Primeval - Exhibyte
A new creature, the albertosaurus has been added to the game.
Rite of Titans - Sasha_JP
Brace for some titanic changes to gameplay in this first major update of Rite of Titans.

Among the many, major changes, we are updating the ball pick-up mechanics: to pick up the ball you now need to click and hold LMB.

Please note that due to ping/server behavior, you may miss ball pick-up with an instant or very short LMB. We are looking to improve on this in future hotfixes.

Check out the latest major update to our core gameplay as explained by our very own Alex, the team's narrative designer. Don't miss out on his weekly streams where he answers your questions and takes you up on team-up challenges.



SMOOTHING OUT THE GAMEPLAY EXPERIENCE

In a nutshell, we heard your feedback about the hero movement and some of its clunkiness; with this update, we made a series of improvements that should result in more fluidity of gameplay. Notably, we have synchronized the dynamics and speed of movement for different events so that they are correlated to each other. To be specific, we are bringing the mechanics of walking, running, and using your abilities while moving closer together in logic so they no longer feel significantly different both in speed and dynamics. This should create a more fluid experience. We haven’t completed this rework yet, but we will continue to refine it in future patches.

MAPS, BALL PHYSICS, AND A NEW STAMINA SYSTEM

As part of this major rework, we are adapting our existing maps. Our Omni map has been updated to remove elements that caused heroes to get caught and stumble, hindering their progression. We have also added new elements to show clearly different paths, or lanes, from gate to gate.
Finally, we are unveiling a brand new map, Star Striders, created with our new gameplay logic in mind.

By popular demand, and with a clear understanding of the benefits thanks to your extensive feedback, we're expanding ball gameplay, including by rolling out new ball physics that will make the relic more alive than ever before.

We also took note of your comments on speed and with this update, we are introducing a sprint system linked to hero stamina, to use carefully to boost yourself through the battlefield.

As part of these changes, we are also updating all hero abilities to support this new gameplay logic, as well as to reinforce their respective roles in the Arena with coherent and consistent powers that reflect their respective gameplay. Your titan form will now be a major trump card, as it not only triggers with your ultimate but also makes your original abilities way more powerful.

Read the full notes below to find out about all the changes.

PATCH NOTES

GAMEPLAY
Core Gameplay Update

Ball properties have been updated! The relic now bounces, has weight, and can become Charged (and can knock back opponents by hitting them). In Titan form, the Ball instantly becomes Charged.
Ball Throwing mechanic - throwing is more intuitive and has a more tactical approach, the camera is unlocked, and the throwing distance has been increased; throwing also has a cumulative effect, on maximum throwing range the Ball becomes Charged.
Ball interactions have also been updated - auto-grabbing is now disabled, to grab the ball players must hold the Grab button in range of the ball, otherwise, the ball will bounce off of your hero.
Hero Movement mechanic - movement speed has been increased, Sprint has been added (which drains Stamina), and all heroes run and sprint at equal speed, but their Stamina drains at different rates.
Hero Jump mechanic - jump behavior is now affected by stamina: jumping while sprinting gives hero jumps a lower arch but launches them further.
Hero Tackle mechanic - we now use auto-tackle, so your hero will automatically tackle the targeted opponent if they are in range of the ability
Stamina has been added as a resource - stamina can be used for Movement (Sprint, Tackle), drains while used, and recovers over time.

ABILITIES
All Heroes' abilities were changed or reworked to match our updated core gameplay. Our Heroes' Abilities scheme changed from “3 + ultimate” to “2 + ultimate + 2”
Heroes now have two abilities, which become even more powerful while in Titan form.

Optima abilities Update

Sunflower (Ability #1)
Optima charges the plant seed in her hands and throws it like a ball. The Planted seed is a collectible speed buff for teammates and a speed debuff trap for opponents. If Optima hits an opponent with a seed, she roots them.
In her Titan form, the planted seed has a radius area buff.

Solar Embrace (Ability #2)
A Ray is placed on the map. The Ray applies a stamina buff and stamina debuff for opponents in titan form. It can also be used to detonate a planted seed, rooting the enemies caught in its radius.

Brilliant Ikon (Ultimate)
Optima charges a big sphere of light in her hands and launches it parallel above the ground. The sphere flies horizontally and even bounces from walls. Within a certain radius around the sphere, all teammates gain stamina while opponents lose stamina and are slowed.
While the Sphere is activated, Optima can teleport to it and finish off the ability.

Lil-Chi abilities Update

Walls of Escribis (Ability #1)
LilChi aims and creates Prayer Wheels which form a wall that blocks opponents and the ball within a medium distance. Players can switch wall orientation by pressing the ability button.
The ball can not be carried through walls, even in teammates' hands.
In his Titan form, the Wall knocks back opponents upon contact. [In future updates, Lil Chi will be able to push some of the wall segments by hitting them with his club).

LilBig-Bang (Ability #2)
Triggering the ability spawns a club in LilChi's hands. With this cudgel, players hit and kick opponents and the ball back. While he holds the club in his hands, LilChi can’t use Ball Grab.
At any moment, players can interrupt the ability before it runs its course by hitting the ability key a second time.

Hold the Gate! (Ultimate)
Lilchi summons a hardlight barrier to defensively block his gate. This ability also overrides the gate buttons on the map. [In future updates, it will be possible to destroy these walls with disruptions].
In his Titan form, he can also move the gates with the power of his mind: looking to the left will move the gates left, and looking to the right, will move them to the right.

Niya abilities Update

Wraith Rush (Ability #1)
Niya dashes forward, ignoring the players in her path. [In future updates, this will also apply to obstacles.] She is almost invisible and should be invulnerable (?) during the dash and automatically grabs the ball if it's in her path.
In her Titan form, this also drains stamina from enemies.

Cosmic Gateways (Ability #2)
Upon activation, Niya opens a teleportation portal at her current location. When the ability ends; Niya opens a second teleport in her hand and activates it temporarily.
Any player can use this portal. [In future updates, the ball will be able to go through this portal!]
In Titan form, both teleports will spawn small Temporal Wraps.

Temporal Warp (Ultimate)
Niya spawns a circular area where all opponents and the ball if thrown by opponents are slowed down.

Hero Zeno abilities Update

Thunderclap (Ability #1)
Zeno shoots lightning forward, disrupting the Ball, including by forcing enemies to drop it if they had possession of it when they got it.


Crushing Thunderfall (Ability #2)
Zeno launches into the air, transforming into a storm cloud and lands causing disruption. His chosen landing location causes knockback and grants him the ball if in range.
[In future updates, while in Titan form, this ability will also stun enemies].

Ion Grasp (Ultimate)
After charging, Zeno creates an electric link to the ball and instantly transports it into his hands. He can use this ability any time without cooldown while he is in Titan form.
[In future updates, hooking a relic will make it "intangible", i.e. impossible for enemies to grab].

MAPS

New map! The “Star Striders” faction has been added and so has their new Arena.
This map was specifically designed to fit within the framework of the updated core gameplay. The map has switchable obstacles (these obstacles state switching between rounds).

Updated map - “Omni“ faction
The original map was updated to match the updated core gameplay.

ACKNOWLEDGEMENTS

In Match
- Abilities icons for the Hero form are duplicated on the Titan form (must be different icons by design)
- Lil-Chi’s LilBig-Bang (club kick) ability has no swing animation on non-local players
- Lil-Chi’s updated abilities don't support Team Colors'
- Bots Niya, Lil-Chi, and Zeno do not use new abilities, except for those that are modified versions of the previous ones (Niya’s 1ts ability, Lil-Chi 1st ability, Zeno 1st ability)
- Zeno 2nd ability can be used in the air more than one time
- Zenoin Hero form can by default charge the Ball by simple click (unstable)
- Lil-Chi Ability 2 in Titan Form icon in HUD not shown cooldown and ability state (unstable)
- Buttons for moving Gates shows incorrect team colors
- Sometimes the match does not stop after 5 mins and players continue to fight after the win/loss screen.
- Sometimes the running animation can stuck in one frame for a while (unstable).
- Sometimes bots can stand still on round start (unstable).

Lobby Screen - The Friend list opens every time you click on it (stack of friend list overlays appears)

Hero Unlock screen - Optima - The spelling error in the word "Congratulation", must be "Congratulations".

Heroes Tab
- Heroes abilities description can be stretched vertically
- Skins - Optima - Default Skin is not equipped by default and has a Get Skin button.
- Skins - Zeno Legendary Titan skin smaller than other Zeno Titan skins

Career Tab - Customisation
- When this screen is open - Hero in the background disappears after a few seconds.

Jul 17, 2023
Jash - Chokdeegame
Fixed a bug with the "Healthbar" mode, for the Captain's spaceship.
Project: Spike Playtest - Windows 11
You can look around your character with holding Left ALT now!

Don't forget to check out the new loot! 👀

Stay tuned for new updates!
Rappelz - Evanesca
Dear players!

As a reminder, the period when you can collect rewards for the "Battle of the Cities" event has begun and will last until maintenance on Monday, July 24th. To receive your gifts, approach the NPC of your team.

Don't forget to claim your rewards!
Eternal Return - GM_Goddess
"I wonder what future generations will think of your traces."



An archaeologist who is only interested in the artifacts he studies and has little regard for others or his looks. In fact, he has been focusing his research on the long-gone past due to his strong curiosity about it — the type of past that doesn't come up in history books, to be more precise.

And through his unique ability he found in the artifacts he examines, the mysteries and lost knowledge of that captivating distant past. Wondering how and why that power was given to him, and if there were any others like him.

It is also said that in the past he committed a foolish mistake that now makes him feel he is no longer deserving of the title of scholar. Would anyone happen to know what that mistake was?

Let us know your thoughts on our Official Discord and make sure to follow us on Twitter to stay up to date on what's coming next!
The Dream Labyrinth - GGG
下記項目を更新しました。

・セーブデータをロードする度にパネルを解放するために必要なコストが追加で付与されていた問題を修正
Jul 17, 2023
Energy Collector - Mongelo
Patch 5 (v1.1.2) - Patch Notes
Reducing long objectives, again.

Changes:
  • Reduced the number of active crystal activations needed for achievements.
  • Reduced the number of energies needed to pick up in a row for the Workaholic II achievement.

Bug fixes:
  • All upgrade prices now fir inside the upgrade module properly.
  • Loot boost text now fits into its window when you have bought them all.
Jul 17, 2023
Xon - Teyken
  • Shrine building added to tutorial
  • Tutorial completed message
  • Tutorial text typo fixes
  • Remove resources from building sound added
  • Tutorial games are no longer shown on scoreboard
  • Shades spawn more rarely
  • Resource focus mechanic changed
  • Followers now take other followers into account when picking a harvest target
  • Pause / Unpause now wait for server response
  • Gate build cost reduced from 8 to 5 stone
  • Gates are built 60% faster
  • Base passive essence income has been slightly increased
Jul 17, 2023
CAR TUNE: Project - Bartosz Bieszka
Patches:
  • Many translations have been improved or are missing
  • Shader and material fixes for car lamps
  • Fixed a bug with repairing the v6 engine block
  • Fixed a bug with the d&b CD
  • UI fixes and improvements
  • Improved roll cage for VUDI
  • Fixes for loading cars and missing suspension components
  • Optimized RAM memory usage
  • Fixes for custom music file reader

Content:
  • Different rims appear on cars in cars dealerships
  • Wagen Jersey can now be equipped with braces
  • Added new pistons and connecting rods with higher durability (forged)
  • Broken parts have visual textures
  • Added a few new parts
  • Own music support mp3 file format

Changes:
  • Improvement damage system
  • Engine torque also affects engine condition
  • Disabled vehicle damage after completing a drag race
  • The 4-cylinder engine in FS Polsky is now positioned longitudinally
  • Dealer cars have different gearboxes depending on the engine position
...