NOTE: Game and wolf saves in this beta ARE compatible with the last patch (1.1.0b). Multiplayer is compatible also, so you can play with others who do not have this beta.
BETA 1
BUGS FIXED:
* In rare situations, saving fails and turns screen black. * Lost River: Some waterfall rocks are pure white. * Lost River: Peace sculpture is missing collider. * Slough Creek: Wolf flies into sky if running into northwestern rock den.
______________________
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Do you want to be one of the first to playtest Backpack Hero’s story mode? Keep an eye on our Twitter, Discord and Steam next week, because there's a little something coming 👀
You will be welcomed even if you don't own a game yet!
Added Unlock counter display for Islands in campaign
Added Light on/off toggle for light parts
Added underwater light VFX
Added Lights toggle to controls
Fixed problems when detecting collisions for characters on map objects
Fixed some log spam related to collisions
Fixed an audio issue related to treasure
Fixed some problems with loading vessel damage
Fixed bug where pilot nautikins can spawn at the drydock
Fixed bug where buy shack shells can be negative
Fixed a bug where grid settings where not loaded initially
Fixed camera snapping when walking behind trees
Fixed bug where vessels in the abyss are moved when the map moves
Fixed flickering issue with many lights on vessels
Blind fix for unwanted log message related to shark movement
Removed runtime error log for inputing invalid values into material thickness in build mode
Reduced the number of triangles on colliders for fuel connectors
Death eyes will now be hidden in first person
Map collider loading refactoring
Reduced max collider distance
Improved performance for grid collider loading
Improved performance of idle Nautikins
Updated vessel UI
Updated UVs for racing engine
Updated mod tools
Lowered abyss height so that sinking vessels can visually disappear into depths
Lights will now scale with the size of the light part
Notes
LightFixtures are now network parts
Using many lights will eventually cause performance problems and or light flickering, there are limitations to how many the engine can render, but there are currently no restrictions in build mode regarding lights. It is recommended that they be evenly spaced and not placed unless an area is not already lit.
In the fascinating world of SuperColony, players will encounter not only different species of ants but also other insects from the tiny world. Let's take a look at one of the first creatures you'll encounter: The Ladybug.
While ladybugs in SuperColony are generally passive, they may attack ants if they spot something they desire, like food, especially aphids. As the player, it's your responsibility to protect your precious aphids and food stores from these hungry invaders.
With their sturdy shells, ladybugs pose formidable challenges. However, here's the exciting part - if you manage to defeat them, you can evolve your ants to acquire similar shells, boosting your defenses and making your ants fearless warriors on the battlefield.
Did this sneak peek into the ladybug invasion pique your interest? Share your thoughts in the comments below!
Don’t forget to wishlist and follow SuperColony on Steam, it helps us know we’re on the right track and we will be able to notify you when the demo comes out.
Thank you for your support, from The Antic Games Team.