The Ghost - Task of the Ghost Hunters - MS Games and Software UG
Hello ghost hunters,
The discount campaign starts today and we would like to use this opportunity to inform you of very important news. We are currently working with only two developers on some new features and an update in the closed branch that we can allow our update to the open branch as well as the release branch. We think that the complete new features that we currently have in development internally and the features or update that is currently in the closed branch, we will release in the current week in the public branch as well as in the release branch, so that everyone can look forward to the Update and get access to the new features.
We hope we have announced great news for you now. You can then read what we have actually implemented in the new updates in the changelog.
Slay the Princess — The Pristine Cut - blacktabbygames
Hey folks!
Short, but exciting update here. Work on Slay the Princess is continuing to stay on schedule. At the time of this posting around half of the routes for the game are fully written, and we're on track to have the rest of the script done by late July/early August.
We've also got a few exciting events coming up on the calendar, including an exclusive new trailer and announcement as part of Fear Fest on September 6th — a celebration of horror games put together by Feardemic and hosted by IGN. You'll be able to catch the whole event on IGN's youtube channel.
It should be a great time, and we hope you tune in!
Until then, be sure to join our discord (http://discord.gg/blacktabbygames) or follow us on social media to keep up to date on the game's development.
Hello, each other-world-survivors! I'm Ghost from Rolling Studios.
First of all, I'd like to thank you all for supporting me and our art designer 'Succulent Plant'! It's been almost 1 month since the game was released, and I'd like to do a little recap, talk to you all about what's been going on lately, and post some plans.
We've received a lot of comments, suggestions, bugs and feedbacks on the game experience since the launch of the Early Access version, and we apologize for the bad experiences that the old versions has brought you, but at the same time, we're very grateful that we've been able to get the support and tolerance of all the Early Access version players, thank you all!
Recently, we maintain a daily update rhythm, we've done bug fixes, difficulty adjustment, gameplay content adding up, game experience optimization and other works, which includes the operation experience enhancement of Elena, lower down game difficulty, remake the adaption of controller , the new gameplay mechanism witch allows players to edit the rule of the Barrels' item droping.
In order to bring you a better game experience, we will try to modify the game's basic gameplay rules, and nearly half of the content will be pushed back and redone. The whole redoing process will likely last 15-20 days or longer, but we will make sure that we have been working hard for this game and we will do our best to finish the redo as soon as possible. More new gameplay, new skills, new relics, new battlefield props, new achievements, etc. will continue to be added and improved after the remake is complete. It is possible that the current version of the update will be suspended during the redo, but bug fixes will still be made.
Currently, an "Overtime Protocol" gameplay mechanism is available to enrich your gaming experience. The "Overtime Protocol" allows players to extend their game time (up to 10 times) by clicking on the "Overtime Protocol" after 12 minutes of survival, which does not conflict with the "Challenge of the Dominator". There are no achievements for "Overtime Protocol" for now, as it is a temporary addition and may be removed after the remake is complete.
Below is a summary of the recent changelog.
Added: -Added "Overtime Protocol" to the result page, allowing players to continue the game after 12 minutes, but with an additional *150% of monster blood per wave, and an additional +150% of player experience gained. -Added the base gameplay for the "Bing in Wonder World" character. We'll add an chosable initial companion weapon, the zither, as well as Bing's Special Skill (E) and Definitive Kill Skill (Q) in the future. -Added a new Rules Edit page, where you can now edit the rule of the Barrels' item droping, and you decide which props will be swiped from the barrel, but you need to choose at least 3 of them. -Added "Mount Taishan Can" and "Little Hammer Can", which need to be purchased with gold coins on the unlock page. -Added the props "Ultimate Potion", which can accelerate the cooldown of Ultimate Skill, and will begin to participate in random drops after players reach level 30 if it's drop is enabled. -Completed all the characters' drawings. -Fixed the animation of Moonlight's Ultimate Skill, repaired the bug of Valkyrie's Ultimate Skill animation displaying abnormality.The Ultimate Skill of other characters will be supplemented and perfected one after another in the future. -Added the function of displaying detailed play information in the Steam friends list. -Added support for Traditional Chinese and Japanese in the Steam client's achievement introduction.
Changes: -Completely remade the input system to optimize the interaction logic of each page in the game, and now you can use the joystick to play the game normally, and the joystick control mode basically covers all the operations of the game. -Reworked Elena's Fire Breathe so that she can now "fling snipers". -The game help page has been remade, please click the "?" button on the home page or the pause menu of the battle scene for details. -Skill labels have been changed from icons to text, and will continue to be optimized. -Improved the initial pawn number of the King's Chess Order by 2->4. The King now gets 2 pawns per skill upgrade. -Thunderballs thrown by Skeleton Mages are deflected instead of being aimed at the player. Significantly nerfed Skeleton Mage's skill CD. -Downgraded the flight speed of Dungeon Dominator - Mourner's skill - "Air Drop Fist", to give players more time to escape from his attck. -True Red Magnet Enhancement: -5% experience gain -> +8% experience gain. -Shadow Magnet Enhancement: -8% experience gain -> +5% experience gain. -Greedy Magnet Enhancement: +15% experience gain -> +20% experience gain. -Amplifier changes: -20% movement speed -> +10% cooldown time. -Removed some misleading decorative barrels on the ground in the Map 1 Deep Dungeon. -Enhanced the upgrade option for Moonlight's companion skill "Ice Blast": "Amount +1, but CD +1 sec" has now been changed to "Quantity +1, but CD +0.5 sec". -You can now quickly go back to the previous page during a battle scene by pressing Esc/Controller B/Mouse Right Click.You can continue game by pressing Esc/Controller Menu when paused.
Fixes: -Fixed a bug where the King's promotion page and Stomy's organ mutation page were displayed abnormally in low resolution. -Fixed the bug that the skills of Stomy and Bing did not obtain some Other World Survivor ability boosts. -Fixed the bug that Robin's and King's skill did not obtain "Electrified Weapon" ability boost. -Fixed the bug that some skills could not damage the barrels. -Fixed the bug that the Relics were displayed incorrectly and the Relics details could not be viewed on the battle scene. -Fixed a fatal bug where using the Snowball Staff for too long could cause the game to drop frames. -Fixed the fatal bug where Tracking Wind Blades blades could potentially cause the game to crash. -Educated the mind of Bing's Partisan, now it won't run away from player because it has a mind of its own, as well as modified the firing mechanic. -Fixed the Black Hole damage loss bug. -Fixed the bug where it was possible for hearts (blood restoration item) to not restore blood
The above is a summary of the recent updates, please check the full changelog in-game (only Simplified Chinese changelog is available at the moment).
Follow-up development plans:
As a newcomer of game developer, I have only a development plan within our studio, which is usually not open to the public, because the program development is only by myself, and once something happens at home, or when I've got some healthy issues, the development progress will be greatly affected. However, for the love of game development and strict requirements of many players for the game, and their support for the game's concept and gameplay design, I feel that I must improve the game as soon as possible, and I cannot let them down, so I will simply announce the update plan as follows:
-Continue to fix bugs that affect the flow of the game. -Optimize some of issues that many players have complained about. -Modify unreasonable numerical issues and possibly redo some numerical designs. -More characters, more character drawings and graphic representations. -Change the current classic survivor mode to waves gameplay with certain characteristics. -Remake the access to skills and abilities so that players can grow quickly. -Remake the relic system so that it can be more compatible and interesting with the revamped wave play style. -Possibly adding a feature that allows players to "remodel" skills they've already acquired, so we're looking forward to that.
If you think "Other World Survivors" has brought you a little joy, we would like to ask for your help in recommending it to your friends, it will be the biggest encouragement to us.
If you feel that "Other Worldl Survivors" is not good enough, but we still want to implore you to be merciful, do not give us "Unrecommend" reviews, or maybe less "Unrecommend" reviews, cuz it's could be really hurtful (T_T) You can contact us through QQ group, e-mail(publish@youxibd.com), feedback form, etc., we will strive to solve the problem as soon as possible for all of you, "Other World Survivors" player QQ group: 590098350.
Finally, thank you again for giving part of your valuable game time to the EA version of "Other World Survivors"! Succulent Plant and me will definitely try to make it better and better!
Toing's Pops has now been officially released. After 5 months it feels so strange to actually release the game. It feels fantastic to finally get it out though. I'm happy with how it turned out, as it's my first ever game. I'll be listening to feedback and for any bugs that are found and will do some patches if needed. Thank you all, I hope you have fun!
Added danger alerts to all events that will kill you when pressed, except for instant death events (ex: at 160 hunger, food that exceeds 40 hunger such as rice and sandwiches will alert you to the risk)
Added the effect that organs will zoom in before they are about to be Missed.
Fixed and improved several bugs and details.
If you like or support our game, please remember to add the wishlist, every wishlist is the biggest encouragement to us!
Come testplay Vanguard Princess Android Demo at our San Diego Comic-Con 2023 booth #1802. This is an early stage but we want to get feedback of our work in progress.
A Lin Kuei's flame will not be easily smothered. Challenge one, fight many.
It's In Our Blood. Discover a reborn Mortal Kombat Universe created by Fire God Liu Kang. Mortal Kombat 1 ushers in a new era of the iconic franchise with a new fighting system, game modes and Fatalities!
Life is Strange: Before the Storm Remastered - JoshuaSquareEnix
Deck Nine Games and Square Enix have continued work on fixing some issues in a new patch for the Life is Strange: Remastered Collection, which is now available. We thank you for your patience and for any reports you have sent in to us, helping us to identify these issues.
Before the Storm Remastered Fixes for the following identified issues:
Clothes’ names disappearing after selecting Bonus Outfit
Audio issues in Drama Lab
Console buttons adjusting screen-size
Characters appearing darker in some areas
Max head animation bug when talking
Audio issues transitioning in ‘Awake’s epilogue
Hospital ending cinematic
Crashing during loading between Blackwell Campus and Drama Lab
Direction of Chloe’s eyes in ‘Farewell’ Episode
Various clippings with Max in the attic of ‘Farewell’
High resolution mode crashing in Episode 1
Life is Strange Remastered Fixes for the following identified issues:
Max teleporting after pushing motor off the edge of the platform
Z-fighting on posters in Dana’s room
Volume being too quiet between William and Max in Episode 3
Direction hard to see while focusing in art gallery
Hang occurs in Nightmare sequence moving to Dark Room
Deck Nine Games and Square Enix have continued work on fixing some issues in a new patch for the Life is Strange: Remastered Collection, which is now available. We thank you for your patience and for any reports you have sent in to us, helping us to identify these issues.
Before the Storm Remastered Fixes for the following identified issues:
Clothes’ names disappearing after selecting Bonus Outfit
Audio issues in Drama Lab
Console buttons adjusting screen-size
Characters appearing darker in some areas
Max head animation bug when talking
Audio issues transitioning in ‘Awake’s epilogue
Hospital ending cinematic
Crashing during loading between Blackwell Campus and Drama Lab
Direction of Chloe’s eyes in ‘Farewell’ Episode
Various clippings with Max in the attic of ‘Farewell’
High resolution mode crashing in Episode 1
Life is Strange Remastered Fixes for the following identified issues:
Max teleporting after pushing motor off the edge of the platform
Z-fighting on posters in Dana’s room
Volume being too quiet between William and Max in Episode 3
Direction hard to see while focusing in art gallery
Hang occurs in Nightmare sequence moving to Dark Room