Space industrial empire - 天野小茫
硬核太空工业战争题材放置挂机游戏《星际工业国》定于2023年7月28日上午10:00于steam发售!

文字版戴森球
由于对戴森球、异星、幸福工厂等工业流水线游戏的热爱,我制作了这款游戏。它将立体、复杂的工业流水线,变成简单的平面传送带。让没有精力但热爱此类型游戏的玩家,能够更加体验上手此类型玩法!

多样系统玩法
在此基础上,加入了战舰组装、太空征战、角色养成、巨构建造、贸易订单、装备刷宝等新玩法!弥补了原本工业游戏类型玩法的多样性,以及平面类型游戏的丰富度!在正式版时,亦会同期上线狩猎巨兽+装备套装玩法!

另类硬核放置
和绝对休闲放置玩家说声抱歉~开局不是很休闲,希望您多一些耐心,当自动生产线搭建且平稳后,你会解锁新天地。因为脱胎于工业游戏,所以庞大的科技树+上百种资源产物是标配,这种复杂是快乐,也是不可避免的!

脱胎于立志传
工业国确实脱胎换皮于立志传的神国系统。但也在立志传玩家热心的打磨下,众多bug、反人类设计在他们的帮助下已经被消灭!也因此,这款游戏已经被开发完毕!目前的ea状态仅仅是为了steam曝光量!不用担心烂尾!

游戏发售定价
游戏正式版标准售价28元。首发折扣10%,即25元左右。

唠叨与计划
总的来说,我是比较担心这个游戏发售。我凭着自己的爱好与一腔热血,凭空设计出了一个新的玩法。
这种平面传送带+科技树的工业平面游戏在steam是绝无仅有的(非指同题材类型,而指具体系统模式)。
这就导致了这种"非成熟游戏模式"肯定会有很多不适应的地方。
有人问我这到底是放置,还是增量,我也不好回答。
我只知道,目前:喜欢的玩家反馈极好,不适应的玩家退出极快。
我会积极接受玩家反馈,优化游戏设计。同时积极添加新内容,增加玩家体验。

最终恳求:救救孩子吧!
最后,为了游戏发售能够向steam争取一些基础的宣传流量!
希望大家帮助在《星际工业国》(正式版)商店界面,点击"关注"!

目前仅有350个关注量,而发售最低基础流量要求这一数字达到500!
感激不尽!跪地再谢!

喜欢工业国的朋友,我们28日不见不散!

https://store.steampowered.com/app/2423620/_/
Jul 20, 2023
Minigunner® - Crystal Fruit Games
Minigunner Build 0.8.3.0 Patch Notes

Introducing the next big bad boss: the Giga-Beamer! Equip yourself with a shiny new powershot and a spooky new item to take it down!

Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!

Fear the giga-beamer!

General
-NEW BOSS: The ☠️ GIGA BEAMER ☠️
This boss can be encountered in the second bossfight after defeating wave 10, and should be quite the formidable foe!

-The new boss introduces a new debuff: 🐌 Sticky 🐌
This will slow your movement speed and cripple the recharge rate of your combat roll. When afflicted with this debuff, you have to time your combat roll perfectly, use it too early and you're toast!

-Ammo UI has been reworked for greater back-end flexibility, this should fix issues related to the ammo bar getting messy at high ammo counts

-New Visuals for Rusty Magnet, Mineral Scanner, Unstable Isotope, Whispering Lantern, and Burning Enemies

-Added special art for stunned detonator enemies

-Shortened "Elder Plasma Spitter" to simply "Elder Spitter"

-The game no longer exits you from a store when you Alt+Tab or Shift+Tab

-Integrated steam rich presence! Now you can see which mercenary your friends are playing as and where they are in their runs!



-📡 New Setting: Controller Cursor Distance
This setting allows you to customize how close or far your cursor is to your weapon when using a controller

-📡 New Setting: Show Mini Cooldown Indicators
This setting toggles on two small indicators by your character that show you the cooldown status of your combat roll and your ability

Minigunner
-Powershot
Added new ability visuals!
Rotated burst projectile orientation by 180 degrees

Now you won't get that pesky projectile that's sent straight back towards you

Engineer
-Shotgun
Tightened projectile spread by +27%
This should make it significantly easier to do higher damage without needing to be in point blank ranges to enemies

-Custom Minisentry
Increased projectile speed by +75%
This allows the minisentry to hit moving targets easier, which helps it deal damage better damage when it's alone

-Scrap Efficiency (Passive)
Scrap back from armor purchases in shop increased +25% -> +50%
Small buff to make this aspect of his passive a bit more impactful

Drillminer
-Drillmine Launcher
Reduced base firerate by -6%
Increased drillmine explosion radius by +15%
Small Stat tweak to lean the drillminer into his strengths as an AoE damage dealer
Items
-Mineral Scanner 💻
OLD:
9 second scan (+9 seconds per stack)

12 deposits that yield medium scrap

NEW:
12 second scan (+12 seconds per stack)

8 deposits that yield small scrap

4 rich deposits that yield golden small scrap

rich deposits can be scanned 2-5 times each

every deposit has a +18% chance per additional threat level to yield triple scrap values!

New Mineral Scanner Visuals!

-Royal Jelly 🐝
Bee targeting range reduced by 25% (New range: 5)
Bee damage reduced 30 -> 20
Bee recharge time reduced 2 seconds -> 1.25 seconds
NEW: Bee recharge time now reduced by an additional 0.15 seconds per stack

-Tasty Honeycomb 🍯
Bee targeting range reduced by 25% (New range: 6.5)
Bee damage reduced 30 -> 20
Bee recharge time increased 1.25 seconds -> 1.5 seconds
NEW: Bee recharge time now reduced by an additional 0.35 seconds per stack

Previously the Tasty Honeycomb was essentially a direct upgrade to the Royal Jelly, it had a higher bps (bees per second) and could fire bees onto enemies from nearly double the range of the Jelly. It also didn't help that stacking them was neat but not that interesting.

Now, the Royal Jelly will have superior bps in the early game, with the condition that you need to remain closer to enemies to fire out the bees, when compared to the Tasty Honeycomb. But, if you gain multiple stacks, the Honeycomb will surpass the Jelly in sheer damage. Both of these items will also benefit from scaling considerably better with additional stacks now that the bee recharge rate is improved by them.


The range adjustments also make the Jelly more useful in prolonged close quarters combat, whereas the Honeycomb will be more suited to longer range playstyles.

-Multi-Stimpack Injector 💉
Movement speed reduced 25% -> 20%
Firerate, reload rate, damage, ability recharge speed, and projectile speed & range increased 25% -> 45%

-Unstable Isotope ☢️
Increased explosion damage 30 -> 50

-Darksteel Furnace 🔥
Firerate increased 65% -> 75%

-Tactical Scope 🔭
Projectile range increased 20% -> 25%

-Fusion Core ⚛️
Kills required to boost damage decreased 14 -> 12

New General Items
(spoilered for your protection)

Common Tier
-Phantom Minecart 👻
Increases your movement speed, your bonus movement speed effects now also grant firerate as well

Bug Fixes
If you want to report bugs or give feedback, join our Discord!
If you want to check on the status of reported bugs, check out our Bug Tracker!

These bugs have been squashed!

-Fixed a bug where the tutorial would not recognize rebound controller buttons correctly

-Fixed a bug where Tactical Scope would give you a permanent range increase that persisted between runs

-Fixed Voltage Regulator's stats not working correctly

-Fixed cutscene bars not placed correctly on different resolutions

-Fixed an issue where honeycomb bees would fly off in random directions

The phantom minecart!
ICARUS - Shamm
Week Eighty Five brings a new mission for the fishers and anglers amongst you. You’ve been tasked to go catch some endemic species to the oasis, so get your rods and go cast your line.

We’ve also got an update on Hypatia and our ongoing work into the new mission system and performance elements.

Finally, we’ve got a sneak peek at a future patch for crop plots, and would love your thoughts on our proposed changes.

Hop in and have a read.



New Mission: OASIS: Angler

This week's mission is for the fishers and anglers among you. You’re tasked with building a fishing hut and catching some species endemic to the oasis of the desert biomes of Styx. Your briefing is as follows:

// OPERATOR: SINOTAI
// BIOME: OASIS, Styx map
// BACKGROUND: A VIP is requesting to have a taste of what Styx has to offer.
// MISSION: Setup a fishing hut and use the provided equipment to catch and prepare fish for delivery.
// TERMS: Deployment locations will be provided as suitable launch locations arise.



Hypatia Update

Our next large content update after Galileo is Hypatia, which we are working on at the same time as regular weekly updates and our upcoming New Frontiers expansion.

Hypatia’s first major feature is Open World Missions, the ability to launch and complete missions from within an existing Open World without having to leave the planet and start a new prospect separately (However, you can still do this if you wish). This is the most popular request on the Icarus Feature Upvote page and integrates our two most popular game modes into one coherent experience.

This is a huge undertaking as we have well over 80 missions, many of which have been here since the launch of Icarus, which requires a lot of work to transition. We are making good progress, however, and are also taking this opportunity to tweak and improve many of the missions.

Alongside this work, we are actively looking into the performance of level streaming and object loading that is responsible for the vast majority of hitches players encounter when travelling the map. We are testing out some solutions internally at the moment, and while a fix may be a while off due to the sheer size of the task at hand, we are optimistic with some of these changes and feel we are on the right track.



Crop Plot Revamp

An upcoming project we have been working on is a crop plot revamp. The biggest changes we’re proposing are potentially removing the crop plot inventory entirely, and allowing in-world planting and harvesting with a sickle, without needing to open up any UI to access your fruits and vegetables.

If you have any suggestions or thoughts on this system, leave them in the comments below, and we’ll go through and have a read while we tinker with the system.



Changelog v1.3.7.113609

New Content
  • Basic outline for new fishing mission
  • Finishing off the Fishing Quest
  • Adding Quest Tag to Styx Oasis lake so the fishing spot for the quest can be marked
  • Adding prospect difficulty adjustments for number of fish required to catch
  • Added Ren/Exotic rewards for completion of fishing mission
  • Unlocking Fishing Mission
  • Adjusting completion fishing broadcast so it is called after catching the fish and not when hooked on the line, relevant to new mission
  • Adding Fishing Mission Images and Modifying Mission Name
  • Removing feature lock from feather lures
Fixed
  • Updated credits section
  • Updated 'additional thanks' section under credits
  • Drop ships now atomize overlapping foliage during descent
  • Some more timing and logic tweaks on Smoke Grenade
  • Improve Smoke Grenade visual effects (converted to Niagara)
  • Smoke Grenades will now obstruct creature vision
  • Increase Smoke Grenade throwing range
  • Decrease Grenade throw charge time 1.5 to 1.25s
  • Update Metal Oxite Dissolver to use new V2 mesh
  • Hook up custom logic to rotate dials for each oxygen slot and fuel slot (large dial)
  • Fixed incorrect Komodo mesh
  • Reordered Hyenas above Alpha Hyena to grant credit for Hyena Trophy to Hyena bestiary entry
  • Fixed Inverted Left Concrete Roof missing from radial selection menu
Future Content
  • Added modifier states for all new weather types, linked to base testing events
  • Resaving WeatherPools data table to resolve build error
  • Added AXE_IronWood
  • Added bestiary text for Arid Striker and Redback
  • Setting up quest variables for Daisy to replicate
  • Adjusted Dialogue locations for PRO_Story_1
  • Adding new Icon for the 'UDA Communicator Upgrade'
  • Timer for PRO_STORY_1 now starts AFTER the tomato is planted
  • Adjusting V2PromNomadEvent8.7 to have a lower priority than V2PromNomadEvent7 so dialogue interruption does not occur
  • Add BoundsMap texture mask for Prometheus visual map to only show north portion of map
  • Added 50 second delay before starting objectives in PRO_Story_1 so dialogue can play to completion
  • Adjusting dialogue for entering area's Alpha, Beta & Delta so the dialogue plays only once instead of each time you enter the area
  • Updating PRO_STORY4 weather forecast, also preventing natural spawns of arctic area's during the phase where you are tracking down an Group 15 agent
  • Fixed skinning for heavy obsidian chest armor male and female
  • Hooked weather visual effects for all new weather types, tweaked modifier values
  • Adding slug spot audio event and notif
  • Updated visual map textures for Prometheus, reduced textures size, reset MipGenSettings and Changed texture group to UI
  • Importing Desert Striker assets and setup character and carcass + bones assets and relavent DTs
  • Adding cave specific river audio to play when in the cave river.Adding event and BP entry
  • Add creature threat audio settings to swamp slug so that it triggers combat music correctly
  • Adding direction eq and distance eq and reverb to slug movement layers
  • Adjusted collision on SM_BLD_Wall_Solid_Stone so that picture frames should no longer clip into the wall
  • Adding in slug carcass assets and Lava slug assets + carcass assets, updated character etc and Corpse characters
  • Made Sulfur reaction effects more customizable to suit different scenarios
  • Repositioned in-world actors
  • Adding komodo variant mesh along with carcass state, updated character BP, Corpse BP and D_Meshable entries
  • Added new Gas Flyer creature alongside first pass of behaviour set.
  • BallisticData now supports Niagara trail particles.
  • NPCs can now override GetSightPerceptionOrigin in Blueprint to specify an arbitrary location/rotation for sight traces to originate from.
  • Improved Swamp Slug's slime trail material and spline generation
  • Updating PRO_STORY4 body3 search area, as the body was outside the area
  • Adding Caught Fishing Notifiers and FishingNotification Subsystem
  • Added new weather events, tiers and modifiers. Still requires additional tweaking of exposure rates, and tierified visual effects
  • New entries added to Bestiary Data for lore text entry
  • Update swamp wind modifier to communicate that it makes creatures see you easier
  • Update temperature modifiers of weather events to offset new weather modifiers
  • Update many weather events visual communication, fixing many linked curves and values
  • Scaled AcidFog damage to reasonable levels
  • Resaved WeatherPools to resolve build issue, again
  • Adding slug flinch audio, event and data table entry
  • Adding grasslands track Icarus_25 to Music data
  • Adding music asset for grasslands
  • Adding slug attack vocals and adjustments to notifier timings
  • Added Lava Slug variant setup to AI Setup and Item static for the corpse
  • Added translatable entry for the mount following indicator
  • Added lore text for remaining creatures in the bestiary
  • Update ModifierCosmetic BP to support new approach for SulfurGas (missing from 113273)
  • Optimized existing Sulfur effect
  • Added Missing Source Files for adjustments to the Aura component manager and fishing functionlibrary
  • Removed debug print from PerformAction_SpitAttack
  • Adding Aura distance overrides on modifiers so the sulfur actor pools can spawn their effects and aura's dynamically and to the correct size
  • NPCs using the 'Spit Attack' BTTask can now specify a delay in seconds when spawning multiple projectiles to spread out construction cost over time, default delay is a single frame
  • Added roat carcass sk mesh, material and textures
  • Added swamp bird bones skeletal mesh and textures. Updated Swamp bird corpse BP to include the new bone asset
  • Added noise and additional blending to slug trail material. NPCTrailComponent can now be given a socket to use as origin when generating new spline points
  • Added validation for new weather types, fixed some bugs found due to this
  • Fixed ticking modifier scaling effectiveness which caused damage over time effects to do no damage (dev only)
  • Adding slug death audio and small adjustments to embers storm based on new length and speed
  • PRO_A_Stockpile: Updated to remove the return to dropship objective
  • Adjustments and improvements to the gas flyer
  • Rasied terrain to prevent gaps between landscape and cliffs, Purple Quad, Prometheus
  • Adding gas flyer horn audio, shoot ballistic audio and BP logic to play explosive sound when corpse blows up
  • Updated building damage tag effect for storms to not completely destroy buildings, instead leaving the building fully stripped like other storm damage
  • Reduced AcidRain damage
  • Added smoke effects to acid fog storms, to emphasise the increased fog
  • Scaled player item damage of the toxic gasses storms
  • Increased exposure for Prometheus lower tier storms
  • Creature images added
  • Creature images added
  • Creature images added
  • Creature images added
  • Creature images added
  • Creature images added
  • Adding sounds to all new slug animations
  • Added additional weather action validation and scaled temperature effects by weather tier
  • Add Weapons Utility widget which shows damage output
  • Flushed Grass on Blue & Yellow Quad, DLC Map
  • Lots of adjustments and improvements to the gas flyer projectile sounds
  • Daisy Death Dialogue no longer players when escort is complete in PRO_STORY_1
  • Flushed Grass to fix grass patches, Green Quad and Purple Quad, Prometheus
  • Fixing up bestiary & AI setup for the lava slug so it has different behaviours, stats, growth, loot tables from that of the swamp slug
  • Added music timing hooks and validation to new weather events, minor fixes to timing for other weather events
  • Fixing dialogue timing PromOffender5. Added 4 second start delay
  • Add swamp minimap material for generating LODs/minimaps
  • Added PIC_IronWood
  • Removed damage from new weather events that have damage within the modifier
  • Added debug CVar to disable shelter traces for performance testing
  • Adding gas flyer audio events and data table entrys for the ballistics
  • Reduced damage of Swamp Slug.
  • Dampened Swamp Slug's Physics Asset. Swamp Slug's trail now lasts 40s
  • Adding outstanding slug animations, eat, sleep and a few extra attacks
  • Added randomised spawn scale to gas flyers
  • When performing weather tagged damage, add a basic two trace shelter check for building pieces as these have no shelter component
  • Added footstep particles to Lava Hunter.
  • Lava Hunter now creates small patches of fire when walking during it's powered up state.
  • UE4 PlayMontage function now gives reference to AnimNotify asset when triggered along with the usual Name.
  • Added new AnimNotify which can be used to specify an override damage source location.
  • Fixed missing 'CanFinish' node build validation error
  • Added Macro cliffs to prevent lighting issues and fixed a hole in the roof of AC_MED_008, Blue Quad, Prometheus
  • Adding dialogue fix for Prometheus Story 5 Event 9, Adjusting quest events to reflect dialogue timer reference
  • Fix forprometheus mission 1 smpl3 dialogue, replaced phrase spoken incorrectly
  • Adding decal showing AOE for orbital laser event
  • Setting up Remaining 2.0.0 bestiary setup / images / etc
  • Setting up Roat Skinned State and Corpse description
  • Reworking elements of Story Mission 6 so it supports reloading, adding in new prebuilt structures as well as ajusting quest steps
  • Added ITM_Sickle_IronWood
  • Proof of concept pass of decal showing AOE for orbital laser event - currently not connected
  • Added SK_ITM_Sledgehammer_IronWood
  • Fixed Lava Flyers not damaging players on detonation
  • Updated needler bones skeletal mesh with new model and added new textures
  • Updates to the gas flyer. Adding floating movement audio and general tweaks and adjustments
  • Adjustment to gas flyer shoot sound
  • Additional attack slam for the slug.
  • Not currently hooked up.
  • Adjustments and improvements to gas flyer.
  • Also lowered predator bird attack sounds and spacialiser slightly. was a bit intense before
  • Fixing decal opacity for Orbital laser event
  • Removing extra projectile resistance from Bloodclaw in fishing mission & fixing carcass text
  • Added swamp roat bones sk mesh, material and textures
  • Adding moew prebuilt structure jsons
  • More work on Story Mission 6, now playable up to Group15 camp
  • Fixed Scoria Brick missing skin in BuildingPieces Datatable
  • Adding new prebuild structures for Story Mission 6
  • Expanded floating foliage checker tool
  • Exotics Checker tool expansion
  • Added swamp bird carcass assets to project. Updated swamp bird corpse blueprint with these new assets
Blood of Steel - bloodofsteel005
Dear lords,

To make sure the stability of the game operation and improve the service quality and experience, the maintenance of Blood of Steel on July 21 will be extended to 14:00(utc+8).
After the server maintenance, we will also inform on steam as soon as possible. Please pay attention to the announcements and inform each other. Sorry for the inconvenience!
No One Survived - 我是狼
New:

  • Add achievement system (some achievements can only be activated when the local machine is a host)

  • Add sound effects for first person weapon switching

  • In PVP mode, the map can now be used

  • Right click in the Third-person pronoun to precisely aim

  • Associate Fov adjustment (the first person's Fov can now be adjusted in the settings interface)

  • Add usage permission restrictions for functional buildings

Optimization:

  • Optimize first person bow and arrow shooting effects (added screen vibration)

  • Optimizing the recoil of first-person handguns

  • Optimize for excessive first person lens shake when using certain workbenches

  • Optimize some firearms shooting animations and running animations

  • Adjust the angle of view shaking amplitude during first person ammunition changing, jumping, and squatting

  • Optimize the adjustment of special effects for cracking down on tree smoke

Bug fix:

  • Repairing the death of farmed animals, no death animation will be played on the client

  • Fix the issue of the pot disappearing (finally found a way to reproduce this bug)

  • Fix ballistic deviation under mechanical aiming

  • Fix ballistic offset in client mode

  • When repairing and filling combustion materials, regardless of the remaining combustion time, all materials will be consumed

  • Fixed the possibility of getting stuck while searching for supplies and playing the search animation continuously

  • When repairing dragging backpack items, close the backpack and the UI of the dragged item will always exist

  • Fixed the inability to enter the military base gate (caused by the addition of first person expansion of character collision volume)

  • Fix throwing spear, no throwing animation will play when there is no physical strength

  • Fixed the character rendering error when the client entered the car in the first person mode
觅长生 - CS233
【重要】本次更新内容仅在测试版本更新,将在版本稳定后同步到steam默认版本(稳定版本)。
如果想体验测试版内容,需要加入测试,具体加入方式在公告最后。

Bug修复:
1. 修复了化神领域开启后伤害增幅没有生效的bug
2. 修复了自己炼制的直接造成伤害的法宝无法满足npc喜好的bug
3. 修复了NPC从化神中期突破到化神后期时没有获得属性成长的bug
4. 修复了风雨楼悬赏榜在1280*720分辨率下无法显示赏金的bug
5. 修复了NPC悟道经验成长中的一些结算问题
6. 修复了金虹任务中每次进入驻地丹房都会触发徐凡剧情的bug
7. 修复了天煞剑技能没有音效的bug
8. 修复了一些文案错误

好久不见的碎碎念:
一不小心就快2个月没有更新了。
高情商:机缘巧合
低情商:都凑一块儿了
上次更新完之后的第一个周一,我们就被新冠偷袭,即使周二就开始果断远程,但最后幸存的也只有两个美术了。(大家可以猜一下谁是那个超级传播者→ →)
现在我们有两个小伙伴在做剧情更新的内容,不过其中一个小伙伴在新冠痊愈后去开了个刀,另外一个小伙伴在写完化尘的引子后就回学校折腾毕业的事情了(但是他在学校依旧没有逃过新冠),等他毕业回归,却又因为新冠的后遗症突发眼疾,开始了一波在家静养。
望天。
大概就是这样,这段时间确实是狠狠地咕了好久,不过好消息是两周前他们都健康回归了。
不过鉴于接下去的剧情更新要整段更新才会有比较好的观感,所以可能还需要再等待一段时间。
于是乎,我们寻思着这段时间收集的bug好像等不及下一次内容更新了,就先单独更新一下吧。
另外征集一下使用商店类mod后导致游戏内原有的npc商店无法正常刷新的bug报告,我们自己尝试了好多办法都无法复现,可能需要一份出现bug的存档和存档对应的mod列表。
好,今天的碎碎念水完,让我们下次再见(溜
———————————————————————————————————————————
一. 测试版本的开放方式:
 
在steam库中右键觅长生,打开属性,选择测试选项卡,在请选择您想要参与的测试内选择testbranch - 测试版,不用输入代码,关闭后更新即可。
 
二. 测试版本与正式版本的存档位置和存档续用
 
稳定版本存档位置:游戏根目录下,路径为觅长生/MCSSave/
测试版本存档位置:游戏根目录下,路径为觅长生/MCSSave_TestBranch/
觅长生文件夹的位置可以在steam中通过浏览本地文件找到,现在也可以通过云存档功能在测试版和稳定版中切换存档。
  
三. 测试版本须知
在测试版本中,你可能会遇到强度突变、花式bug或存档崩溃,请坐和放宽。

遇到问题的解决方案
1. 加入觅长生QQ频道在问题反馈子频道发言,加入QQ频道的链接如下
https://qun.qq.com/qqweb/qunpro/share?_wv=3&_wwv=128&appChannel=share&inviteCode=2116BE&businessType=9&from=246610&biz=ka

2. 加群找管理:
官方QQ群:
觅长生-升仙台(官方一群):908385158
觅长生-斗法台(官方二群):759875274
觅长生-东石谷(官方三群):1045590922
觅长生-逸风城(官方四群):927196001
觅长生-武陵城(官方五群):787138498
觅长生-天星城(官方六群):603856248(已覆灭)
觅长生-云汐城(官方七群):1014043596
觅长生-广陵城(官方八群):421258215
觅长生-天机阁(官方⑨群):305194193
觅长生-南崖城(官方十群):328818782
觅长生-蓬沙岛(官方11群):600912624
觅长生-碎星岛(官方12群):303640436
觅长生-千流岛(官方13群):765812024
觅长生-北宁海(官方14群):781156534
觅长生-雷鸣海(官方15群):563248770
觅长生-化龙海(官方16群):922759583
觅长生-图南海(官方17群):427140375
觅长生-玄冥海(官方18群):740232691
觅长生-幽冥海(官方19群):481516430
觅长生-吞云海(官方20群):244562996
觅长生-南宁海(官方21群):775894308
觅长生-西宁海(官方22群):777505112
觅长生-竹山宗(官方23群):648480808
觅长生-离火门(官方24群):215492416(已覆灭)
觅长生-化尘教(官方25群):558183896
觅长生-方壶山(官方26群):901745394
觅长生-沃焦山(官方27群):712692344
觅长生-连石山(官方28群):272808762
觅长生-风雷谷(官方29群):897065199
觅长生-正阳山(官方30群):561687161
觅长生-星河剑派(官方31群):145280446
觅长生-金虹剑派(官方32群):545885352
觅长生-无尽海渊(官方33群):139292257
觅长生-浪方海域(官方34群):866526008
觅长生-伴月楼(官方35群):516442416
觅长生-问道楼(官方36群):679582752
觅长生-灵药堂(官方37群):211460950
觅长生-百宝行(官方38群):120537623
觅长生-中草堂(官方39群):490789354
觅长生-宝器轩(官方40群):732676626
觅长生-采筠阁(官方41群):672708176
觅长生-漱金楼(官方42群):452085856
觅长生-天极殿(官方43群):335083295
觅长生-万宝楼(官方44群):464674373
觅长生-邀月楼(官方45群):177341024
觅长生-青玉轩(官方46群):720226298
觅长生-皇龙殿(官方47群):371219638
觅长生-古原城(官方48群):192019652
觅长生-登仙殿(官方49群):530503235
觅长生-登仙殿(官方50群):729713870(已满)

3. 到论坛发帖:
百度贴吧觅长生吧
3DM论坛觅长生专版

4. 游戏WIKI
觅长生wiki
SYNCED - Hozaka Guo
On July 13th, Haven welcomed runners both new and old. Our host and Community Manager at NExT Studios Jake Rosenblum brought on both Kevin Shortt, the Narrative Director for SYNCED as well as Liv Peelen, a Narrative Designer who specializes in storytelling and item naming. The topic of this week’s stream was all about names in SYNCED, and how they were created. The stream started out with the naming process and the stories behind some of the names we’ve come to know and love. Later, the guests were challenged to a word trivia game, to test their knowledge of the item names in SYNCED. To end the stream, our guests strapped on their boots, and went into the Meridian to show off their preferred weapons as well as their favorite Runner.

If you would like to get synced, watch the video on demand below.


Jul 20, 2023
Nova Empire - Aquila Interactive Community
Commanders!

Use this promo code in-game:

🌟 PLUTONIUM

Note: Code available to first 50 000 players claiming!
Jul 20, 2023
Trapper: Drug Dealing RPG - phenomshyt
Things added in Update 6.4
-A new user-friendly layout for the safe, stash house and vault. Adding sliders to the mix, removing the need to click buttons a million times
-A new status layout with the office that gives you a quick overview of; how much drugs/ money your distributors have on hand and the supply/ money levels of all the businesses you own
-Upgradable safes
-removed audible card from battle mode wild cards
-fixed a bug that caused the game to freeze after exiting battle mode
Community Announcements - c.x1ang
百战活动又双叒来啦!又到了春暖花开,踏青出游的好季节了。有人在春天旅行,有人在春天恋爱,有人在春天买买买。走过路过都可以来参与一下活动,唤醒春困~ːsteamhappyː

✨活动时间✨

2023年7月24日——7月30日

✨活动内容✨

一、登陆有礼!活动期间,每日登陆游戏可在活动界面领取当日福利一份,别错失限时招募令喽!

二、百战排行!活动期间累计获得百战精华,可赢取排名大奖!!

三、每日限购!每天可使用元宝购买当日的限时礼包,每档限购买1次。每档礼包有VIP等级限制,达到VIP等级限制即可使用元宝进行购买。

四、累计消费送好礼!活动期间,消费元宝总数量达到条件,即可领取对应奖励一份!

五、豪运转盘!活动期间,每充值100元宝可获取一次免费抽奖!没有免费次数时需消耗50元宝进行一次转盘抽奖。

游戏中任何疑问都可以添加客服小貂【sgqxz0705】说明情况~
好想要新活动,策划.._(:з」∠)_ːsteamboredː
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