Hello everyone! Yes it's me, I am not dead and still lurking in these mortal soil you call earth! Hehe.
Since I've buried myself to my indie game dev cave for the development process and have been silent for a while, I just wanted to give you some quick updates about it -like where am I at it, what else left to do etc.- and some info about the release date of my game.
Regarding the development things are going pretty well, and so far I haven't come across with a huge problem -fortunately- which would've slow me down. I've completed the first 4 chapters along with all the cut-scenes, enemies, boss fights, music and other level elements such as traps, treasures, mystery urns and ancient lore books. So as today, I'll start working on the 5th chapter and here are some gifs/Ss for you to check out!
Alright, so these are the chapters I've completed so far within these past 1 and half month, but what else left to do? Let's talk about that now.
As you might already know, there are 8 chapters in Maeldor, so this means that I've 4 more chapters to complete! This might sound easy, but believe me, there are lots and lots of things to do while finishing one chapter, such as implementing all the features to the levels without breaking anything within the system, re-designing enemies, working on boss fights, adding new stuff to the levels such as new art or new mechanics, composing music or making SFX, and since Maeldor is a story-driven game and I really want to support that part of the design of my game, I spent quite a good time with the cut-scenes and other story elements.
I've set September as a milestone for finishing everything within the game and spent 1 month after that, for testing to find bugs and also polishing the game, so the release date in my mind is October. But as I've told before, I am a solo developer and I do everything myself from coding to art to music etc. and believe me, it's really tough...
My philosophy about making games is giving your maximum effort to make a quality game, so for that, I wouldn't release an unfinished game even if I have to delay the release date. I believe the important thing is the experience you'll get while playing the game, so if there would be some things which bothers me, I wouldn't release the game until I solve them first.
It has been more than 2.5 years since I've started to work on Maeldor, and I hope you are as excited as I am for going on an adventure within this magical fantasy world created by my imagination! Be a strong human warrior, be a skillful elven archer or be a unique water elf and fight alongside with your water soul!
And hey, don't forget to Wishlist Maeldor if you are interested in my work and haven't done that already!
Until we see each other again, don't forget to have fun mortal!
Since yesterday's update, we kept working on improving the performances of Lakeburg Legacies and reducing the number of crashes.
Thanks to your feedback and reports, we've been able to better identify the causes of the issues.
Also, for Steam Deck players we wanted to indicate that Lakeburg Legacies was released for PC and is currently not supported on Steam Deck.
Did you know we added an Endless Mode on the Experimental branch? This is a first version that is not fully stable yet so this is why it's only available on a different branch.
To access the Endless Mode, you can read this post.
BUG FIXES
Optimized a lot of textures in order to prevent some crashes: the game is now lighter and should use less RAM
Optimized fonts in order to prevent some crashes
Fixed softlocks happening during some events
Fixed a bug on the couple affinity update
Fixed some tooltips causing errors and remaining on the screen
Fixed villagers being considered homeless at their death
Fixed a bug allowing players to recruit several villagers at the same time
Fixed an issue when changing languages in the Options
QoL
Added keyboard shortcuts for time speed (1,2,3,4 on the keyboard)
BALANCING
Couples stability and break ups
We've read your comment about couples breaking up too often and we’ve started to work on it. Here is a list of what we’ve done for this patch:
Improved calculation of the progression of a couple's relationship based on the affinity
Added a condition on couple level on break up events to ensure those events will happen on couple with a low level of love
More balancing will be brought to this topic in future patches.
Events
“Poetic vandalism” : fixed moral on villagers under and over the age of 26
“A sticky brew” : fixed affinity
Changed background image for “Group Therapy”, “Step Family” and “Greed for land”
English ############Content################ [Item]New item: Cheat: Pet Box. (It can give you a pet of your choice. Not all pet data is in right now.) [Cheat]New cheat code: PetBox. (It will give you a Cheat: Pet Box. Alternatively, you can also use the cheat code: "Gain Item" to get the pet box. Thanks for 吉尔伽美什's suggestion.) [Cheat]Added the new cheat code to the in-game cheat document. (The one you can summon by typing in "?" in the console.) [Wonderland Travel Agency]Random locations with no hostile entities now have fewer chests. [Wonderland Travel Agency]Magic statues in random locations with no hostile entities will give items with a bit less quality. [Wonderland Travel Agency]Random locations may now have bats. [Wonderland Travel Agency]Added The COVID-19 Vector as a possible Boss in a location with bats. ############System################# [Pet]When creating a pet from the PET_CATCH::generate_pet function, the pet shall now automatically have its default skills. [Pet]New function: PET_CATCH::generate_pet_from_Petname (It requires less parameters. ) 简体中文 ############Content################ 【物品】新作弊物品:宠物盒子(会给一只你所选择的宠物。目前并不是所有宠物的数据都已经被录入。) 【作弊】新的作弊码:PetBox(会给你一个宠物盒子。此外,你也可以用作弊码Gain Item来获得这个作弊物品。感谢吉尔伽美什的建议。) 【作弊】在游戏内的作弊文档中加入了上面这个作弊代码。(文档可以通过在控制台输入【?】来打开) 【奇幻之地旅行社】没有敌意实体的随机地点现在会有较少的宝箱。 【奇幻之地旅行社】没有敌意实体的随机地点,魔法雕像给的物品的品质可能更低。 【奇幻之地旅行社】随机地点现在可能有蝙蝠。 【奇幻之地旅行社】COVID-19衍体现在会在有蝙蝠的区域作为Boss出现。 ############System################# 【宠物】从函数 PET_CATCH::generate_pet 生成的宠物,现在会带有默认的技能。 【宠物】新增函数 PET_CATCH::generate_pet_from_Petname (相对于上面那个需要更少的参数。)
Try your luck in the Lucky Draw event, every day you get x1 free attempt to spin the wheel, and the spent gold coins are awarded to you in the form of points, which can also be used in this event.