Snow Problem - bookmoviegamereviewer
This is a fairly major update in that one of the key issues you may have had - poor responsiveness to mouse control - should be improved. (This wasn't really much of an issue on PCs with a decent CPU, but older computers could sometimes suffer.) The effect of this update isn't entirely predictable, much depends on your specific PC, but testers report smoother gameplay and mouse control.

I have also included an extra gameplay feature that will help if you are finding some levels just defeat you before by timing out before you can get all the required snow. On the timer bar you will see a line marking when you have 20% of your time remaining. If your remaining time is less than that, you will be able to press "X" on the keyboard to gain some extra time (10% of the total). There is no penalty for using this, it's designed to help make the game just a tiny bit easier for anyone struggling with particular levels.



One feature I've been planning to add for ages, and I finally have, is the option to directly test a level you're designing in the Level Editor. You can do this from the editor by clicking on Test or pressing the "T" button on the keyboard you will be taken immediately to that level. On completion (or failure) of the level, you will be taken straight back to the level editor with that level open. This makes testing levels you're creating far less cumbersome.



There are also a couple of small bugs (that in all likelihood you'll never have experienced) that have come to light, and these have been rectified.

Finally, I have created 5 new bonus levels for you to play.

- London Underground (based extremely loosely on the tube map)

- Flock of Seagulls (well, there are some vaguely bird shaped things in it)

- Harder than it looks (just a level with no particular inspiration)

- Chicken (I mean... it's a chicken)

- 2022 Award Winner (in commemoration of Snow Problem winning "Best Non-Adventure Game Created With AGS" at the AGS Awards 2022)



It only remains for me to say a huge thank you to everyone who voted for the game at the AGS Awards, and I hope people enjoy this update!! :-)
Cracking the Cryptic - NickCarney94
July 15th, 2023
1.1.12

Domino Sudoku
5 more puzzles are available now!

GAS Volume #2
10 more GAS puzzles added to the pack by Philip Newman! All 60 puzzles are now released!

Coming Soon
A new variety pack featuring many different types of lines!
Forts - [DEV] Blammo




G’day, Forts fans!

The Forts Pro League Season 2 opening day livestreaming now!

English with Project Incursus


German with Salzwerk






Cheers,
EWG
Jul 15, 2023
AChat - rbskft
New position for male-female and male-shemale couples

Jul 15, 2023
Midinous - Nornec
1.1.6.8 Changelog - Fixes
[h4]General[/h4]
[h4]Fixes[/h4]
  • Likely fixed a crash related to deleting points while sequences were in progress
  • Hopefully fixed an issue where some users, after shutting down Midinous, would have either Steam or Midinous unable to fully say the program was terminated. I promise this was not malicious method to inflate play time (I don't even keep those metrics) and I apologize to anyone who had issues with this.
  • Fixed a text input bug on the Probability of Note Points
  • Autosaves will now trigger even when the document hasn't been saved yet for the first time.
  • Fixed Relative Pass buttons disabling completely when multiple points were selected (and then not being able to be used at all after that)
  • Fixed a bug related to copying properties from one Point to another (specifically with Note Point probability/Force Scale and CC Point Slew Mode/Slew Amount)
  • Fixed a bug where quick playing would add states to the undo/redo stack
  • Fixed a bug rendering Midinous unusable if an audio device suddenly becomes unavailable during operation. There was code to disable audio, but not to re-enable it. Thank you to the person who emailed me about this -- I was previously unaware.
  • Fixed an issue where logic output from points was either swapping or not activating properly when triggered
  • Fixed a bug where multiple travelers would exit a Point from the start without any other prompts.
  • Removed "Midinous Port" and "Midinous Clock Port" from the available devices to pick from for MIDI input.
  • Fixed an annoyance where the feedback box would remove all your input if you clicked away before sending. This now preserved until you hit "Submit".
  • Fixed some graphical artifacts which were happening with Players and Travelers. This drawing should be smoother now.
  • Fixed the BUF logic gate not acting like an OR
[h4]New Stuff[/h4]
  • Made it so device selection (if they still are connected and the audio setup is similar (no changing device IDs)) will carry through sessions. This should help some users who were having issues with device exclusivity.
  • Added default keybinding for copying/pasting properties on points -- C and V respectively (these can be rebound). These are the same bindings as the Ctrl/Cmd modifier keys but can be used without said modifier for points.
Forge Industry - OpTic Applejack
Hello blacksmiths!

As we are gearing up for our release this Friday, 21/07 (you've already wishlisted us, right?), we are now also launching a demo of the game.

We believe that you should know in advance what you are in for before you purchase a game. Especially for a game that is more system-based like ours, installing a demo and taking a look around should be an option.

Can't wait until the full release? We've got great news for you, as the demo is available from the moment you can read this post!

What can you expect in the demo? We've drawn inspiration from our Next Fest Demo, allowing you to play in 2 worlds (no random generation), and work your way up to crafting your first weapons. This should give you a good feeling of the game and if it's your vibe already.

One thing to note, due to some technical limitations, worlds from the demo are currently not transferrable to the full game.

We hope you enjoy this demo, and you're always welcome to leave any feedback through the discussions pages or our Discord!

Jul 15, 2023
The Troop - Tom
- "Delayed Reaction" scenario difficulty adjustment
- Objective flag bug fix
- Improved AI pathing
RAID: World War II - Rex
Card drops have been tweaked recently to allow more than one card pack to drop per day.

Additions and fixes for issues people have regularly reported:
  • Added "Camera Effect Strength" option in the Video Settings.
  • Fixed bug where Halloween drops were exceedingly common, This should also fix rarely getting anything other than gold and xp.
  • Fixed alignment of the Distraction Coin in the weapons menu.
  • Improved stances to prevent some camera clipping on the Bren LMG.
  • Reduced the horde, somewhat.

Mod users; Please check for broken mods!
Lua mods are not supported for the major recent update, if your game is not launching and you may have outdated or incompatible mods installed please be sure to completely uninstall mods if you have having immediate issues!
In your RAID World War II directory remove IPHLPAPI.dll or WSOCK32.dll files by hand, as verifying game cache will not remove these files.
Monospaced Lovers - Scarlet String Studios


Hemos estado trabajando con Diego Osuna para traducir Monospaced Lovers en Español. Y tenemos buenas noticias; ¡la demo ya se encuentra traducida en su totalidad!

Te invitamos a que la juegues, y si tienes algún tipo de comentario sobre la traducción, te invitamos a que nos escribas en los foros.

---

We've been working with translator Diego Osuna to localize Monospaced Lovers into Spanish. Good news: the demo is now fully translated!

Feel free to check it out — and if you have any feedback on the localization itself, let us know on the forums.

---

🎮 Discord: discord.gg/n6GQhXy

⏯ YouTube: https://www.youtube.com/@scarlet_string

📧 Email: mailchi.mp/2edf102a8670/monospaced-lovers

https://twitter.com/scarlet_string
Jul 15, 2023
Eresys - dragonisgames
0.6.8 PHOTO MODE
In this patch we've added the photo mode, this new menu allows players to capture memorable moments in the game


PHOTO MODE
-You can open the photo mode in game by pressing the "P" key (key can be rebound in the input menu!)
-The photo mode has sliders that allows you to modify the image and various controls for the camera that are listed in the menu itself
-Photos taken with the photo mode menu are saved at "C:\EresysPictures", and if players prefer to use steam to take screenshots, the photo modes interface can be also hidden!

Additionally, we've added another menu that allows players to see their pictures in game (screenshots taken with steam do not appear in this menu)
The photo viewer menu can be accessed from the in-game menu.
Lastly, in single player matches or when playing solo in multiplayer, opening the photo mode will automatically pause the game, allowing players to take their time and capture the perfect shot without any interruptions

We are excited to see how players respond to this new feature, and we can't wait to explore the amazing pictures the community will share!

OTHER
-Fixed a potential visual bug where the wood walker would appear as the voidwalker, although unreported the same thing could happen to the primordial fiend type enemies, either way its fixed now!
-Some tweaks and optimization to some UI elements and the hide UI function
-Opening your in game menu now hides all UI elements for the sake of clarity
-Fixed some minor issues and a few localization errors reported by the community

REMINDER
This update is now live, if for whatever reason the update doesn't show up, restart steam.
And remember, for co-op sessions, all players must have the same game version! With this new patch, game version will be Eresys 0.6.8 PHOTO MODE

FUTURE CONTENT
Second map is 40% complete
...