This update continues to optimize and adjust the gaming experience of Staff Hero
Staff Hero Adjustment:
Deepen Decay==Card Adjustment==Change to Consuming Card and add a doubling limit of 99 layers
Decay Shield==Card Adjustment==Add Armor to obtain a maximum of 99 points
Scattering Fireballs==Adding new cards==Dealing damage to all enemies and adding vulnerabilities to the target (vulnerable targets receive an additional 50% of damage)
Other adjustments:
The damage of the Apocalypse Goddess has been adjusted to 999 damage points 9 times The final adventure settlement interface displays previous record information
Splash element of the Axe Warrior, illusion element temporarily removed
Flight mechanism adjustment of Habib and Fallen angel==Remove the negative status at takeoff and inherit the positive status; Inherit positive and negative states when shot down
Tone adjustment of sound effects to make them less harsh
Bug fix:
Fixed the issue where the display of constraint markers was not removed when the player operated too fast
Fixed an issue where the activation element occasionally failed to trigger its effect on the field
Sexy Anime Puzzle Game - A Hentai Girl Puzzle Adventure - StOoPiD_U
One of the complaints I've noticed so far has been something silly I missed. I never thought about a gallery before! I put a basic one together now that is honestly a bit too available. Never-the-less, I wanted to get it out there. I intend on adjusting it a little more in time, but for now there is at least this.
From the level selection, I have included an enterable scene that lets you view all the ladies. No puzzle needed! Just click the gallery icon with the text saying "NEW!" beside it, and you'll be lead there.
Then you can just select one of them and view to your enjoyment! It's pretty basic, but hopefully can hold over until I build a proper way to do this (such as linking it to your achievement progress).
The 0.8.2 update brought a few issues along with the performance benefits. This update fixes issues related to projectiles not being properly reset before being re-used, as well as a few potential crashes associated mostly with improperly initialized arrays.
There are a few notable balance updates as well, such as the fact that only one status effect can be applied per weapon. Upgrades can no longer add properties to a weapon that doesn't have them (e.g. volley enhancers can only apply to weapons that already fire a volley of projectiles) This is part of the upcoming 0.9 changes where weapons will be able to be customized even further in the fabrication menu. There are a few issues I am aware of that will be fixed in the very near future, but this update should hopefully fix any current issues that could potentially result in a crash.
The demo for Balatro has been paused until Next Fest in October. Thank you all so much for the wonderful support of the game and for playing the demo! The next version will be incorporate a bunch of the community feedback and be better than ever.
If you played all 50 rounds, you will still have full access to the new demo in October.
I have a plan and a vision for Balatro, and that involves focusing more on quality content and gameplay to ensure the final release is a game worth your time and money. I know it is frustrating for many people to not be able to play, but if you keep patient I promise you will have a great game to play in the not too distant future!
I will post any major game related updates here as well to keep everyone in the loop. Thanks again for all the kind words and support.
This update we focused on fixing some bugs and we added in furniture. Players will have 10 new furniture items to place down in their house so be sure to collect them all.
Zombies hanging around - Fixed zombies that spawn in the air and hang around.
Breaking Rocks and doors still leaves collusion - Fixed it when breaking doors and rocks the collusion still stays there. They will no longer have collusion.
UI on Police and Taxi crafting station wrong - UI has wrong amounts and images have been changed.
Pond only giving 10% of water - pond should fill it up totally now.
Player dies when he has left MP game - Player will no longer die from hunger or thirst when they leave a MP game.
Furniture added - there is now 10 more furniture items in the game to collect.
I discovered a major flaw in the way enemies were coded. You probably won't notice much difference, but it need to be done :)
I also made a new logo. The existing one hadn't been changed since Ludum Dare 48. I'm not a pixel artist though, so when I eventually work with a proper graphics person something nice will be made.
In this hotfix we have focused on fixing the issues with the guided tutorial, resolving your bug reports and making further optimizations. We have improved shader cache compilation times and we are in contact with AMD and NVIDIA to check related issues in the OGL driver. We will keep you informed.
LATEST CHANGES:
- 3D sound system : Ambient, wind, weather and other effects improved. - Historical year pace decreased for slow speed and increased for fast speed settings. - The ready notification is also displayed for service buildings. - Probability of pregnancy and migrants affected by unrest and happiness.
LATEST FIXES:
- Improved shader cache compilation time while waiting for driver fixes. - Guided tutorial issues. - Domestic animal feeding and herding issues. - Tool lack report issues. - Group icons not showing when changing to regional map. - OpenGL crashes in big tribes. - Trade and raid crashes when the target tribe disappears after a sea level rise. - Starry sky recovered.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please send us a report if the game crashes and post report number in the forums. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We will continue improving the base game as a platform for future expansions. - New content updates not yet disclosed.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a review on Steam to support further improvements to the game.