Higher playback priority for player/racer engine sounds - cuts are much less likely now!
Lower volume for some city object impact sounds.
Pedestrians
First pedestrian dialog seen during the career now always uses generic naming & response lines, rather than supporter submissions.
Added a visual hint to interact with pedestrians, shown after a little aimless driving in the city, if no pedestrians have been interacted with yet during that career.
Removed gameplay impact warning previously shown when applying VERY LOW pedestrian density setting.
Part shops
Fixed a way to crash the game related to exiting photo mode.
Dynamic lighting has been set up for all shops.
Shops can now also be exited by clicking the door - click range is not unlimited for this, to avoid potential accidental clicks.
We were thrilled to be able to attend Develop: Brighton from July 11-13th 2023.
Develop:Brighton is the UK's biggest conference and expo for Game Developers.
Rough Justice: '84 was shortlisted for the Indie Showcase along with 9 other most excellent titles.
There was a dedicated Indie Showcase area featuring 10 independently developed games that have been shortlisted by a panel of industry experts.
The event was a great opportunity for us to not only showcase Rough Justice: '84 but also to rub shoulders with publishers and investors regarding our upcoming titles.
It was great bumping into so many friends and colleagues as well as meeting so many cool new folks!
Have some feedback? What to chat with the devs and other players? Join our discord. You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Rough Justice: '84.
YOUTUBE SHORTS
We've had hundreds of streamers check out the game so far, check out some of the Youtube Shorts from their gamplay experiences on the official Rough Justice: '84 Youtube Channel.
Firstly a reminder, the game will be on discount until July 17th!
Above the Clouds is here so it is time to build;
-Higher than ever with the new free mode! -More strategically with the locking system. -Fresher with the brand new island! -Healthier with lots of bug fixes, optimization improvements, and Quality of Life upgrades!
So let’s check everything in detail!
What’s new?
1- Locking System:
-Now you can lock & unlock buildings to have more control over future gameplays. -You can't lock all of the buildings of a type. -Locking costs 300 scraps. -Unlocking locked buildings doesn’t cost any scraps. -You can change to the locking mode from the bottom right corner of the city blueprint page.
2- New Island!: Noland
-Build above the clouds! -Only supports are buildable at the start. -Starter Buildings: 1x Support , 1x Fragile Support, 1x NightClub, 5x Home Office -Brand new music for the island. -Completion Milestone: 15.000 Population -6 Special Building Selections
3- Free Mode:
-For the ones who want to play Pile Up! without limits. From now on, you can continue your game after a successful run. -Try beating your high score without the population limitations! -It gets harder as you go on! Each milestone after completion is farther away than the last one.
What’s fixed?
A lot, here’s the list!
-Tutorial achievements fixed. -Skybox color adjustments. -Camera controls are laggy when the transition problem is fixed. -Some problems in initial save loading are fixed. -Most of the achievements problems are fixed. -Changed the structure of save files to make it easier to use. -Irregularities on some of the building's offsets are fixed. -Floating fragile support bug is fixed. -Sandbox Localization issues fixed.
-Disturbing shadow distortion bug is fixed. (Most of the shaders are reworked for this reason.)
Quality of Life Improvements:
-Added a new splash VFX to Moby O.O -Optimization improvements. -Added FPS Limit setting to prevent plane engine noises coming from your pc.
-You can now track your high score and fastest completion time from the island creation menu. -Island creation menu now includes the roadmaps of the maps. -Added a new island window for the Noland. -New population roadmap for the free mode. -New particles and a notification when you beat your previous high score. -And a cool new "ATC Update" exclusive logo. -Continue button moved to the main menu. -And more polish for the main menu…
Last Words:
As always, thank you for your support and help. We are trying to make the game better each passing day.
I mean It wouldn’t be a first release without save problems, game breaking bugs and computer breaking optimization issues right? RIGHT?
Anyway, let’s push all these lies which we use to fool ourselves and focus on future updates. Because the next one will be focused around clarity issues, the book, tutorials and more settings! Won’t be a major one but we are sure it will help you play the game better.
Don’t forget to follow our socials and join our Discord to be informed.
First of all, we wanted to thank you for purchasing our Perfect Packrat Plushie! We really appreciate your support! Thanks to you, it is now fully funded and will go into production.
We decided to extend the campaign until July 25th, so there’s still a chance to grab your very own Purse plushie!
But wait, there’s more!
Are you still thinking about adding Backpack Hero to your Steam library? Or maybe you already have the game but want to gift it to your friend?
Together with Makeship we have some Backpack Hero Steam keys to give away! We’ll randomly choose 10 lucky purchasers of the Purse plushie. Each plushie purchased will be considered for the draw. The winners will be announced shortly after the campaign is over, so keep your eyes peeled!
*These are available for purchase from the appropriate shop by selecting Shop > AC/SG Shop from the in-game Main Menu.
*Please note there is a purchase limit for these products. The limit applies to each account.
*Please use the 11th Anniv Memories Ticket while the Scratch Ticket is available. The Scratch: [Ticket Ver] 11th Anniv Memories will be available until the start of scheduled maintenance on 8/8/2023 (Tue) (PDT). Please note that the tickets can no longer be used after the sales period ends.
How to receive bonus items
Bonus items will be sent to the inventory of the character who made the purchase. *Sets cannot be purchased when your inventory is full.
Precautions
Even if you have multiple characters, during the campaign period you can only receive one gift per account.
The content and schedule may change due to unforeseen operational reasons. Thank you for your understanding.
Please note that items distributed in this campaign may also be distributed in other campaigns.