Sea of Thieves: 2025 Edition - a-faddison
The wait is over and your journey deep in the Caribbean can begin! An exciting new expedition delivered across three of Sea of Thieves’ tried and tested Tall Tales, The Legend of Monkey Island was unveiled at last month’s Xbox Games Showcase and welcomes you to a whole new world on July 20th.

‘The Journey to Mêlée Island’ is the first Tall Tale to arrive, but before we dive into more detail, let’s step back for a brief primer on The Legend of Monkey Island itself…

A Legend Sails In
Sea of Thieves: The Legend of Monkey Island is a collaboration between Rare and Lucasfilm Games that brings together two beloved casts of pirate characters to tell an original story. It’s designed to appeal to fresh-faced explorers and lifelong fans alike, immersing you in the world of Monkey Island in a hilarious and heartfelt love letter to the iconic adventure game series.

Across three new narrative-driven and voice-acted Tall Tales, released monthly, you’ll set sail in search of Guybrush Threepwood, go head-to-head with the ghost pirate Captain LeChuck and break a devious curse that has ensnared Mêlée Island.

Whether you’re solving puzzles, mastering Insult Sword Fighting or navigating through lava-filled catacombs with Guybrush as your guide, this is an opportunity to experience the world of Monkey Island like never before…


Not Just Any Journey
It all begins this month in the first new Tall Tale, ‘The Journey to Mêlée Island’. After you've stopped by Capsize Charters at your starting Outpost, you’ll be ready to start the search for Guybrush Threepwood, who’s gone missing while on his way to the Sea of Thieves.

Once you reach Mêlée Island, you’ll explore iconic locations and meet familiar faces as you discover that things are not as they should be. Why does everyone believe Guybrush to be the greatest pirate who ever lived – and why has nobody seen him in so long?

Explore the riches recently revealed on Sea of Thieves’ YouTube channel to learn more about the puzzles and perils wrapped up in ‘The Journey to Mêlée Island’, then get ready to sail some very different seas. Secrets, side-quests and new rewards await you…


Into the Emporium
As the first instalment of Sea of Thieves: The Legend of Monkey Island arrives, so too does a fresh batch of Pirate Emporium stock. Ready to strike terror into the hearts of your foes? Take inspiration from the ghost pirate Captain LeChuck and outfit your vessel with the LeChuck’s Legacy ship set. Captains can add the finishing touch with a matching Ship’s Crest!

Or take on a more personal veneer of villainy by dressing like Guybrush’s arch-nemesis with the LeChuck Costume Set. Including three variants and a Swordpoint Stance Emote, it ensures even mighty pirates will regret crossing your path – especially if you come wielding the LeChuck’s Legacy weapons.

A Piranha Poodle pet and new artistic ship Trinkets round out The Legend of Monkey Island celebrations this month. All available alongside this new update from July 20th!


So set out on ‘The Journey to Mêlée Island’ today, and discover what’s in store for you, Guybrush and an array of colourful characters found deep in the Caribbean as The Legend of Monkey Island unfolds this summer. We’ll see you in the Scumm Bar…

© 2023 MICROSOFT. © & ™ LUCASFILM LTD.
Gaucho and the Grassland - epopeiagames
Get ready to unravel the mysteries of Boitatá and understand its importance in Gaucho culture. And be prepared to embark on an exciting adventure, full of challenges and riddles, as you explore the vast plains of the Pampas and discover the hidden secrets of this place.

At the center of the journey lies the legendary Boitatá, a being that guards the passage to a mystical world, and those who wish to enter this universe must prove their skill by defeating it in a legendary duel.



Its mastery over fire creates a formidable challenge for any daring player, but the reward for overcoming it is truly extraordinary. By triumphing over this mythical creature, the player gains entry to a new world, a mystical and unique land filled with exclusive items.

In the new world, the player is greeted by new characters, such as the Shaman, discovers powerful items, and faces even greater challenges in their journey.

The Boitatá in mythology: it’s depicted as a giant serpent with shining scales that emits intense light, making it a unique creature. In Gaucho mythology, it is described as a fire serpent with shining eyes and a frightening appearance.

Its mystical representation and the challenges it presents to players add a fascinating layer to the game's narrative.



The representation of Boitatá in the game: Boitatá plays a mystical and enigmatic role. It appears at a crucial moment, challenging the protagonist and testing their skills.

Known for protecting a sacred relic capable of bringing balance and prosperity to the land, Boitatá becomes an obstacle to be overcome.

Throughout the game, players face challenges related to Boitatá, and to advance in the story, they must construct three totems, which are crafted from specific items collected throughout the game and then placed in the Boitatá’s domain.



Courage and skill are also required to confront the imposing fire guardian, and remember, if Boitatá finds you, you'll have to start all over again.

Gaucho and the Grassland is not just a game; it is an immersive experience that celebrates Gaucho culture and mythology. With Boitatá as one of the main antagonists, players are challenged to push their own limits and explore the deepest corners of their courage.

And don't forget to add Gaucho and the Grassland to your and join our Discord community.

https://store.steampowered.com/app/1670830



Tik Tok / Twitter /
Instagram
Jul 20, 2023
Egression - IchorousWings
Egression is pleased to be a part of Simfest 2023! Check out all the great games, and be sure to take advantage of the discounts!

See the official Simfest page here

And of course, if you're so inclined, join the community on Discord if you have feedback, need hints, or just want to chat puzzles!
Jul 20, 2023
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) The the movement of the Sdkfz232 armored vehicle has been changed.
2) Changed the effect of incendiary shells - it has become more localized.
3) Removed popup turrets.
4) An error in the composition of the crew of the SS company commander on the APC has been fixed.
5) The selection of the 2nd group in the squad has been adjusted - only soldiers who left the vehicle are selected.
6) The indication of the frontal armor level in the encyclopedia and the name for the Stu.IG 33 SPG have been fixed.
7) Tactical information in 3D view is disabled when the camera height is low.
Vampire Hunters - Gamecraft Studios
Hi Everyone!

Stack guns. Shoot vampires. We're Gamecraft Studios, the team behind the upcoming rogue-lite FPS Vampire Hunters – inspired by Doom and Vampire Survivors!

Vampire Hunters is launching Wednesday, July 26 on Steam so we're celebrating with an AMA :)
Ask us about the backstory, dev process ... and anything else you'd like to know!

Join us at: https://www.reddit.com/r/Games/comments/154wka5/ama_were_the_devs_behind_the_roguelite_fps/
Age of Empires IV: Anniversary Edition - Lady Eridani

Plenty of changes are coming with the release of our latest minor patch. The Wild Man and Dragon Turtle have faded back into legend, and we hope you enjoyed the monstrous start to Season Five! Here is a peak at what is included:

  • Updates to Ranked Season Rewards!
  • Upcoming seasonal events!
  • Changes to address Queue Dodging & Cheating in Ranked.
  • … plus bug fixes and balance changes.
💬 DISCUSS: Official Forum
💬 DISCUSS: Steam Forum
🗣 JOIN: Official Discord
Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!

—The Age of Empires Team

This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!


◆Patch 7.1.113◆


New! Seasonal Event: Summer Vacation
For our next seasonal event it’s time to grab your sunscreen and head to the beach! Beat the heat with new challenges and in-game rewards from July 25th to August 21st!


Ranked Season Updates
Map Pool Change
Since our Map Monsters have left for the season, they will no longer be appearing on ranked maps. The ranked map pool is otherwise unchanged. Battle your way up the ranked ladder before the season ends on October 23rd at 11:59 pm PDT (Oct 24th at 06:59 UTC)!

Ranked Rewards
Mentioned in both our Season Five release notes, and our follow-up post, progress continues to be made on changing the Ranked Rewards system. Starting with this patch, players should now see the highest rank they’ve achieved this season on their profile and on the multiplayer ranked screen.

Queue Dodging
We’ve updated the game servers’ backend to better detect when a player purposefully disconnects from their match. The system should now apply queue dodging cooldown punishments more instantly than previous configurations. Purposefully disconnecting from a Ranked Team or Ranked 1v1 lobby or load screen, as well as any time during Ranked 1v1 matches, will now also count as a loss for the disconnecting player in addition to the cooldown punishment.

These changes, in congruence with some of our other changes, should reduce the frequency of queue dodging. We are continuing to monitor this closely and may further tighten queue dodging punishments to be more in-line with other Age titles.

Additionally, we remain aware queue dodging is more frequent at the high and low extremes of ELO levels and are continuing our work to address the matchmaking process for these extremes, to further reduce the frequency of queue dodging for these players.

Ranked Cheating
In our update kicking off the start of Season 5, we mentioned our continued investigation of cheating on the Ranked ladder, especially in Teams games. Thanks in part to reports sent in from players, we have taken some keys steps to reduce cheating in Ranked.

Voice Chat Reporting
See our FAQ for more information on Voice Chat features including How to Report a Player. Please include as much information as possible including the date & time of your match. If you have a recording or stream of your match, please include this in your report too. Thank you.
This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!

:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.

For the latest updates and announcements, please visit our social channels.
Device of Bakudan - Landre
Heeeeeello gamers!

Here's a new patch for y'all, with some nice additions and some experimental things!
  • Final boss weaknesses tweaked: The Chaos Lord can now take more Normal and Electric damage.
  • Final Boss spawns: The Chaos Lord can now spawn chaos enemies every 30 seconds to aid him in battle! (To avoid overwhelming the players, the enemies die 20 seconds after spawning)
  • Player's clothes: The player's scarf and pants's colors now change depending on the bomb that's currently chosen! How neat!
  • Post-processing: New post-processing effects have been added to make the game look nicer!
  • Chaos AbsOrbs: Absolute menaces. Insane beasts. The chaos AbsOrbs now appear in Chaos Realized instead of normal AbsOrbs. On the one hand, these enemies cannot actually absorb bombs, but on the other hand, they are completely immune to damage. Your best bet is to avoid them. (Or, if you like danger, exploit their immunity to level up your bombs)

That's that for today's patch, hope you enjoy the new and improved Device of Bakudan!
Jul 20, 2023
Incubus - bobogamecompany

Hello.
This is Himitsu CP, Incubus production company.

First of all, I'm sorry that there was a small bug after the official launch.

And thank you for your interest.

This patch has fixed a small bug that occurred first.

<Resolved modifications>

- a bug where Chinese fonts are broken
- A bug that can't go back in the Heroin Information window
- Bug where the game stops after the event with the hospital heroine
- Gacha Animation Bug
- Relic Multiple Purchaseable Bug
- Some translation bugs
- Bug that some items are not used

<Additional Patches>

1. Fix the roulette probability
The probability of failure occurring in the existing roulette has been decreased.

2. Heroin Appearance Mechanism Change
The mechanism has been changed so that heroin appears on the map as often as possible.
When all the maps are opened, heroin appears on the maps more often.

3. Add time zone change directing
There was an opinion that it was difficult to recognize when the time zone changed.
A production has been added to make it more noticeable.

Thanks to your information and opinions, the game is going in a good direction.
Thank you always. I will try to go in a better direction.
Halo: The Master Chief Collection - misplacedyank
We've released an update to Halo: The Master Chief Collection to address some bugs as a result of community feedback.



Some of the resolved issues in this update include:

  • MCC for PC no longer crashes on launch when installed to a drive using the exFAT file system
  • The Fidelity FX Super Resolution setting has been moved to the Experimental Settings section of the Video settings menu
  • Rebinding the "Scoreboard" function in Halo 2 Classic now works as expected on mouse and keyboard
  • Rebinding the "Toggle Visuals" function in Halo 2: Anniversary now works as expected on mouse and keyboard
  • Rebinding the "Toggle VISR Database" function in Halo3: ODST now works as expected on mouse and keyboard
  • "Toggle VISR Database" function in Halo3: ODST can now be reassigned to another button on controller
  • The Motion Tracker no longer appears in unintended locations when playing via Xbox Cloud Gaming
For the full list of patch notes, known issues, or to submit tickets, please visit the Halo Support Site.
Clanfolk - Blorf


Hi Everyone,

It was Clanfolk's first anniversary in Early Access as of July 14th 2023. I just wanted to thank everyone for their support! I really love working on Clanfolk, and the community we have built together is awesome. There is much more to come :)

The Zones and Decoration Update has Arrived!

First off, I want to thank those on the Testing Branch for all their help over the last couple months testing/improving this new version as it developed. Their suggestions and tireless bug reporting are a huge help to me.

Note: Anyone can join the testing branch under Clanfolk/Properties/Betas. If you do join, expect bugs, and if you find any, please report them here or on Discord. It makes Clanfolk better for everyone.

Lets get right to the details :)


Zones System


The new Zones System allows players to draw out areas where Clanfolk will limit their search for jobs or to fulfill needs. These Zones can be used to optimize crafting behavior or to create auto assigned home areas for separate families within the Clan.

Only members of a Zone are limited to that Zone, so NON Zone members can come and go as they need to. It is best to think of a Zone as leashing Clanfolk to an Area. Zones do not keep other Clanfolk out.

Zones are not required for the Clanfolk to function, and in general it is best not to use them unless you are after a very specific behavior. An example would be to keep a cook in the kitchen and also to only grab cooking materials from the kitchen storage. Other Clanfolk could still come and go from the Kitchen, but the cook would only do cooking in that small area, and would not cross the map for ingredients, leaving that up to a hauler instead.

Zones are very powerful because they limit what Clanfolk can see. If a Clanfolk is assigned to zones and behaving strangely, make sure the item they are expected to use is within their work zone for the related task.

Clanfolk can be members of multiple Zones and can even inherit membership as a family member, guest, or traveler.

Home Zones
  • Clanfolk can define a Home Zone where they will try to stay to fulfill their personal needs like food, sleep, pooping etc. This is a method to define separated housing for different families
  • Home Zones can be toggled as auto assigned as well. New family members can inherit membership into zones when they are born or join the family.
  • Home Zones also allow automating the housing for workers and travelers, allowing for a more functional Inn.
  • If Clanfolk are Starving, Dehydrated, or Freezing they will leave their Zone to try to survive. Their self preservation will outweigh their zone etiquette. :)

Work Zones
  • Work zones can be defined to optimize where Clanfolk will pick jobs and where they will go to collect building supplies.
  • Work zones can be defined per skill type so that the work zone for cooking does not interfere with woodcutting work for example.

Clanfolk do not require zones to complete tasks, and in general will be very effective without them, but work zones are another tool to tune behaviors.

Decorations System


One of the most common requests has been for new methods to customize the Homestead, to really make it feel unique. The new Decoration System is the first step in that direction. There will be quite a bit of expansion in decorating options, but for this update I wanted to get the most difficult tech dealt with first.

  • Decorations are a new class of Item that have their own Stockpile Type, Storage, and Inventory Menu Section.
  • Decorations will increase the beauty of rooms, but in the future may also have side effects like wall hides providing insulation to a room, or a bed cover providing a little warmth boost.
  • The entire object system needed a rewrite to allow multiple objects on a single tile, BUT this was very worthwhile because this change allows us to place rugs UNDER objects, as well as connect decorations to walls without blocking the floor tile in front of them.
  • There are currently Wall, Floor, Fitted, Item, and Object type decorations.
  • Wall: They stick to the Wall, but don't block object placement
  • Floor: They draw under objects, but don't block placement
  • Fitted: These use special art for each object they are affixed to. An example of this is a Tartan bedspread. It needs different art to “fit” to each bet it lays on top of.
  • Item: These work like normal items in storages. So the art is the same in all cases as the item is put on a shelf.
  • Object type decorations take up actual floor space. An example of this are the new tables. These tables work as holders for Item, and Fitted decorations. Note: Tables are required for the placement of Rushlights.

New Decorations
  • Rushlight: This is a traditional alternative to candles (Which were very expensive and regulated) They provide only a very short range light (1 tile radius) but beautify a room.
  • Rushlights are made with Straw and Tallow (Tallow is collected as drippings when cooking meat now)
  • Rushlights really allow the lighting system to shine. :)
  • Tartan Coverings: This allows you to show your Clan colors as part of decorating. The Decorative Tartan can be used to create Rugs, Wall coverings, Bedspreads, and Table Coverings. It can also be used to create a standing Clan Banner.
  • Hide Coverings: These use the new Decorative Hide. And can cover Walls, Beds, and the Floor.
  • Heather Wreath: This is a new use for the collected Heather and provides a splash of color on the walls.
  • Straw Mats/Rugs: This is an early decorating option, but makes rooms look more homey

I plan to add many more decorations in future updates. For this Update I just wanted to get the hardest test cases in there and working.

By Default workers will auto decorate as decorative items are crafted, but this behavior can be turned off in Settings/Gameplay/Auto Decorate. All new decorative objects will have their slots blocked, but existing ones will remain as they were.

Ideas Panel Upgrade!


So as the Ideas Panel has grown and grown with the new items and objects added, it became near impossible to navigate. Some kind of search function has been a very common and very reasonable request. Well its in there now :)

The Ideas Panel is a self generated menu, which makes it 100% accurate when it comes to what will unlock what, and it also morphs itself as I make changes to recipe requirements etc, so that is great, but it is generated by a machine so was not really readable when it got large.

There was a really nice side effect of this machine generation though. I was able to add filters to how the menu constructs itself, so now there is not just a search window, but also Filters that will allow the player to cull things that they are not interested in seeing. You all had to suffer with the old Ideas Panel soo long that I wanted to make sure that using it now was very configurable/hopefully painless.

Search wise, there is a drop down, but if you click above that, you can also enter text and it will cull the dropdown entries to entries that contain that text. I use it all the time now.

New Clothing System


  • Clanfolk had a nasty habit of daring each other to spend winter in their underwear. This should now be fixed. The old system was body temperature based, but in many cases the warm rooms offset the cold outside enough such that winter clothing was not added in time.
  • With the New System, Clothing is based on what would be normal to wear for a season.
  • The Clanfolk will try their best to maintain appropriate seasonal clothing based on what the average temperature and weather would be.
  • Clanfolk are still allowed to make adjustments to these seasonal templates as they need to keep warmer or cooler, but the Bare Chested Bearded Winter Scotsman should be a rare sight now.

Sparkless Iron Torches!


Calling this one out because it was without a doubt the most common request.

These new torches take iron to build, but will not throw sparks. There is a Wall and Pole mounted variety.

Baby Basket


The babies now have the most advanced bed in Clanfolk. It is a 1x1 basket that they sleep inside of, instead of on top of.

This basket went through many iterations, one even apparently looking like an alien mouth eating the baby, from the perspective of the first two people I showed it to. I hope it is much better now. :) A little bit of twine in the wrong spot, and I end up with an baby eating alien.

Double Sleep Mat


The New Double Sleep Mat will allow players to use that baby basket earlier. Babies used to come quite late game and generally players did not get to babies until they are already thriving, having the double Straw Bed.

It is important to note that for pregnancy, Both partners need to have 7500+ mood, not be hungry, and be in a private room. Happy baby making :)

Change Logs

So for those interested in the full story of this update, please take a look at the Steam Forums here:
https://steamcommunity.com/app/1700870/discussions/0/3183488858470509508/?ctp=16

Update 11 starts with changelist 0.373. It is a pretty interesting read if you like fine detail! There are quite a few smaller changes in there that are not listed above.

Road Map

There is a lot more to come! Please take a look at the Road Map for further long term details as well.

https://store.steampowered.com/news/app/1700870/view/3388412789658793666

Diving back into the code now.

Thanks very much for playing Clanfolk!

Andrew Hume (Blorf)
MinMax Games Ltd.
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