Jul 17, 2023
Juuden Youshuugi ~ Crimson Paraselene - Supermoon Studio
  • Bewitched Mode no longer activates automatically. The player must activate it with the C key when at least one gauge is full
  • The player no longer loses a life when hit by a bullet in Bewitched Mode, though the bonuses are still lost
  • When getting hit by an enemy bullet in Bewitched Mode, the player has temporary invincibility (~1/2 second) and some of the enemy bullets in the player's general area are cleared
  • Fixed a bug where Bewitched Mode disables deathbombing
  • Special Attacks can now be practiced with any character and shot type, as long as it has been encountered at least once character shot type, it is no longer character-specific
  • Bewitched Mode PIV Increase counter is now visible while still in Bewitched Mode
  • The magic circle effect in Bewitched Mode starts out big and slowly shrinks, to indicate how much time is left in Bewitched Mode
  • Fixed a bug where Anya's 1st boss special attack moves faster in 120fps
  • "Feldonian Regalia" - Made crystal bullet circles smaller on Platinum phase
  • Reduced screenshake on Anya's 1st boss special attack
  • Fixed a bug where CarolineA's focused bomb didn't fade away completely in 120fps
  • Extended area for bullets to be deleted off-screen
  • Fixed a typo in Caroline's Stage 2 dialogue
  • Music fades out more slowly at the end of stage 3
  • The last digit in the Special Attack Bonus is now always 0
  • Fixed a bug where, in the Special Attack Practice menu, players can practice attacks they haven't encountered/unlocked when they have scrolled down the menu
  • Updated still image used for stage 3 still background to reflect the darker water color in the full background
  • Hex Dolls in Hexnas's 2nd boss attack now spawn slightly lower on the screen, so the speech bubbles are easier to read
  • Large circle bullets in Anya's last special attack are now immune to bombs
  • Fixed a bug where pressing the confirm button when cursor is on "Boss BG Distortion" brought up the Stage BG Detail menu
  • Threshold for the amount of youkou required to enter Bewitched Mode is now different per difficulty
  • Anya's boss normal attacks have higher bullet density in Absurd difficulty
  • Anya has a new special attack background
  • The player can now press the X key to skip the animation on the Stage Clear screen
  • Blue rupees now change into red rupees when the player is at full power (The result is the same as before where red rupees for power acted as blue rupees for points when at full power)
  • Fixed a bug where, when a stage ends while the player is in Bewitched Mode and they earn enough pieces for an extra life or bomb, the remaining pieces were not added
  • Fixed a bug where timing out a non-survival special attack in Special Attack Practice incorrectly counted it as a successful capture
Fraymakers - Team Fray
Highlights

Rockman Assist
  • Rockman, from FTL: Faster Than Light, has been added to the game!
Official FrayTools Plugins now available on GitHub
  • We're excited to announce that the very same FrayTools plugins we actively use for internal development have been publicly released on GitHub! We sneakily released them a few weeks ago and have already started to continue development from these open-source repositories. In addition to the Fraymakers plugins you'll also be able to find "plugin-core", the FrayTools library that serves as a development kit for creating your own plugins, along with some minimal example code repositories. Check out everything we've released so far below!

    - Fraymakers Plugins
    --> https://github.com/Fraymakers

    - Development Tooling and Sample Projects:
    --> https://github.com/FrayTools

  • With this change, we've moved the Fraymakers API documentation from its original website over to GitHub to simplify maintenance and provide a better browsing experience. You can explore the new home for the documentation here:

    - API Documentation
    --> https://github.com/Fraymakers/fraymakers-api-docs/tree/main/docs/classes
General

Effects
  • Light hitspark sprite updated.
Hitspark point lights removed
  • We’ve decided to remove this feature from the game for now. Aside from being somewhat underdeveloped, adding additional lights could affect performance on lower end hardware if the feature wasn’t turned off. On top of this, we discovered a bug that resulted in point light calculation not being entirely disabled when generating hitsparks, even if the feature was turned off. With the system disabled, everyone who had the feature turned off may see some modest performance gains based on our testing. The feature may return at some point in the future, but for now it’s on the backburner while we focus on larger priorities.
New error logging feature
  • If the game crashes, a new error.log file will be generated alongside the game executable containing crash details. When reporting crashes (ideally via https://fraymakers.com/feedback), please be sure to send us this file to help fix your issue!
Fixes
  • Negative hitstun values are now processed correctly as a Float with respect to the documentation.

Playable Characters

Octodad
  • Side Special Air
    - Updated with completed pixel art.
  • Down Special Air Attack
    - Updated with completed pixel art.
Welltaro
  • Neutral Air
    - Updated with partially completed pixel art.
  • Forward Strong
    - Updated with partially completed pixel art.
  • Forward Strong Land
    - Updated with completed pixel art.
  • Neutral Special Air
    - Updated with completed pixel art.
Assists

Rhythm Doctor
  • Corrected a console error by removing a deprecated ‘forceTumbleFall’ stat from the animation.
Fraymakers Content Exporter Plugin v0.2.0

Now published on GitHub:
https://github.com/Fraymakers/content-exporter-plugin/releases

Fraymakers Metadata Definition Plugin v0.2.0

Now published on GitHub:
https://github.com/Fraymakers/metadata-plugin/releases

Fraymakers Api Types Plugin v0.3.0

Now published on GitHub:
https://github.com/Fraymakers/api-types-plugin/releases
Flutter Away - Runaway Play


We’ve reached 1K followers on Steam!! 🥳 💖 When we first announced this game, we weren’t 100% sure of what the reception would be. Flutter Away is quite different to a lot of games on Steam. It’s a slower game, that’s more so about observing the world around you. It’s a short game, with no combat or enemies. Instead the game is all about respectfully interacting with nature, and engaging with it which we were told could be a hard sell. And now look! We can’t believe there are a thousand of you on here who want to keep up with our wee nature exploration game!


To celebrate the occasion, we’d like to do something for the community by giving away 3 free keys for the full game of Flutter Away! These keys will be ready to use on launch (August 3rd 2023) to download a full version of the game for free.


To enter the giveaway, download the Flutter Away demo if you haven’t already, play the game, and comment below what your favorite moment is from the demo!

Winners will be chosen randomly on July 25, 2023!

Please note that this giveaway is running on here and on Twitter, you can enter in both places if you wish!

Best of luck,

🦋 Aditia and the Flutter Away Team
Fire of Life: New Day - danacraig78


Above is Lucia relaxing after going through the Story for Fangs and Claws. ;) Right now, the majority of it is done. Just got some gallery images to do, check for bugs, and such. It should release next week. ;)
Trance, Trauma - Trance Studio
  • Added the ability to Toggle Fullscreen by Pressing F and a Toggle Prompt in the main menu
Voor De Kroon - Future Minimalism
Hello everyone,

This update contains a big campaign expansion with 7 new settlements, Brabant is added to the campaign map and cinematics are added for assassinations and peaceful annexation. Ofcourse this patch also contains a lot of small fixes and a new menu scene depicting the death of Willem II at the hand of the West-Frisians.





Unfortunately savegames from previous game versions are incompatible due to the expanded campaign map.

I hope you enjoy it.


Full Changelog:
  • Fix blood texture on arming sword
  • If you press F5 with no formation selected you will possess a random ranged unit if available
  • Fix stormram floating through water during schagen siege
  • Tweak campaign map lighting and clarity
  • Tweak campaign landscape add landmass south of the the map
  • Add Brabant as playable faction for conquer all campaign
  • Add Brabant to campaign map
  • Tweak campaign map out of bounds textures to be almost seamless
  • Add new settlements to map: Die Haghe, Niemeghen, Tordrecht, Tiel, Ten Bosche, Wyck and Breda
  • Add region based map for Brabant
  • Add region based map for Die Haghe, Tordrecht, Wyck and Tiel
  • Fix assassination logic
  • Add animation scene for peaceful annex
  • Add animation scene for assassination
  • Fix Frisian militie units missing animations
  • Fix commander not being able to dismount when starting mounted
  • Fix custom lord weapon not cycling
  • Fix initial custom lord model being a militia model
  • Fix reinforcements sometimes being displayed on the wrong side of the battle dialog
  • Fix firemode icon showing on routed formation card
  • Fix delay before you can press accept on game event dialog
  • Fix spy and envoy diplomacy chance calculations
  • Update main menu with small scene depicting the death of Willem II during a campaign in Western Frisia

Coreborn - Okaydrian



Now how cool is that? We were fortunate to be one of the Steam Next Fest Top 50 Most-Played Demos for June 2023! Honestly, this means the world to us here at Blankhans. We couldn't have accomplished it without our supportive community and everyone who took an interest in our game. There are some wonderful games out there, so to be among the Top 50 is truly a representation of the excitement you create.

We hope to build upon your feedback and excitement because hot off-the-heels of Next Fest comes our Early Access launch on July 18th! If you played the Open Beta, we hope you enjoy the changes and additions we've added for our Early Access. If you didn't get a chance, we hope you take this opportunity to join our cozy, social survival game. As a small indie studio, every person; every comment; every supporter; every person is a crucial part of our foundation.

So, again: thank you. We hope to see you soon in Tormentosia in the world of Coreborn!
Primeval - Exhibyte
Bleed damage has been slightly changed. You still bleed less while sitting or sleeping and you recover from bleeding faster as well. Bleeding now generally lasts longer and is more drawn out. Consecutive attacks that deal bleed damage will stack and increase the bleed effect and duration.

Bleed damage values have been adjusted for all species that could bleed their prey.

Tyrannosaurus Rex's max damage has decreased from 4,000 to 3,000.

Giganotosaurus' max damage has increased from 3,000 to 4,000.
AmazeVR Megan Thee Stallion VR Concert - AmazeVR
We have hit an exhilarating milestone for our team at AmazeVR and are thrilled to announce the launch of our groundbreaking VR concert platform:

AmazeVR Concerts

After more than three years of tireless effort and relentless innovation from our dedicated teams in the United States and Korea, we've brought this vision to life. Every line of code, each design, and every decision have converged to this momentous day.

Just as Spotify transformed how people listen to music, AmazeVR will revolutionize how we experience it. Imagine being able to have a personal encounter with your favorite artists through their VR concerts anytime, anywhere.

We're both proud and humbled to have collaborated with an array of amazing artists who have courageously embraced our vision of forging a new paradigm in the music industry. They've unlocked the limitless possibilities that VR technology offers, enabling us to envision a future where we're not just listening to music, but living it.

We're profoundly grateful to our team for their unwavering commitment, to our artists for their trust in our vision, and most importantly, to you, our community, for your support and faith in AmazeVR.

Join us as we embark on this extraordinary journey to redefine the limits of musical experiences.

Let's Amaze the world together.
Dino Hazard: Chronos Blackout - Bone Collectors
Hi!

I updated the game with further improvements.

I fixed bugs on Part 3. Thanks to Spartan-117.

I also added more background complexity on how gameplay modifies according to the player's GOOD/EVIL status. You you feel even more changes in gameplay depending on your current character status.

Sincerely,
Bone Collectors.
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