Jul 24, 2023
Tides of Dominion - ψ Smjör
Hey everyone!
Today we are releasing our first major update and along with it exciding features.

Here is what you can expect:

Added content
  • Islands have a newer look that is relevant to their name
  • There is a storm on each capture point that is the same color as the faction that has captured it
  • Praise the almighty cow

Bug fixes
  • There should not be any player characters controlling the ships/cannons when they have disconnected
  • World resets now after a faction has won
Forza Motorsport - T10Yaachts

If you missed July’s Forza Monthly livestream, hit the link to catch up with the show! Forza Motorsport Creative Director Chris Esaki takes an in-depth look at the new AI driving mechanics and tire physics technologies making Forza Motorsport our most competitive, immersive, and technically advanced racing game ever. You’ll also hear from Playground Games on the Summer Party series update for Forza Horizon 5, community streamer ItsKodyB Gaming, and more!


News from the Forza Franchise

Add Forza Motorsport to your Steam Wishlist

With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.

https://store.steampowered.com/app/2440510/Forza_Motorsport/

Check out the Forza Horizon 5 Horizon Racing Car Pack

Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:

https://store.steampowered.com/app/2440490/Horizon_Racing_Car_Pack/?curator_clanid=40722422
oOme - Amer
This update includes :

Corrections for success triggers :

- Unlock the score multiplier x4
- The achievement for reaching a score of 2000.


But also a World LeaderBoard !
Forza Horizon 5 - T10Yaachts

If you missed July’s Forza Monthly livestream, hit the link to catch up with the show! Forza Motorsport Creative Director Chris Esaki takes an in-depth look at the new AI driving mechanics and tire physics technologies making Forza Motorsport our most competitive, immersive, and technically advanced racing game ever. You’ll also hear from Playground Games on the Summer Party series update for Forza Horizon 5, community streamer ItsKodyB Gaming, and more!


News from the Forza Franchise

Add Forza Motorsport to your Steam Wishlist

With Forza Motorsport launching October 10, be sure to visit our new Forza Motorsport Steam page and hit Wishlist to be notified of its release.

https://store.steampowered.com/app/2440510/Forza_Motorsport/

Check out the Forza Horizon 5 Horizon Racing Car Pack

Discover your next favorite car in the Forza Horizon 5 Horizon Racing Car Pack, featuring 4 incredible new-to-Forza cars for you to collect and drive! These high-performing cars are perfect for all the unique driving experiences the Horizon Festival offers:

https://store.steampowered.com/app/2440490/Horizon_Racing_Car_Pack/?curator_clanid=40722422
Jul 24, 2023
Yuri Dating Agency - sinelai12
Fix list:
1. I know my train achievement fix
2. wordings update

更新列表:
1、修正 I know my train achievement判定
2、修正錯字
Jul 24, 2023
Soul Slayer - Niifares
Dear Soul Slayer,
first of all, thank you for your feedback so far on the demo version of Soul Slayer.
This update improves almost every User Interface (UI) in terms of better readability. It also improves the understanding of the more complex game systems.

Patchnotes:
  • Rearranged the positions of the friendly NPC's on the Celestial Island.
  • The currently owned amounts of Soul Energy and Blessed Feather are now visible on every UI on the Celestial Island.
  • A new UI window appears when unlocking new things such as weapons, maps etc.
  • Improved the Weapon Selection UI.
    - Added highlighting when the cursor is above certain UI elements.
    - Added a soundeffect when equipping a new weapon.
    - It is now clearer to see how many more weapons can be unlocked.
  • Improved the Weapon Enchanting UI.
    - Added highlighting when the cursor is above certain UI elements.
    - Added a soundeffect when enchanting a weapon.
  • Improved the Ascending UI.
    - Added highlighting when the cursor is above certain UI elements.
    - Added a soundeffect when selecting a perk.
  • Improved the Implant Management UI.
    - Added highlighting when the cursor is above certain UI elements.
    - Added a soundeffect when equipping an implant.
  • Improved the Wanderer Soul Management UI.
    - Renamed. Before it was called "Soul Empowering"
    - Added and renewed most parts of the UI for better understanding in how this system works.
  • Improved the Portal UI.
    - Added highlighting when the cursor is above certain UI elements.
  • Improved the Wanderer Soul Selection UI which appears during an adventure.
    - Added highlighting when the cursor is above certain UI elements.
    - Added and changed some UI elements. Its now easier to see how much element power you currently have and how much you need for enabling master effects of your Master Souls.
  • Improved the Weapon Upgrade UI which appears during an adventure.
    - Added highlighting when the cursor is above certain UI elements.
  • Improved the Choosing your Fate UI which appears during an adventure.
    - Added highlighting when the cursor is above certain UI elements.
    - Added more animations to this.
    - Note: The purpose of this system should now become clearer when reaching a specific time in the adventure.
  • Smaller changes to the Settings Menu and the Soul Slayer Selection UI.
  • Some more visual improvements.


Thanks for reading & take care!
- Niifares

Don't forget to wishlist Soul Slayer

https://store.steampowered.com/app/1977090/Soul_Slayer/
Jul 24, 2023
Unitystation - Bod9001
by Bod9001

Weekly Update
Greetings, fellow spacefarers! We're back with our regular weekly blog, hot on the heels of our exclusive Xenobiology deep dive last week. We've got a plethora of updates to discuss, showcasing the variety of cool enhancements made to Unitystation since our last rendezvous. For the detail-devouring crew members among you, feel free to indulge in our comprehensive Changelog Page or join the #changelog discussion on our Discord. So, buckle up, as we prepare to plunge into the vast cosmos of this week's updates!
First Step To End Docked UIs

 
In response to popular demand for greater consistency in our game's diegetic UI, MaxIsJoe has dedicated time and energy into transforming the vending machine interface. Previously anchored to the top-right corner of the screen, the vendor UI is now a free-floating window that appears in the center of the screen, providing a more immersive and integrated interaction experience. To sweeten the deal, they've also added some appealing visual details to the interface.

We will continue iterating this and moving the docked UIs to floating windows progressively, so we would like to hear your feedback on Discord!
 
Xenobiology Lab Overhaul on Ministation
Ministation's Xenobiology lab has received a major facelift, courtesy of AtnerNT. Wielding mapping tools with a keen eye for improvement, AtnerNT has successfully redesigned the Xenobio area, making it more visually appealing and functional for players. Now, scientists can study the mysteries of alien lifeforms in a more aesthetically pleasing environment, enhancing the overall gameplay experience on Ministation.
Improved Examine Messages for the Gateway

 

Responding to feedback from our player community, we've upgraded the examine messages for the Gateway. Now, they provide more accurate information about the Gateway's state through hover tooltips. Whether the Gateway is unpowered, has no connection, or is connected to another world, players will receive relevant, real-time updates. Importantly, when the Gateway is linked to another world, the name of that world will also be displayed. This is particularly helpful for players who join the game after the announcement from Centcom has been dispatched, allowing them to be aware of what lies on the other side of the portal and prepare their gear accordingly. Thanks to Gilles!
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Much-Needed Balancing for Blob Ghost Role Introduced
We're pleased to welcome back Silver-8ce, who has returned after a year to contribute a significant balance improvement for the blob ghost role. In an effort to level the playing field, players who select the ghost role will now respawn as a random assistant, regardless of their prior role. This makes it more challenging for the blob and fairer for the crew, particularly as blobs won't automatically have clearance for the entire station as they would if they were a captain, for instance.

This update also rectifies an unintended consequence which occurred if a player chose the blob role after dying as an ancient engineer. Previously, this would result in the player respawning in the ancient engineer's derelict, making it exceptionally difficult for the station crew to halt their growth

 
We're excited to report that Bod9001 has been developing a significant feature that propels us closer to a Steam release of Unitystation. The new system being implemented will allow forks to bypass the need for manual build validation by our team. Instead, these can be uploaded directly, mitigating any security concerns we may have for users downloading the builds.

Here's a quick breakdown of the process: StationHub scans the build for any malicious code or disallowed references. If detected, the system prevents the build from running or being installed. Several aspects still require fine-tuning to ensure a secure environment, and as such, it will take some time to fully implement.

However, we're already poised to merge a new system for secure file access management post-playtest. This advancement is a considerable step towards ensuring the safety and security of our Unitystation community.
So Many Bug Fixes
It's been a particularly industrious time for us at Unitystation, as we've been hunting down bugs and squashing them left and right. The majority of PR's since our last update have been dedicated to identifying and rectifying various bugs, covering everything from vending machines vending items without power, to resolving issues with crafting Steamed Rice.

While it may seem mundane, this process of constant refinement and bug fixing is essential in making Unitystation as stable and enjoyable as possible. 

Curious about the extent of our bug extermination efforts? The full list of resolved issues can be found on our Changelog Page. It's a testament to the dedication and hard work of our team, and we couldn't be prouder.

That concludes our cosmic journey for this week! We hope you found the voyage enjoyable and enlightening. A heartfelt shout-out to all the stellar individuals who make Unitystation possible - our Patreons, contributors, players, and friends.

To become part of our vibrant community, step aboard our Discord and consider joining our current playtest session! We're in-game right now, eager to do some spess things with you!

 
Jul 24, 2023
AI Roguelite - AI Roguelite: AI-generated RPG
Switched the new default free cloud option to OpenRouter, which has a free API for google palm bison. It's about 75% as good as ChatGPT, albeit slower and slightly more prone to censorship (though it's certainly playable and, in my opinion, the best free cloud option so far).

The service on OpenRouter says "Free, for now" and it's not clear when/whether they will change this.
Six Ages: Ride Like the Wind - Not Alex
We are excited to announce that Six Ages 2: Lights Going Out, will be releasing on August 21st on PC and Mac via Steam as well as iOS devices!

Watch the latest trailer on Youtube:



In Lights Going Out, you can continue a game you began in Six Ages: Ride Like the Wind, or start a new story in this Great Darkness.

Six Ages 2: Lights Going Out is immensely replayable, with over 600(!) interactive scenes with multiple, system-driven outcomes. Short episodes and automatic saving mean you can play even when you only have a minute or two. The built-in saga records your story for you, while advisors help you track your promises, though their personalities will often judge your actions.



Miracles have always required sacrifice. Now, your people need them more than ever, but the costs are higher, too. Is it worth aiding the destructive gods of Chaos to ensure your own survival?

For more information on Six Ages, visit https://www.sixages.com/ and follow the developers on Twitter


Cheers,
Alexandra
Spirited Thief - koi.snowman.games
Hello everyone,

The 0.44 update brings French & German localization to Spirited Thief AND full gamepad support!

Spirited Thief will now try to use your system's language by default. Of course, you can change your preferred language at any time in the options menu.

We did a lot of under-the-hood changes to provide proper support to gamepad. Some of the new features will also benefits mouse and keyboard users. For example, the UI can now be fully used with a keyboard or a gamepad.



A new ability wheel allows quick access to every trick of your thieves.



We also reworked the shop UI for better navigation and clarity.

That's all for today. Thank you for reading!
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