Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added main menu character for the Summer event
  • Fixed pd_watergate capture zone not working properly
  • Fixed geometry collision issue with the Wildflower Meadows Unusual effect
  • Fixed the Deepsea Rave Unusual effect's ground particles not being visible on some surfaces
  • Fixed Bubble Breeze, Global Clusters, Celestial Starburst, and Sylicone Succiduous Unusual effects not following moving players
  • Fixed the Strange Filter prefix for pd_selbyen
  • Fixed broken materials for the second style of the Cranium Cover
  • Updated koth_sharkbay
    • Fixed the flying boat
    • Removed collision from seagulls
    • Updated Map Stamp icons
  • Updated cp_hardwood_final
    • Fixed a crash affecting a small number of players
    • Minor clipping adjustments throughout the map
    • Minor lighting issues fixed throughout the map
    • Adjusted areaportalwindow fade brush textures
    • Adjusted collisions for some props
  • Updated cp_steel
    • More blockbullet /clipbrush swaps where needed
    • Fixed some stairs/ramp brushes needed to be extended to the bottom of the ramp
    • Fixed more small unnecessary prop collision/clip removals
    • Fixed blatant texture misalignment
    • Addressed perch spot outside Red spawn on wood beam
    • Closed some accidental holes in geometry
    • Additional fixes to a sticky/shooting exploit through and under Red's E platform area
    • Increased pit damage to kill some certain class loadouts in a single trigger
    • Moved Blu spawns forward a little to previous distance
    • Extended projectile blocker brush along the top side of the Blu spawn building's roof
    • Fixed Sniper sightline into Red's first spawn points from E
  • Updated koth_rotunda
    • Aligned various textures and fixed cubemap issue
    • Improved clipping
    • Improved lighting and reduced visual noise on some textures
    • Raised gate to flank route for ease of access
    • Aligned some props
    • Fixed out-of-bounds exploit related to func_tracktrain (Thank you, The Nubing!)
    • Added missing collision to some props
    • Sealed the map more
  • Updated cp_sulfur
    • Fixed a case where Blu could win too well and lock the timer, not correctly allowing them to win when their timer hit 0 and they owned the main control point
    • Fixed a case where Blu could contest their own win
    • Fixed a case where you could build a teleporter under a platform and become trapped
    • Altered Blu spawn positions to better lead players towards the point they should be attacking during different states of the game
    • Altered Red spawn positons to spread them out when defending main point
    • Lowered Red's initial time to defend slightly
    • Convinced the boiling water to properly scald people that are submerged below the surface
    • Gravity density in the potplants has been correctly calibrated
    • Reduced time added to Red's clock when Blu captures A, B and C slightly - further calibration going forward
    • B can no longer be capped from the outside of the building
    • Area under Point A can no longer be accessed
    • Fixed numerous perch points, clipping errors and small visual errors - special thanks to Wicket on Steam discussions for reporting most of these
  • Updated pd_selbyen
    • Fixed exploit that would let you build in spawn
    • Seal will now select a random skin every time it teleports to the break room (3 possible skins)
    • Adjusted oob seal animation timings
    • Fixed seal swimming animation
    • Added missing resupply cabinet on the Blu side
    • Added some missing clipping that would let players build in undesirable places
    • Fixed some floating windows
    • Fixed some props clipping through stuff
    • Fixed some displacements clipping through stuff
    • Fixed some displacement seams
    • Fixed some visible nodraws
    • Fixed some z-fighting
    • Various detailing additions
  • Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
    • TF_Bots now function in Versus Saxton Hale
    • Fixed first-person spectators not seeing Hale's arms glow when he uses his abilities
    • Fixed players dropping Player Destruction pickups
    • Fixed Hale sometimes holding Necro Smasher or Sandvich
    • Fixed Hale's "Dispenser Down..." line playing for any type of building destroyed
    • By community request, added Pyro VSH lines, performed by James McGuinn
    • Updated VSH voice lines for Spy
    • "Behind you" and "Above you" now play exclusively for the player the line is addressed to
    • Reduced the frequency of Hale's on-kill lines with more than 20 players currently alive
    • Mad Milk recharge rate returned to stock value
    • Demoman's Swords now deal less knockback than other melee weapons
    • Demoman's Shields will now break when absorbing a Hale punch
    • Fixed a bug relating to sending a class-restricted duel to Hale during Setup
  • Updated vsh_skirmish (additional changes)
    • Fixed an exploit that allowed players to build out of bounds
    • Added decals to ammo pack locations throughout the map
  • Updated vsh_distillery (additional change)
    • Fixed crash when using mat_phong 0
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a crash when opening the achievement dialog
  • Fixed a bug where custom replacement materials in a map could persist to other maps
  • Fixed a bug where some particles were not the using correct particle types on clients
  • Fixed EmitSoundEx not using the correct sound name
  • Fixed the Strange Filter prefix for vsh_tinyrock
  • Fixed missing sounds and animation blends for the Taunt: Teufort Tango
  • Fixed the equip_region for The Shrapnel Shell
  • Updated vsh_skirmish to fix an issue where some props would disappear when viewed at certain angles
  • Updated pl_phoenix
    • Fixed missing materials
    • Fixed various physics props obstructing the payload cart
  • Updated vsh_nucleus
    • Fixed an exploit that allowed players to build out of bounds
    • Added decals to ammo pack locations throughout the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to audio and the new taunts
  • Fixed Red being able to enter the Blu spawn room on pl_cashworks
  • Fixed a transparency issue with the Hard Carry Unusual effect
  • Fixed missing contributor for vsh_distillery
  • Fixed spelling for the Taunt: Teufort Tango
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Summer 2023!
  • Featuring 14 new community maps: Sharkbay, Rotunda, Phoenix, Cashworks, Venice, Reckoner, Sulfur, Hardwood, Pelican Peak, Selbyen, VSH Tiny Rock, VSH Distillery, VSH Skirmish, and VSH Nucleus
  • Added the Summer 2023 Cosmetic Case
    • Contains 25 new community-contributed items
  • Added 6 new community-contributed taunts to the Mann Co. Store
    • Taunt: Killer Joke
    • Taunt: Star-Spangled Strategy
    • Taunt: The Head Doctor
    • Taunt: Tuefort Tango
    • Taunt: The Road Rager
    • Taunt: The Killer Signature
  • Added 20 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • Added the Summer 2023 War Paint Case
    • Contains 10 new community-created War Paints that make-up the Summer 2023 Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • All cosmetic and taunt cases will grant Summer 2023 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2023
General
  • Security and stability improvements
  • Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite
  • Fixed an exploit related to the ConTracker and being able to move/shoot while it's deployed
  • Fixed the Strange Count Transfer Tool not being able to transfer stats for Sandvich items
  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt
  • Fixed missing No Headphones style for the Universal Translator
  • Fixed Engineer teleporter audio that was referencing the dispenser by mistake in Spanish
  • Fixed incorrect alpha channels for the Smissmas 2021/2022 Cosmetic Case models
  • Fixed the Winter 2019 War Paint Case not being shown in the Mann Co. Store
  • Updated/Added some tournament medals
  • Updated pl_enclosure_final to fix localization issues
  • Updated cp_gravelpit_snowy
    • Boosted volume of snowman explosions
    • Added occluders to C to improve performance
    • Improved clipping
  • Updated cp_steel
    • Prop collision cleanup and improved player clipping
    • Explosive splash bug collisions on stairs, props, etc., around the map
    • Spawn point issues (collision, prop blocking, clipping, etc.)
    • Fix Pyro door exploit on A
    • Fix choke and spam issues into Blu & Red spawns
    • Fix Pixel walk collision issues
    • Fixing ceiling clipping and stuck spots including exploits
    • Clean up geometry in spawns, the spawn locations and their exits
    • Fix roof readability issues, with sticky and rocket jumping
    • Fix rare double death bug when falling into pit
    • Fix Cliff stuck spots and ledges in E pit
    • Removed head glitch tele spawn on A-B connector
    • Fix rare overtime cap bug
    • Fix Red team getting stuck in spawn door to A
  • Updated cp_mossrock
    • Fixed numerous perch points
    • Fixed players being able to get under Blu spawn
    • Fixed a location where a teleporter could be build out of the map
    • Fixed collision on rock near final point so it is more accurate to the visuals
    • Fixed lots of small visual bugs
    • Fixed some small exploits
    • Improved optimisation
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an exploit related to using The Snack Attack to block the movement of other entities
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Security and stability improvements
  • Added check to not set Marked-for-Death when mixing Mannpower and Player Destruction (community request)
  • Added a check to prevent td_buyback audio spam after the round has started
  • Fixed grapple movement slowing players when mixing Mannpower and Player Destruction. Only team leaders will receive a grapple movement penalty. (community request)
  • Fixed missing localization string in the recipe for the Tide Turner
  • Fixed self-illumination effect for the High Roller's Rocket Launcher and the High Roller's Medi Gun (community fix from makaroffilya)
  • Updated the crocodile model to fix a twisted ankle
  • Updated pl_enclosure_final to fix an exploit that allowed players to get out of bounds
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Summer tag for Workshop maps
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added check to URLLabel to prevent invalid URLs
  • Added new Workshop tags for Summer, Player Destruction, and Community Fix
  • Added check to ensure bullet effects are not duplicated (community fix from mastercoms)
  • Deleted some unused Steam API queries to improve client perf (community fix from mastercoms)
  • Fixed exploit related to using the td_buyback command during Mann vs. Machine matches
  • Fixed Stat Clock cancelling out ÜberCharge and self-illuminating materials on weapons using War Paints (community fix from makaroffilya)
  • Fixed not seeing the correct inspect image for the Red Rock Roscoe after previewing another paintkit item
  • Fixed missing/incorrect style strings for a few items
  • Reverted the previous change to the equip_region for the Cranial Cowl
  • Updated cp_gravelpit_snowy to adjust clipping throughout the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to add missing voice lines when flipping the table
  • Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
  • Updated pl_rumford_event
    • Adjusted occluders
    • Added some hints
    • Reduced unneeded props
    • Adjusted area portals
    • Minor deforestation
  • Updated cp_frostwatch
    • Stage 2
      • Added spawn camp prevention/covers (both A and B paths)
      • Added another Snowmann
      • Removed mine carts in A flank
      • Reduced length of metal gate in the middle court
      • Increased cap time from 16 to 20
    • Stage 3
      • Added spawn camp prevention/covers
      • Added another Snowmann
      • Enhanced the snow pile in the water trench
      • Added another way to get out of the trench
      • Increased Point 1 doorway length
      • Removed a sightline with RED spawn
...