Time Trials are now playable on Arcadegeddon! In the Time Trial game mode, you will have 30 minutes to beat all 4 bosses. Better start practicing your speedrunning so you can get the best time and score possible!
We're so excited to announce that My Child Lebensborn Remastered is officially out for PC on Steam. We've been working so hard to make amazing new activities so that you can create more moments of happiness with your child in the face of tragedy.
We're also so happy to bring achievements to My Child Lebensborn! How many can you get?
Hi all! We're happy to give you another look at Gunbrella today with this brand new gameplay trailer showing you how to make full use of the Gunbrella’s unique maneuverability and close-quarters combat capabilities. After all, it is more than just a weapon. You can use it to glide, swing, dash, and dive around the world and discover seemingly unattainable secrets along the way.
We offer a new update in response to your recent feedback. Please read:
Minor Update v1.3.9.6
Gun fire rates are balanced to be closer to historical data of gun reloads in battle condition.
Aiming calculations adjusted further to be working correctly with the new gun reloads.
Improved calculations of land army management and fixed some inconsistencies. Now the armies will not inflate in numbers resulting in never ending offensives. The armies will properly utilize the major nation's home population and not increase in size wrongly utilizing foreign population.
Fixed transport losses calculations so that transport losses will happen only when enemy fleets have presence in the sea region. This improvement should positively affect the previously very difficult situation of losing transports all over the map with little control on defending them effectively.
Fixed issue in Naval invasion calculations and added statistic "Chance to succeed:' which will aid to understand if the invasion is progressing favorably.
Various minor fixes in some hull models according to recent feedback.
Balanced refit times to be not so demanding, based on your feedback.
Some minor UI fixes.
Visualization optimizations in weather with much less performance cost.
Shipyard interface optimization in fps performance.
Now you can review the progress of the naval invasion easily.
Enjoy! The Game-Labs Team
Uploaded Repaired version: - Fixed temporary issue in shipyard causing the selected parts to appear in blue wireframes.
Uploaded Repaired version x2: - Fixed temporary issue making part highlight not to work during combat. - Fixed issue that could make a shared design to not save. - Various optimizations/fixes on hulls and parts. Issues on them could cause auto-design errors or other problems. Please restart Steam to update the game fast
Changelog: Added Grim Reaper mini, Added 4 skeleton mini variants, Added crossbows and shields to the weapon props shelf, Made further progress on the localization efforts
Hey everyone, major update #12 is now live. The City Council update adds a few new mechanics, some of which are random in nature to increase replayability and add some more interest to the game. It's been longer than usual since update #11, and as you know, that's mainly because I released a new update and free DLC to Suncrash's 5-year-old debut title - Judgment: Apocalypse Survival Simulation.
Read on below about some of the larger changes in this update. You can find the full list of changes on the patch notes page.
City Council
Once your population is high enough, your people will start electing a city council. Every time an election takes place, you, as overseer, will get the chance to select a Head of Council from within the councilmen that were elected by your people. In terms of gameplay, this means that whenever elections take place you will be able to choose one out of several randomly generated options to head your council, and every option has different bonuses and penalties.
These bonuses and penalties will often have a significant impact on our choices, economy and military, so choose wisely. The bonuses, however, only last until the next elections, so even if you regret your choice it's not forever.
Political Factions
Three political factions were added to the game. Your interaction with these factions is through the council elections. When you select a head of council, your options will include members of different factions, and your choice will influence your relationships with these factions.
If your relationship with a faction becomes high enough, or low enough, you will start enjoying (or suffering) bonuses/penalties specific to that faction. This adds another variable, that will have a longer-lasting impact, to your choice of councilmen.
Traps & Mines
You can now defend your city by building traps & mines! Once you unlock the relevant research, there are three types of traps - high damage / low area of effect, low damage / higher area of effect, and a slowing trap.
Mixing up traps with your regular defenses can make a big difference. You can place them inside or outside your city (within your construction area), and they only activate when enemies are nearby, neither Tiny nor your resource carts take any damage from these traps.
For me, balancing these traps can be a tricky thing because they don't have any upkeep costs. You can theoretically fill the whole map with traps which will turn the defense game to something too easy. Finding the correct sweet point of price to build them vs their impact may take some tweaking, so please do let me know if you have any feedback.
New Tribe - Plague Hunters
A new tribe option was added when starting a new game. The Plague Hunters are an ancient military organization, from when civilization was at it's peak, and the dream plagues just started appearing in the world. Today, they live a lowly nomadic life just like the other tribes, except that they maintain the old traditions of hunting and exploiting the Dream Plagues.
This tribe excels at fighting with Tiny, they get more drops from enemies they kill, and they have some unique crafting recipes to generate resources from Drep remains. Their industry, however, is somewhat lacking.
Status effects on enemies
I've implemented the ability to apply status effects (such as slow, reduced damage, etc) on enemy units. These open up some interesting possibilities for the future. At the moment, this is only being used by the slow trap, but more content around this like consumables and abilities are in the works.
Those of you who enjoy playing around with mods can already use this new system to create interesting new content.
Landing Sequence
I've added a new landing sequence animation that will take place after you make your daring escape and choose a new safe zone to land in. No more teleporting directly to the ground.
New Content
While this is not primarily a content update, I did add some new equipment (a sniper weapon, advanced version of the snipe bow), and some new alternative recipes such as producing Acidstone without actually needing access to acid shards.
Saves from previous builds
Saves from the previous version are supported and should work without any issues. If your population is high enough, you can expect to see an elections as soon as you load your game.
Future Plans
Here's our latest roadmap as work continues towards Dream Engines 1.0. There's not a lot left before 1.0, I'll share more information about this when I know for sure.
As always, I'm listening to all feedback channels, and your feedback is very much appreciated. A lot of the changes in this update originated from your suggestions. I invite you to hop onto our discord server and chat with us directly, leave your feedback in the Steam discussion forums, or in-game feedback form.
- Halved rune drop numbers (should "double" the chance for rolls) - Fixed a bunch of inventory / stash related bugs - Added new low rune runeword "Flesh Ripper" helmet. - Lowered all higher tier satanic drop numbers to see how it plays out - Fixed mercenary flickering when moving - Started adjusting gold drop values - Summon Skeleton Mages projectiles no longer decay when hitting a tree or something. - lot of work on Act 7 and 8, coming soon
New World Update 2.0.1 downtime will begin at 11:00PM PT (6:00AM UTC) on July 18 and last approximately 1 hour. Celebrate the Summer Medleyfaire with new songs and rewards at Summer Villages throughout Aeternum. This update also includes additional store items, plus various bug fixes.
Join the New World Discord and share your favorite images from the event for a chance to be featured on our website.
SUMMER MEDLEYFAIRE
The Summer Medleyfaire returns with new songs and rewards like a Guitar Hero title. Every seasonal activity is back, including the Aeternum Sturgeon — a highly sought after fish prized by both anglers and cooks alike! Visit Summer Villages, raise your reputation with the Medleyfaire Maestro, and net any seasonal items you may have missed from last year. The festivities will run from July 19 until August 15. Check out the full announcement for more details.
RELEASE NOTES
WORLD EXPERIENCE
Fixed an issue that caused players to get stuck in the quest “Temple of Sands" when abandoning it.
Fixed an incorrect quest task description that said "Go to the Temple of Shu" instead of describing a crafting task.
Fixed an issue that blocked progression if you died in the breather phases of the solo Hatchery.
Fixed an issue in the quest “The Vigil's Truth” that prevented players from repeating the grave portion upon reset.
The Denier in Weaver's Fen now counts toward any Faction quests that require his defeat regardless of the player's Faction.
Fixed an issue that blocked players from continuing into Shattered Mountain if they immediately traveled to Brimstone Sands after completing the quest “A Selfless Nature”.
Fixed an issue that caused structures in the POI Castrum Perdita to appear in the incorrect position.
Fixed an issue that caused the player to enter a bad state when catching a rare fish in Mourningdale.
Fixed an issue that caused the Disk of Atum encounter to break, preventing progression on the quest “The Demon’s Caulron”.
SEASONS
Updated visible collision with Arena walls in the Season 2 Trials.
Fixed an issue with a visual issue with an NPC that played the guitar.
Fixed an issue with the Passion for Prismabloom Journey task that caused it to not specify the type of Prismabloom needed to progress (Desert Rose Prismabloom).
Replaced placeholder text on the tooltip for Trophy of Blood of the Sands.
Fixed an issue that caused a mismatched name for the Buckler of the Briar Rose between the skin and the reward track.
Fixed issue that caused the Journey task “Call of the Ancients” to not properly record song completion.
Fixed an issue that would prevent Hadish Azar from properly using his wipe move when all players are downed while in the Hatchery.
Fixed an issue that was preventing players from being able to access their Season Journey and Activities Card in the UI.
ECONOMY, PROGRESSION, & GEAR
Fixed an issue that prevented players who did not earn the Level 100 Season 1 Pass Reward from purchasing the unearned Gear Set Slot in the store.
Gypsum Casts for Shields are now Epic rarity to match the rarity of the possible reward.
COMBAT CHANGES
Fixed an issue that caused the Dodge and Weave passive haste buff to persist when the player swapped weapons mid dodge.
Fixed an issue with the Detonate Heartrune's explosion VFX so that it remains visible in high-density combat areas.
UI/UX/SOCIAL
Fixed a rare issue that prevented players from leaving their group.
Fixed an issue that caused Azoth staff VFX to get stuck on weapons if the player was damaged while closing a Corruption Portal.
Fixed a typo in the description for the quest "Heir to the Sands."
Fixed an issue that caused a white UI box to appear during musical performances.
Fixed an issue that caused the Skip button on the Summary screen presented at the end of an Invasion to become non-functional.
"Friendship Accepted" notifications for existing friends will no longer appear when entering Outpost Rush.
GAME MODE UPDATES
Backfill for PvP Arenas is now more responsive, making it more likely for players in the queue to get into pre-match games.
NEW STORE ITEMS
The Frontier Wastelander Store Showcase is live now through October 3, but additional items are coming to the in-game store. These items can be obtained individually or as part of a bundle in exchange for Marks of Fortune.
RUGGED RESPITE - CAMP SKIN
“Take shelter from the storms of dust and blood alike.” Cost: 20,000 Marks of Fortune
EMOTIVE BUNDLE - EMOTES
“How are you feeling?” Includes:
Pondering Emote
Plotting Emote
Pout Emote
Eyes on You Emote
Cry Emote
Whistle Emote
Cost: 9,000 Marks of Fortune
Thanks for your support! We’ll see you in Aeternum.
Hey gamers! We're super excited about Sommerlan 2023, happening from July 15th to July 22nd in Denmark. It's a full week of gaming goodness, with daily competitions and tons of opportunities to connect with other gaming enthusiasts.
We want to give a big shout-out to Stoiss, one of the rockstars in our Dirge community. He'll be there, and you can catch Stoiss on Twitch. We might not be there in person, but we're definitely there in spirit!
Now, let's talk about Dirge. It's our multiplayer horror game that's just perfect for a LAN party. It's got a creepy vibe, a story that'll give you chills, and gameplay that'll keep you on your toes. And guess what? It's available in Danish!
So, get your gear ready, grab your ticket, and get set for a LAN party that's going to be epic. We can't wait to see your pictures and hear all about your Sommerlan 2023 adventures.