- added a hud based capture bar in warpath to show your teams most relevant point capture progress - created a client rotation compensation system for melee to help improve the ‘feel’ of melee attack connections - implemented a feature to allow admins of a server (or hosts) to execute select cvars via the in-game chatbox using an “!” followed by the command i.e. “!mp.botquota 10” - added a new cvar ‘goal.defertobot’ to allow bots to attempt to complete the objective in holdout regardless of if a human player is alive - slightly increased cone for client hitscan rotation compensation - slightly reduced the screen footprint and translucency of world based health/capture bars - lowered the max connections on PvP in-game hosted servers to 10, with a new system to still allow bots to fill up to 16 players (this still allows for full self hosted 8v8 matches, while lowering the risk of network issues from too many clients – dedicated servers are unaffected) - prevented cloak knights from being able to attack whilst in the process of engaging the cloak - fixed a rare issue where bots could be fixated on attempting to buy a no-longer accessible CP building if they were attempting to buy it as sudden death kicked in
A hotfix is now live for both of the bugs that were causing some of you to lose progress. Currently, there were two bugs that are causing this loss:
Players receive an error after each match and lose the progress of that match due to a Backend issue that duplicates information.
The second bug is caused by connection instability, which causes the game to stop sending information to the server. After this error occurs, the player loses all the progress that would have been made after it happened.
We were able to identify the source of both problems and a fix has been implemented.
Thank you for your unwavering patience, and as always, Happy Hunting!
FAQ Regarding Patch Update
Q: Do I need to restart my game after the patch? A: You’ll need to close the game, let Steam update, and then jump back in. Happy Hunting! ⭐️
Q: Is the hotfix only for Multiplayer? A: Nope! This patch update addresses issues in both multiplayer and Story Mode. Relog & patch to explore smoothly! Happy Hunting 🚀⭐️
Q: Will the patch remove or change my progress? A: We hope you’ve enjoyed the story so far! Your progress won’t be impacted by the update. You’ll need to log out, exit the game and relog back in. The patch will have been installed, and you’ll be good to go from there. Happy Hunting! ⭐️
Q: How do I relog and patch? A: To relog, exit the game and relog back in. For patching, the game should automatically update when you launch it! Enjoy CB2 ⭐️
Q: Can I continue playing without the hotfix? A: While the game is still accessible even if you haven’t installed the patch, we recommend downloading the hotfix for the best user experience in order to progress and play with friends who have.
Q: I haven’t had issues regarding this hotfix, but I’m having another bug issue with the game. Where can I report bugs? A: For any bug-related issues you can reach out to our support team here: {LINK REMOVED}https://bit.ly/RHLOpenTicket
Q: How can I tell that I’ve installed the hotfix correctly? A: To install the hotfix, you’ll need to exit the game and relog back in. The game should automatically be patched once you continue your adventure, even if you don’t notice any changes. Enjoy CB2!
Patch 1.3 is now available ! It incorporates a lot of the feedback we've received in trade shows, which has enabled us to fine-tune the project and bring you a host of new features:
• New game interface • Overhauled point & click mechanics: now you can explore the scenery on your own to find points of interest. If you need to, the help button will tell you where they are. • Checkpoint system: to avoid having to restart the entire game in the event of a game over. When you enter a new setting, a checkpoint is automatically activated. • The game is fully accessible to blind people and partially sighted. • Added a button at the end of the Prologue to direct you to the Steam page for the full game, and why not add it to your wishlist? ːsteamhappyː
We're also working on the development of a one-hour demo that will tell the story of Leily Stirner's encounter with the Master Engineer's daughter...
It turns out we missed a bit of code in the loot overhaul that bugged out a lot of our unique chests in the game. We fixed the issue, but couldn't find a great way to reverse the problem for anyone who may have missed out on important items thanks to it. Feel free to reach out on Discord if you missed an important quest item and we'll see what we can do on a case by case basis.
Thanks for your understanding. Here are the patch notes:
1.6.2 Patch
Improved:
Whistle no longer displays any XP bar on HUD when equipped
Wasps no longer poison you. Just the queen.
Secret recipe no longer given away by particle effects
Skills/Classes page in the journal now gives more information about which weapons govern which class and a description for each class and skill
Stone Golem got better loot
Fixed:
Multiplayer joining issue that would cause the game to hang for a long time
Sen now vanishes properly from Castaway Rock so you can’t restart his quest accidentally
Fixed a bunch of issues with unique chests that was causing them to drop the wrong items or no items at all
Fixed an issue with drop rates for all chests globally
Masks can no be properly placed in your collections
Queen Bee now drops her stinger
Fixed floating Kickstarter Fox pet
Earthshard Shield no longer gives mana on equip
Wild Seeds are now random when placed and won’t always spawn the same plant when placed
Meteors drop appropriate loot now
Astral Wolves no longer stay spawned when leaving the Astral Realm leading to a build up of wolves over time.
Removed a sneaky debug arrow from Icicle Storm spell effect
Removed the previous limit of 9 maximum health points. Now, players can have unlimited maximum health points, but displaying too many may cause issues. To the Maitreya players who took advantage of this, I apologize for the oversight.
Spirit abilities no longer require points to unlock and are now placed in the first position. After internal discussions, it was unanimously agreed that Spirit abilities are more enjoyable and suitable for new players, hence the change.
Fixed the bug where obstacles were lacking shadows.
Made several adjustments to the UI for improved user experience.