Touhou Big Big Battle - 任何邪恶终将绳之以法
PC
Remilia Q and E cost increased by 1
Cirno Q skill ice spire damage changed to 6/6/7/8
Utsuho Q cost reduced by 1


Yasaka Skywater's cooldown gap increased by 3 seconds
Shikieiki Preaching cooldown tweaked to 8 seconds
Aya Illusionary Dominance's delay changed from 0.2 to 0.15, green point cost changed from 8 to 6
Daiyousei training cost increased by 1
Aki HP reduced from 11 to 8, damaged reduced by 1
Murasa boat now requires 1 more green point, while the anchor hook requires 1 less green point
Ichirin Chainpunch green point cost increased by 2
Suika-throwing-smol-Suika cooldown increased by 2 seconds
Keine transformation range increased by 8, armor increased from 3 to 4 (only applies to transformation), green point cost increased from 1 to 2
Reimu seal's cost reduced by 1 green point
Hina extra damage increased from 35% to 38%
Kokoro Oni mask's 35% damage increased and 5% damage reduction increased by 5%, from 35 to 40
Sekibanki for every "detachment", remove 16% max hp, flying head's charging speed changed to 10, flying head's HP is unchanged
Medicine fog sign speed reduction increased from 50% to 60%
Reisen clone sign's duration increased from 4 to 4.5 seconds, laser sign's green point cost increased by 1
Cirno cost reduced from 15 to 14
Zula Global - ZULA


V1.50 Improvement Pack Released!

In Zula, we have prepared a huge update package in this month's update to provide you with a better gaming experience.














- Season 37 ''Infestation''
The award-winning Season 37 ''Infestation'' has begun! Beautiful rewards await you in the award-winning Invasion Season.


- Bomb and Knife Decks
New Bomb and Knife skins are now in the game for you to reach Bomb and Knife Skins more easily.


- New Custom Clan Logos
Our Private Clans are growing like an avalanche. New exclusive Clan Logos requested by our clans are now in play.


- Oni Series and Gloves
Trust your friends, are you ready to strike fear into your opponents? The new ""Heroic"" Oni Series, blended with the design of Japanese culture, is now in play.


- Infestation Series and Gloves
Are you ready to be the survivor in the invasion world? The new "Elite" Invasion series is now in play.


- New Sprays Arrived
Fun new sprays have taken their place in the game.


- New Knife Skin
New patterns for Butterfly, Exo, Karambit and Razor blades are now available


- New Gloves
New gloves, which are the favorite of both the season and the summer months, are in the game.


- New Emoticons in game
You loved the expression system. We did not neglect to add new emoticons for you in this update. Added Crab, Eagle, Drop Mic, Exaggerated Clap, Selfie, and Sincanli Sitting emotes.


- Healing Enhancements
As we said at the beginning, our improvements that will improve your gaming experience are as follows;
Your game will now launch faster. With the improvement, we shortened the game login times.
In-game interfaces have been optimized. Thanks to this work done for panels such as tab screen, settings screen, leaderboard, your gaming experience will be improved even more.
For our players using an external video card, an automatic switching system to the external video card has been added when logging into the game.
Optimization work was done to stabilize the FPS flow.
Fixed the issue of throwing in the game with the Clan Capacity Booster.
Bowie and Kukri unlocked for upgrade.
You will now be able to copy the invite address from within the game for your Social Missions.
BlockGame Playtest - espublish
未调整UE构建时的对齐字节
8个actor的修改:添加一个字符串,beginplay时打印
修改map布置
Jul 25, 2023
Islet Online - yk400
Hello!
I greet you with the second musical instrument update!


Added
Furniture
The drum

The drum (instrument) has been added.

Coin Shop Item

5-Cylinder Drum set





Improved

The item catalog search function has been enhanced to include abbreviations.
Now, If the words in the item's name are in sequential order, the search is possible.


Thanks.
SANABI - 神圣Oo
Hello, this is Wonder Potion, the developers of SANABI.

It’s been a while since our last update!

Since our last roadmap announcement 3 months ago, we have been fully dedicated to the final stages of SANABI’s development. We would like to share an update on the development progress, especially regarding the official release schedule.

First and foremost, we would like to give our sincerest apology for being unable to fulfill our promise regarding the official release date. There has been a delay in our development due to build optimization, preparing for a Nintendo release, going through certification processes, and other crucial final tasks. As a result, the official release of SANABI has been postponed until early November. We apologize for disappointing our dedicated fans who have been eagerly awaiting the official release of SANABI. We truly appreciate your love and support for our game, and we are deeply sorry to let you down.

In an effort to fulfill at least a part of our promise to our players, we have decided to share the Final Beta version of SANABI for those who have purchased the Early Access. The Final Beta version will include a significant portion of the story and boss battles, enabling players to experience one of the two endings from the full game. The Beta version is scheduled to be available on Steam on August 8th.

A year ago, we released the Early Access version of SANABI, and it has received overwhelming love from the players. And today, we are sincerely grateful and sorry to share this news. The best way to compensate and repay our fans is to deliver an exceptional gaming experience. We will continue to work diligently to ensure that SANABI becomes a game that remains in your hearts for a long time.

Thank you for your understanding and unwavering support.

With warmest regards,
Wonder Potion.

Community Announcements - ZULA


V1.50 Improvement Pack Released!

In Zula, we have prepared a huge update package in this month's update to provide you with a better gaming experience.












- Season 37 ''Infestation''
The award-winning Season 37 ''Infestation'' has begun! Beautiful rewards await you in the award-winning Invasion Season.


- Bomb and Knife Decks
New Bomb and Knife skins are now in the game for you to reach Bomb and Knife Skins more easily.


- New Custom Clan Logos
Our Private Clans are growing like an avalanche. New exclusive Clan Logos requested by our clans are now in play.


- Oni Series and Gloves
Trust your friends, are you ready to strike fear into your opponents? The new ""Heroic"" Oni Series, blended with the design of Japanese culture, is now in play.


- Infestation Series and Gloves
Are you ready to be the survivor in the invasion world? The new "Elite" Invasion series is now in play.


- New Sprays Arrived
Fun new sprays have taken their place in the game.


- New Knife Skins
New patterns for Butterfly, Exo, Karambit and Razor blades are now available


- New Gloves
New gloves, which are the favorite of both the season and the summer months, are in the game.


- New Emoticons in game
You loved the expression system. We did not neglect to add new emoticons for you in this update. Added Crab, Eagle, Drop Mic, Exaggerated Clap, Selfie, and Sincanli Sitting emotes.


- Healing Enhancements
As we said at the beginning, our improvements that will improve your gaming experience are as follows;
Your game will now launch faster. With the improvement, we shortened the game login times.
In-game interfaces have been optimized. Thanks to this work done for panels such as tab screen, settings screen, leaderboard, your gaming experience will be improved even more.
For our players using an external video card, an automatic switching system to the external video card has been added when logging into the game.
Optimization work was done to stabilize the FPS flow.
Fixed the issue of throwing in the game with the Clan Capacity Booster.
Bowie and Kukri unlocked for upgrade.
You will now be able to copy the invite address from within the game for your Social Missions.
Life of Slime - juldik.2001
Hello everyone!!!

We have recently released our first big game. If you bought and enjoyed the game then we are very happy for you and very grateful to you, without you we can't continue to make great games. If you haven't bought the game yet, we really ask you to do so - everyone's contribution to the future of the studio is very important, especially now, when it is just about to be decided.
oOme - Amer
Fixed the spot that allowed infinite scoring
Infinity Wars: Animated Trading Card Game - supercookie



Community Tournament
Join jgsnowbaorder for the monthly Infinity Wars Tournament! Compete in a best of three Swiss-style format, with a cash prize for first place. Every participant receives at least one free pack.
Find more information and sign up here.

Balance Changes
Scramble: Cost Increased from 8 -> 9. Removed Exile cost. Text Changed to " Transform any number of target Characters you control into random Characters that costs 2 more."
Scramble as one of Exile's few high cost ability cards could be very exciting to the types of players who enjoy high variance transforms. However its power level, primarily in the disruption of the opponent's board state could lead to incredible swings in even more highly competitive environments where such a high degree of randomness isn't appreciated. Additionally it could also negate a lot of deck synergies or complex gameplans in a single turn. Due to this, Scramble is being reworked to be one sided, and its effect magnified. This also should give room potentially for other Exiles board wipes such as Volatile Genome more breathing room.

Evellee, Mage Guild Recruiter: Decreased stats from 5/10 -> 5/8 and her 2nd activated ability now exhausts her for two turns.
Evellee is a very exciting commander with a huge amount of deckbuilding potential which we have seen be a powerful option in a wide variety of decklists and playstyles. By reducing her health we hope to provide more counterplay options early game, while decreasing the frequency in which she can be activated will lower her power level, but not so much that folks can't continue to experiment with her.

Made Mighty By Metal: No longer has its cost reduced by 15+ Attack Characters in your Command Zone.
While this big Elephant has been performing well as a top-end reward for the 15+ Attack matters archetype, using it as a double or triple Command Zone option leads to it being extremely cheap at too early a point in the game.

Carrion Creeper: Health reduced from 7 -> 6
Carrion Creeper since having its sacrifice ability changed to only working on deployed Characters has been a powerful aggressive tool. However the high health meant it was often extremely difficult to trade off. This change, while seemingly minor, will likely allow for much more counterplay.

Champion's Herald: Removed cost reduction.
While Herald's ability is very telegraphed, the double acceleration of both haste and cost reduction often left very little room for counterplay. While this is a significant nerf to the card, its decent base stats combined with the expanding roster of Unique Characters means we expect it'll still see play in the future.

Cultural Exchange: Changed from Multi Faction to Hybrid purity.
Cultural Exchange was one of the most anticipated casual cards of the Revelations spoiler season. Unfortunately the high purity density of many locations have made the card incredibly narrow. This change still leaves the card at a low power level but allows creative deckbuilders a lot more freedom to experiment.

Defender of the Realm: Changed text to "Defender of the Realm has +4/+4 for each location you control."
A quality of life improvement to go alongside Cultural Exchange now that multiple locations are possible.

Ghost Knight: Text changed to: "When Ghost Knight becomes the target of an Ability, it permanently gains +4/+0 and is Removed until the end of turn."
While having a very unique statline, Ghost knight was in a very weird spot where it was resistant to single target removal, but doing so made it unable to attack, which often achieved much of the same goal. By adding a buff, it opens up a niche for the card to be used alongside Genesis or to dodge board wipes etc.
While we expect the card to still be niche, at least it opens up new options.


Intervention: The targeted Character's cost is now reduced by 2.
Intervention has long been one of the single least played and least powerful cards in the cardpool. Even worse, it looks like it could be used in a flicker/deploy synergy deck, but it was so tempo negative that it was actually a trap. This new version will reduce that tempo loss, and allow for clever plays.

Converted Prototype: Stats increased from 9/11 -> 11/11
Converted Prototype was one of the least played and least picked factioned "Vanilla" (Character with no abilities.) cards in Rift Run. While this card will remain weak, it will be a slightly less embarrassing option.

Luftkrieg Xi, Anti-Air Array: Reduced cost by 1. Changed text to "When an enemy Character with flying attacks your Fortress, deal 4 damage to that Character."
Genesis not only had an incredible glut of Artifacts at 5 cost, this artifact was extremely narrow and didn't even achieve its goal of negating small fliers very well. While more powerful options like Denial of Flight and Anti-Air Missile will continue to be the premium flying hate, this change will give an additional option especially for decks that want a critical mass of artifacts.

Bugfixes
General Fixes
  • Card VFX optimizations: Ran a pass over all ability visual effects to ensure they all play at a reduced time, making it feel faster when executing in resolution phase.
  • Fixed the grid card display filtering in the deck builder not accounting for excluding from deck commander rules. E.g. Swarmer Broodlord.
  • Fixed deck builder allowing x4 counts of the first deck card, which exceeded the allowed limit.
  • Fixed 'Artificial' not being searchable in the deck builder when searching by card tags.
  • Fixed the filters not fully resetting when closing the Deck Builder.
  • Fixed commander rules not being fully supported for rift-run drafting. You can now properly draft a swarmer deck, or Bek dragon deck etc.
  • Fixed clicking profile display in main menu not showing the profile screen.
  • Fixed deck builder being openable from other menu screens due to overlapping raycasts.
  • Fixed Rift Run drafting not allowing unlimited counts of cards, including non unlimited cards.
  • Fixed Abandoning a Rift Run match not resetting the win streak quest.
  • Added failsafe for when you draft an illegal rift run deck, prompting you to redraft your deck.
  • Fixed Rift Run drafting including banned cards.
  • Tweaked Rift Run drafting rates.
  • Card Fixes
  • Fixed Collector gaining stats from mission cards.
  • Fixed Evolving Parasite transforming into target even if it didn't kill it
  • Fixed Dive freezing the game when used on an Angel while Lilariah, Champion of Grace is on the battlefield
  • Fixed damage redirecting not working with Infect (This fixed Martyr Golem’s death from absorbing
  • Infectious damage not being stolen by the opponent).
  • Fixed Infected Purifier being stolen by Infect death when it transforms when its death replacement effect goes off.
  • Fixed Guard not working when targeting opponent cards for the first target.
  • Fixed Ghost Knight's OnTargetted effect not working when targeted by an Ability card.
  • Fixed Kidnapped by Demons not advancing whenever characters you control are killed from an opponent's Tome of the Dead.
  • Hotfix Changes - 0.84.1
  • Fixed Rift Run drafting system incorrectly choosing factions for the pool that are not matching the current commander purities, resulting in hybrid cards showing up way too often.
  • Improved Rift Run drafting pools to better support commander rules that ignore purities for cards. E.g. Bek, Dragon Tamer, Agent Coyle Synergy.
  • Fixed Swarmer Broodlord's commander rule only allowing Insectoid Characters in the deck. Now works properly with Abilities, Locations, Missions, Artifacts.
  • Fixed Ethereal Fusion's token showing the incorrect card art after combining the target cards into a new card.
  • Fixed Low Orbit Ion Cannon exhausting for 3 turns, when it should only exhaust for 2. Also updated description to be consistent with other exhaust abilities.
  • Fixed Champion's Companion not allowing the affected cards that were given Haste to use their Activate ability after it's deployed.
  • Fixed visual bug with the Exhaust 'zzz' display incorrectly showing on cards in the support zone after it's deployed, when it has Haste.
  • Fixed the Lifelink mechanic to only heal the fortress if the damage is combat (This fixed the synergy between Answer the Call and Kraos healing the fortress too much).
  • Fixed Jinhai Dojo allowing its Pay X effect to be used to remove characters even if the player has no resources available. Also add tooltip to list the currently removed characters by Dojo.
  • Fixed resource amount to be properly updated when using resource abilities (E.g. Jinhai Dojo & Siphon Structure)
  • Fixed Ferocity to allow targeting commanders during the planning phase.
  • Fixed Nix, Justiciar of Dawn not allowing targeting of commanders for deployment effect.
  • Fixed Demon of Fear not allowing targeting of your own cards.
  • Fixed Agent Coyle Mechborn's ability allowing unlimited activations in a turn.
  • Fixed Agent Coyle Mechborn's transformed dragon state keeping the activation ability and fixed its description to properly show its keywords.
  • Fixed Hellcaller not filtering for Demon cards when targeting the deck, now making it easier to choose a target.

  • Added new card art animation for Genesis Dragon. This is used for the Dragon token created by The Dragon Project and the art used for the transformed Agent Coyle Alpha One & Mechborn.
  • Discord: https://discord.gg/y8KGxk4Patreon: https://www.patreon.com/lightmarestudios
Section 13 - ODS GeeK
Patch Schedule
  • PDT: 12:45 AM
  • EDT: 3:45 AM
  • CEST: 9:45 AM
  • ICT: 2:45 PM
  • KST: 4:45 PM
Agents,

We bring you this first patch of Blackout Protocol (Version 0.10.2) to address the hotly debated issue of game balance. Before we get into what and how we are tweaking it, we’d first like to share the original idea for the game. We knew there were many great action roguelite in the market and as a fan of these games ourselves, we wanted to create a game that can be more challenging to the fans of the genre.

In these past few days of Early Access, we realized that each person's acceptance of what feels challenging versus what feels impossible is quite different, and the difference is even greater when it comes to solo. We also learned that the difference could be seen as a more frustrating wall due to the configuration of the difficulty change curve as the game progresses, which is not yet perfect.

We also learned that the fluid game difficulty curve that changes as the game progresses accentuates the difference, making you feel like you’re hitting an impenetrable wall. The curve is work in progress, and this is definitely not the result we were aiming for.

We understand that each player has a preferred group size when playing co-op games, and have no intentions to force players who prefer to play solo into a group. So in the next patch, we will provide appropriate difficulty curves for solo players. Read more about that HERE.

But first, in this patch, we are first going to address the difficulty spike that occurs at the Lobby level.

As these Early Access pass, we hope to strike the right game balance so that Blackout Protocol can be remembered as that game that was super satisfying to complete.

Please find the list of fixes and changes in this patch below:
Changes
  • Performed general optimization work for better gameplay experience
  • Optimized the Lobby map’s difficulty to provide the intended level of difficulty spike and challenge
  • Reduced the enemy aggro radius when landing shots with silenced weapons
  • Lowered the overall difficulty in the Swarm Defense Mode
  • Improved the way the glass doors open in the Office level
  • Improved the depiction of the Astral state
  • Adjusted the number and the location of explosive barrels in the Lobby level
Bug Fixes
  • Fixed the issue where the save file could be lost
  • Fixed the issue where the input would lock up under various circumstances
    • We are temporarily removing the control room cutscene in the Isolation Chamber level to address issues. Once everything is fixed, we will bring it back!
  • Fixed the issue where the game could randomly change language settings and reset all data
  • Fixed the issue where Agents got disconnected even when the host did not close the session
  • Fixed the issue where, when moving to the next level, the host could be stuck at a black screen if the guest agent(s) disconnect
  • Fixed the issue where Violet’s dialogue triggering incorrectly
  • Fixed the issue where Agents could get hard-stuck in various places
    • Parking Lot map right-turn layout
    • Parking Lot map power generator area
    • Office level, getting stuck behind the door when another Agent opens it
  • Fixed the issue where Agents could enter an exit they should not be able to
  • Fixed the issue where Agents could fall through the ground in the Isolation Chamber level
  • Fixed the issue where there could be an invisible wall in the Isolation Chamber
  • Fixed the issue where some of the more difficult Parking Lot variations were not showing for some Agents
  • Fixed the issue where you could not change characters with the mouse in the Lobby UI
  • Fixed the issue with controls not working properly in the Lobby list UI
  • Fixed the issue where the 2-second stun perk was not working for the Plasmoid Launcher
  • Fixed typos and text issues
Please note that if you are playing at this time, your game will not be interrupted. You will be prompted to download the patch the next time you open Blackout Protocol. It is possible for teammates to play with mismatched game versions, which could potentially impact gameplay. So please install the update as soon as possible for the best experience.


- ODS Team

DISCORD | TWITTER | FACEBOOK | INSTAGRAM | YOUTUBE | TWITCH

https://store.steampowered.com/app/2111870/Blackout_Protocol/
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