数据结构之森 - 唐人街大亨
游戏将会以测试版为主要更新.当完成重要更新时才会同步到默认版本
因为测试版更新频繁,内容不完整且改动概率大,每次更新都推送给全体玩家会带来不必要的困扰
测试版进入方法(右键游戏->属性->测试版->Test(测试新功能))


新功能:
对话框系统重做,更新了查看上一句和隐藏对话框的功能

游戏体验:
更新了对话框的美术
优化了回看的操作逻辑
1-3(循环链表),4-A(广义表)中,现在打开回看会隐藏可操作按钮


意见与问题反馈/售后/交流群:570409322



PixARK - SG_madi

Guess what? Pixark 5th Anniversary is here! We would like to thank you again for your continuous love and support. Hopefully you will enjoy what we bring to you this year.

New Items:

5th Anniversary Trophie:
Can be obtained from defeating:
  • Death Lord, Bone Wyvern King
  • Cobaltenergy Golem Hammer/Fist/Fire, Cobalt Subject
  • Mecha T-Rex (all 3 difficulties)
  • Ancient Wyvern King
  • Aurora Butterfly King


5th Anniversary Projection Lights:
Can be obtained from defeating Bosses above as well
Electricity required
Placing items/consume dyes in its inventory can change the shape/color of the projection.


5th anniversary Pendant Light and Wall Light:
Can be crafted at the Decoration Hut
Requires wood as fuel
Placing items/consume dyes in its inventory can change the shape/color of the projection.


5th anniversary Light Paper:
Can be crafted at the Decoration Hut
Can be placed into Lights above to change the shape of the projection

Old Skins Are BACK!

Following skins can be exchanged at Tailor’s Workbench with Skeleton Essences obtained from defeating bone creatures:

  • Bone Gryphon Skin:50 Skeleton Essences
  • Bone Carnotaurus Skin:30 Skeleton Essences
  • Bone Trceratops Skin:30 Skeleton Essences
  • Bone Rex Skin:70 Skeleton Essences
  • Bone Megarock Dragon Skin:70 Skeleton Essences
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - rui_kanazawa
Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
Server maintenance will be performed on the following schedule.
 
◇Date & Time
 [PDT] 07/19/2023 22:00 – 07/20/2023 01:00 [Scheduled]
 [CEST] 07/20/2023 07:00 – 07/20/2023 10:00 [Scheduled]

◇Maintenance Details
・Application Data Update
・Update of Supply Drop Line Up
 
 ※Please note that you will not be able to log in to the game during the maintenance.
 ※The end time may vary depending on the maintenance status. Please understand this in advance.
 

We apologize for any inconvenience this may cause and appreciate your understanding and cooperation.
 
 
[PDT] 07/19/2023 / [CEST] 07/20/2023 Updated content is listed below.
 
 
■STEP UP Supply Drop Notice

Boosted Supply Drop will be starting from [PDT] 07/20/2023 01:00 / [CEST] 07/20/2023 10:00.
 ■Period
  [PDT] 07/20/2023 01:00 – 07/26/2023 21:30 [Scheduled]
  [CEST] 07/20/2023 10:00 – 07/27/2023 06:30 [Scheduled]
 ■Featured Materials that will benefit from the STEP UP Supply Drops
    ・★★ ZZ Gundam Mass Production Type LV1 (General unit, ground/space use, cost: 600)
 ■Contents
A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP4.
  The STEP will progress by 1 each time you perform a request, as STEP 1 → STEP 2 → STEP 3 → STEP 4.
  After STEP4 is requested, Boosted Supply Drop will be over.
  ・STEP1 (15 Tokens):Tokens 50% OFF!
  ・STEP2 (30 Tokens):★★ or above rarity material drop rate is x1.5!
  ・STEP3 (30 Tokens):1 guaranteed MS of ★★★ or above rarity!
  ・STEP4 (30 Tokens):1 guaranteed MS of ★★★ or above rarity! & All Drops are MS!
※Same supplies will be drawn as the ongoing Supply Drops. For details, please check the [Item List].
※Be advised that the finish time is scheduled.
 
■Notice of “Limited Supply Drop!! Baund Doc”

Beginning [PDT] 07/20/2023 01:00 /[CEST] 07/20/2023 10:00, a Limited Supply Drop with Boosted Drop Rate for a part of MS related drops will begin.
 ■Period
  [PDT] 07/20/2023 01:00 – 07/26/2023 21:30 [Scheduled]
  [CEST] 07/20/2023 10:00 – 07/27/2023 06:30 [Scheduled]
 ■Content
  During this time, "Limited Supply Drop (Once / 10 Times)" can be requested from the material counter.
Within the Limited Supply Drop, Baund Doc's drop rate will be increased.
  ■Featured Material with a Big Boost to its Supply Drop Rate
   In the Limited Supply Drop, each LV of the specified Unit and its related main weapons will be affected.
   ◎Supply Drop Rate Increase① (Item Amount 1)
    ・★★★ Baund Doc LV1 (Raid unit, ground/space use, cost: 650)
   ◎Supply Drop Rate Increase② (Item Amount 1)
・★★★ Baund Doc LV2 (Raid unit, ground/space use, cost: 700)
◎Supply Drop Rate Increase③ (Item Amount 2)
・★★ Baund Doc Beam Rifle LV2
・★ Baund Doc Beam Saber LV2
 ■Supply Drops that are affected by the drop rate increase
  ・Limited Supply Drop
※Material Lineup that can be received from the Limited Supply Drop will be the same as the current Supply Drop lineup.
 Only the specified items in the Limited Supply Drop will be boosted, differing from the Standard Supply Drop.
※Drop Rate increase of the Limited Supply Drop will affect the Unit of each LV and has a different effect on the unit's main weapon.
 e.g. If both Unit LV1 and LV2's, and main weapons are affected by the drop rate increase.
  ・Unit LV1's Drop Rate increased by "3%"
  ・Unit LV2's Drop Rate increased by "3%"
  ・Main Weapon Drop Rate increased by "3%"
 The increase in the Supply Drop Drop Rate will be adjusted by reducing the Supply Drop Rate of "★" rarity.
※Regarding the detailed Lineup of the Limited Supply Drop, please check [Item List].
※The amount of tokens required to request a Limited Supply Drop is the same as Normal Supply Drops. (Once - 3 Tokens / 10 Times - 30 Tokens)
※Keep in mind of last day of this Limited Supply Drop period.
 
■Notice of Supply Drop Lineup "ZZ Gundam Mass Production Type"

 Supply Drop Lineup has been updated.
  ■Period
   [PDT] 07/20/2023 01:00 – 07/26/2023 21:30 [Scheduled]
   [CEST] 07/20/2023 10:00 – 07/27/2023 06:30 [Scheduled]
  ■Content
   ■Unit
    ・★★ ZZ Gundam Mass Production Type LV1 (General unit, ground/space use, cost: 600)
   ■Mobile Suit Features
    ・General Unit with Cost of 600.
    ・This Heavy Arms Type MS was developed as an attempt to mass produce the ZZ Gundam.
 
    ・The ZZ Gundam's original core block system and transformation mechanism were from the base MS design as its various armaments simplified. Although the scattering Mega Particle Cannon on its chest is a simplified version with limited performance,  it boasts unparalleled firepower and is equipped with an abundance of large beam rifle, beam cannons mounted on its shoulders with variety of missiles stored throughout its body, still giving it a high level of firepower and flexibility.

    ・Although the project was cancelled after four prototypes were produced because the cost could not be reduced as planned, the fact that it succeeded in downsizing the main body to a size close to that of conventional models while having many fixed armaments and high firepower is a landmark in the development of MS in this era when MS were becoming larger and larger.

    ・Can be deployed both on the Ground and in Space.
https://bo2.ggame.jp/images/info/2023/05/230518_Zz0fk30h5GGGSE85Xje6yYse.mp4
 ■Exclusive pilot item as a Bonus for the 10 Consecutive Supply Drops!
 Beginning from [PDT] 07/20/2023 01:00 / [CEST] 07/20/2023 10:00,
 1 random exclusive pilot item as a bonus can be obtained from 10 consecutive drops.

  ■Supply Drop with Bonus Items Period
    [PDT] 07/20/2023 01:00 – 07/26/2023 21:30 [Scheduled]
    [CEST] 07/20/2023 10:00 – 07/27/2023 06:30 [Scheduled]
  ■Supply Drop with Bonus Items
   Normal 10-consecutive Supply Drops
  ■Bonus Item Contents (get 1 of the 2 items randomly listed below)
   ■Wear
     Normal Suit: Federation D02
   ■Accessory
     Helmet: Federation D02
  ※Requesting 10-Consecutive Supply Drops during the campaign will grant you an additional 11th supply drop, and get 1 extra item.
  ※Does NOT apply to the 1-Attempt Supply Drop. The bonus item will not be awarded even if you request the 1-Attempt Supply Drop ten times in a row.
 ■Removed Materials from the Supply Drop
  Some materials are removed from the supply drop lineup.
   ※For more information regarding the updated supply drop lineup, please refer to the [Supply Drop List].
 ■Notice of [Big Boost to Supply Drop Rates Campaign]
  Some of the newly added materials will have a boost to their supply drop rates for a limited time.
  ■Period
   [PDT] 07/20/2023 01:00 – 07/26/2023 21:30 [Scheduled]
   [CEST] 07/20/2023 10:00 – 07/27/2023 06:30 [Scheduled]
  ■Featured material that will benefit from the Big Boost to its Supply Rate
    ・★★ ZZ Gundam Mass Production Type LV1 (General unit, ground/space use, cost: 600)
  ■Supply Drops that will benefit from Big Boost to Supply Rates
   ・Normal Supply Drop
   ・STEP UP Supply Drop
   ※After the end of the campaign, all supply drop rates will be the same as other materials.
 
 
■New Materials for exchange are added to Recycle Counter.
 ⇒ Information about newly added materials
 ■Units
  ・★★★ Geara Zulu (Angelo) LV1 added

 ■Main weapon
  ・★★ Lange Bruno Gun Kai LV1 added

※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 07/20/2023 – 07/21/2022.
 
■New Materials for exchange are added to DP exchange Counter.
 ⇒ Information about newly added materials
 ■Units
  ・★★★ Qubeley LV2 added
  ・★★★ Jagd Doga (GG) LV1–2 added
  ・★★ Galluss-K LV1–2 added



■We have updated the game modes that allow you to sortie in Rating Match/Quick Match.
 ※According to the update above, the actual game modes may differ from the "game modes available at the next update" that was displayed before the update.


■Next Clan Match Schedule
Due to the "Notice of clan function suspension" announced at 24:00(JST) on Tuesday, July 4, 2023,
Clan functions are currently suspended due to an investigation of a problem with the clan function.


  https://store.steampowered.com/news/app/1367080/view/3645149672567261740

the scheduled Clan Match will be cancelled as follows.
We will announce the detailed re-opening date as soon as the details are finalized, including the fixes for the clan function.
We sincerely apologize for any inconvenience this may cause to pilots.

The Clan Match to be cancelled
・Next Clan Match undecided



■This week's weekend-only game schedule
 ◎Weekend-only battle schedule
 [PDT]
  07/20/2023 12:00 – 07/21/2023 11:59
  07/21/2023 12:00 – 07/22/2023 11:59
  07/22/2023 12:00 – 07/23/2023 11:59
 [CEST]
  07/20/2023 21:00 – 07/21/2023 20:59
  07/21/2023 21:00 – 07/22/2023 20:59
  07/22/2023 21:00 – 07/23/2023 20:59
 ◎Special Rules
  "Mix-up", "Simple Battle", "Shuffle Target", "Brawl Match" and "Duel Match" will be held in every 2 hours
 
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
Pawsecuted - PokingWaterGames
  • Fixed using weapon to push enemy on the edge of combat map pushes them beyond map boundaries
Black Squad - GM_Skadi


1. Character Costume Update
▶ Before the maintenance on July 20, 2023, the sale of 'Character Random Box (Lin)' will be discontinued.
▶ After the maintenance on July 20, 2023, the sale of 'Character Random Box (Rachel)' will begin.
- Sales Period: From after the maintenance on July 20, 2023, until before the maintenance on August 24, 2023.
- Price: 250 bullets.
∴ The character 'Rachel (Gold)' will appear as a featured character in the box.
∴ The probability of obtaining Rachel will be the highest during the sales period.
▶ New costume tuning options for 'Rachel' will be added.
- The newly added costume tuning options can be used for characters of Gold to Platinum rarity.
∴ You can open costumes by consuming characters of the same rarity.
∴ Example: Gold-rarity character x2 + TP(C) = Open Costume for Gold-rarity character.

[Random Box Contents: Character Random Box (Rachel)]

   
Item Name   
   
Period   
   
Quantity   
   
Probability   
   
(GOLD) Rachel   
   
 (Permanent)   
   
1   
   
0.030000%   
   
(SILVER) Rachel   
   
 (Permanent)   
   
1   
   
0.090000%   
   
(BRONZE) Rachel   
   
 (Permanent)   
   
1   
   
0.120000%   
   
(NORMAL) Rachel   
   
 (Permanent)   
   
1   
   
0.060000%   
   
(GOLD) Rachel   
   
 (7 Days)   
   
1   
   
0.940000%   
   
(SILVER) Rachel   
   
 (7 Days)   
   
1   
   
2.820000%   
   
(BRONZE) Rachel   
   
 (7 Days)   
   
1   
   
3.760000%   
   
(NORMAL) Rachel   
   
 (7 Days)   
   
1   
   
1.880000%   
   
(GOLD) Rachel   
   
 (3 Days)   
   
1   
   
1.300000%   
   
(SILVER) Rachel   
   
 (3 Days)   
   
1   
   
3.900000%   
   
(BRONZE) Rachel   
   
 (3 Days)   
   
1   
   
5.200000%   
   
(NORMAL) Rachel   
   
 (3 Days)   
   
1   
   
2.600000%   
   
(GOLD) Rachel   
   
 (1 Days)   
   
1   
   
0.730000%   
   
(SILVER) Rachel   
   
 (1 Days)   
   
1   
   
2.190000%   
   
(BRONZE) Rachel   
   
 (1 Days)   
   
1   
   
2.920000%   
   
(NORMAL) Rachel   
   
 (1 Days)   
   
1   
   
1.460000%   
   
(SILVER) Dudley   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Nick   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Big Mac   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Jayce   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Jessica   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Cheryl   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Cheryl B   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Elena   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(SILVER) Elena B   
   
 (Permanent)   
   
1   
   
0.010000%   
   
(BRONZE) Dudley   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Nick   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Big Mac   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Jayce   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Jessica   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Cheryl   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Cheryl B   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Elena   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(BRONZE) Elena B   
   
 (Permanent)   
   
1   
   
0.016667%   
   
(NORMAL) Dudley   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Nick   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Big Mac   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Jayce   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Jessica   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Cheryl   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Cheryl B   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Elena   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(NORMAL) Elena B   
   
 (Permanent)   
   
1   
   
0.006667%   
   
(SILVER) Dudley   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Nick   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Big Mac   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Jayce   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Jessica   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Cheryl   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Cheryl B   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Elena   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(SILVER) Elena B   
   
 (7 Days)   
   
1   
   
0.333333%   
   
(BRONZE) Dudley   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Nick   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Big Mac   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Jayce   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Jessica   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Cheryl   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Cheryl B   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Elena   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(BRONZE) Elena B   
   
 (7 Days)   
   
1   
   
0.555556%   
   
(NORMAL) Dudley   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Nick   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Big Mac   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Jayce   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Jessica   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Cheryl   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Cheryl B   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Elena   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(NORMAL) Elena B   
   
 (7 Days)   
   
1   
   
0.222222%   
   
(SILVER) Dudley   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Nick   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Big Mac   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Jayce   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Jessica   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Cheryl   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Cheryl B   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Elena   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(SILVER) Elena B   
   
 (3 Days)   
   
1   
   
1.133333%   
   
(BRONZE) Dudley   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Nick   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Big Mac   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Jayce   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Jessica   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Cheryl   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Cheryl B   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Elena   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(BRONZE) Elena B   
   
 (3 Days)   
   
1   
   
1.888889%   
   
(NORMAL) Dudley   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Nick   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Big Mac   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Jayce   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Jessica   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Cheryl   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Cheryl B   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Elena   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(NORMAL) Elena B   
   
 (3 Days)   
   
1   
   
0.755556%   
   
(SILVER) Dudley   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Nick   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Big Mac   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Jayce   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Jessica   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Cheryl   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Cheryl B   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Elena   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(SILVER) Elena B   
   
 (1 Days)   
   
1   
   
0.856667%   
   
(BRONZE) Dudley   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Nick   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Big Mac   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Jayce   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Jessica   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Cheryl   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Cheryl B   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Elena   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(BRONZE) Elena B   
   
 (1 Days)   
   
1   
   
1.427778%   
   
(NORMAL) Dudley   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Nick   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Big Mac   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Jayce   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Jessica   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Cheryl   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Cheryl B   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Elena   
   
 (1 Days)   
   
1   
   
0.571111%   
   
(NORMAL) Elena B   
   
 (1 Days)   
   
1   
   
0.571111%   

Remark
ㆍWhen you purchase 100 times, you can obtain a box that guarantees the acquisition of one Bronze to Gold-grade character.
ㆍWhen you purchase 3 times, you will receive one random box as a bonus.


[Rachel: Sun Shower]


[2023 Summer Swimsuit Package]

   
Item Name   
   
Period   
   
Quantity   
   
Probability   
   
(Gold) Rachel   
   
Permanent   
   
1   
   
100%   
   
ALL Character Random Box   
   
-   
   
3   
   
100%   
   
BLUE WHALE Series Random Box   
   
-   
   
3   
   
100%   
   
MOONLIGHT MERMAID Series Random Box   
   
-   
   
2   
   
100%   

Remark
ㆍ Limited to 3 purchases

2. COPPER Currency Management Policy Change Notice
▶ Every Supermatch season, your COPPER currency will be reset.
▶ After the maintenance on August 3, 2023, when Supermatch Season 12 starts, all COPPER will be reset.
▶ After the maintenance on August 3, 2023, the maximum amount of COPPER you can hold will increase to 2.1 billion.
※ The maximum amount of COPPER will be unified to 2.1 billion across all ranks.

3. Other Fixes
▶ The Arms Race Solo Headshot Kill mission error has been resolved.
▶ Fixed a bug where players couldn't claim rewards even though their Season Pass experience increased when obtaining Season Pass experience through missions.
▶ EX COPPER product will be added to the random box store.
※ After the maintenance, you can purchase the Season Extension Ticket random box at a cost of 4,500,000 EX COPPER per box from the random box store.
Heroes of Orn: Darkness - BM Studios LLC
Demo Update - Difficulty Options, Settlements, and More

Settlements

Settlements have been revamped to be more rewarding and have better structure.

  • Trading
    Traders will travel from the Main Keep to a discovered Settlement to trade, then return to the Main Keep with the gold they've made. Each Settlement has its own value of gold that it will trade at, with Settlements farther from the Main Keep typically offering more gold. Each trade made with a Settlement will temporarily decay its trade value (though never going below a certain threshold), but the value will slowly be regained over time.

    You can decide which Settlements are prioritized, or even turn trading off completely for individual Settlements. However, due to the trading decay, it is often more lucrative to not focus on any single Settlement too much.




  • Trading Posts
    Trading Posts can be built wherever you'd like, but are best if built between your Main Keep and Settlements. Each Trading Post will increase the value of all trades, but it also has another purpose. Trading Posts will provide an aura for all nearby Traders that increases their armor and speed, helping them get to and from Settlements safely and quickly. All benefits from Trading Posts are improved when they are upgraded.


  • Reputation and Perks
    Each trade made with a Settlement will gain you reputation with that Settlement. As you gain reputation, your rank will increase. Progressing from being Recognized to Respected, Admired, Honored, and ultimately Revered. Each time you gain a rank with a Settlement, you will get to pick 1 of 3 perks that will benefit you or some part of your Kingdom. Each Settlement has its own unique perks.

Difficulty Settings

Three difficulty options have been added to the game (Easy, Normal, and Hard). These difficulties modify the health and power of enemies globally. This is not necessarily how difficulty settings will work in the full game, but offers more accessibility and/or challenge to the demo.

Easy: enemies have 65% health and power.
Normal: enemies have 100% health and power.
Hard: enemies have 135% health and power.

Post Level Dungeon

A new dungeon has been added that can be accessed after the level has been beaten, if you choose to continue. This dungeon is not required for completion of the level, but it can be a fun way to put your heroes to the test. The dungeon features 3 new enemies and will be much more challenging than anything your heroes have faced previously. So make sure they're leveled up and have purchased a significant number of upgrades!


Other Changes

A significant number of small (and medium) changes have also been made. These include: balance changes, visual improvements, added game options, QoL improvements, increased performance, and of course bug fixes.
Limbus Company - ProjectMoon
Stationeers - Not Simon
Stationeers has the bold aim of modelling many very complex systems, and trying to do so in a way that will run acceptably on most computers. For a long time we have wanted to better model phase change (movement of state between gases, liquids, and solids). This will allow us to make more interesting mechanics such as rocket fuels in future updates. The task has come with significant challenges, trying to maintain support for existing worlds and not make the game even more complex for new players than it already is. This is the first step in making our overhaul of Rockets, as it was necessary to do this work before continuing with the work on Rockets.

Description

Gasses now can phase change, when under different pressures/temperatures. Normal Atmospheric pipes break from the stress/weight of condensing liquids, so use a condenser valve to ensure liquids can drop safely into liquid pipes. You can reference a phase diagram in the Stationpedia to figure out what a gas or liquid wants to be at a given temperature and pressure. Liquids are all incompressible, and don't generate pressure themselves, so any isolated liquid will boil off, and create a vapor pressure to stay stable even in liquid pipes.

Boiling a liquid takes energy, so things get colder (condensing gas, releases the same energy). If you were to use a purge valve to constantly remove the boiling off gasses from a liquid pipe, you'd notice that the liquid will keep boiling until it's cold enough to reach its freezing point. Freezing liquids in pipes will burst the pipe and create ices in world. Conversely, Pressurizing a gas can Condense it into a liquid, which will release energy, causing it to heat up, and the liquid can be tapped away with a condensation valve. Moving the liquid around, and controlling where it condenses and evaporates will let you control what should be hot, and what should be cold.

There are two structures built from the Phase Change Kit, the Evaporation Chamber and the Condensation Chamber, that can assist in helping you control phase change. They act like tanks with an input pump, pressure regulator, and heat exchanger, so that you can control the temperature of a fluid (taking the energy, or giving more energy) while trying to make it phase change. These do the same thing as building a system of pipes, pumps and heat exchangers yourself, but the cost of this more stable environment, comes at a hit to throughput, and scalability.



A specific example (with ball-parked numbers) is on Mars, where pollutants exist outside around 0c as gas. Collect Pollutants from outside, filter, and pressurize them and they will become liquid around 2000Kpa. You can then move the liquids to a place you want cold, then vent off the gas off. The pollutants will start around 0c and boiling half of them by creating a vacuum, will drop the temperature to around -20c. You now have made a basic cooler.

It starts to get more interesting when you then use the waste vented gas, to cool off the incoming liquid, and that now becomes -20c, and when it vents, the new gas is closer to -40c. There are many decisions to make, and problems to solve with phase change and there are countless systems to build, that we haven't even dreamed of.

Despite this sounding, and being, very complex, most starting out gameplay remains the same, with condensation and evaporation really only showing themselves as problems AND solutions in larger builds and on extreme worlds. On Europa, the Co2 you've been breathing out can freeze out of the air and fly around during a small accident. Gasses on Vulcan might be fine to slowly pump around, but over collect and pressurize them too much, and the liquidized fluids will burst through your stressed pipes.
Liquids in world

Currently liquids can exist in the world and behave and mix like any other gas. They are visualized by a vapor particle effect. In the future we may explore a more liquid-like behavior in the atmospheric system and a more traditional way of visualizing them. Liquids can often end up in world after a pipe has burst. Gas pipes have a max pressure of 60Mpa, but get stress from liquids existing in them, and have had their volume reduced to 1/10th of their former value. Liquid pipes however have larger volumes, and don't take stress damage from liquids, but only support up to 6Mpa of pressure. Both pipes will rupture very quickly if liquids start to freeze in them.



We have some ideas about how to truly represent liquids in world, but we don't want to rush out solutions for this without carefully thinking them through. This is a lot of work, and we need to make sure it's performant. We will update on possible steps in future updates.

Gas Pumping

With the changes to pipe volumes, gas movement speed on pressure regulators, mixers, and filtration machines has been changed to no longer increase with pipe network volume. Instead pressure differentials increase the speed, meaning if you actively pump, or pre pressurize the inputs, these machines will let large amounts of gas through. Conversely, if you let their outputs build up to pressures higher than their inputs, they will slow down, and forced pumping will be needed to clear their output. This also means back pressure regulators now function very well as safety release valves.

New Devices

A range of new, but familiar, devices have been added to help deal with the new liquid behaviors. These are mostly different types of pumps, valves, and vents to help control the flow of gasses and liquids.

Condensation and Evaporation Chambers
The Evaporation Chamber and Condensation Chamber are integral devices for safe phase transitions between liquids and gasses. Together, these chambers can be utilized to construct a DIY air conditioner, capitalizing on the phase change properties of gasses.



Inline Tanks
Inline Tanks are basically just oversized pipes with a large volume. With the reduction of normal pipe volumes these can be used in the specific places where you may have just used a number of pipes by themselves.

Passive Liquid Inlet
The Passive Liquid Inlet will quickly remove liquids from the world into the connected pipe network while equalizing gasses between the world atmosphere and the pipe network.

Expansion Valve
The Expansion Valve allows for a one way movement of liquids from a liquid pipe into a gas pipe. This can be used to allow liquid into a gas pipe to evaporate.

Condensation Valve
Allows for the one way movement of any liquids from a gas pipe into a liquid pipe.


Pressurant Valve
Pumps gas into a liquid pipe in order to raise the pressure.

Purge Valve
Allows for the removal of gas from a liquid pipe, and behaves similarly to the back pressure regulator.

Gas States
Each gas now has a solid, liquid, and gas form. Each gas has different temperatures, in relation to pressure, that define which state it will be in. You can see the relationship between temperature and pressure in the Stationpedia using the phase change diagram on the gas pages.





Save Migration

With so many changes around atmospherics, including changing the properties of gas mixes as well as some volume changes of devices and pipes, it was necessary to provide a tool to modify saves when they are opened. This tool will do its best effort to put everything in a stable state allowing you to safely load your games. The old default version has been shifted to “previous” so that if you need to load the game to make modifications to your saves you can do so there before loading it on the current version.

Artwork Wallpaper

[expand type=Click to reveal a wallpaper version of this weeks wonderful patch artwork][/expand]
We need you!
Stationeers is a small niche project. We know times are tough and our project isn't for everyone. So if you like the work we do, we would love to encourage you to spread the word, grab our supporter DLCs, and watch Stationeers content creators on places like twitch and youtube. We want to keep developing this game for many years, well beyond any early access release and to do this we need your support

https://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/

https://store.steampowered.com/app/1038400/Stationeers_Zrilian_Species_Pack/

https://store.steampowered.com/app/1038500/Stationeers_HEM_Droid_Species_Pack/



Change Log In Comments
Jul 19, 2023
Eternal Return - GM_Goddess
Show off your creativity!

Whether it's a cool shot or a beginner's guide video, we want to see it. The Creative Space 1.0 Event is now open!



Express your Lumia Island survival experience in a video and submit the URL for a chance to get rewards.

Check out the details on our Website.
Torchlight: Infinite - 不安分树精


Event Time: From after the update on July 20 to after the update on August 4

Event Content: During the event, all Precious, Rare, and Ultimate Legendary gear will have 5x drop rate, and exclusive Legendary gear drops also enjoy the drop rate bonus.
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