A new difficulty has been added to the game! The Friendly difficulty eases back on some the challenging aspects of My Friendly Neighborhood, making it more approachable for our fans. On this difficulty, saving no longer requires tokens, puppets take less shots to down, and checkpoints are more frequent. You can select this new difficulty from the menu when you start a new game!
Miscellaneous:
Save locations have been noted on the map with a new icon.
Made it impossible to map escape over "Action"
Speedrun timer now only starts ticking after difficulty is selected
Adjusted some unfair enemy spawns
Made the timings on the Greenhouse puzzle more generous
Various fixes and changes based on feedback
Bug Fixes:
Fixed achievement errors for Static and Streamlined
Fixed various OOB softlocks
Fixed an issue where the rebinding screen would lock up.
Fixed an issue where the Green Triangle key could be discarded before it was completed
Fixed an issue where you can softlock by falling of a certain set of stairs sideways
Fixed an issue where checkpoints would not trigger in the main Sound Stage
Fixed an issue where toggling Bullet Model Change on and off could cause weapons to not fire
Fixed an issue where black bars would take up the side of the screen for 32:9 monitors
Fixed issues relating to achievements unlocking from certain endings/cheats
Fixed an error where firing the shotgun .3 seconds before going through a door could softlock you
Fixed an error where the Aviary door would not always spawn its teleport location
Fixed an issue where the Unlocks menu would sometimes appear as unlocked before it was actually unlocked
(This also includes fixes from recent hot-fixes to the game.)
One of our testers tried to run the game on Windows 7 and reported that it works flawlessly, so the system requirements have been updated to reflect this.
We'd like to take a moment to thank you for playing Demon Lord Reincarnation. Somehow you've managed to turn this small and experimental project into our most-successful launch to date, and the game recouped its development and localization costs in only a couple of days.
We're also grateful for Steam reviews, as even the most negative reviews align well with what we want to do next, so stay tuned for further announcements in the future. At this rate, a bigger and better sequel might not be out of the question!
If you enjoyed Call Hating, or if you suffered and want others to feel your pain, please consider leaving a positive review to help others find the game. Thank you!
While recording English voiceovers, I'm making build adjustments based on new feedback from the playability test and preparing materials. I'm also setting up a website for test announcements. The test version will support Korean, English, Chinese (Simplified/Traditional), and Japanese text, as well as Korean and English voices. I'd like to offer Chinese and Japanese voices at launch, but the recording cost is not insignificant. I want to finish recording English voices, start testing, release the game, and begin working on the next chapter as soon as possible. Once testing begins, I plan to keep the Early Access build in sync with the test build.