Now the electronic map has been completely redone with a new interface! At the same time, there will no longer be the issue of ESC being unable to exit due to black screen. It is smoother and smoother to use.
The following bugs have been fixed (1) Fixed a bug that progress became impossible after destroying the last boss when teleportation movement was selected. (2) Fixed a bug in which the notation of saved data was not displayed correctly.
All of the available levels in this early access version are now 100% working, and with Nanite fully enabled also. We will continue to fix bugs as and when we discover them.
Further levels will be released as and when they become available.
The Project ST Alpha Playtest has come to an end. Thank you to everyone who joined us to battle it out this weekend—we hope you had a blast!
The team at The Breach Studios is extremely grateful for all your valuable feedback. We’ll put it to good use as we continue development and aim to make Project ST the go-to online party shooter.
If you want to stay up to date on future playtests and news about Project ST, be sure to add the game to your Steam wishlist and join the official Discord!
The Project ST Alpha Playtest has come to an end. Thank you to everyone who joined us to battle it out this weekend—we hope you had a blast!
The team at The Breach Studios is extremely grateful for all your valuable feedback. We’ll put it to good use as we continue development and aim to make Project ST the go-to online party shooter.
If you want to stay up to date on future playtests and news about Project ST, be sure to add the game to your Steam wishlist and join the official Discord!
To celebrate the release of Grisaia Chronos Rebellion this week, we're giving away 2 sets of 8 acrylic stands of Grisaia characters. Just have a look at our Twitter account.
"Krzyżacy - The Knights of the Cross" has been officially launched on Steam for four days now, and we want to express our deep gratitude for the support and attention we've received from our knights! In this period, we've received numerous feedback and suggestions from our passionate knights. The production team has diligently discussed all collected feedback, and based on the current version's conditions, we have outlined our development plan.
We anticipate rolling out the upcoming version to our test server within this week. Additionally, we invite all our knights to assist us in testing and providing feedback. Once the version is confirmed stable, we will promptly update it to the official version. (please join Discord)
Please find the development plan as below:
1. Addition of the Relic Backpack, and Optimization of Sacred Relic Catalog Inclusion Logic An additional feature, the 'Sacred Relic Backpack', will be introduced. Users can select whichever Sacred Relic they deem suitable to activate at any time. Furthermore, all Sacred Relics that are added to the backpack will also be included in the catalog.
2.I Inherit Ally Levels in Game Cycles The levels of your allies will be preserved, just like the knight's level. They will not reset due to cycling through the game.
3. Addition of New Cards In response to the current game mechanism, 24 new cards with various effects will be added to enrich diversity in deck building.
4. Addition of an Exclusive Store for Multiple Playthroughs Targeting multiple playthroughs, once the side story with a team member is completed and the exclusive card and sacred relic have been obtained, an exclusive store will be unlocked. This store allows direct purchases once unlocked.
5. Open Level-up Stages The refresh of leveling tasks will no longer require death, you can directly activate leveling tasks for training at the Camp NPC uncle.
6. Recall Feature for Recruited Teammates Recall functionality will be activated for teammates who have previously been recruited and released. You can recall corresponding teammates at Mayael.
7. BUG Fixes and Prompt Optimization We are swiftly addressing BUGs and content feedback from our knights. Before unlocking features, TIPS prompts will be added. (Details of the BUG fixes will be listed in update announcements afterwards)
Get it now and start your historical adventure! Hope you enjoy the game and please feel free to join our discord channel here: 👉https://discord.gg/BQFXP2SFnR👈
0.8641 -> 0.865 - Upper class, mixed upper and middle class 3x3 third density added. - Added expandable tabs for certain buildable items (monorails, vactracks, decorations and blocks) to compress menus a bit. - Increased font sizes in certain menus. - Expanded what ideologies can unlock different quarter residences. - Adjusted some colliders. - Fixed rare null reference error when placing curved block segments.
Work on improving the UI continues. Currently focusing on improving readability of the UI, so improving font sizes as well as increasing icon sizes. Over time I'm going to get higher resolution icons in as well, which should improve things further.
I've also worked on compressing the building menus. In particular the decorations menu has gotten too big requiring a scrollbar. I've now compressed it with groups that expand automatically when the cursor is hovered over. The groups are for items that are similar but have variations, so for example variations for a specific block type.
Additional 3x3 commercial buildings have been added, meaning I'm almost done with all the commercial buildings.
[Incoming transmission] ...Water Treatment Plant Malfunction ...Deploying Repair Team ...Malfunction Resolved ...System Functioning at 130% Prior Levels [End of transmission]
Patch notes – 2.0.4.130025
This patch is focused on the draft and network improvements of Terraforming Mars. This release aims to target and address some of the game's main network issues faced today, whose most visible consequences are the draft locks. Many of the problems fixed were not specifically about the network, but the team needed to correct them to ensure that the game ran smoothly.
We are already hard at work to implement another patch which should be released in a few months which resolved other bugs that aren’t linked to the network issues. This next patch will integrate all our fixes from months about major feedback from players like Helion’s problems.
Older saves are not compatible with this patch.Your saves will crash on startup, so playing them will not be possible once the game has been updated.
New features
Share log button added in the Options menu for every platform. To share your logs with this new button, follow the instructions in the About Logs section.
Added "waiting for other players" banner during the draft
Changed the logic of color attribution. Colors are displayed according to each player's preferences.
Display loading percentage when loading a game.
Bug Fixes
First, fix for the Draft softlock issue.
The game doesn’t crash in Solo, Local, or Online games if the player has a bad connection.
Reworking the avatar system to avoid network saturation.
If a player is missing time at the end of the game, they can't be kicked off during the scoreboard anymore.
In Draft mode, fixing broken UI cards while switching Draft.
Fixed errors due to packets being sent twice.
Improvements and fixes on network loss/reconnection.
Fixed chat history not fully displayed.
Fixed synchronization of achievements between the game and AsmoConnect.
Fixed issues on the “resume game” screen.
Fixed long chat messages breaking the chat.
Fixed the issue of being stuck at the beginning of solo mode.
Fixed crash during log-in screen.
Multiple improvements and fixes on draft workflow.
Fixed the popup with Lorem Ipsum in the main menu after logging into AsmoConnect.
Fixed the softlock of the chat stuck open.
Fixed the softlock where it was impossible to play after the load screen at the beginning of a new game.
Fixed the possibility of having the same color for two players. The game now always gives you your favorite color.
Network optimizations to prevent network saturation.
Fixed soft locks on the game requiring the player to reload or forfeit.
Fixed long delays after actions.
Known bugs
Invitation in-game can appear twice, it’s impossible to interact with the game, but it’s possible to reload the game in the resume menu.
Popup displaying “Game desynced, return to the main menu, you may reload the game to keep playing” appearing in a loop (you’ll need to restart the app if that happens)
Random softlock may appear during the game (go back to the main menu and reload the game).
After a forfeit, AI can be stuck and softlock the game.
About logs
Log files have been improved with more information to help us fix more issues: don’t hesitate to share your save (when the game is local) and logs files when reporting a bug.