STALCRAFT: X - Gorodskovich
The sounds of battle in the Crow Arena have not stopped for a second week, which means the Twitch drops continue! Watch live "STALCRAFT" broadcasts and get themed gifts!

We remind you that in order to receive rewards for watching the broadcasts, you must first link your EXBO and Twitch accounts.



📋 Detailed instructions on how to link your account.

📋 You can track the status of awards on a special page.



How to get Twitch-drops

The second week will be split into two campaigns of 3.5 days each. As before, rewards will be awarded for time spent watching broadcasts on participants' channels. Watching different streams will count towards your progress.

Campaigns schedule


When watching several broadcasts at the same time, only the progress from the last opened channel will be counted.


Thus the last award is given after 24 hours of watching live broadcasts.


Contents of the «Twitch-drop» container





That's it,
Good luck hunting for Twitch drops!
Rogue Cards - Dapper Grim
Release is inevitable

We've been hard at work in making the game more fun and stable and have set a release date on 15 September 2023.

Testing will close on 15 Aug, so be sure to get your game on before that!

New features

We are currently working on two new features, which will go live to testing in the end of July.

Fervor system
Tweak gameplay elements for individual runs, making the game harder or easier! Bragging rights go to those who play with maximum fervor. Includes for example monster resist tweaks, damage type tweaks and coin drop tweaks. Think Hades' Pact of Punishment, but this goes both ways.

Character classes
We're introducing player classes. At first they will only affect starting deck and stats, but great things have been planned for them.
Stellar Interface - ImaginationOverflow
https://store.steampowered.com/app/1074280/Oirbo/
Hi everyone

It's with great pleasure that we finally announce the release of Oirbo, you can get it now on Steam!

The game is not yet finished, at least one more area to go (the control area, news about it soon), but we are committed to wrapping Oirbo up in the coming months, right now we have set our goals on the roadmap forum post but both the timings and content can change as the game gets into more player hands.

For the coming weeks, we already have planned a big overall in the Mechanical Bay area and fixing any bug or issue that appears in the coming days.

The beta testing period was significant to the game we shaped it to be fairer and a lot less buggy, and many beta testers gave us the thumbs up on the Steam Deck experience, so although not perfect it runs as expected!

A big thanks to our community, families (especially the ones that nagged us when the game would get out xD), and the dev community in general for all the help given throughout the years.

A major shoutout to Sofia, Sarah, Gonçalo, Cranky Templar, Shilag and Ian, ones for putting up with us for all these years and the rest for all the help shaping what Oirbo is.

Now, go play!

Best Regards
ImaginationOverflow Team
TerraTech - Matt
We kick off the Great Ball Contraption V2.0

Jul 19, 2023
Shakes and Fidget - Leander Playa Games
Hello heroes!

Today, we already announced the latest update and the upcoming Hellevator. Now get ready for the following WEEKEND EVENTS from Friday to Sunday: Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.

Jul 19, 2023
Whisker Squadron: Survivor - anmiwo
Whisker Squadron: Survivor is officially launching into Early Access on August 21!

Check out the official hand animated launch trailer now!


What can you expect from the Early Access version?

- Intense roguelite action in wild 30-minute runs across 10 zones.
- Unique blend of on-rails gameplay and randomized ship leveling.
- Two unique missions, unlockable pilots, weapons and perks.

Don't miss out - add this game to your wishlist today!
ZERO Sievert - Katkin


Hunters,

Thank you for your patience and understanding in the leadup to this patch. Update 0.31 not only brings exciting enhancements to ZERO Sievert, but it also lays the groundwork for more thrilling updates in the future. In this patch we are excited to bring you deeper connections to the in-game factions. Choose your allegiance wisely - will it be the formidable Green Army or the lucrative Crimson Corporation? Discover new quests, daily challenges and more!

As previously discussed in our dev blogs, this patch comes with a save wipe. To go alongside the save wipe, we've introduced a new save file system and numerous quality of life (QoL) improvements. We understand some players may wish to continue their journeys on their old saves, for those players, we're launching the Legacy branch today, which you can easily access from your library.

We hope you enjoy this patch, and as always, let us know all your feedback on our Discord channel (or here!).

Happy hunting!


Major Update 0.31 Patchnotes

Save Wipe

A new game is required for this build. The content of old save files will *not* be migrated to the new save file format.

However, if you wish to continue your current life in Zakov, you can select the legacy build (0.30) from the Beta tab. Here are the detailed steps to do so:
  • Right Click on ZERO Sievert in your Steam library.
  • Choose "Properties".
  • Select "Betas" tab.
  • Choose "Legacy - Build 0.30" from the dropdown menu.
  • Your game should auto update to previous version for you to continue your old save.
Modding
  • The Mod.ini file is no longer supported due to changes in the way weapons and items are stored in the backend, and that we have implemented a more powerful replacement.
    Dev notes to modders:
    Changing Existing Data
    Mod.ini is no longer supported in ZERO Sievert. Instead, we've implemented a powerful replacement! Most of ZS's game data is now stored in external JSON files, instead of being concealed within the game's code. This gives you the opportunity to adjust many different variables and values that were previously inaccessible. Not only can you alter weapon names, but you can also adjust their damage, bullet speed, magazine capacity, and almost everything else. JSON files are essentially text files that store data in a specific format, which can be edited with any text editor. However, you may need to tell your OS to open the .json file extension with a suitable program. JSON can be a bit fussy, so make sure you validate your JSON after editing, using an online tool, and always save in UTF-8 encoding.

    You can find the new database files in the game's install directory (via Steam, right-click on ZERO Sievert in your library, then select "Manage" then "Browse Local Files"). The game's base data can be found in the /ZS_vanilla/gamedata directory. There, you'll find many JSON files, covering everything from ammunition to weapon mods, to chest loot tables, to NPCs. Feel free to modify these files as you wish. For example, if we wanted to rename the Nozin Makant to the solemn and respectful "Igor4eva," we would simply open up weapon.json, search for "Nozin Makant," change the name, and save the text editor. Upon running the game, the new game data is loaded, and the Nozin's name will be different. If you wish to truly honor Igor's memory, you might want to boost the Nozin's damage - though tread carefully because this change will also affect enemies. Unfortunately, you can't change game data while the game is running, so make sure to check your work before launching the game!

    Creating Something New
    If you're looking to add something entirely new to the game, inserting it into the existing JSON files might be a bit challenging. You might have noticed a JSON file called gamedata_order.json in the install directory (and in the "ZS_vanilla" directory too). This file controls the location of JSON files and the order they are loaded into the game. Usually, gamedata_order.json uses relative paths. If you wish to add a new model of the BB 19 MOOSE, let's say a .45 ACP variant, you can create a new JSON file with only that item and then point to that JSON by adding a new file path to gamedata_order.json in the install directory.

    Extra notes and limitations
    Please be aware that if you modify files inside the Steam directory, they will fail Steam's file integrity check, and your modifications may be lost upon reinstalling. To avoid this, we've made it possible to store mod files elsewhere on your computer to prevent them from being overwritten. As mentioned, gamedata_order.json usually uses a relative path to find JSON files, but it can also accept an absolute path. We highly recommend storing your mod files in a static location on your hard drive to prevent accidental loss.

    There are a few limitations currently, however. NPC behavior and quest logic are not exposed, and many internal strings in the game are not available for editing either. At the moment, it's also not possible to change item or bullet graphics, which we know is a feature many of you are eagerly waiting for. Implementing dynamic graphics, audio, and logic into our engine in an efficient manner is a complex task that we don't want to rush.

    That's all from us for now. Over to you! We hope you enjoy experimenting with the core mechanics of ZERO Sievert!

Cloud Save
Cloud save is now enabled for ZERO Sievert, which means you can now sync your save data across multiple platforms. However, please note that if you are in the middle of a raid on one platform and start another session on a second platform, your raid progress won't be saved, as there are no saves or checkpoints mid-raid.
  • Cloud Save feature now added to the game.
  • An option to DELETE CLOUD SAVES is now available in the settings. Please use this function with caution, as it will permanently delete all your save files, as indicated by its title.

Faction Relations & New Questline
  • You can now join the Green Army or the Crimson Corporation once you grow your reputation among the factions.
  • Completing main quests and daily quests will increase the reputation with that faction.
  • Daily quests given by the Networker NPC are now separated based on the different factions.
  • Added new quests and tweaks to existing quest.
  • Items sold by the trader of a faction now require a minimum amount of reputation with that faction to be bought.
  • Members of either the Green Army or Crimson Corporation will have access to exclusive quests as part of the chosen faction.
  • Each faction will have their own daily quest, including Loner and Scientist factions.
  • You will lose reputation with a faction in two ways:
    - When you shoot the first bullet to an NPC of a faction
    - When you actually kills an NPC

  • The game will now pause automatically when the window loses focus.
Performance Improvement
  • Improved loading times in game.
  • Multiple memory leaks sealed up.
  • Total memory usage significantly reduced.

  • Fixed an issue where weapons flickered upon loading.
  • Fixed an issue where the main menu could be interacted with during the boot screen.
  • Fixed a bug where the "EC74 Iron Sight" attachment would disappear after being removed from some weapons.
  • Fixed an issue where the "Suppressor 9x19" was not compatible with the BB 19 Moose 9x19 weapon.
  • Fixed a crash that would occur when accessing the crafting station while the scope was active and an attempt was made to remove it.
  • Fixed a crash that could occur when the space bar was spammed in the loading screen menu during numerous map runs.
  • Fixed an issue causing FPS drop when passing through gas on Low-Spec Machine.
  • Fixed a crash that could occur after hitting the Go button to the Industrial Area in the Travel Menu.
  • Fixed a crash that could occur while attempting to divide a stack in inventory.
  • Fixed an issue where the teleport menu would become non-functional for several seconds after being spammed.
  • Fixed a problem with hit registration that could sometimes become corrupted while attempting to shoot against enemies.
  • Fixed an issue causing corrupted behavior when the game window was being dragged using a laptop trackpad.
  • Fixed a crash that could occur after placing a scrap weapon/material in the weapon slot and attempting to travel on any map.
  • Fixed a bug where creating a new save using “Equipment 5” wouldn't give 0 Roubles.
  • Fixed a crash that could occur after pressing "O" in the Bunker.
  • Fixed a crash that could occur while standing in a high radiation level zone on the Makeshift Camp.
  • Fixed an issue where only one Extraction Point was sometimes present on the Industrial Area Map.
  • Fixed an issue where a "Task" menu placeholder was present on multiple NPCs when being interacted with.
  • Fixed a bug where in-game days were not progressing after time passed 00:00.
  • Fixed a crash that could occur when pressing the "Skip" button in the "Survived" screen after being extracted.
  • Fixed an issue where traders' inventories did not refresh after 7:30AM.
  • Fixed an issue causing random FPS drop in the Bunker.
  • Fixed a problem with corrupted map generation near the Motel on the Makeshift Camp.
  • Fixed a crash that could occur after closing Debug while the Free Camera was active.

☢️ Follow ZERO Sievert on Twitter
☢️ Join the community on Discord
☢️ Subscribe to ZERO Sievert newsletter
Super Mecha Champions - JOOY_TSAI
Dear player:
To bring you an improved gaming experience, we will undergo online maintenance on July 20 (UTC+8). Top-up and matching features may be unavailable during this time. Please note you must quit the game and download the update patch afterward to enjoy the newest additions!

NEW SEASON 18: VIRTUAL PARADISE NOW AVAILABLE

Destroy the illusions created by stacked pixels and tear up the destiny written into the code!
Run towards reality and the truth!
New Season 18 Battle Pass and Season Missions are here! "Bunny Task Force" appearance for Mila, "Quantum Patrol" appearance for Guerilla Hunter, "Husky Sortie" appearance for Exploder Bot Launcher, "Mechanical Kite" appearance for Flying Machine, Kill Effect: "Game Over", and many other S18 exclusive rewards and resources are waiting for you!
New tier rewards, Premium Tickets, Exclusive Avatar Frames, and more are waiting for you!

PEACH SUMMER PRIZE POOL BACK FOR A LIMITED TIME

Enjoy the sweet and leisurely peach summer!
S-level "Peach Slushy" appearance for Jiu Chong, S-level "Black Hole" appearance for Ion Cannon, A-level "Wolf of the North" appearance for Plasma Missile, and A-level "Rally Racing" appearance for Achilles Rifle are now available in the returning prize pool for a limited time!
Get all prizes in this pool to get Jiu Chong: Peach Slushy's exclusive accessory Peach Love!
An Avatar Pack event corresponding to the prize pool will be available at the same time. Log in and share the game to claim Tickets and purchase packs to unlock exclusive avatars!

CLEAR SUMMER SKIES PRIZE POOL AVAILABLE AT 0:00 ON JULY 23

Watch the rolling waves under the clear midsummer sky!
S-level "Seaside Summer" appearance for Iori, A-level "Beach Style" appearance for Trio of Enders, A-level "Hip Hop Graffiti" appearance for Achilles Rifle and A-level "Black Phantom" appearance for Rainstorm Shotgun are now available in the returning prize pool for a limited time!
An Avatar Pack event corresponding to the prize pool will be available at the same time. Log in and share the game to claim Tickets and purchase packs to unlock exclusive avatars!

NEW EVENTS

1. New Pilot Preview Sharing
A new pilot is coming! Share unlocked puzzles to claim great rewards. Share for 5 days to listen to the Pilot Voice in advance.
2. Virtual Infiltration
Complete missions during the event to claim rewards and get the A-level "Fruit Party" skin for Rainstorm Shotgun.
3. Hacker Registration
Log in for 7 days to claim a new Emoji.
4. Summer Rush
After the event starts, players can choose to participate in either the Kill Rankings or the Tier Advancement Rankings.
Players are ranked according to player points in the Kill Rankings. The higher the ranking, the greater the rewards! It is recommended that experienced players choose this rankings to win event-exclusive limited titles and other rewards.
In the Tier Advancement Rankings, players will get various rewards according to the number of tier promotion stars gained during the event, and rewards can be accumulated. It is recommended that new players choose this rankings to win an event-exclusive Mecha Card!

TIER REWARD ADJUSTMENTS

Adjusted the style of the Legendary League tier avatar frame. Players who reach Legendary League will get this avatar frame permanently.
Adjusted the style of the Alpha Knight tier avatar frame. This avatar frame will be reclaimed when moving out of the Alpha Knight tier. Players who are in Alpha Knight tier when the season results are settled will get this avatar frame permanently.

MECHA ADJUSTMENTS

Trio of Enders
Increased the primary weapon "Rocket Launcher's" damage vs. mecha from 280 to 285.
Adjusted the DMG bonus of the "Transformation Offense" Attack Module from 5%/8%/10% to 6%/9%/12%.
Adjusted the bonus reload rate of the "Enhanced Reloading" Attack Module from 6%/12%/18% to 8%/14%/20%.
Adjusted the Shield recovery of the "Tactical Adjustment" Defense Module from 60/85/110 to 70/85/100.
Adjusted the bonus Shield of the "Flawless Defense" Defense Module from 60/85/110 to 70/85/100.

Death Knell
Adjusted the Shield restoration amount of the "Extract" Defense Module from 45/60/75 to 30/45/60.
Adjusted the DUR restoration effect of the secondary weapon "Harvest" from 5% to 3%.

Skyfall
Adjusted the secondary weapon "Multi-target Homing Clip's" damage vs. mecha from 156 to 172.

Skylark
Adjusted the Speed bonus of the "Light Feather" Power Module from 8%/15%/20% to 6%/12%/16%.
Adjusted the time bonus of the "Oriole Strike" Power Module from 10%/18%/25% to 8%/16%/24%.

Aurora
Adjusted the cooldown reduction effect of the "Cold Breeze" Attack Module from 10%/15%/20% to 12%/18%/24%.
Adjusted the damage reduction effect of the "Engine Stand" Defense Module from 10%/15%/20% to 8%/12%/16%.

ADJUSTMENTS & OPTIMIZATIONS

Fixed an issue that caused errors with the special effects of the silhouette icons on the Firearms tab of the Collection screen under extreme circumstances.

We're dedicated to creating and maintaining a fair, harmonious environment for competition. We prohibit hacking, scripting, cheatware, and other illegal third-party software, as well as adhering to a zero-tolerance policy regarding any behavior that could adversely affect gaming experience. We will regularly release and update list of offenders for any transgressions related to the issues above, and we welcome reports from any player so we can keep this a fair game for everyone.
The regularly updated banned list will be announced at the end of every month and can be viewed on official platforms, such as the official channel or communities.

Finally, thank you for following and supporting Super Mecha Champions. We look forward to seeing you on the field!
Jul 19, 2023
Away To The Stars - away2thestars
Hey travelers

-Fixed an issue where player would spawn on top of prompts
-Fixed an issue where the story wouldn't continue in a given stage
-Added towable ships on tutorials slides
-Fog removed from low end devices
-Adjusted shades from trees
-Decreased shooting from pirates grenades
-Map toggle lag sorted
-Enemy walls effect added
-Increased zoom in caves
-Enemies are spawning now inside walls in a reasonable place
-No talking enemies when player is flying on the spaceship on planets
-Tombs give loot now

Be safe out there
Jejo
The Clown's Forest - Viper Interactive
Hello everyone! I hope you are well on this fine Wednesday!
Today is a day for celebration as 1 year ago today, I released this game officially!

I have some announcements I would like to confirm for you all!

The Clown's Forest 2: Waking Shadows Trailer!
The Trailer for the 2nd game in the series is now out on the Viper Interactive YouTube channel!
The game is due for release in early 2024! https://www.youtube.com/watch?v=KExk207aVhs

The Clown's Forest 2: Waking Shadows Progress!
I can confirm today that The Clown's Forest 2: Waking Shadows has finished its main development! All that is left to do is the music, which my friend is currently working on, and adding all the voice acting and sounds! I should have more news on it soon, but if everything does go quicker than I expect, the game could even come later this year instead!

The Clown's Forest 3: Shadows of Blood Announcement
That is correct, I am now officially announcing The Clown's Forest 3: Shadows of Blood! Which will be a massive departure from the style of the first two games. The 3rd instalment will be in 3D, and feature brand-new mechanics and a much longer story! (With post-game content!) The game has no release window, but is in active development! It will not be in RPG Maker MZ either, it will be built within Unreal Engine 5! More news on that in the coming months!

The Clown's Forest's next big content update
Now this update was supposed to come out a while back, heck it has things that were supposed to be implemented in the 2.0 Update back in December. This Update is still coming and will be the last content update for the first game. It will feature voice acting, and some additional quality of-life updates that I will be introducing in The Clown's Forest 2: Waking Shadows! I am excited for the world of this series to come alive with the voice acting!

That is currently it for all the updates I have on the series so far. It has come a long way since its release a year ago, and I want to thank you all for your support over the past year, and I am looking forward to the future of this series!

Thank you again, everyone, and I will see you all very soon!

- SilentWraith
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