When you get to the screen that replays animation: The first button would end animation, and the second one would idle with Madison. I have gone through what controls that and made sure all the names are correct. :)
I was working on the inventory system there was a blueprint error then my project keeps crashing when i open it. But i kept a Spare Project and that spare project has the all the levels from the build before so im good and that spare project is in the game For Scare Girl 1. But I lost some things from horror story mode a few walls in the houses but i rebuild a few. So i Started working on Scare Girl 2 because i lost some things in horror story mode. I made the player move in Scare Girl 2 And a house i will show you some pictures of Scare Girl 2 soon running the newest engine version. So yeah i spend about 270 dollars on assets for Scare Girl 2 Characters and 2 house assets but i will buy more assets another time. Then i started Working on building a few walls in horror story mode And I made a house for Scare Girl 2 but it still needs more props and walls on the inside. So I'm Still Working on horror story mode and Scare Girl 2. Scare Girl 2 is not out but i will show you some pictures of Scare Girl 2 soon. Have a good day.
Added a few new models to the game, as well as fixed a few mesh collisions of the buildings. There was also an issue with uploading, there should be a new system that shows what the error is if it fails. I also discovered an issue with the file size for screenshots, so if you had issues uploading, it likely was due to the screenshot file being to big. This patch comes with a fix, making the screenshots lower resolution therefore lower in size, so that error in question should be fixed. However, this does mean if you already have levels saved, you will have to re-save the level to get the appropriate screenshot size for uploading. Hopefully, this patch will resolve most of the issues with uploading to Steam Workshop, feel free to reach out if there are more.
We are officially one month away from the launch date! With that in mind, huge improvements are coming to the functionality and look of the game/demo.
Don't forget to join our Discord community! Khosouf Studio
Dynamic maps
🥊 Once again, you asked and we delivered! Based on user feedback, we've brought back the music reactive maps, and did a major face lift to the arena map, so now every punch truely matter, and you'll sure feel it!
Smooth gameplay
🥊 We've worked hard on optimizing every aspect of how the game runs, so now the game is currently running at a stable 90 FPS on most computers on Ultra settings!
Though if you are still having frame drops, please let us know so we can tackle the issue.
Baby dragons
🥊To give you a little taste of what's to come, we activated the baby dragon feature in the demo. As of now, the dragon works as your in-game tracking system for your EXP and level, with more features planned in the future.
Thank you for reading our update! Stay tuned for more in the future!
Removed the 'Continue' option in Roguelike Mode which was causing an issue that would cause rooms to spawn incorrectly and/or not have any event to interact with in the room. (You can still use the 'Play' option to start in the area appropriate to your party's level.)
Fix an issue that caused you not to be able to accept character creation with a bald character