge to the beat and uncover the flavours of the universe!
If you're interested, you can support us by checking out our Steam Page or joining our Discord Community!
Rolling out now, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
As existing Bosses continue to be tuned and refined, designing new Bosses becomes increasingly complex to find both visual and functional differences that truly mix up play styles, approach to eco, and Monkeys used. We knew camo would be a focus but the movement and entry migration proved to be essential as Phayze’s design took shape. We hope you enjoy the challenge!
Phayze has the Camo property and spawns with a Reality Shield that increases its movement speed while the Shield is active. Monkeys can destroy this shield to reduce Phayze’s movement speed back to normal again
Phayze triggers a Radar Jam every 24 seconds - this restores its Camo property if this has been lost & for 12 seconds grants Phayze immunity to any form of camo removal as well as disabling all shared Camo-granting buffs from towers
When Radar Jam occurs Phayze also pulls all Bloons forward to Phayze’s Location and grants them the Camo property
When each skull is reached, Phayze rebuilds the Reality Shield and warps forward, while opening a tear in the fabric of reality that allows for all Bloons to spawn further along the track. Note that the warp is proportional to track length, so shorter warps on short tracks and prepare for startling warps on longer tracks!
Skulls also trigger a stacking slow aura around Phayze, which reduces the attack speed of all Monkey Towers until the boss is defeated
Contested Territory Competitive Mode
We’ve heard the community feedback and have wanted ourselves to help Teams define themselves as Competitive or Casual, so we’ve developed a system that allows Teams to set their stance to attract players with the same mindset as well as sign up for each CT and lock those Team rosters in to acknowledge and help address some of the Team griefing that we’ve seen happening.
We’ve pushed the cadence for Contested Territory back one week to give time for Teams to review this new system and sign up for Competitive play.
Mayors can now set their team stance inside their Team settings. All existing Teams will default to Casual, so Mayors will need to set their stance to Competitive in order for the team to sign up for each CT’s competitive leaderboards. Team members can send canned chat requests to set stance to Competitive.
Teams that have been set to Competitive stance will appear in the Team search with a new shield icon indicating this Competitive stance and interest in recruiting competitive players.
We understand that some Teams have been playing competitively with dormant Mayors. If you are on a Team with a dormant Mayor and want to play competitively, you can consider leaving your Team and using the Team search to identify Teams with the Competitive shield icon.
Each CT event itself will now consist of two experiences: Competitive and Casual
CT events will start with a pre-register time period starting after the previous CT ends and lasting until 24 hours before the next event begins. For Competitive Stance Teams, once 5 players sign up for Competitive play from their team screen OR the Mayor or Assistant Mayor signs the team up, a team will be registered for Competitive Mode for that CT only. This sign up will need to be done for each individual CT.
Any teams that do not pre-register in time, or that are created after an event has already started will instead join the Casual event.
Rewards have similarly changed with Global rewards and badges of any kind only available for Competitive leaderboards. Casual Teams will not have global leaderboards or rewards; they will have local leaderboards and rewards but no badges.
Daily login reward remains regardless of Casual or Competitive modes
Ticket system remains unchanged for both Casual and Competitive - individual tickets are awarded daily, with unused Team tickets available to the rest of the Team on a periodic basis
Players who join a Competitive team after an event has already started will not be allowed to participate in CT until the next event starts. Players can freely join teams participating in Casual CT and immediately begin participating.
New Awesome
New Hero Skin: Lifeguard Brickell
While already a true master of water defense, this update Brickell is diving in head first to take charge of Monkey water safety over the summer. There will be no running in the Water Park on her watch, especially from the Bloons, as her safety buoys pack a punch!
New Intermediate Map: Water Park
Sometimes Bloons want to cool off a bit too, whether it be on the waterslide or floating down the lazy river. But this is a Monkey Water Park so we can’t simply let them play around on their own!
New Quests
Trial By Fire - discover Gwendolin’s strengths and abilities
Brickell Bootcamp - discover Brickell’s strengths and abilities
Scoop’s Tall Tale - Scoop tells a tale about three brave monkeys, and this challenging 3 part adventure comes with some goodies for those persistent enough to make it through
New Trophy Store Items
Monkeys: Bomb Shooter Tortoise pet, because - of course!
Bloons: Bloon Sunglasses decal and Boat MOAB skin to help celebrate summer
Added Bronze & Silver map borders for completing all Easy/Medium medals, making for an easier entry barrier to get into map border collecting and add a more scaled progression to this reward system.
Assigned more icons within the custom challenge creation UI making it easier to distinguish different game modifiers quickly
Similar to cash earnings, ‘Regrown’ Bloons will now no longer count towards increasing a tower’s damage stat when they are popped repeatedly.
Categorized and sorted Quests to organize Patch’s quest menu
Added further support to grant our events more flexibility in Boss starting and finishing rounds
Team search filter added to search for Competitive Teams
Bug Fixes & General Changes
Resolved a number of localization issues
Resolved some issues with font size showing too small in some areas in certain languages
‘Bought’ and ‘Purchased’ text in the trophy store has been replaced to read ‘Owned’
Resolved an issue causing different player callouts to appear in co-op
Top section of the Play Social menu now reads ‘Social’ instead of ‘Co-op’
Resolved an issue preventing the Polyphemus Eye from being re-opened after restarting a Chimps/Impoppable game
Resolved a number of cases with projectile trails not scaling correctly with the projectile size slider
Cleaned up some small excess pixels that were visible on friend portraits
Party Quest BAD should no longer change to match the icon for whatever skin is equipped
Resolved some issues with how ‘Wind’ knockback effects were applying to Bloons outside of the map / Blown back out of the entrance
Resolved a softlock that could occur when attempting to purchase IAP while offline
Loading a quest save no longer allows unsellable towers to be sold
Resolved Camo Trap Incorrect Animation State on Map Restart
Resolved a case in which Update Notes button would not be displayed in the options menu
Resolved an issue where Quests would not save player progress if the player wins and chooses ‘Play Again’
Account webview should now allow for text to be copied to clipboard
Resolved an issue where partying ninjas did not have hands - while perhaps a definition of ninjaness, was a bit creepy
Resolved an issue where loading quest saves could reset tower target locations
Resolved an issue with 1000’s separator not being consistent across every language
Resolved a bug where some profiles were showing shared profile stats of ‘8/7’
Added Retry last round to some quests
Pre-game prep spikes now use trophy store road spike cosmetics
Event fixes & changes
Behind the scenes maintenance on Boss leaderboard score processing
Added an event icon to display if a Paragon Limit is being applied to events
Resolved an issue with Bloonarius spawning too many bloons when health drops too far below 0 in a single frame
Resolved an issue with Defeat UI being closed when Bosses leak in co-op
Dealing damage to Dreadbloons armor now counts correctly towards tower damage
Resolved an issue where some 1 shot effects could destroy the Lych Soul
Tower Specific Fixes
Dart Monkey
‘4 and 4’ Monkey Knowledge should now apply to the Dart Monkey Paragon
Glue Gunner
Fixed a bug with 420 glue gunner not spawning puddles from the splat
Sniper Monkey
5xx Cripple MOAB can no longer debuff Dreadbloon during Military Immune Phase
Monkey Sub
5xx Energizer should now correctly show it’s buff icon on Heroes below level 3
Heli Pilot
Door gunner can no longer collect towers from the Polyphemus Eye as it closes
Dartling Gunner
2xx Dartling lock target no longer layers underneath Boss Bloons
Wizard Monkey
Wizard’s Phoenix should no longer show as overclock/door gunner targets
Resolved an issue creating a permanent magus flamethrower attack
Super Monkey
4xx Sun Temple should no longer sometimes disable the main beam attack after absorbing another mini sun avatar
Alchemist
Resolved an issue with transformed towers from Total Transformation showing broken UI if still selected when the effect expires
Druid
Upgrading a crosspathed Druid to x3x changes target prio to strong
x3x Druid can no longer grab frozen bloons without popping them
030 Druid vines now have green thorns until crosspathed to 130
Monkey Village
xx5 Monkeyopolis now gives the correct cash amount in Half Cash mode
xx5 Monkeyopolis resolved an issue with wrong purchase cost being shown until reselecting the tower
Engineer
Resolved a crash that could occur when trapping a fortified blimp with a 025 trap after upgrading the parent XXXL trap into a paragon
Engineer Paragon sentries are now correctly destroyed if their platform is removed
Engineer Paragon sentries no longer position incorrectly when placed as the round ends
Engineer Paragon no longer defaults to throwing out a Green Sentry after loading a save
Beast Handler
Beast Handler merge hitbox size increased
Resolved an issue with Beast Handler not showing path restriction UI in Challenge and Odyssey Editor
Pat Fusty
Placing towers in Pat’s radius will now show a grayed out Rallying Roar buff icon
Admiral Brickell
Resolved an issue with Brickell’s Mega Mine not switching cosmetic assets
Geraldo
Geraldo’s restock rates are no longer 1 round longer if used from full stock
Geraldo Rabbits placed on ice platforms no longer prevent them from merging
Geraldo’s rabbit should no longer despawn when attacking in vicinity of an ice platform
Geraldo’s Rabbits should no longer become extinct due to climate change on Erosion
Paragon Totems can no longer be overclocked
Geraldo’s action figure should no longer inherit the wrong sell value when reassigned in co op
Platform Specific fixes
Arcade & Netflix friends names now have a dynamic font resolving display issues
Balance Changes
Dart Monkey
Spike-o-pult not re-hitting targets after a rebound in the same way as Juggernaut isn’t as fun so we’re allowing this functionality to occur earlier now. Given the shift to more use in Boomerang Paragon with recent buffs making it more desirable we are again swapping the prices on these 2 paragons around.
3xx Spike-o-pult now allows re-hitting targets after bounces
Paragon price reduced $350,000 > 325,000
Boomerang Monkey
Long Range Rangs is increasing its benefit to be more meaningful of a crosspath choice for the range rather than purely the Red Hot Rangs. Permacharge as a very good T5 doesn’t feel like it needs to have a cooldown buff over the T3 given how small this benefit is. As mentioned above on the Dart Monkey, these Paragons are having their prices swapped around and Boomerang Paragon’s Orbit attack is having the fortification bonus damage removed as this number was so small it added no value to the tower anyway.
xx1 Long Range Rangs range bonus increased 15% > 33%
501 Glaive Lord radius increase from LRR increased 15% > 33%
050 Perma-Charge ability cooldown 40s -> 45s
Paragon orbit no longer deals +2 damage to fortified
Boomerang Paragon cost increased from $325,000 > 350,000
Bomb Shooter
We wanted to add something unique to Bloon Impact while also improving Really Big Bombs very slightly as a stepping stone into it, so now both of these upgrades will become capable of pushing back Bloons that they hit – even if they are stunned or frozen! This allows Bloon Impact to now catch groups of Bloons in a stun net and slowly push them back the way they came while keeping them stunned. Recursive Cluster is also having the pierce of the recursions increased a little again; while we felt it needed a nerf earlier, the amount cut from it last time was too high.
3xx Really Big Bombs now pushes back Bloons by 10 units
4xx Bloon Impact stun duration increased from 1 > 1.4
4xx Bloon Impact now also pushes Bloons back on every hit in addition to the Stun
5xx Bloon Crush pushes back MOAB class by half this amount
Tack Zone has so much base pierce the increase from 025 is rendered irrelevant no matter how large the upgrade bonus, so to fix this we must make the base pierce value low enough to actually struggle sometimes & we will give back extra attack rate to the base upgrade to compensate for this. Ring of Fire also generally has too high a pierce amount for how effective it is at utilizing its full pierce value. Maelstrom crosspathing? Why not, feels that this could be cool to try out, and more consistency on bottom crosspath may be able to make it the preferred ability crosspath while top path which already improves the base tower more will give back the massive pierce amount for times where the greater punch per use is required.
xx5 Tack Zone rate increase from previous tier 25% > 35%
xx5 Tack Zone pierce reduced from 4 > 2
400 Ring of Fire pierce reduced from 40 > 30
410 Ring of Fire pierce reduced from 50 > 30
420 Ring of Fire pierce reduced from 60 > 45
040 Blade Maelstrom pierce reduced from 200 > 120
140 Blade Maelstrom pierce reduced from 200 > 160
240 Blade Maelstrom pierce remains at 200
041 Blade Maelstrom changes rotation direction to counter-clockwise
041 Blade Maelstrom duration increased from 3s > 3.5s
042 Blade Maelstrom duration increased from 3s > 4s
Super Maelstrom pierce reduced from 500 > 300
150 Blade Maelstrom pierce reduced from 500 > 400
250 Blade Maelstrom pierce remains at 500
051 Blade Maelstrom duration increased from 9s > 10.5s
052 Blade Maelstrom duration increased from 9s > 12s
Ice Monkey
Plenty of attention has been drawn to the high power of Ice, so we’re continuing to work on slowly dialing this back in fair ways.
030 Arctic Wind pierce 100 -> 40
050 Absolute Zero pierce remains 100
003 Cryo Cannon has 20% shorter freeze lifespan from 1.5s > 1.2
Glue Gunner
This is not intended to be a significant nerf to the tower’s base game performance so we plan to keep an eye on the change; however the recent top path Glue Gunner changes where duplicating every high level glued Bloon into magnitudes more puddles due to the recurring children multiplication of pre-r80 Bloons. This caused performance issues and effectively broke the game in certain situations so we have limited these puddles to spawn from the first child of glued targets to keep the lategame performance unchanged but hopefully solve the root of this issue in the early game where the main attack is mostly enough to easily deal with all cleanup anyway. Also adding a little extra bonus for Relentless glue, allowing the stun splats to work on smaller MOABs & DDTs.
4xx & 5xx Glue Gunners will only drop puddles from the first child in the split
4xx & 5xx Glue puddles no longer hit Camo Bloons innately
xx4 Relentless Glue stun on pop now stuns DDTs & Blue MOABs for 0.25s
Sniper Monkey
Sniper farming gets a bit, er, very tedious in lategame when you reach large numbers of x4xs.
x5x Elite Sniper Elite Supply Drop will now also trigger all other Supply Drop Abilities
x5x Elite Sniper’s Elite Supply Drop no longer shares button space in the ability quickbar with other Supply Drop abilities.
Monkey Buccaneer
Small tweaks to Buccaneer’s Long Range upgrade to improve its additional pierce benefit for a number of attacks.
101 Long Range more pierce to Main projectile +1 > +2
031 Cannonship cannonball pierce 28 -> 35
031 Cannonball frags pierce 1 -> 2
Monkey Ace
As the price of Ground Zero has been considerably increased in the base game since then, the nerf to 1000 pierce set for races a long time ago now feels restrictive for the price.
040 Ground Zero ability pierce increased from 1000 > 2000
Heli Pilot
Given Downdraft has competed as one of the most debated best towers in the game basically for its entire life for both early and late game we are reducing some of the extreme effectiveness against late game Super Ceramics by reworking it to have an overall increased effect of blowing back multiple smaller children at a time but now requiring 2 pierce to blow back ceramics. At the same time, the T4 Support Chinook is also having a large increase to make it now a more powerful real end-game choice for a lategame version of Downdraft that can quickly deal with large groups of Super Ceramics.
x3x Downdraft rate 0.15 > 0.225
x3x Downdraft pierce 1 > 2
x3x Downdraft ceramic pierce penalty 0 > 1
x4x Support Chinook downdraft pierce 1 > 4
x4x Support Chinook downdraft rate remains 0.15
x4x Support Chinook downdraft no longer increases blowback distance
Dartling Gunner
We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks
203 Buckshot shock bonus damage increased from 1 > 2
204 BADs shock bonus damage increased from 1 > 3
205 BEZ shock bonus damage increased from 1 > 6
Wizard Monkey
Middle path T4 Phoenix continues carrying rounds quite well for a long period of the game, as a light nerf here we’re taking away the free camo detection that Phoenix used to get, given the tower has a camo crosspath it could go for to properly inherit this onto the phoenix anyway. When the Wizard Paragon released it unintentionally drained mana from every target the main attack came into contact with, which caused the passive mana drain to scale much faster with degrees than intended. At a base level it was balanced around this factor though so the passive mana drain values have been properly reworked to trigger from attacks being performed with amounts keeping it roughly similar but not scaling up to such crazy fast drains with the high degrees.
x3x Dragon’s Breath price increased from $3000 > 3300
x4x Summon Phoenix now requires the 042 crosspath for Phoenix ability to see Camo
x4x Summon Phoenix beloved phoenix micro has been restored
xx4 Necromancer targeted spawn point can now be reset back to default by activating the target option, then canceling without selecting a point
Wizard Paragon no longer drains 100 mana for every single Bloon hit by the main attack, instead;
Each main attack fired drains mana 50
Each Phoenix firebomb attack fired drains mana 50
Zombie Bloon spawn mana cost increased from 100 > 250
Zombie Bloons travel range increased from 175 > 400
Super Monkey
We’ve wanted to try out this idea for a while, and finally thought why not. It seemed fun to test with, so we hope people can find some fun use for it in challenges.
041 Tech Terror's Bloon Annihilation ability now knocks back any surviving targets by a large amount: Knockback MOAB Multiplier 25, lifespan 0.2
Ninja Monkey
We’re mindful that this has been in place since launch, but still think this change could lead to more balanced crosspath Ninja play for casual and for apex players. Ninja's 1xx feels like it does too much, granting both range and attack speed to all crosspaths, so these benefits are now being split apart. As Sticky feels like it’s doing a fair lot of work these days we’re somewhat reworking this path into a range path but taking away the free ‘bonus range’ that Sticky used to gain independent of the tower radius.
1xx Ninja Discipline no longer grants increased range
xx1 Seeking Shuriken now grants increased range +7
xx4 Sticky Bomb tower range increased from 40 > 55
xx4 Sticky Bomb bonus +50% of tower range removed, now matches base tower
xx5 Master Bomber still has full map range Stickies
Druid
Druid of the Storm is too inconsistent due to placement causing projectiles to intersect the path and spend very little time actually touching Bloons, it is gaining some homing to keep the nados running along the track over the top of Bloons to more consistently utilize their high pierce value. We love how this is working and hope you do, too. Middle path T4 isn't a very good improvement over the T3 so is getting small improvements to both its offense and cash generation.
3xx Druid of the Storm tornado gains strong homing
3xx Druid of the Storm tornado travel distance increased from 80 > 100
5xx Superstorm price reduced from $65000 -> $60000
x4x Jungles Bounty cash bonus per farm in range from 120 > 130
Spike Factory
Further balance for 401 crosspath, while this does already see some niche use it made sense to include increased explosion radius with the larger tower range. A flat pierce increase is added on to middle T5’s base attack to reduce crosspath dependency & improve r100 strength. Finally, we enjoyed the hard hitting nerf to Permaspike’s early game, but admittedly this change didn’t really change much of anything for its endgame power while impacting pre r80 rounds far more, so we’re redoing the nerf into a pure attack speed nerf along with an increased benefit to the start of round rate buff to reduce the necessity in playing slowly with it
401 Spiked Mines explosion blast radius: 30 > 40
501 Super Mines large explosion blast radius 100 > 133
xx5 Permaspike start of round buff duration 2.5s > 10s
Monkey Village
As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve.
xx5 Monkeyopolis base cash amount reduced $2500 > 1250
Beast Handler
Compared to other T4 Beast Handlers and given the high cost of merging multiple beasts we agreed that the Orca & Megalodon’s total prices were too much more expensive for their somewhat random nature. The lower tiers on middle path Microraptor and Velociraptor are seeing all-round reductions as both have too high a base power and benefit too much from merges, gaining an overall greater attack speed benefit percentage-wise from merges than Trex does. Pouakai’s base pierce value was far too high so this along with the merge amount is being taken down.
May as well be a general camo for Ben level given that Trojan gives camo at 18 too
Level 18 Syphon Funding affects DDTs
Adora
Adora is a unique hero in how she has a great deal more value in spending cash to level her up faster, however she outperforms other heroes by too much regardless of this added cost. As her ability uptime is so incredibly good to the point of being completely spammable we’re increasing that cooldown slightly and reducing her base pierce in the higher levels so more thought must be required to utilize the large pierce increase she gains from usage of that ability.
Lv3 Long Arm of Light cooldown increased from 35s > 40
Lvl13 Main attack pierce reduced from 13 > 11
Etienne
Because it didn’t really matter before, but guess it kinda does now.
Lv10 UCAV ability can now naturally see Camo Bloons
Vortex changes
As knowledge, power & variety of Paragons has developed they have turned out to be extremely powerful against vortex and we have reached a point with enough good paragon diversity we no longer feel like they need to resist Vortex’s stun for such a large advantage over other towers, instead of this we feel Vortex’s stun is just too long in general so is being reworked to an overall lower amount across the tiers without any paragon immunity.
Paragon’s no longer resist a percentage of stun duration
Stun duration reworked at all tiers for generally reduced durations
T2 16s > 19s
T3 20s > 21s
T4 25s > 24s
T5 30s > 27s
ET1 20s > 18s
ET2 25s > 21s
ET3 30s > 24s
ET4 36s > 27s
ET5 40s > 30s
Lych changes
Lych has some cheese strategy in pre-buffing before spawn to get around the draining mechanics, but boss functionality now makes it easy for us to try out a quick change to counteract some of this.
Lych now triggers the 'buff drain' attack immediately on spawn
Looking Forward
Like the Monkeys in Update 38, we hope the northern hemisphereans have been enjoying summer and are still looking forward to awesome weeks ahead, while our fellow southern hemisphereans are making good use of layers and counting the weeks until spring!
We covered the remaining planned 2023 updates with the 37.x Notes, so this time simply giving a status update on a couple of those key items.
Console
As this text is typed, we are working on our last Xbox bugs and should be submitting for that platform very soon. We’ve continued to make improvements in controls and display, and spent heaps of time testing the Xbox requirements but the submission process will take time.
We can’t call a release date for Xbox yet, but we are certainly hoping for late August, and as soon as we have a confirmed date we’ll let the community know through Ninja Kiwi social feeds and also share some videos before then of what it looks like.
We have decided on a price point of US$29.99, based on the massive amount of additional work done and ongoing, especially around couch-coop and updates, and the depth of gameplay available in BTD6 versus other games at similar and much higher price points. We hope you will find that price point fair when you make that comparison, and we hope we’ll have tons of fans support the console version when it launches, but please do know we will be participating in periodic sales so that players who can’t spend that much initially will still have a chance to own and play BTD6 on console.
It is also important to understand that BTD6 Console will not cross-play with mobile and PC. Console will launch with a content equivalent of Update 32, minus CT. It was simply not possible to make traction on console without freezing content updates. Our plan will be to update the console platforms to more current content after PlayStation has launched.
PlayStation has been developed in parallel but will need its own requirements QA sweep, so will come as soon after Xbox as we can.
Switch is not in development yet, as it requires even further additional work, and we’re keen to see what the response to Xbox and PlayStation will be, and the general demand for Switch - if you want BTD6 on Switch, please let us know!
Map Editor
Just relaying excitement here! We are getting close to sharing work-in-progress visuals but for now please accept words - it is looking so good! Client side and UI flow work is going very well, and we’re doing our best to frame what is actually achievable between now and early October when we’re hoping to release 39.0. We have heaps of server side work to do but the intent is to wrap up client side core features next week then spend the bulk of August on client polish, UI integration, curation, and server. September should be about further polish, testing, and hopefully some work-in-progress map building videos from our awesome Bloons-focused content creators! Thanks for reading!