If there's one thing we know most people love, it's new ARK content. That's why we're excited to announce 2 new sponsored mods that offer more content to enhance your ARK experience. If you're looking for more sneak peaks at upcoming official ARK content, don't worry. We'll have more to share on ASA and ARK 2 in the coming weeks. Stay tuned!
If you are looking to change up the game, why not check out some new mods?
Akka's ARK Decor mods offer a wide selection of stylish interior and exterior furniture and decorations. You will also find separate mods for festive and spooky decor. Check out Akka's ARK Decor Mods Collection
Finding that unique wild dino with just the right colors and stats feels great. Shiny! Dinos offers additional ways for creatures of the ARKs to be more unique. More than just a fresh splash of paint job, some of these Shiny! Dinos have unique abilities to spice up your base. Check out Shiny! Dinos
Down we go to Aberration's depths for our next community voting contest. What will be the fan-voted real-world creature that will launch with the map for ARK: Survival Ascended?
Please note that this creature will be released for Aberration, so make sure your real-world submissions are in theme with that map! As previously stated, we’ll add an additional real-world creature for each expansion pack map release on ARK: Survival Ascended.
To participate in the Creature Submission votes, you'll have to have registered an account on our forums at survivetheark.com and be a Regular Member of the board which requires 6 posts. Please ensure to follow the forum guidelines and rules when posting.
Check out the Creature Submission Guidelines for more information on the submission process, and hop over to the Creature Submission Forum to see the current entries. The entry period will end at 1 PM Pacific on July 17th, and the voting for the top 10 upvoted creatures will begin immediately after. We are looking forward to seeing your ideas come to life! *Note that the proposed features for the creatures from the submission entry are meant to inspire their design, but certain aspects may still be modified.
Season 5 of The Conquest is currently in progress. The recently added maps (Aberration, Fjordur, and Extinction) will be open for full transfers on Saturday at 6 pm Pacific Time!
Survivors on all platforms will be receiving an EVO Event! It will be active until Monday, July 17th. All Official Servers across each platform will be undergoing this evolutionary change which includes:
*Note that these bonuses are multiplicative of the game's standard 1x rates.
Official Servers: 2x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Small Tribe Servers: 4.5x XP, Harvesting, Taming and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 2x hexagon
Make sure not to miss out on DEDsafio ARK, as it's anticipated to be one of the biggest competitive events within the ARK community. This event will feature over 70 Hispanic content creators, both new and experienced, who will participate in an exciting series of challenges and tests in ARK.
Stay up to date by following DEDsafio on Twitter and on Twitch.
Creator: Haxeu Watch Haxeu's unstoppable army in The Survival of The Fittest, featuring fearsome creatures such as Giganto, Carcha, Allos, and more.
Creator: FenderFTW Fender's fortunes are about to change on the Monarky server as he successfully tames his first giant Achatina!
A new start by @TekARK_01
ARK Adventure Diary Party by @minimumemo_
ARK Fasolasuchus by @DW_ARK
Brood Mother! by @tiknreg
Abandon all hope ye who enter here... by @VELUKO1
Real men go catch Shadowmane by @Yoga5291
I tried to redraw a picture from a year ago by @k3zk_627
Join Community Manager Arciellia as she begins Generation 10 quests! Join us on our Twitch.tv channel, Tuesday, July 18th at 4:00 PM PDT (7:00 PM EDT). As always, there will be giveaways throughout the stream.
It is with a heavy heart that I announce that this will be the last community update. Cygnus Studios is closing up shop, due to some unforeseen circumstances. Although we were extremely excited to see where the latest version of Cygnus Racing League would go, we cannot move forward with the project. Cygnus Racing League will not continue development, and will eventually be removed from both the Apple App Store, and Steam. After going public three years ago, we never expected the love and support you all have shown us! The friends we have made both in the indie game development community, as well as with our fans has been a life changing experience. We are so grateful for every single one of you, and the memories that we made together will follow us forever. Both of our social media accounts will still continue to operate, but will no longer be associated with the company. Instead, we will continue to support the Indie dev community as much as possible! Who knows, maybe we will return to game development at some point in the future. Thank you again for all you have given us, and we hope that you continue to enjoy Cygnus Racing League for years to come.
With Teamwork/Dreamwork launched, we're on to the next milestone, and that means a roadmap update! Next up is "Island Exploration", an update focused on content. There are a lot of game systems and I want to make sure there's enough variety of foods, faces, and places to keep things fresh.
Development is already underway, and new locations are springing up all over the Island. The locations have some setting variety but another beach seemed overdue.
Meanwhile other cities are also interested in hosting your restaurant along the East coast. This layout comes with a new customization point, the "Combo Counter" - this counts as either a Burner or an open counter so place what ever you want there!
Last but not least, get ready to Twist a whole new way as a new station arrives. Looks a little fishy!
That's just a taste of the update for now, but we can't wait to get Island Exploration into your hands at the end of the month with all new kitchens and recipes to discover and master!
New - Removed the Ki cost of breaking enchantments off 0-star items. - Increased the speed of automated anvil crafting by 117%.
Improved - Referral key generation now excludes several naughty words. - Updated game credits. - Improved some German texts in the R&D book. - Revised the algorithm for enabling Referral keys at the Haunted Gate.
Bugs - Fixed localization error in Referral Quest UI row - Fixed the importing of save data that sometimes didn't work or resulted in strange file merges.
It will be changed to a grid-based inventory system. There is a minor issue where the top left corner of an item sticks to the mouse instead of the center when clicked, but it doesn't affect usability. There are no stackable items.
The long-range weapon of humanoid soldiers has been restored. Currently, ranged weapon can be used as melee, but the melee attack feature will be removed because it makes hip shots impossible.
When the next update log is posted, an alpha version of the game will be available. The alpha version will be released without the story, character dialogues, voice actors, unique companions, and cavalry.
The dual-wielding update doubled the damage output of the player; this change trivialized enemies. Base attack speed lowered and enemies' defenses doubled.
Added a fountain and other visual improvements to Eden.
Fixed and changed the appearance of the incoming damage indicator for both players and enemies.
* Weekly challenge content added. * Faceted skill added for the Jester class. * The warning for selling eternal items should only be shown once per game start. * Typo corrections.
* Vacuums and various core progression upgrades now have a "Requires <image>" overlay, some include a hover message, that indicates what you need. This should eliminate e.g. saving 500 dirt for unlocking sand when you need to unlock some other features first. * Golden chest probability upgrade max changed from 2% to 3% * Prestige Coin Multiplier renamed to Prestige Token Multiplier * Fixed some AVA naming inconsistencies * If you started a new game with either packs purchased or tokens purchased some shops would be locked until you collected a golden vacuum token in the save elsewhere. This has been fixed * Removed never seen dust types from the hotkeys menu * Removed a manager entry from the hotkeys menu that was tied to the merge section of the manager menu * Exclamation marks would show at the beginning of the game even when disabled. This has been fixed * Next dust-type spoiler has been removed from the last vacuum shop card
Version 0.2 of Super Patriot Simulator is available for download! Throughout the month of July I will make available small patches with possible corrections, performance improvements and general optimizations.
Here is the list of news, fixes and tweaks:
News
New Upgrade for camps, the Dining Hall, which adds an extra multiplier and can be upgraded up to x5.5!
New quest: steal energy! Help Master Chef Hendrick Pastello to power up the main camp's mess hall.
New Upgrade for the main camp, the Infirmary! Discover the true story of the Titanic and seek to reveal the mystery that lies at the bottom of the sea.
Hack the voting machine and reveal the election FRAUD!
New item, COVID vaccine, which turns the player into an alligator for 30 seconds, increasing the item's Score by x100 times. Syringes are hidden throughout the scenery.
New housing upgrades in the camps, with new quests and new NPC's. Help Barcos Milicianos find the "cult" members and celebrate Xanzão's arrest with Vagno Malte.
New NPC, Karma Isabelli. With just 1 million you can help the crowdfunding and win a pistol to shoot people you don't like.
New menu for choosing screen resolution, in the initial menu.
Options for adjusting mouse sensitivity in the Pause menu.
Achievement Salles for destroying many trees.
20 new achievements, related to new content!
Corrections
Military were amassing inside the barracks.
Airport tower was collision-free.
Quest billboards were buggy when restarting the map.
Typing on the barracks door now has a blinking cursor.
NPC's animation transitions are now smooth.
Adjustments and balancing
Typing bonuses, from duty at the barracks door, are now higher.
Speech on top of truck now provides 0.1 multiplier when finishing a speech, making it possible to combo speeches.
Score required to purchase various improvements and upgrades has been reduced.
Score rewards for some missions have been increased.
Any BUG or suggestion, visit the forum and help me by giving your opinion!
On next update I will also bring a list with the news of the next big update that should come out in September.
Thank you all for your support and, if possible, tell your friends about the game and help spread the word! Bye