Early PBR Test: Heroic Cosplaying Catgirl T-Poses Over The Nettles To Assert Her Dominance!
693, is how many materials my models have which require converting from the previous game engine's diffuse/spec rendering system, to the new, improved and shiny PBR (Physcial Based Rendering) system for cool reflections and modern fanciness. ːhappychappyː
This has meant converting 693 diffuse textures to shadowless albedo images, and then creating Ambient Occlusion, Roughness and Metalness maps for each. Needless to say ... this has taken a while ... ːnotsohappychappyː
693 Matierals converted to PBR, though as a top-down shooter, these models LOD out quickly when looking horizontally across.
Porting to the new engine also has a fancy and modern asset system which preloads objects into memory via their instances rather than directory locations, which should help performance and stability.
Metallic and Roughness materials.
In the meantime, there has been another patch, fixing a few issues with directory/folder addresses (something the new asset system will make redundant), and I have also found some non-used audio files which can be deleted in clearup. This update does not have a new build number as no C++ was changed.
With a bit of luck, a beta release of the new game engine build will be made available next month (August 2023) before being rolled into the main branch of the game as the default once stability has been tested.
In the meantime, I am back to the code, wrapped in a blanket, huddled over a hot drink because it is *checks notes* British SummerTime ,,, ːcorblimeyguvnorː
We have identified a rendering issue with Arc750 graphics cards. We are working hard to fix this issue for the general game branch, but in the meantime you can change your steam build to Beta_Arc750. This beta branch will fix the issue (though it has issues with other cards so only use it if you have an Intel Arc750).
You can change to this beta branch by right-clicking on the game in your Steam Library, selecting Properties > Betas then selecting Beta_Arc750 in the Beta Participation dropdown menu.
Apologies to all affected players while we work towards a full resolution.
Added 降妖令 and 自定义模式 to the Challenge(Testing). (*You can't complete achievements in the Challenge(Testing))
language
We've reorganized the translation of the English text
Bug fixs:
1.Fixed an issue where the Star-gazing Hat trick achievement didn't count as an upgrade card 2.Fixed inner skills Suprise not triggering card draw when it loses its last hand due to discard 3. Fixed the problem that the description of the Training Field did not match the actual one under the difficulty of Yao Aura 11 and above. 4. Fixed the issue where Yao Aura 10 and Yao Aura 11 loading would cause the event to change to a harder event. 5. Fixed the issue where the actual damage of Waste Punch did not match the description. 6. Fixed the issue where the achievement Until next time completion condition was incorrect. 7. Modified the description of Azi's inner skill Peel Off. 8. Modified the description of Water Prison.
National Park Girls: Love Our Parks Edition - Studio Coattails
Hey everyone, Syon here!
I’m excited to finally finally finally be letting you all know that the release for National Park Girls - Episode 5: Eternal Evergreen, Part 2 is right around the corner!
It’s so close, in fact, that it’s now available to wishlist here on Steam! Highly encourage you to go and wishlist episode 5 so you can pick it up the moment it drops! Right now it’s looking like August or September. Either way, it’s happening.
Thank you all so much for your patience. I promise the conclusion to Eve’s journey will have been worth the wait!
There are lots of things to do this weekend, so I am only writing a brief intermission to focus on adding to the game instead.
Despite my lack of time, things are generally progressing quite smoothly. I am expecting that I will (finally) release the tutorial at the end of next week, which will also come with a longer post then.