The Heroic Legend of America: Second Revolutionary War - 特利安☆Torian
I'm getting ready to test the Steam achievements system, and if it works, I'm going to make designing achievement ICONS a little more of a priority. It's healthy to light up achievements, especially revolutionary ones.
Note: In order to test the achievement system, a lot of content ready for the next update is only half done, and the map in the game will be misaligned, but it will not affect the normal process. The next update will do that.
Pilfer: Story of Light is the 3D platformer follow-up to Crow Story. It features over 30 course-based levels and 80+ unique level mechanics. Meet other animals along the quest to restore the Light to the forest, unlock costumes and challenge levels, and maybe even see some familiar faces along the way. I'm excited for Pilfer to drop on August 4th!
It is with heavy hearts that we announce to you that the early access release of Fortune's Run will be delayed. Fortunately, it will only be delayed 26 days. The new date is therefore September 27th!
We are doing this due to some scheduling conflicts, to be better placed vs. other release and also to give ourselves a few extra weeks to polish the content before we hit the publish button. Thank you for understanding!
This video shows the 2 "brother" Tier 3 Ranger ships: the Warlock (size 2) and the Wizard (size 4), as well as a close and side view of the 3D models and some Gameplay of both.
Welcome new and veteran players! Thank you for playing and competing in the :solaroidsS::solaroidsO:ːsolaroidsLːːsolaroidsAː:solaroidsR::solaroidsO::solaroidsI:ːsolaroidsDː:solaroidsS: monthly high score challenge.
Congratulations to all!
1st - jaffa / 1,078,160
Congratulations to new player jaffa for securing the top spot this month with an impressive score of 1,078,160! Welcome to the boards!
2nd - Decayeth / 650,890
Returning for a second month, and taking 2nd place is Decayeth with a score of 650,890. If you had achieved your last months score, you would have taken 1st! Congratulations!
3rd - Cloudy / 187,025
Rounding out the top three this month is another new name to the monthly leaderboard, Cloudy. Cloudy took 3rd place with a score of 187,025. Congratulations and welcome!
Note: Only the First Credit leaderboards are used for the monthly challenge.
Cheers!
Chad (kiates)
Have a Feature Request or Discover a Lingering Issue?
Do you have a feature request or find a lingering bug/issue? If so, then post it to the Steam Solaroids Community. Many of the tweaks, features, other additions, or future plans for Solaroids have originated with the community.
Sign-up
Sign up on my Early Access Page to be notified at full launch across all platforms, not just Steam.
Track me down on Discord!
Come join the (Solaroids Discord Server), exercise some much needed bragging rights, say hi to other players, share some tips, and give me your thoughts about what would make the Best Asteroids Style Space Shooter on the planet.
--------------------------------------------------- Beta v0.1.2.5K (2023.7.20) * Add weapons -Flak-112 (Small explosion) - Defender (Medium Interceptor Missile) * Fixed the use of carrier-based aircraft in common weapon slots * Weapon slot parameters in Ship Designer added weapon classification Settings * Now you can challenge your own ships * Update the solar panel style * No longer report errors when the player's ship explodes * Money can no longer go below 0 * Fixed an issue where skill cooldown could not be modified in ship Designer * Fixed an issue where only ships of your own design appeared * Makes the C-level mobile exam even more exciting * Reduced laser jitter amplitude * Fixed an issue where the fork of the harpoon would not move * Weapons are manually configured for all AI * Position will no longer be remastered when cancelling the free camera * The default value is used in ship Designer if the value of the ship is deleted * Fixed the issue of crack channeling * Fixed an issue where Flame accelerator parameters were not modified successfully * Added laser jitter effect * Added a lid to the mine recycling vault * Fixed an issue where the modified page could be credited * Optimization of conversion processing fees * Added some material descriptions * Add wood * Added a camera vibration effect after a strong attack * Reduced the damage of carrier-based aircraft by setting all carrier-based self-explosion damage to explosion type * Added storm overload to ship designer (Fire rate overload ability) * Fixed an issue where reloaders could not gain attack speed bonus
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy folks!
Hope you're all doing well! We've got an exciting Alpha Branch update for y'all this week, with a new tier of Sosig Combatant (designed for the Competitive Take&Hold scene), and some new Take & Hold encryptions. The best way to try these out is to jump into the Proving Ground scene, grab the blue Sosig Spawner device in the corner, and poke around at things.
Make sure to watch the latest devlog so you can see what the design intent with someone of these are (extreme challenge). We'll be integrating them into a new Take & Hold character very soon, and iterating on these as we take feedback from you folk as always.
Have a wonderful weekend!
-Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Alpha!
Full Changelog - Update 110 Alpha 5
Additions:
Added New Sosig Enemy Set: Operator (Available in Sosig Spawner, currently being tested for Competitive play)
[TNH] Added New Encryption Types: Polymorphic, Cascading, Orthogonal
Added Operator Sosigs to Sosig Spawning Panel
Added All Take & Hold Encryptions to Sosig Spawning Panel
Changes:
[TNH] Completely Replaced Regenerative Encryption with a new concept