Update in accordance with the decision to terminate the service
In accordance with the decision to end service, the following actions will be taken during maintenance on July 26th.
Ending sales of EVO Coins
Ending sales of EC Pod Limited
Ending updates to Supply Pods, CAP Pods, and Ticket Pods
*Even after the end of sales, EVO Coins that players currently own will be usable until the end of service. (Please note that EVO Coins for users in Japan have an expiration date)Furthermore, please note that we cannot offer refunds or returns for previously purchased EVO Coins, items, or paid services. *After terminating the sales of EVO Coins, we will create more opportunities for players to earn Capital Points through login bonuses, events, and campaigns, so they will have the chance to unlock and enjoy the new units.Finally, we will not be adding new items that can only be purchased with EVO Coins. (Items available currently will remain).
For details on the service termination, please click here.
Balance Adjustments
We will be making adjustments to various units as well as to the matchmaking system. Please refer to the announcement posted below for further details:
During the campaign period, you can earn 1,000 CP for logging in once every week, 150 CP each for logging in every day, and up to 2,050 CP each week.
Period
July 26th (End of maintenance) - August 23rd (Start of maintenance) ※The campaign period is subject to change depending on circumstances.
Acquisition conditions and rewards
・During the campaign period, 150 CP will be awarded once a day by logging in. ・You can earn 1,000 CP by logging in during the following periods.
■Target Period ・July 26th End of maintenance ~ August 2nd 5:59 PM ・August 2nd 6:00 PM ~ August 9th 5:59 PM ・August 9th 6:00 PM ~ August 16th 5:59 PM ・August 17th 6:00 PM ~ August 23rd Start of maintenance
Notes of Attention
The switching timing of the login bonus is 6:00 PM every day.
Rewards will be kept in the present box for 30 days; after 30 days, the rewards will disappear from the box, so please receive them as soon as possible.
Limit Over Event
Holding period
July 26th (End of maintenance) - August 9th 7:59 AM
Outline
During this period, players will be able to earn "Limit Over Points" in the results of matches (Casual / Ranked). The amount of points earned will vary depending on the number of rounds won or lost, and "Limit Over Tickets" will be awarded for each certain amount accumulated. With the "Limit Over Tickets" earned, players can play the "Limit Over Supply Pod," which is available for a limited time only, and win limited customization items.
"Limit Over Supply Pod" will eject one item per play.
The amount of material points earned when duplicating an item in the "Limit Over Supply Pod" is different from the amount earned in the "EC Pod".
Items earned in the "Limit Over Supply Pod" may be redeemed in the next event.
Unused "Limit Over Tickets" and "Limit Over Points" will not be carried over and will be deleted before the next event.
Limit Over Event_Event Challenge
Holding period
End of maintenance on July 26th - August 9th 7:59 AM
Acquisition conditions and rewards
Play a Ranked Match or Casual Match once a day during the period to receive a Limit Over Ticket.
Notes of Attention
Unused "Limit Over Tickets" will not be carried over and will be deleted before the next event.
STORM Login Bonus Part2
Period
July 26th (End of maintenance) - August 23rd (Start of maintenance)
Outline
During this period, you can earn the "Guntank" unit skin "Black Line", "Methuss" unit skin "Deep Red Line", CP, and Supply Pod Tickets by logging in to the game.
Acquisition conditions and rewards
Number of Days Logged in
Reward
Day 1
50CP
Day 2
1 Supply Pod ticket
Day 3
100CP
Day 4
1 Supply Pod ticket
Day 5
Unit Skin "Blackline" (Guntank)
Day 6
1 Supply Pod ticket
Day 7
Portrait "Haro (Red)"
Day 8
1 Supply Pod ticket
Day 9
100CP
Day 10
Unit Skin "Deep Red Line" (Methuss)
How to Obtain
You can get it from the present box by logging in to the game during the period.
Notes of Attention
The switching timing of the login bonus is 6:00 PM every day.
Rewards will be kept in the present box for 30 days; after 30 days, the rewards will disappear from the box, so please receive them as soon as possible.
Weekend Campaign
Conditions and Rewards
August 11th 6:00 PM - August 20th 5:59 PM ※The campaign period is subject to change depending on circumstances.
Conditions for eligibility
You can earn one Supply Pod Ticket per day by logging in during the following qualifying periods during the campaign period.
■Target Period ・August 11th 6:00 PM ~ August 12th 5:59 PM ・August 12th 6:00 PM ~ August 13th 5:59 PM ・August 18th 6:00 PM ~ August 19th 5:59 PM ・August 19th 6:00 PM ~ August 20th 5:59 PM
Notes of Attention
The switching timing of the login bonus is 6:00 PM every day.
Note that you cannot earn bonuses for missed days.
Rewards will be kept in the present box for 30 days; after 30 days, the rewards will disappear from the box, so please receive them as soon as possible.
New Feature: Now you can view map during combat and most cutscenes.
New Damage Type: Added new damage type called "Magical". This damage type now is used on wands that used to have physical damage. Magical damage is affected by elemental damage increase.
New Blessing: Blood Magic.
New Blessing: Armor of Thorns.
New Blessing: Eye for Eye.
New Blessing: Energy Drain.
Balance: Statue dweller now leave fire trails on ground after certain attacks. Swing attacks now explode in phase 1.
Balance: Aghast Blessing now has an 8 second cooldown.
Balance: The upgrades that used to trigger only on the final boss, now they trigger on any boss.
Balance: Increase Crit Damage blessing reduced from 65% to 60%.
Balance: Water weapons were rebalanced so it's harder to apply life splash, but they deal more damage.
Bug Fix: Skill mana cost when checked before using skill now takes into account your INT and skill mana reduction buffs.
Bug Fix: Dash cooldown is now shown correctly on UI.
Bug Fix: All ui skills cooldowns will now update correctly if pressed skill exactly as cooldown ends.
Bug Fix: Screen shakes are now reset correctly after the fight ends.
Bug Fix: Few blessings were not showing up in the show now they will.
Bug Fix: Corrected skill speed blessing spelling.
Bug Fix: Sound is playing on staff cast 2 undead goblin mage correctly now.
Bug Fix: Weapon lights no longer glitch out.
Bug Fix: Berserk particle effect on enemies now is destroyed correctly after you don't fight an enemy. (e.g leaving mimic, paying goblin ambush)
Bug Fix: Potion UI is now updated correctly on bottom left if gained new potions.
Bug Fix: Character no longer goes bald when they walk in front of Durco Tan Cap.
Bug Fix: Player no longer flies in air when they get hit while shield stunned.
Bug Fix: Spider/Statue Dweller/Dummy now can be targeted with water wand skill correctly.
Modified: Gold/Fungi/Potions icon placement improved during cutscenes.
Modified: Corrected placing of "This is just the beginning" text at completion of the map for the first time.
Modified: Can pause the game in the combat shop now.
Progression Update 1: New players can now earn XP from the Training Mode until they reach Level 5. Training Mode will not grant XP once you are level 5 or higher. This will help new players feel more rewarded while learning / practicing as they prepare for their first Easy Mode dungeons.
Progression Update 2: Story quest XP has been reduced as a requirement for the addition of new story quests on the rise. However, the introduction story quest XP has been increased, which will bring players to level 2 prior to their first dungeon to make the story intro feel more rewarding for completing it.
Training Mode Evidence Messages last 45 seconds up from 15 seconds to give new players ample time to see the popup before it disappears.
New Dungeon Design:
New players are no longer required to complete training mode to move into the open world as a condition of the new Open World update coming soon, but players will still need to complete the Story "Page 3" Quest in order to start research and unlock difficulties / crafting stations.
Each Dungeon now has a training mode option, so that new and current players can turn on training in any dungeon they want! This greatly increases the freedom of the player and provides easier access to learning / practicing hunts on training mode rather than having to run all the way back to the train station to do so.
The story quest “Investigate the Train Station” which is part 3 of the story, has been changed to “Complete your First Dungeon”. This means that until players finish this story quest, their Dungeon Objectives will always default to the 4 “Training” objectives that was initially part of the Training Dungeon. The objectives can now be achieved on any difficulty in any dungeon, but they must be completed in order to progress forward and unlock research. This further increases the freedom of players while keeping core progression tied to the story.
The Train Station is no longer just a “Training Dungeon” it now counts as a 7th Dungeon. However, only Training and Easy mode are currently available. Normal and Hard mode will be added with new research as well in a future update.
Updated Research Site location look/feel as part of the new Open World Update coming.
Updated the Astral Shrines look/feel as part of the new Open World Update coming.
Removed Research Level Bar as there will be a new bar coming soon with the Open World update.
FIXES
Fixed a leveling exploit.
Fixed an issue where running into a dungeon as a cat was causing stamina to infinitely decrease.
Fixed a discrepancy with crafting Bio Fusion where the lighter fluid icon was incorrect.
Fixed a few environmental imperfections.
Fixed a few grammatical issues.
Thanks again to everyone who has supported and played / is still playing the game. All your feedback and help with bug reporting has been invaluable!
Here is the Choo Choo Relics update I’ve been talking about and it adds a fun optional random element to the gameplay. With the power of relics on your side beating Hard Mode is much more possible and with a lucky combination of relics you can become seriously OP! Relics are collected from abandoned warehouses that you’ll see as you drive through the stage and their effect only lasts for that stage.
If you click on the abandoned warehouse you'll be presented with a random scenario such as:
You find X amount of gold but it will cost you Y amount of your diesel to take it.
You find X amount of upgrade points but it will cost you Y amount of your diesel to take it.
You find a Relic but you'll have to buy it from a mutant survivor for X amount gold.
You find a Relic amongst a strong group of zombies and they'll attack you if you take it.
There are currently 20 relics and their effects stack which is pretty neat. All relics have a positive effect and many are combined with a lesser negative effect as well. I’ve added 21 more Steam achievements to the game.
For details on the relics and their effect check out the Steam achievements for the game and you'll see what each relic does. Also when collecting them you can of course see their effect in game as well.
I hope you all enjoy this content update and in the coming weeks I’ll have more to share on future content updates.
Keep on going Choo Choo Engineers and let me know what your favourite relics are!
We are at the “finishing touches” phase of development of CONSORTIUM VR / Remastered.
Fixing obscure legacy bugs found and reported by wonderful people. Making universes fully compatible between “flatscreen” and “VR” versions to allow for maximum flexibility. Finalizing all aspects of the overall project. Etc.
Making sure and steady progress towards the finish line.
Watch for v0.1.30 to drop within the next few days.
We are at the “finishing touches” phase of development of CONSORTIUM VR / Remastered.
Fixing obscure legacy bugs found and reported by wonderful people. Making universes fully compatible between “flatscreen” and “VR” versions to allow for maximum flexibility. Finalizing all aspects of the overall project. Etc.
Making sure and steady progress towards the finish line.
Watch for v0.1.30 to drop within the next few days.
We are at the “finishing touches” phase of development of CONSORTIUM VR / Remastered.
Fixing obscure legacy bugs found and reported by wonderful people. Making universes fully compatible between “flatscreen” and “VR” versions to allow for maximum flexibility. Finalizing all aspects of the overall project. Etc.
Making sure and steady progress towards the finish line.
Watch for v0.1.30 to drop within the next few days.
- Cultist Mask now works with Damage Over Time debuffs. - Nagaraja summon animations are now golden if you have the golden Cultist Mask. - Cultist Mask now draws in the correct color when picking up resources. - The Triskelion's Fuse+ will now cancel the operation if it detects a calculation mistake, instead of getting stuck. - Fixed the "Break Completely" label in Fissure Stone that could be incorrect. - Fixed items that would sometimes be generated with wrong data.
·Now can directly view the introduction of equipment without having to first equip it ·Relaxed the tp limit for player actions ·Added markers to the mini map ·Fixed some enemies with missing health bars
* Fixed public lamps lit during the day. * Fixed player payment not available. * Add lighting on the MB 1313 panel. * Add light to MB 1313 taillights. * Add message when saving and loading the game. * Game volume and mouse sensitivity are now also saved.