The interval between departures of local trains on the Keisei Chiba Line has been corrected. The waiting line on the Kagoshima Main Line has been removed. The stopping time of local trains that do not wait for passing trains has been partially reduced.
Bug Fixes: - Fixed a soft lock where the player would despawn if you didn't enter the shelter within 30 seconds of hitting the machine button - Also lowered the timer to 25 seconds - It's now a death with a new sound effect!
- Fixed a bug where Toing wouldn't chase the player inside the back room - He still runs into the corner, that's a bigger bug I'm still trying to solve
QOL and UI Improvements:
- Added a new glasses tutorial when you press the glasses key for the first time - Added text to the first symbol to help mitigate confusion around them - Changed the buttons in the title screen - They were really ugly
- Changed the respawn button - This one was also really ugly
That's all the fixes (I think?). Wait, no, I forgot to make the TV only play once. Oops, well that'll be fixed in a later patch.
Carth Alpha 1.95c1 ~Fixed bugs with NPCS sliding around when in Idle ~Fixed cave entrance visual bugs ~Fixed sea cave missing apiece of the cave (was there but culled) ~Fixed Hiring merc bug where it would allow hiring multiple times ~Fixed stairs at sea caves to allow npcs to walk on them ~Fixed issue not able to harvest female elk ~Added Optimized Bandits to the spawners and removed old NPCs ~Adjusted some SFX settings