Exciting news! ButterCorp is teaming up with the brilliant music maker Acryll Madness to create a gaming experience like no other in our upcoming platformer, "Injection".
Feel the rush as you dive into a twisted hellscape, killing enemies with the spellbinding music of Acryll Madness amplifying every heartbeat. The dynamic compositions will intensify the chaos, turning every moment into an electrifying crescendo of emotions.
Get ready for an unforgettable adventure where the fusion of gaming and music will redefine the way you play. Follow our Steam page for sneak peeks and updates!
Embrace the adrenaline and stay tuned for the release of "Injection" - a symphony of excitement awaits!
Happy World Emoji Day! π Let's spread the magic of those adorable pixelated images and sprinkle them into every sentence with delight β€οΈ
If you share our love for emotes and wish to leave your mark on the Critter Cove server, join our Cozy Discord Emoji Contest! π₯³ It's your chance to showcase your original and charming emoji designs and win the Potion Craft game key for your preferred platform! βοΈ Here are the rules π
Only submit your own designs (edits are also fine, i.e. KEKW Pokee or your original character making a Pogchamp face, as long as it fits the Critter Cove vibe!)
All emojis need to be submitted in the #emoji-contest channel β
The submission deadline is 24th July, 9 am PDT | 6 pm CEST | 5 pm BST | 11 am CDT
There is no limit to submissions per person
Only safe-for-work content is allowed!
Emojis will be judged by our dev team based on: humor, creativity, cuteness β€οΈ
The winners will be announced on 26th July, 9 am PDT | 6 pm CEST | 5 pm BST | 11 am CDT
Sharing your thoughts with us can have a direct impact on the future of the game! Please take a few moments to fill in our Sector 1: Dreadshore Feedback Survey here: https://www.surveymonkey.com/r/MYMPP1S
Fixed a bug that caused the team to drop when forming after battle
Adding process for uploading mods (still not working)
Fixed UI that is difficult to understand due to being in the footer, giving priority to the movement screen. In parallel, we are testing the implementation of mod upload functionality.
ZOR: Pilgrimage of the Slorfs - Righteous Hammer Games
We identified a few areas that were really dragging things down, and in this update have completely reworked these areas. Upgrading at camp should now feel 100% rewarding, and the need to think about when and if to add slots is no more! Details below, we hope you enjoy the changes :)
Tuning
Camp upgrades
Slots are no longer rewarded in camp upgrade nodes, the number of normal slots are fixed
Explore, Swipe and Harvest cards no longer rewarded in camp upgrade nodes, instead a recipe is unlocked, and they can be crafted with resources.
Reward animation now shows everything unlocked, not just one
Effects and costs tuned, some buffs replaced and some new ones added
Notable camp upgrade changes
Roasting spit - 1 extra food from meat and grubs
Strategy board - Gain 1 haste when an attack kills an enemy
Foraging packs - Adds a mushroom patch in every clearing
Wicker baskets - Harvest gives an extra turn
Deckbuilding:
Wild slots added which can be used for any card type, and are allowed to be empty. Unlock them with XP.
Upgrade/Swap buttons reworked, to be more compact and obvious which card they belong to
New buff: Haste
To reduce cases of having to remember effects like "for one turn" action point buffs (in cards like sandals, encourage) have been reworked to use haste. Haste is a stacking action point buff for the next move card, but is not lost until used (so can be banked).
This also leads to more fun stuff like stacking haste for an incredibly huge flurry or jump across the map.
Other Tuning
Cards now display buffed values on front icons (AP, Damage, Range) and are tinted if modified
Crystal switch puzzle improved to be solved the instant both slorfs are standing on the switch (you do not have to end turn and wait)
Linked glyph always has a recipe if possible
Grimp Monstrosity now has cool giant eye animation like his cousin Big Grimp
Minor tuning of resources (bit more sticks in region 2, bit less stone/branch overall)
Aura buffs now have a distinct icon style
Bug Fixes
Courier bug now drops XP gem if killed before he drops it in the hole (sorry about this one!)
Found and fixed a few more rare cases of weird clearing layout issues
Cats now behave consistently between waking up via damage and proximity (they get their turn immediately so be careful!)
Gas Lantern Games has released our 3rd title Goosey Guess. It is available on steam now! If you are interested in trying Goosey Guess and you already own Ant Empire, you are eligible for a free key! Please join us in Discord and message Zenkar or Jayann for your free key today! If you are a content creator interested in doing key giveaways on your channel, contact us in Discord and we will be happy to provide you some additional keys.https://discord.gg/mKhzs8ytap
It's a game as old as time but with a goosey modern twist. Dozens, and even hundreds of items spawn and drop into various containers. Your challenge? To accurately guess the number of items inside each container. The game is easy to play but difficult to master.
This game features: Realistic 3D arts & sound
True to life physics
A detailed tracking system
Over 40 minutes of original goose themed music
3 modes of play (freeplay, practice and leaderboard)
4 levels of difficulty (simple, moderate, challenging and goosey)
The following features will be expanded upon in future updates: