BOSS FIGHTERS - LeonoffGame
🌟🔥 Win Legendary, Epic, or Rare Alpha Passes for BOSS FIGHTERS! 🌟🔥

Share your love for the game and unleash your writing talent! 💖😎 Let the world know why BOSS FIGHTERS has stolen your heart! Leave a review here: https://spintop.network/gamepedia/games/boss-fighters#reviews

⚡️ On Friday, we'll choose the top three best reviews and reward the lucky winners with an exclusive Alpha Pass! 🎁🏆

💪🔓 Stand out from the rest with your originality and creativity! Good luck to all participants! 🍀✨

Shaper - Akadream
  • Fixed a bug that caused the position of pushable blocks in a room to be reset when they shouldn't be.
  • Added few achievements.
  • Fixed a collision issue with enemies movements.
  • Fixed GameOver screen appearing animation.
  • Fixed a bug that was duplicating doors during dungeon saving.
Alterium Shift - DrassRay
Join us for a very special stream on 7/18/2023 at 9:00PM CST where Mottzy and DrassRay will play Alterium Shift. Come talk to us and feel free to ask questions about the development of Alterium Shift!
Age of Empires III: Definitive Edition - Lady Eridani

Remember, it wouldn't be Age of Empires without Berries!
The Anacrusis - notthatwillsmith
Big news everyone! You can choose your Survivor preference (in all games) and team preference (in Versus games) from the main menu. Click the portrait next to your name to select a team and/or choose the survivor you’d like to play as. Note: this will let players create unbalanced teams in the lobby so they can play with their friends. When new players are added, the game will balance the teams.

If you see the dreaded “No public lobbies found” message, try creating a new public game and sitting in the lobby for a few moments. Someone else will join! It just takes a minute. And if you’re worried about starting a public game and playing with strangers, know that our game is designed to play really well with strangers. We do it every day! Communication is minimal, so voice is optional, and if your game goes well, you might make a new friend 🙂

Balance Changes and QOL Improvements
  • For the folks who like to play Intenser Mode solo, bots will no longer trigger Matter Compilers for you. You’re welcome
  • Survivor bots shouldn’t pick up health in Versus games anymore. That means players are responsible for healing the bots now. Remember that every bot is a fragile little bag of points.
  • Survivor bots should be more likely to help an incapacitated player than defend themselves
  • The new lobby system will now respect the campaign difficulty setting. That means you can play Intense or Intenser mode again. Intense and Intenser mode lobbies are not in the matchmaking pool for Campaign games, so you’ll need to bring your own teammates to play those difficulties
Bug Fixes
  • Host players should now go AFK correctly, after 90 seconds of inactivity
  • Players will no longer go AFK if they don’t shoot a gun at the start of a level for 90 seconds
  • Fixed several disconnect bugs. We’re still on the lookout for these, so if you encounter one, please grab the relevant log files and post them on the Steam forums or the Discord. They’re in %localappdata/Anacrusis/Saved/Logs on Windows
  • Fixed a couple of crash bugs that happen on level transitions. Please press submit on crash dumps if you have one. We can’t fix crashes without those dump files! (Leaving a nice message for Dan is optional, but encouraged.)
  • Adjusted the public game settings to encourage more players to choose public games. Steam players can now use modded content in public games in all queues. If you’d rather not see the modded content, then you can disable it in the Settings menu
Yao-Guai Hunter - 雀之泪
修复了成就 龙头铡(使用处刑击败国王)、 解脱了...(击败龙王)无法正常完成的问题
修复了小川使用抵近剑击等带有丢弃手牌效果的攻击牌时,对怨灵集合体造成伤害可以用键盘将诅咒牌丢弃的问题
修复了一些关于降妖大会的问题

更新了一些阿紫的心法的图片
Jul 18, 2023
Lore: Curse Of The Elemental - grantfilms5
-Texture pop reductions.
-Slight Frame Rate increase.
Mossfield Origins - Studio Any Percent
Studio Any Percent has decided to move forward with self-publishing Mossfield Origins rather than partner with Kitfox Games for its release. We appreciate your patience as we settle into the new community set up!



To get the latest news on development as we move toward launch (later this year? 👀), sign up for our newsletter and join our cozy Studio Any Percent discord.

Join us for playtesting, sneak peeks, release + platform news, dev streams, Q&As and a friendly crowd to enjoy cozy games with!

A Wishlist & follow on Steam will go a long way for us! And... be on the look out for a Mossfield Origins demo at the Steam Next Fest event in October 💻👀🍂



scroll for some wip/not final sneak peeks!









Star Explorers - MKSchmidt
This is a new and improved version of my planet file checker. This time the game had been modified in a few other seemingly minor, but important ways.

Music Generation
Music generation happens when you land on a planet for the first time. The music data is saved to the same file as the planet data. However, the way the script was written, music generation would take a bit longer than generating a planet, and the game would not finish writing the file until the music was done.

That seemed to be the reason some planets would not reload properly. If the game was turned off before that file was complete, it would cause an error the next time you landed on it.

I have now streamlined the music generation script and it should be a lot faster. This should have he repercussion of making it far less likely to create a bad planet file.

Planet File Checker
So every once in a while when a player is landing on a planet, something can happen that will corrupt the planet file. This has presented itself such that when attempting to land on that planet again, the game will freeze during the re-generation process.

So I was inspired to write a script that checks if a planet file is actually valid before attempting to load it. Surprisingly it worked relatively easily!

So now if a planet file has gone bad, the game will reject it and generate a brand new planet for you. You will see this message when you load the planet:


Other Stuff
I also made some slight adjustments to how the music starts and ends when entering a new area. Before, the music would start off at full volume when you loaded a new level, and sometimes this was a bit grating on the ears. Now the music should ease in very gradually.

Also, there was an audio glitch when leaving a level after the sounds all faded out. I have addressed this as well, so once the sounds fade out, there should no longer be any loud audio burst.

I am going to ask a few people to test this new version out before making it the default. But if you want to try it go to "Star Explorers > Properties > Betas" and select "testing" from the drop down menu.

The Last of Us™ Part I - C.S.
A patch for The Last of Us Part I is now live. This update addresses fixes for visuals, user experience, crash fixes, and more. It also includes platform and hardware-specific fixes.

  • Fixed a crash that could occur when restarting a Permadeath Speedrun after dying
  • Fixed a crash that could occur when rapidly switching through available skins
  • Fixed an issue where reflections were not appearing in vehicles' rear-view mirrors when Real-Time Reflections are disabled (Options > Graphics > Real-Time Reflections Quality)
  • Fixed missing rock and rock wall textures in several areas
  • Fixed issues where players could see outside the game world in some locations
  • Fixed quick turn animations when zooming without a gun equipped
  • Fixed VRAM usage indicator when resetting graphics settings to default after restarting the game
  • Corrected several in-game, menu, and text-to-speech translation errors
  • Fixed an issue where monitor resolution was not correctly adjusted when using the “Reset to Defaults” command (Options > Display > Reset to Defaults)
  • Fixed the bow's UI icon overlapping with arrow counts when a melee weapon is also equipped
  • Updated ‘Loading %’ user interface (UI) so loading progress is tracked more evenly
  • Fixed an issue that could cause graphic settings preview images not to appear
  • Fixed several camera-related issues that could occur when running the game at high framerates
  • [Photo Mode] Fixed an issue blocking full selection of presets when using Gaze Direction
  • [Photo Mode] Fixed an issue where arrow icons were not interactable when using a mouse to change the color of frames
  • [Model Viewer] Fixed an issue that resulted in multiple models to be highlighted at once
  • [The Outskirts] Fixed the appearance of water when Image-Based Lighting is disabled (Options > Graphics > Image-Based Lighting)
  • [Tommy’s Dam] Fixed a crash that could occur in a cutscene during extended play sessions
  • [The University] Adjusted the visual appearance of fog
  • [Bus Depot] Fixed a camera issue that also led to a crash when traversing across the bus while the game is running at high framerates
  • [Bus Depot] Fixed a crash that could occur in a cutscene during extended play sessions

Left Behind Standalone
  • Fixed a crash that could occur if Ellie is wearing the Seattle Wear skin when starting Left Behind
  • [Mallrats] Fixed an issue where the health bar could become stuck on-screen
  • [Mallrats] Fixed a crash that could occur when switching through multiple skins before loading into the level

Accessibility
  • Fixed Screen Magnifier zoom functionality when using accessibility chord inputs (Options > Accessibility > Alternate Controls > Input Remap > Accessibility Chord Inputs)

Steam Deck
  • Fixed directional button controls for behind-the-scenes podcast navigation (Extras > Behind The Scenes)

AMD
  • Fixed checkerboard patterns that appear on screen when using Motion Blur on AMD RX 580 and RX 590 series GPUs

Nvidia (Update - Known Issue)
  • For players using Nvidia graphics drivers who are experiencing a crash on boot, please check whether you are using an NVIDIA Insider graphics driver (545.37). If you are, players should roll back to the latest publicly available driver (536.67), which should solve this particular crash.

We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.

For other issues we are currently tracking or investigating, please refer to our Known Issues. If you encounter any of these problems, please contact support to help us gather more data and insights.
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