Armello - Chan


As the sun sets upon the cursed Kingdom of Armello, some will rise to the Rot while others will buckle under its malevolence... Where will you reside, hero?

Unearth all that is rotten and twisted in Armello with the new Rites of Ruin dice set... Now LIVE in Armello.

<3 LoG

------------

After an incredible decade of Armello, we at League of Geeks are eager to embark on some new, thrilling adventures. While we still cherish the Kingdom of Armello and its devoted community, LoG is eagerly working on two brand new games -- Solium Infernum and Jumplight Odyssey. We'd love if you could check them out!

Fear not, Armello's legacy lives on through our cycling dice, seasonal events, and {LINK REMOVED}, where MP games are found and Tournaments are held (supported by our Community Managers). And while we have plans to return to the world of Armello in future games (and other media!), we are fully focused on our new titles and will not be patching the game. You can read more information in Trent's Post here.

Your support and love means the world to us, and we can't wait to share what we've been working on with you all!


https://store.steampowered.com/app/1893820/Jumplight_Odyssey/

https://store.steampowered.com/app/1893810/Solium_Infernum/
ToruTaru - Raid Boss
0.7.4 "Dimensions" Update
Massive Update
I don't even really know how to categorize these changes, and I probably missed many, but below is
a changelog of everything that's changed.

First, the bad news: The game's intro sequence has not changed, so certain quality-of-life updates to the main game will not be reflected in the intro, like the ability to erase ink on the map, or the ability to see the player's 3D rigged and animated body. The intro will be redone as the next highest priority.
Also, the Mac OSX version of the game will be published tomorrow - sorry for the delay!

Without further adieu read on for the exciting new changes to ToruTaru, playable NOW!


- Player can rebind all keys from the main menu
- Pixel filter can now be turned off in the main menu
- Dead end doors have new sounds and jiggle when player attempts to open them
- When a dead end door unlocks to let the player into the next area, the door opens a crack and air floats in
- EnemyActivators are more conspicuous with more fog and a dim throbbing red glow
- 4 new larger 3D physical enemies added as a random chance on any level
- 5 new 3D zombies added with new AI behavior to replace all zombies. 3 different zombie types have been made; normal, crawling, and running

- Player now has a rigged and animated 3D body
- All questgivers, quest objects, and matches now have 3D models
- All spirit models have been converted into 3D sprites
- Added 3D girlfriend follower, added defensive talisman behavior on girlfriend, added complaining on girlfriend, fixed bug where girlfriend could not die, removed text bubbles from girlfriend

- Put NPCs and questgivers on the navmesh with some basic AI
- Physics objects overhauled, can be picked up and carried with left click, and thrown with V. Holding V rotates the object with the mouse.
- Throwing phys objects at spirits pushes them back, throwing phys objects at zombies hurts and kills them
- Large furniture (e.g. chests, cabinets) can now drop multiple coins, and physics objects
- New videos have been added for all TVs
- Humanoids and Spirits now each have their own respective nav meshes. Spirits keep the old navmesh (walk through walls etc), and Humanoids walk on an automatically generated navmesh which restrains them to walk on the floor and not through walls. The Sick Infinity and Procreator walk on the Humanoid navmesh.
- Walking into an enemy used to play a stupid loud "scary" sound; now it causes the player to stumble and creates a sound of pushing past the enemy
- An attempt was made at fixing the flashlight
- Dead end doors no longer have a "gotcha" door on top of them, opening to a dead end

- Entire game has been retextured
- Outside of mansion redesigned
- Added new spirit damage effects and sounds
- Added a small nav block around player when spirit damage is taken so player doesn't get dogpiled
- The map can be zoomed with the mouse wheel, and panned by middle clicking on a room
- The map has a fixed perspective
- In the map view hold right click to erase ink
- "Notes" are being phased out and have been removed from play
- New cheat menu
- NPCs and Questgivers have smarter walking
- New blood effects and sounds

- Small chance for lots of zombies in cave level type
- Super small chance for lots of zombies in any level
- New peaceful cheat
- Doors can now be opened by any npc or enemy
- Eye talisman secondary ability visions have been changed to better orient player and can be skipped
- Enemies when killed will now drop a bouncy orb of light, that when picked up (C by default) breaks into a random item. This occurs when player dispels a spirit, or beats a zombie to death
- Fixed bug where objects could be picked up while in the pause menu
- Misc bugfixes
- Probably other stuff
Jul 25, 2023
FFFL: Brutalball Manager - StoutKasselGames
Fixed issue with randomize teams not working when league had multiple divisions
Fixed issues with Exit to Main Menu and Exit Match not functioning properly
Jul 25, 2023
LOOPER★LOOPER - IDEA FRUITION
We have reduced the difficulty of the boss battles in Bit Monsters.
Apocalypse - Zombie City - royyorllc
Check out the trailer for Apocalypse - Zombie City. If you watched the trailer and it looks like something you would like to play, consider adding it to your wishlist!

If you have any questions, thoughts, and/or feedback, don't hesitate to comment on the discussion board. We are always interested in hearing what you have to say.

Thank you for taking the time to read this announcement.



仙侠世界2 - 龙胆
尊敬的上仙们:
我们将对全区进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

维护时间:2023年7月26日10:00-12:00
维护范围:全区

更新内容:
1.7月26日—8月8日限时出售“夏日超跑锦盒”。
2.调整团购活动的内容。

Let's School Homeroom - MoeeeZ


Only a day left until the official release of Let's School!

Back in the day, we all used to excitedly rush to the school's convenience store with our pocket money to buy delicious treats. Have you ever wondered how much money the shopkeeper was making? Or maybe you've dreamed of being that shopkeeper, enjoying endless snacks!

Well, in Let's School, you can finally make that dream come true by becoming the headmaster and owning your school. Today, we'll introduce some money-making tricks in the game.
  • Rooftop Demolition! In this highly creative game, you can freely remodel the school, but it can be quite pricey. Here's a quirky suggestion: why not demolish the school's roof? It will improve lighting and give you a huge amount of funds, making your school absolutely grand!
  • "Inter-school exchange" as a Business! The game holds inter-school events, and you can send your students as exchange students to other schools, where you might come across students with unique lunch boxes! The magic happens when you resell those unique lunch boxes to your students, You will get the profits!
  • Snowmen Bring Money Too! During winter, students play outside and build snowmen during breaks. But here's a tip: you can dismantle those snowmen for extra cash. And don't worry; there are ways to ensure your students have more time to build snowmen—just adjust the class schedule!
Of course, you can also take the conventional route—expanding the campus, upgrading the store, dispatching students on explorations outside, and discovering unexpected riches. Every penny in the game should be wisely used to improve the school environment and your dream school. "Let's School" will be available on Steam, try the demo now. Let's make school life extraordinary!

P.S The Homeroom is not the official page for "Let's School." Therefore, we will be closing the Homeroom page after July 26th at 4 PM PST. But, those who have downloaded Homeroom can continue to enjoy the experience!

For a wishlist and to purchase the game, please visit the official Let's School page on Steam:
https://store.steampowered.com/app/1937500
MapleStory - Ezrabell
[Updated July 27 at 10:40 AM PDT] The maintenance has been completed and we have extended Cash Shop items for 6 hours. Please restart your Nexon Launcher or Steam to make sure that you get the latest client! Thank you for your patience.

We will be performing a scheduled minor patch on Thursday, July 27, 2023 at 5:00 AM PDT (8:00 AM EDT / 2:00 PM CEST / 10:00 PM AEST). We anticipate the maintenance to last approximately 7 hours, concluding around 12:00 PM PDT (3:00 PM EDT / 9:00 PM CEST / 5:00 AM AEST July 28). Thanks for your patience!

Times:

Thursday, July 27, 2023
PDT (UTC -7): 5:00 AM - 12:00 PM
EDT (UTC -4): 8:00 AM - 3:00 PM
CEST (UTC +2): 2:00 PM - 9:00 PM
AEST (UTC +10): 10:00 PM - 5:00 AM (July 28)

  • What will be unavailable:
    • All MapleStory game servers.
  • Changes and Updates (Additional Changes TBA):
    • Monthly windows update.
    • MapleStory will be updated to v.243.2.0
    • The Saint Label Ring will now be displayed properly when equipped on characters with a long name.
    • Furnishings can be placed and moved in the My Home content as intended.
    • Challenge missions will no longer be completable for unopened Sixth Star chapter missions.
    • Neighbors will properly be displayed in the My Home Neighbor list.
    • Mana Warp will now teleport towards a wall when the distance to the wall is shorter than the teleport distance.
    • The MapLovely Hair style no longer has dark shadows under the bangs.
    • The Half Dead Face and Ferocious Cat eyes now properly appear on the character when previewing Cash Shop Expressions.
    • Breath of the Divinity skill will properly apply the effect if used as the character enters a boss cutscene.
    • The ‘Second Energy Stone’ quest now displays the correct information.
    • The correct Maple point prices are now listed in the “I want the past chapter rewards” section of the Journey Towards the Sixth Star Guide UI.
    • The correct dates appear in the UI for the “Tell me about Hyper Burning Perks” section for the Sixth Star Event.
    • Weekly Guild Castle missions can no longer be repeated by a character that leaves and rejoins a guild.
    • [Updated July 26] The 6th Star Challenge Mission: Completing Arcane River/Grandis Daily 20 times has been adjusted to 12.
    • [Updated July 26] The chat dialogue box no longer disappears after Especia's Totem Slash.
    • [Updated July 27] Maple World Goddess’s Blessing skill can now be properly used when Khali's Hero of the Flora is applied, as it no longer overwrites the current skill effect.
    • [Updated July 26] Petite pets will now be tradable as intended after merging.
    • [Updated July 26] Attacking a Flamekeeper Siana or Corrupted Flamekeeper will no longer cause a “Block for the hack reason” error message to appear.
    • [Updated July 26] Location of the Core Room "Lobby" can now be changed in the Guild Castle UI as intended.
 
Let's School - MoeeeZ

Only a day left until the official release of Let's School!

Back in the day, we all used to excitedly rush to the school's convenience store with our pocket money to buy delicious treats. Have you ever wondered how much money the shopkeeper was making? Or maybe you've dreamed of being that shopkeeper, enjoying endless snacks!

Well, in Let's School, you can finally make that dream come true by becoming the headmaster and owning your school. Today, we'll introduce some money-making tricks in the game.
  • Rooftop Demolition! In this highly creative game, you can freely remodel the school, but it can be quite pricey. Here's a quirky suggestion: why not demolish the school's roof? It will improve lighting and give you a huge amount of funds, making your school absolutely grand!
  • "Inter-school exchange" as a Business! The game holds inter-school events, and you can send your students as exchange students to other schools, where you might come across students with unique lunch boxes! The magic happens when you resell those unique lunch boxes to your students, You will get the profits!
  • Snowmen Bring Money Too! During winter, students play outside and build snowmen during breaks. But here's a tip: you can dismantle those snowmen for extra cash. And don't worry; there are ways to ensure your students have more time to build snowmen—just adjust the class schedule!
Of course, you can also take the conventional route—expanding the campus, upgrading the store, dispatching students on explorations outside, and discovering unexpected riches. Every penny in the game should be wisely used to improve the school environment and your dream school. "Let's School" will be available on Steam, try the demo now. Let's make school life extraordinary!

P.S The Homeroom is not the official page for "Let's School." Therefore, we will be closing the Homeroom page after July 26th at 4 PM PST. But, those who have downloaded Homeroom can continue to enjoy the experience!

For a wishlist and to purchase the game, please visit the official Let's School page on Steam:
https://store.steampowered.com/app/1937500

FILF - ICC
Hey everyone,
I hope you enjoyed the latest, and mostly final update of FILF. Each character's stories were winding down and finally merged into each other for your harem to finally be complete! Today, I wanted to give some information of what is to come next, which is obviously... FILF2!

FILF2 will feature a brand new story, city and cast of characters! Starting a new game from scratch is always a bit of extra work, but I was able to soften the blow a bit by slowly putting together a lot of the content between FILF updates.

It will take some time to get a steam release as I do not want to feature an early access version until I have a satisfying amount of content ready to go, but I do want to give everyone an idea of what to expect. Below are a hefty amount of details you should expect when that time comes.

A new rendering system for crisp, high quality imagery and animations:

I'm upgrading the rendering system for FILF2 with a new program that'll give much higher detail scenes and animations from the get go. Better skin textures, better setting details and so much more. Also, all images/animations will go form FILF's 1280x720 to 1920x1080 resolution.

New cast of characters:

A complete new cast of characters will be involved in FILF2's storyline. The new MC will have a more variety cast of characters to interact with along with a larger cast in general. Below is a little showcase of what I'd call the main cast (one's with the most focus with the main story).

Danielle:


Rachel:


Summer:


Vivian:


Caitlyn:


Animated Imagebuttons:

I like to make things more lively if I can, and overall will have a bit more non-lewd animations if the scene calls for it along with all characters on explorable screens to be somewhat animated.

Passage of seasons through the story:

As you progress through FILF2's story, certain intervals will progress through the seasons. Timewise, the game takes place over a year or so, and will begin in Summer, but new animated overworld map will change along with all locations to fit the change of weather (autumn colors, snowy winters or bright colored spring).

Conclusion:

Overall, FILF2's world will be much bigger and with a much more in-depth story. It will take time to really flesh it out, but I'm currently working on the introduction scenes of the main cast for the beginning of the game. Eventually, it will come to steam once I have created enough content for it. I will give periodic updates of FILF2 as I progress through content creation. For now, below are a few images from the beginning of the game



...