AI Improvements: Focus on enhancing the artificial intelligence of the characters, making them more intelligent, responsive, and realistic in their actions and interactions. Improve the consistency of their responses.
Achievements: Increase the number of available achievements to provide players with goals and rewards for completing specific tasks or milestones within the game.
Improved notebook functionalities: Enhance the functionality of the in-game notebook, allowing players to better organize their clues, notes, and objectives.
AUGUST/SEPTEMBER 2023
Cosmetics Updates
Sceneries & Props: Introduce a variety of new and visually appealing sceneries and props to enhance the overall aesthetics and immersion of the game world.
Facial Expressions: Improve the facial expressions of the characters to make them more expressive and lifelike, enhancing the emotional depth and engagement of the gameplay.
Sound Design: Enhance the game's audio elements, including ambient sounds, music, and text-to-speech, to create a more immersive and atmospheric experience for the players.
Haptics: Implement haptic feedback to provide players with tactile sensations that correspond to in-game events, actions, or interactions, adding another layer of immersion to the gameplay.
SEPTEMBER 2023
Interaction Updates
Improve Steam Deck compatibility: Optimize the game to ensure smooth and efficient performance on the Steam Deck handheld gaming device, leveraging its unique features and controls.
Improve Controller compatibility: Enhance controller support and compatibility across various platforms, ensuring seamless gameplay experiences for players using different types of controllers.
VR version: Develop a virtual reality (VR) version of Vaudeville, allowing players to immerse themselves in the game world and interact with the characters and environment in a fully immersive VR environment.
Performance Optimization: Improve the performance of the game to ensure it runs smoothly on older and lower-end machines, optimizing resource usage, reducing system requirements, and addressing performance bottlenecks. This will allow a wider range of players to enjoy Vaudeville without encountering significant performance issues.
OCTOBER 2023
Porting Updates
Linux: Port Vaudeville to the Linux operating system, expanding the game's availability to Linux users and allowing them to enjoy the experience.
Mac: Port Vaudeville to macOS, enabling Mac users to access and play the game on their preferred platform.
Ipad: Explore the possibility of porting Vaudeville to the iPad platform, offering a mobile gaming experience for players on iOS devices.
Android: Investigate the potential of porting Vaudeville to the Android platform, extending the game's reach to Android users and providing them with a mobile gaming option.
TvOS: Consider the feasibility of porting Vaudeville to TvOS, enabling players to enjoy the game on Apple TV.
Xbox: Explore the possibility of porting Vaudeville to the Xbox platform, offering console gamers the opportunity to experience the game on their preferred system.
OCTOBER/NOVEMBER 2023
END OF EARLY ACCESS
Conduct a thorough review of player feedback, bug reports, and suggestions to address any remaining issues and further refine the game's mechanics, features, and performance.
Prepare for the official release of Vaudeville, ensuring that all planned features, improvements, and optimizations are in place for a polished and engaging final version.
Q4 2023/Q1-Q2 2024
Content Updates
New stories: Continuously add new stories, quests, and narratives to expand the game's content, providing players with fresh experiences and challenges as they progress through Vaudeville.
Procedural mode: Implement a procedural mode, introducing randomized elements and events into the gameplay to enhance replayability and create unique experiences for each playthrough.
DLCs: Release downloadable content (DLCs) periodically, offering additional storylines, characters, items, and gameplay features to further enrich the Vaudeville experience for players who wish to expand their adventure.
NOTE: The roadmap outlines a suggested timeline and sequence of updates, but the actual development and release schedule may vary based on the team's priorities, resources, and unforeseen circumstances.
Hi everyone! Just wanted to say some big progress is being made behind the scenes on the next titled update, will have more to share soon.
Patch 0.2.1.3
Added
-New footstep sounds for AI based on surface
Fixed
-Tent not being usable without displaying the reason -Model visual glitches -Certain instances of quest progression getting stuck -Fixed a crash caused by certain CPUs not being supported -Fixed several visual glitches with UG labs -Fixed spawning under map when loading game on certain occasions -Fixed a rare instance of losing items -Fixed AI footsteps being too quiet
Changed
-Reduced length of toxic storms -Reduced toxicity levels of toxic storms -FSR has been temporarily disabled due to an issue with the latest Unity
This is a pretty surreal moment for me. I just hit the "Release App" button and a game that I made is now available on Steam! Of course there's still tons of things I want to add to the game and I am going to add a lot of them over the next few weeks but there's currently a playable game out right now for purchase.
If you do buy my game thanks so much! I hope you enjoy it and are excited for future updates as well.
Here's the release changelog:
Gameplay
Zones
There are now multiple zones that you progress through as you play You have to take a good enough photo of each fish in a zone to unlock the next There are currently 3 zones with 3 fish in each with more to come At the start of each day you pick a zone on the map to go to
Tasks
These are goals to aim for each run You have 3 at a time, 1 of them being the zone unlocking task until you've unlocked them all Once you complete a task you will get a new one at the start of the next day They do give points when you complete them but they can't be spent yet, they are tracked though so you'll be able to spend any you've already earnt once the update is out
Audio/Visual
Added fax machine sound effect when the new featured fish is revealed Fish and scenery further away can now be seen in the back of photos but don't add any points Added a new song that plays during the montage at the end of a run
Fixes
Fixed unpausing issue when reviewing photo Added a map step to the tutorial Limit featured fish to coral reef only during tutorial Fixed fish being able to be featured multiple days in a row Changed tutorial comments to only show when there aren't well framed fish Adjusted hover borders for macro photos Fixed hover text drawing off the photo
The city is in the mood for June and July festivals with flags, balloons and challenges.
A new cheat is added: FLAMEJANTE. When firing the weapon, the surface hit bursts into flames for a brief moment.
A new weapon is added: MOLOTOV
A new limited-time collectible challenge is added: Light 10 campfires scattered around the map using the molotov and unlock a themed set in the clothing store.
A new themed June festival set is added: The themed set is available in the clothing store after completing the challenge.
A new motorcycle helmet is added to the store that can be worn even outside the motorcycle.
IMPROVEMENTS
The ability to put on a helmet when riding a motorcycle if you stay with the motorcycle for a while. Otherwise, Nicolau will walk without a helmet.
The ability to do cheats inside vehicles is added.
The ability to repair your vehicle before total loss by using the TOBEM cheat is added.
LODs, texture mapping and mathematical calculations of some assets are optimized.
The 3D sound of radios and horns in trucks is corrected, which was not possible to hear when the distant camera was selected.
The problem of overlapping clothes with the vest is corrected, now the heavy vest is under the clothing sets.
The problem of the parked car when being stolen that went down alone in sloping areas is corrected.
CORRECTIONS
The problem of the parked truck having burned or floating bodies after a few minutes of start-up is corrected.
The problem of lowered cars falling and sinking into the workshop floor is corrected.
The problem of the Furgone not having a collision after leaving the workshop is corrected.
The problem of explosion particles, smoke and other similar ones being reproduced behind the sky clouds is corrected.
The problem of the consumable medicine becoming negative and without effect when ingested in a consecutive and rapid manner is corrected.
Added a new menu access bar at the bottom right of the HUD.
Player Menus (Inventory, Journal, Crafting, etc) have been promoted to a consistent variable kept in memory which should improve loading times and responsiveness of those particular menus.
Various subtle animations have been added to some UIs.
Changed Quest Tracker HUD to show the title of the current quest step, rather than the quest title.
You can now interact with items on the HotBar but right clicking directly on them, without switching to that item.
Added a new UI overlay to show available actions on the currently equipped item.
Changed the fishing alert fonts to be more consistent with the games theme.
Slight load optimisation on crafting screens.
Updated the social media bar on the main menus with a new Threads button and Report Bug / Feature button.
Environment
Various walls in interior maps have been adjusted to provide better visibility of the environment.
Foliage assets have been improved and adjusted in the Illisor Plaza region.
Added interaction animation to The Dancing Moon sign.
Graphics
The Retro Mode toggle in the settings menu now has a pixilation amount slider.
Player
Changed the default character appearance on the character customisation screens.
Bugfixes
Fixed a UI text display issue on the build mode camera.
Fixed an issue where custom storage labels were not getting saved.
Fixed an issue where the storage text field were still listening to keypress hotkeys, causing friction with naming storages.
Fixed an issue where jumping whilst in combat stances would stop the motion prematurely.
Fixed a UI size setting on the craft bench UI.
Fixed an issue when transitioning from the Town Hall Ground Floor to Illisor Plaza.