We understand the importance of providing valuable feedback and guidance whilst you play the game, and we appreciate the feedback from reviews that highlighted the need for better journey representation.
That's why we're thrilled to introduce the all-new Progress Screen, designed specifically to guide you during your time in Quill.
There are twelve carefully curated categories, including both familiar and fresh additions. Here are some noteworthy highlights:
- Challenges: Embark on an extensive new challenge system which rewards you with Brass, items and customisation unlocks.
- Lineage: Explore the connections of your family over time, offering a glimpse into your rich familial history.
- Story: Recap your main storyline progress through a step-by-step overview, ensuring you can quickly pick up on your adventure.
- Relationships: Conveniently displayed across a single screen displaying all the characters you've met, along with your friendship levels. Dive deeper for more information.
- Items: For avid collectors, the Progress Screen now allows you to get a sense of missing items in your inventory, with silhouettes hinting at what's yet to be found.
- Events: Relive the special occasions you've experienced with a comprehensive record of memorable events.
Additionally, the Progress Screen background itself evolves as you make progress, creating a living piece of art that reflects your journey!
Stay tuned for upcoming videos showcasing these features. In the meantime, we'll continue our work, keeping you updated on more exciting additions and providing insights into the testing, balancing, and release of this 'Big Build' Update.
We are very sorry, there is a problem with the automatic save function in the game, which causes the number of local saves to overflow, the save file to be read, the game to pause or freeze when loading, and now the problem has been fixed. If you have encountered the problem of not being able to load the game, you can clear the archive in the settings on the main page of the game - game settings. Doing this will clear redundant autosaves for you, manual saves will not be affected. The updates/fixes are as follows: 1. Fixed the problem that more than 5 automatic save files were not automatically cleared. 2. Fixed the problem of automatic pause of the game. 3. Fixed the problem that the achievement "Be a decent envoy" could not be completed normally. 4. Fixed the problem that there is no interval between summoning after changing the identity of the hero in some cases. 5. Fixed the problem that the rent could not be paid after rent arrears in some cases.
Our game is launching tomorrow 🥳, but to give you a taste of it, and to prepare you for brewing challenges, we created the Player's Guide! Take a look and see what awaits in Brewpub Simulator.
• Environment: Added new mineshaft hallway room to Crystal Caverns Separated Ancient Loot Room from Large Room. Added new section to both rooms. Added new bomb sign to replace Dynamite. (In the future, dynamite will be used for a new wall you can blow up by lighting the dynamite with a torch) Small adjustments to event room spawn chances Increased height of spike pit kill barrier in Large Spikes room Added and adjusted a couple rock formations in Dwarven Caverns rooms.
• Items: Completely reworked how Goliath Gutter works. Halved its attack damage, and added a brand new talent: Hitting a mob has a 50% chance to throw an axe dealing 100% weapon damage, and can chain up to 5 mobs. Added new dagger Dagger Dagger, which can be found in the Dwarven Caves on Hard Difficulty Added new trinket Holy Necklace, which can be found in the Dwarven Caves and the Crystal Caverns Sticky Skewer talent rework, 25% chance on hit to stun the struck mob for 1 second. The Cursed Blade will not miss an attack on a Lost Soul. Blade of Lightning attack speed bonus from talent reduced from 5% to 3%
• Talents:
Made dash directional (left, right, and diagonals, no backwards).
• Dagger Tree
Reduced Dagger Swiper's attack speed from 20% to 15% Increased Dagger Swiper's proc chance from 4% to 5% Reduced Stabber's from 2 points to 1 point
• Polearm Tree
Increased Aggressive Stance points from 2 to 3 Increased Bloody Stream's chance to occur from 20% to 25% Reduced Bloody Stream's weapon damage from .5 to .4 Adjusted Bloody Stream's description Increased Ready To Strike's weapon range from .2 to .3 Increased Frontline's knockback from 3 to 4 Reduced Close Quarters Combat's attack speed from 5% to 4% Lowered the cast time of jab spell to 0.1 seconds.
• Axe Tree
Increased Renewed Stamina's block chance from 5% to 7% Cleave spell can now hit crates.
• Tasks
XP on various tasks adjusted Added new task called Basic Training
• Mobs
Adjusted snake description in Bestiary All Crystal Caverns mobs now spawn in the unknown, including the Lost Soul. Majorly increased scaling health of the mobs as you go on in this biome.
• Other
Pressing V (or your chant button) while downed now will play the downed audio unranged, so all players can hear and find you. Added 4k resolution (3840x2160) Added new icons for poisons and bleeds (WIP on adding them to all existing talents/items) Added voice lines when you've killed a boss, created a character, and more downed sounds. Added a downed timer on the center of the screen. Added attacking while prone, but halved your attack speed while prone. Added a text pop-up only when you are above a certain ping, informing you that joining players may experience lag. Added an error pop-up if you try to join another lobby while you are already in one. Capped all buffing potions max stacks to 1.
• Fixes
Fixed player not sprawling arms out on death while holding a torch or ranged weapon. Fixed dagger talent "Revenge" killing the player. Fixed some mobs infinitely walking into you while they try to attack. Fixed spider's nest, spiders now will run towards a random player when awoken. Fixed the spider's spider legs in the Spider Nest looking weird. Fixed a collider issue on standard 3 doors. Fixed Crit Chance potions not removing their critical strike chance. Fixed Phantoms causing torches to be infinitely blown out. Fixed helmets being a little too low on dead skeleton loot. Fixed talents and items that gave you a stat based on another stat bugging out (on stat equal to talents). Fixed the CAVE CRAWLERS chant not playing the same audio-clip on different clients. Fixed Recall Potions working on boss floors. Fixed being able to infinitely spam jump and fly. Fixed Crushing Blow spell not dealing weapon damage. Fixed stat checking talents not working. Added a failsafe that triggers if the minecart has been still for too long, which then automatically readies your player. Further improved the networking overhead during player attacking (basically working on reducing terrible latency). Clicking on a skin you do not have only opens the steam page if its available on the steam store.
[v0.2.6] 20230720 Added some new icons and sound effects. Some upgrades, module effect adjustments. Accelerated the speed at which the black hole attracts minions. Invincibility frames now knock back enemies. Fixed some minion action bugs. Optimize some UI display. Reduced the movement speed of the Great Circle Boss by 25%. Added new buildings "Safety Zone" and "Artificial Wall" and their subsequent upgrades. Optimized the position selection rules of all buildings. Difficulty option "Super Wall": no longer deals damage to player, but has a stronger bounce.
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Please feel free to share them via Steam or Discord.
Hello everyone, Thank you all for participating in the TEVI official website's Playtest event! We have sent out all the Steam-keys.
Due to the unexpectedly high number of players applying to participate in Playtest, we will add more quota through Steam Playtest to allow as many players as possible to experience the game.
🔹 Application period: From now to 8/01 23:59 (GMT+8) 🔹 Playtest demo period: 7/21 ~ 8/18 (GMT+8)
---Playtest Qualification Details---
🔹 Playtest qualifications obtained through the event website will be activated via Steam-key. 🔹 Playtest qualifications obtained through the Steam website will be directly activated for players on Steam.
🥕Players should notice if the qualification is activated via Steam Playtest, the Steam-key received from email cannot be used.
--- Bug report ---
🔹 The Playtest version is still under development. If you encounter any bugs during gameplay, please report them through this form.
🥕 If you’re unable to report using the Google form, you can also report bugs in the Bug Report on Steam Discussions.
Thank you for your enthusiastic participation! Your valuable feedback will be a great help in the development process.
-------------------------------------------- 1.4.3 - Build 456 -------------------------------------------- * [FIX] Hero Bots will also build after the first track