Collecting and smelting metal ores is an important part of any automation or crafting game. Devlog #11 dives into the mining and smelting systems of Automation Station which are built off of a unique heat system.
Read the full devlog on the website. This devlog was originally posted on June 4th, 2023.
In this devlog for Automation Station, I talk about all the changes I've been working on to finish up the build mode. This includes a new build laser, building animations, and a new conveyor belt placement system.
Read the full devlog on the website. This devlog was originally posted on May 19th, 2023.
Steam has finally enabled profile features for the game (display game and achievements in your profile) and approved community items for release! You will now be able to get cards while playing the game, which you can then turn into profile icons and get emojis and backgrounds!
Full list of items
Celebrate this event with sale 70% off the game and 50% off DLCs!.
To add a little more excitement as you progress through the game, we've added actions. We're constantly working to make sure the game is fun. Stay tuned.
We wanted to take a moment to thank you all for your continued support of our game. We've been hard at work on a number of new features and improvements, and we're excited to share some of them with you today.
Bug fixes and improvements have been the primary focus of our recent development efforts. We have addressed various issues reported by our dedicated community, ensuring a smoother and more enjoyable gaming experience for all players. We appreciate your patience and feedback as we strive to make the game the best it can be.
Regarding the previous announcement about controller support, we have discovered that implementing it would require extensive changes to the game's core mechanics. After careful consideration, we have decided not to pursue controller support at this time. We apologize for any inconvenience this may have caused and appreciate your understanding.
On a positive note, we are actively working on other updates for the game. These updates will introduce exciting new content and enhancements that we can't wait to share with you. Stay tuned for further announcements in the coming weeks as we reveal more details.
Once again, we want to express our gratitude for your continued support and enthusiasm. Your feedback and engagement have been invaluable in shaping the game's direction. We hope you'll continue to enjoy playing and exploring the world of our game.
Portal remains a timeless classic; in December we released Portal with RTX, a fully ray-traced reimagining of Valve’s award winning game, which used the performance multiplication of NVIDIA DLSS 3 to power the most realistic path-traced lighting ever seen in a real-time game.
Portal with RTX was created using NVIDIA RTX Remix, a free, upcoming modding platform built on NVIDIA Omniverse, which enables modders to quickly create and share #RTXON mods for classic games, each with enhanced materials, full ray tracing, NVIDIA DLSS 3, NVIDIA RTX IO, and NVIDIA Reflex.
Now, RTX Remix has been used to remaster Portal: Prelude, the highest rated Portal mod, the 2008 Portal ModDB winner, and #3 overall Player’s Choice mod of 2008. Created by Nicolas “NykO18” Grevet and others, Portal: Prelude is an unofficial Portal prequel, set before the time of GLaDOS, featuring a new extremely challenging 8-10 hour campaign composed of 19 new test chambers, new advanced gameplay mechanics, a fully voiced story with NPCs, and a whole lot more.