The Break-In - Oliver
In this patch I've revamped the toolbelt for VR players. Now, items on the toolbelt are not grabbable. Instead, the toolbelt icon itself is grabbable, and when you grab it it will automatically make you grab the item instead. This means that the grab positions are always the same regardless of the item on the belt, and should make it easier to know what you're grabbing. It is also now only possible to grab toolbelt items when you're looking down at your toolbelt, which should stop any accidental un-toolbelting.

This change is quite experimental so let me know what you think. If you have any bugs with it, comment here or post in the discord.

I believe the slow hands glitch is now fixed too, but it is quite intermittent for me so hard to confirm.

  • Revamped VR toolbelt
  • Fixed game-breaking smoke detector capitalization issue
  • Fixed different slow hands bug
  • Re-enabled raycast tasing to prevent tasing through walls and getaways
  • Increased throw strength for VR players
  • Fixed being able to sprint while crouching in VR
  • Fixed RV not showing properly in lobby
Cosmos - Jacwab
Rift Infusion
Welcome Back Co-Pilot, You keep telling us these Cosmic Rifts are too easy so we wanted to provide you with a challenge to rival the very cosmic echos that keep us imprisoned. In the Deep Space Scanner you will find Rift Infusers that you can take with you to empower a Rift with otherworldly power!

- Rift Infusers are consumed when you open Rift
- 3 Rift Infusers are found when completing the Rift! With a higher rift rarity being found on the harder rifts
- Black Market rift infusers are now IN STOCK at the Black Market!



Randomised Rewards from Rift Completion!


Updates / Changes
- The Singularity has evolved and learned some new abilities! Be careful of the ever-moving wall of plasma
- Updated the visuals of multiple emission projectiles to use 3D renditions
- Updated the Awarded Trophy UI and Main menu UI screens to better match the environment
- Updated the Black Market UI screen to work with the NEW rift infusers

Bugs Fixed
- Fixed audio issues with multiple Active items
- You now cannot pick up a Health Artifact if your health is already full
Zofia - Dave@74Ninjas
This is a slightly experimental build as we've made some combat changes, minor UI updates, and made a few level changes.

- Several maps/areas have been slightly tweaked in lighting, item placement, and other details
- Blight zones now slowly deplete HP
- Chance of sword+gun variant possessed armors may spawn instead of normal variants
- Possessed armors now block
- Temporary removed yellow/blue tier possessed armors that could spawn when there were 3-4 players
- Ghosts can now create blighted zones
- Specters can now be destroyed with certain weapon types
- Aves now use the athletics skill to fly
- Grapplehooks once again properly level up
- Added Luna to several areas
- Added several weapon abilities (Many of these are works in progress)
- Split weapons into categories. Smaller weapons like the rapiers, daggers, etc now only parry, while larger swords or axes will block
- Reworked a few magic abilities
- Added standalone spells that can be cast without the element
- Enemies should now (mostly) properly take cold/fire/blight/poison damage
- Fixed poison damage as it was incorrectly scaling
- Fixed airship prologue timing
- Added step 1 of save validation/correction - When loading up a save, it will verify items match standard values, such as damages, the description, etc. You'll primarily notice this if you load a really old save.
- Reduced bow/rifle men HP
- Added a bunch of Otter animations
- Added magic shield obtainable from metal magic
- Fixed some effects so they didn't disappear so quickly
- Made some dialogue tweaks
- Checkpoints no longer destroy nearby enemies when used
- Airship on cliffside is accessible again
Jul 22, 2023
Sincognito - Mr Socials
First Demo Release!

We are happy to announce that we're participating in the upcoming Stealth Fest event taking place this week from the 24th - 31st July.



Get your friends and play together or play the new solo mode against the crafty AI!

---

The demo will be releasing at 10am Pacific Time / 6pm BST on Monday 24th.


Jul 22, 2023
Dreadful River - sutcavonadabinggalirot
v0.4.169.4 ( July 22 - 2023 )

  • Fixing several fort system issues
Jul 22, 2023
Vacuum Warrior - Idle Game - Benz56
Changelog:

* Infrastructure Migration
I have moved away from a hosting provider that would become very expensive to scale and expand with the many client-server features I have planned for example leaderboards, redeemable codes, better bug tracking, discord integration, and much more. The new server is completely self-managed therefore it took quite some time to get installed and migrated to. This is now complete, and I can focus my efforts back on adding new features to the game including some that make use of this new added flexibility in the server infrastructure.

* With the infrastructure change I have now opened up for automatic PlayerLog sending. If you encounter an issue in the game you can simply click a "Send player log" button popup in-game. It makes it a lot easier and more efficient to collect bug reports so that I can fix them a lot faster
* Migrated the microtransactions to the new server. Please let me know if you encounter any issues
* The chest timer is now saved. If you leave the game, the timer will pick up from when you left when you enter the game again
* Fixed the spawn timer for the second chest that spawns which was 3 minutes when it should be 30 minutes
* ShopBot issue fixed. If you opened the game and a ShopBot instantly unlocked a new dust type that ShopBot would stop working until a restart. This has been fixed

Thank you so much for all of your support. It has been such an amazing experience thus far to release Vacuum Warrior to all of you! :heart:

Happy Vacuuming!
Mainly at Rest - Sosík99
Hello there!
On behalf of the entire Galactic Games team, we would like to announce that the release date of our latest video game "Revenguard" will have to be moved to the second half of August 2023.

We are very sorry about this. The development of our video game "Revenguard" has been delayed quite a bit lately. At the same time, we don't think "Revenguard" is ready to go out into the world. Revenguard still has a lot of flaws that the whole Galactic Games team is trying to fix.

For content creators:
At the same time we want to announce that we will be launching a test version for streamers, youtubers and all content creators sometime in early August. If you are a content creator and want to be one of the first to play "Revenguard" please contact us at this email address: galacticgames.business@gmail.com or contact the admins of our Discord server: https://discord.gg/bWdjXj9Udt

You can find us here:
Instagram: https://www.instagram.com/galacticgames.off/
Discord: https://discord.gg/bWdjXj9Udt
TikTok: https://www.tiktok.com/@galacticgames.off
Steam: https://store.steampowered.com/curator/43519957

We will keep you updated about the development of the video game "Revenguard" on our social networks like Instagram or Discord.
Have a Galactic Day!

- Team Galactic Games
Image - Sosík99
Hello there!
On behalf of the entire Galactic Games team, we would like to announce that the release date of our latest video game "Revenguard" will have to be moved to the second half of August 2023.

We are very sorry about this. The development of our video game "Revenguard" has been delayed quite a bit lately. At the same time, we don't think "Revenguard" is ready to go out into the world. Revenguard still has a lot of flaws that the whole Galactic Games team is trying to fix.

For content creators:
At the same time we want to announce that we will be launching a test version for streamers, youtubers and all content creators sometime in early August. If you are a content creator and want to be one of the first to play "Revenguard" please contact us at this email address: galacticgames.business@gmail.com or contact the admins of our Discord server: https://discord.gg/bWdjXj9Udt

You can find us here:
Instagram: https://www.instagram.com/galacticgames.off/
Discord: https://discord.gg/bWdjXj9Udt
TikTok: https://www.tiktok.com/@galacticgames.off
Steam: https://store.steampowered.com/curator/43519957

We will keep you updated about the development of the video game "Revenguard" on our social networks like Instagram or Discord.
Have a Galactic Day!

- Team Galactic Games
Disharmonia - Sosík99
Hello there!
On behalf of the entire Galactic Games team, we would like to announce that the release date of our latest video game "Revenguard" will have to be moved to the second half of August 2023.

We are very sorry about this. The development of our video game "Revenguard" has been delayed quite a bit lately. At the same time, we don't think "Revenguard" is ready to go out into the world. Revenguard still has a lot of flaws that the whole Galactic Games team is trying to fix.

For content creators:
At the same time we want to announce that we will be launching a test version for streamers, youtubers and all content creators sometime in early August. If you are a content creator and want to be one of the first to play "Revenguard" please contact us at this email address: galacticgames.business@gmail.com or contact the admins of our Discord server: https://discord.gg/bWdjXj9Udt

You can find us here:
Instagram: https://www.instagram.com/galacticgames.off/
Discord: https://discord.gg/bWdjXj9Udt
TikTok: https://www.tiktok.com/@galacticgames.off
Steam: https://store.steampowered.com/curator/43519957

We will keep you updated about the development of the video game "Revenguard" on our social networks like Instagram or Discord.
Have a Galactic Day!

- Team Galactic Games
Jul 22, 2023
Abalon: Roguelike Tactics CCG - Ross
Patch Notes
Hi everyone and thank you for the feedback on our latest update, Treasure Trove! I appreciate your suggestions and bug reports and will be doing my best to get you taken care over the next several days. For starters, here’s a few fixes in today’s patch.

Bug Fixes
  1. Fixed were entering a battle while transformed into an animal and Summoner had been carrying an artifact (ex: Juggernaut Rubrix) before having been transformed resulted in an exception. (Thanks robin_hood_md)
  2. Fixed bug where attempting to enter battle with Azmodius the Mad with the extra minions challenge activated would throw exception because there were no valid minion encounters found to add. (Thanks CoolStory)
  3. Fixed bug where the Totem of Azurach artifact would heal units when retreating from a battle. This artifact should only heal upon winning the battle. (Thanks CoolStory)
  4. Fixed translation of the Hero Doll artifact. This artifact finds and adds a previously unlocked guardian card to your deck. It does not summon or recruit the guardian. However, you can use the artifact to add a guardian to your deck, then, at camp, move the card out of your deck to become a guardian. (Thanks
    嘉然很良)
  5. Fixed bug where the More Minions challenge would spawn minions outside U'lag'u's Cave (Thanks mr.kitty)
How to Report Bugs
Remember that you can report feedback in game using Settings -> Share Feedback. This is the fastest way for me to reproduce and fix any bugs you many find. Additionally, if you trigger a bug, please include some notes about what you were trying to do (otherwise, I may have a harder time trying to figure out exactly what caused the bug and the fix will take longer).
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