東方憑依華 ~ Antinomy of Common Flowers. - sunfish_jp
<秦こころ>
・狂喜の火男面
-エフェクト表示の不具合を修正
Lost Isle - Patchwork
Thanks for sticking with us this long. After all these months, we figured it might be a decent idea to let you in on the story. There are reasons behind the monsters you'll hunt and the Monuments you clear. There are reasons why the Lost Isle is full of so much loot, but so few people. Shouldn't be terrible to endure a quick lore dump. You're coming in at the beginning so it shouldn't take anything like an hour and a half (only love Byf, you do such a fantastic job).

The objective of this dev log is to give you a taste of the world we're building. Just a taste. No drowning in names or dates.

Why is the Lost Isle... lost?

Our particular fantasy story is going along with the "war to end all wars" trope. A decade before your character shows up in our story, the Lost Isle was a battlefield for two god-like beings and their armies. The war between them ends in true Oppenheimer fashion, incinerating all of the souls brought together for the titanic battle between good and evil. When the dust settles, evil is dead and the Mother of All is taking her last breaths. The island itself became "Lost" when the aftermath of the battle threw the land onto the rocks between reality and the tides of immaterial. Everyone and everything that may have survived is now being pressed, twisted, and changed by the friction of the two planes.

Why would anyone want to be there?

Mortally wounded and barely holding on to life, the Mother of All has called out to all of her children begging them to come and receive their inheritance. Those who answered that call were generously rewarded. While the destruction that created the Lost Isle was terrible, life and power have grown in the aftermath. New metals, new creatures, new magic, and new mysteries are waiting to be given to anyone brave enough to answer the call. Power previously reserved for the gods is now obtainable by any mortal. Some people come seeking that power. Others come to the Lost Isle because that's where the money is. And a scattered few come because a new home is better than the hell they're leaving behind.

Who lives on the Lost Isle?

The first to come to the Lost Isle were the most curious. New disciples who needed to answer the call. Grieving families who lost loved ones to the war. Daring minds willing to risk everything for a kernel of knowledge. Not many survived and even less remained on the isle after they realized the dangers.

The next to come were the mercenaries and soldiers. Kings and merchant lords sent small armies to claim what land they could. The stories told be those who survived the Lost Isle were chilling, but they also contained hints of wealth. Hints that the rich and powerful couldn't possibly ignore. The island rejected these invading forces even as the Mother of All welcomed them. Evil itself may have been vanquished, but new trouble was growing.

Now, the Lost Isle is largely left to small groups of independent prospectors and guilds that have learned how to protect themselves. The nations of the world still attempt to gain a foothold, but most efforts fall to ruin before they even have the chance to take root. Only the eccentric, wise, or incredibly lucky have been able to maintain a home in this place.

There's your taste. If you have questions and concerns, make sure to comment them below. We are trying to keep specifics, plot twists, and a very in-depth history under wraps until you can discover it in game. That being said, your feedback in the upcoming beta shouldn't be limited to finding bugs in the game. Point out the plot holes. Make us explain why the flintlock rifle is built wrong. You are formally invited to help us do everything we can to stay on the good side of the Templin Institue.
Jul 24, 2023
Grapple League - Rain Check Studios
Increased FoV Slider Range for users with ultra-ultra-ultra wide monitors.

Added wind effects past 30m/s.

Added support for launching in DirectX 11 and DirectX 12.
Jul 24, 2023
Teravit - aakknn
Hi everyone.
This is the Teravit Operation Team.

On July 25, 2023, at 14:00(JST), an update file for Teravit was released.
The following changes have been made in this update.

The game version will be "001.27" after the update.

New Additions & Changes
・The following changes have been made to cars and bikes.

-The controls for cars and bikes have been changed as follows.


-The spawners that can be selected while building have been changed as follows.


-The performance of each vehicle after specific changes is as follows.


Spawners that have already been placed will continue to work as before.

・Added a radio function.
The following functions are now available.

-The player who created the room can broadcast audio to world participants.

-The radio function is displayed by pressing the T button and pressing the button with the radio mark at the bottom-right of the screen.

-Participants cannot do radio broadcasts, but they can adjust the radio volume.

Please note that there will be a slight delay in the audio streaming of the radio function. "

・Added Loading Tips

・The following changes have been made to the equipment slots for accessories.
- Removed the slot that only equips shoes, and made 3 slots that can equip all accessories.
- Accessories such as paragliders, which used to be equipped in shoe slot, can now be equipped in any slot.

In addition, the effect of each accessory will take precedence over the effect of the one equipped in the left slot.

・Changed the display of time limits for the sub-quests "Finish in time" and "Clear in time" from seconds to minutes and seconds

Bugs Fixed
・Fixed the issue where thumbnails were not displayed correctly on the world list screen.
・Fixed the issue where the previous display would remain visible after changing the "Sea Block Type" in the "Flat World" setting when creating a new world.

Thank you for your continued support of Teravit.
Jul 24, 2023
NBF0 - [smile] raould
skeleton bunker interior. death dilation. misc.
Jul 24, 2023
Puzzline - aineko
*Added "Clockworks" and "Star Compass" to the "Highlander" deck.
*Balance-updated the "Chaos", "Expert" and "Tag Match" deck.
Jul 24, 2023
Rabat Protocol Playtest - WHAT' S UP GAME LABS
Fixed Light Bug
RaceRoom Racing Experience - J-F
Update details:
Download size = 110MB

Client version = 0.9.4.86
Client BuildID = 11776555


Changelog:

  • BoP - Ferrari 488 GT3 EVO - Reduced drag.
  • BoP - Audi R8 LMS GT3 EVO - Improved on-throttle steering, nudged the aero balance slightly forward, tweaked dampers.
Rec Room - lucian
Circuits Updates

  • Added a new Room Currency Constant chip in Beta, with support for Show Purchase Prompt, Award Currency, and Get Currency Balance chips. Note that the last two have their own new chips - Award Currency (New) and Get Currency Balance (New) respectively - and the old chips these two are based on will be deprecated once these leave beta.
  • New List <ObjectiveMarker> node!
  • Added an 'Authority Changed' event to object boards in Beta.
  • Chips in inventions set to Edit & Save permissions are now able to be configured.
  • Added buttons to reorder ports and port groups on circuit boards and object boards.
  • Eliminated a cause of connection pin flashing.

Player Interaction chips changes in Beta

  • Fixed a visual issue where the hold progress circle did not reset upon completing its interaction with target player.
  • An empty progress circle will now display when hovering over a target player, if Player Interaction is enabled on them with a hold duration.
  • Highlights and interaction prompts no longer persist if you hold down your input after completing a player interaction.

General Improvements and Bug Fixes

  • On Screens in Classic Control, players will now be able to perform tool primary actions on held tools when standing in front of another player offering social gestures. Previously the primary action was to accept social gestures.
  • On Screens, when a player is next to an interactable and another player who's offering social gestures, the targeting and action will now prioritize interactable. Previously you were prompted to accept social gestures over interact.
  • Maker Pen logging screen now supports multi-line strings.
  • Fixed an issue where text was cut off in menu pop-ups.
  • Fixed an issue where Maker Pen palette would show duplicate inventions.
  • Fixed a bug that caused some vehicle settings not to save.

Rec Room Studio

  • Added a Download All button to the Rec Room Studio Download dialog to make it easier to update to the latest version of a room as long as you have no changes you wish to save.
  • Rec Room Studio players now have easier access to changing room settings without having to open up Rec Room! This should improve the work flow of creating and modifying rooms, especially as we make more settings available!
  • Rec Room Studio nested boards now display correctly again.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.
Megacopter: Blades of the Goddess Playtest - megacoptergame
  • Add transmission portrait FX to in-mission portrait conversations.
  • Add tutorial mission, which is now the first mission in a new campaign. (May require starting a new campaign to see it).
...